[Editor] Fix threading problems with `TileMap` preview

(cherry picked from commit dbcd82ba67)
This commit is contained in:
A Thousand Ships 2024-01-22 13:44:36 +01:00 committed by Yuri Sizov
parent 4d3e25d09d
commit 79179351a3
1 changed files with 9 additions and 0 deletions

View File

@ -68,6 +68,9 @@ void TilesEditorUtils::_thread_func(void *ud) {
}
void TilesEditorUtils::_thread() {
CallQueue queue;
MessageQueue::set_thread_singleton_override(&queue);
pattern_thread_exited.clear();
while (!pattern_thread_exit.is_set()) {
pattern_preview_sem.wait();
@ -127,6 +130,8 @@ void TilesEditorUtils::_thread() {
// Add the viewport at the last moment to avoid rendering too early.
EditorNode::get_singleton()->call_deferred("add_child", viewport);
MessageQueue::get_singleton()->flush();
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorUtils *>(this), &TilesEditorUtils::_preview_frame_started), Object::CONNECT_ONE_SHOT);
pattern_preview_done.wait();
@ -139,7 +144,11 @@ void TilesEditorUtils::_thread() {
viewport->queue_free();
}
}
MessageQueue::get_singleton()->flush();
}
MessageQueue::get_singleton()->flush();
pattern_thread_exited.set();
}