diff --git a/CHANGELOG.md b/CHANGELOG.md index e53f750df5c..26c90894327 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -64,6 +64,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Porting +- Web: Disable raycast module by default (no occlusion culling) ([GH-81716](https://github.com/godotengine/godot/pull/81716)). - X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)). #### Rendering @@ -80,7 +81,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - FreeType updated to version 2.13.2. - ICU4C updated to version 73.2. - libpng updated to version 1.6.40. -- libwebp updated to version 1.3.1. +- libwebp updated to version 1.3.2. - mbedtls updated to version version 2.28.4. - miniupnpc updated to version 2.2.5. - openxr updated to version 1.0.28. @@ -110,7 +111,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Buildsystem -- Fix GCC `-Wmaybe-uninitialized` warnings ([GH-80615](https://github.com/godotengine/godot/pull/80615)). +- Fix Python 3.12 SyntaxError with regex escape sequences ([GH-82290](https://github.com/godotengine/godot/pull/82290)). +- macOS/iOS: Workaround build issue with new Xcode 15 linker ([GH-81968](https://github.com/godotengine/godot/pull/81968), [GH-82458](https://github.com/godotengine/godot/pull/82458)). - Web: Workaround Emscripten 3.1.42+ LTO regression ([GH-81340](https://github.com/godotengine/godot/pull/81340)). #### C#/.NET @@ -118,6 +120,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix deserialization of delegates that are 0-parameter overloads ([GH-78877](https://github.com/godotengine/godot/pull/78877)). - Add missing `useModelFront` parameter to GodotSharp Basis and Transform ([GH-79082](https://github.com/godotengine/godot/pull/79082)). - Fix double unregistration on dispose of Array ([GH-81230](https://github.com/godotengine/godot/pull/81230)). +- Fix Visual Studio 2022 for Mac compatibility ([GH-81802](https://github.com/godotengine/godot/pull/81802)). #### Core @@ -127,6 +130,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix global transform validity for `Node2D` and `Control` ([GH-80105](https://github.com/godotengine/godot/pull/80105)). - Fix recursion level check for `VariantWriter::write()` with objects ([GH-81123](https://github.com/godotengine/godot/pull/81123)). - Fix string conversion for -0.0 float values ([GH-81328](https://github.com/godotengine/godot/pull/81328)). +- Crypto: Fix `generate_random_bytes` for large chunks ([GH-81884](https://github.com/godotengine/godot/pull/81884)). #### Editor