Merge pull request #88947 from lawnjelly/fix_physics_platform_rid

Fix physics platform crash
This commit is contained in:
Rémi Verschelde 2024-03-01 15:00:35 +01:00
commit 79005978b7
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1 changed files with 9 additions and 2 deletions

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@ -56,8 +56,15 @@ bool CharacterBody3D::move_and_slide() {
excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
PhysicsDirectBodyState3D *bs = nullptr;
// We need to check the platform_rid object still exists before accessing.
// A valid RID is no guarantee that the object has not been deleted.
if (ObjectDB::get_instance(platform_object_id)) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
}
if (bs) {
Vector3 local_position = gt.origin - bs->get_transform().origin;
current_platform_velocity = bs->get_velocity_at_local_position(local_position);