Allow for 32 max collisions in `test_body_motion`
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@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
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//this took about a week to get right..
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//but is it right? who knows at this point..
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ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
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ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
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if (r_result) {
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*r_result = PhysicsServer3D::MotionResult();
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