Merge pull request #53811 from V-Sekai/dev-yes
Fix specific warnings issues by Clang
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commit
78ddae8512
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@ -64,7 +64,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
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int idx = 0;
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int total_compression_size = 0;
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int total_string_size = 0;
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for (const StringName &E : keys) {
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//hash string
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@ -102,7 +101,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
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compressed.write[idx] = ps;
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total_compression_size += ps.compressed.size();
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total_string_size += src_s.size();
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idx++;
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}
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@ -147,15 +145,12 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
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uint32_t *btw = (uint32_t *)&btwb[0];
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int btindex = 0;
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int collisions = 0;
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for (int i = 0; i < size; i++) {
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const Map<uint32_t, int> &t = table[i];
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if (t.size() == 0) {
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htw[i] = 0xFFFFFFFF; //nothing
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continue;
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} else if (t.size() > 1) {
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collisions += t.size() - 1;
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}
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htw[i] = btindex;
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@ -370,8 +370,8 @@ void EditorVisualProfiler::_update_frame(bool p_focus_selected) {
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float total_gpu = E->get_metadata(2);
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total_cpu += cpu_time;
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total_gpu += gpu_time;
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E->set_metadata(1, cpu_time);
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E->set_metadata(2, gpu_time);
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E->set_metadata(1, total_cpu);
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E->set_metadata(2, total_gpu);
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}
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category->set_icon(0, track_icon);
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@ -357,7 +357,6 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
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mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
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// Add surfaces.
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int in_mesh_surface_id = 0;
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for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) {
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SurfaceData *surface = surfaces.getptr(*surface_id);
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@ -377,8 +376,6 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
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} else {
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mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes);
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}
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in_mesh_surface_id += 1;
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}
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ImporterMeshInstance3D *godot_mesh = memnew(ImporterMeshInstance3D);
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@ -1427,7 +1427,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
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}
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bool found_library = false;
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int total_size = 0;
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const String project_file = "godot_ios.xcodeproj/project.pbxproj";
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Set<String> files_to_parse;
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@ -1523,7 +1522,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
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file = file.replace("godot_ios", binary_name);
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print_line("ADDING: " + file + " size: " + itos(data.size()));
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total_size += data.size();
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/* write it into our folder structure */
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file = dest_dir + file;
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@ -561,7 +561,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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// Now process our template.
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bool found_binary = false;
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int total_size = 0;
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Vector<String> dylibs_found;
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while (ret == UNZ_OK && err == OK) {
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@ -649,7 +648,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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}
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print_line("ADDING: " + file + " size: " + itos(data.size()));
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total_size += data.size();
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// Write it into our application bundle.
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file = tmp_app_path_name.plus_file(file);
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@ -462,7 +462,7 @@ public:
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
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ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
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virtual bool screen_is_kept_on() const override;
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