From 791e1294c33626adad323f292702221cc09c21cc Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Fri, 26 Apr 2019 01:19:54 +0200 Subject: [PATCH] Mono: Lazily load scripts metadata file - Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project, about missing scripts metadata file. --- modules/mono/csharp_script.cpp | 9 +++++++-- modules/mono/csharp_script.h | 15 ++++++++++++--- modules/mono/editor/csharp_project.cpp | 2 +- modules/mono/mono_gd/gd_mono.cpp | 4 +--- 4 files changed, 21 insertions(+), 9 deletions(-) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 3c9644127c2..31d6421a4c8 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -919,7 +919,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } #endif -void CSharpLanguage::project_assembly_loaded() { +void CSharpLanguage::_load_scripts_metadata() { scripts_metadata.clear(); @@ -953,6 +953,7 @@ void CSharpLanguage::project_assembly_loaded() { } scripts_metadata = old_dict_var.operator Dictionary(); + scripts_metadata_invalidated = false; print_verbose("Successfully loaded scripts metadata"); } else { @@ -1024,11 +1025,13 @@ bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) { } } -void CSharpLanguage::_uninitialize_script_bindings() { +void CSharpLanguage::_on_scripts_domain_unloaded() { for (Map::Element *E = script_bindings.front(); E; E = E->next()) { CSharpScriptBinding &script_binding = E->value(); script_binding.inited = false; } + + scripts_metadata_invalidated = true; } void CSharpLanguage::set_language_index(int p_idx) { @@ -1086,6 +1089,8 @@ CSharpLanguage::CSharpLanguage() { #endif lang_idx = -1; + + scripts_metadata_invalidated = true; } CSharpLanguage::~CSharpLanguage() { diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 050527d52b2..fe4eed2e243 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -309,14 +309,17 @@ class CSharpLanguage : public ScriptLanguage { int lang_idx; Dictionary scripts_metadata; + bool scripts_metadata_invalidated; // For debug_break and debug_break_parse int _debug_parse_err_line; String _debug_parse_err_file; String _debug_error; + void _load_scripts_metadata(); + friend class GDMono; - void _uninitialize_script_bindings(); + void _on_scripts_domain_unloaded(); public: StringNameCache string_names; @@ -341,9 +344,15 @@ public: void reload_assemblies(bool p_soft_reload); #endif - void project_assembly_loaded(); + _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() { + return scripts_metadata_invalidated ? Dictionary() : scripts_metadata; + } - _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; } + _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { + if (scripts_metadata_invalidated) + _load_scripts_metadata(); + return scripts_metadata; + } virtual String get_name() const; diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index beeff51bc25..fe792865563 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -158,7 +158,7 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret); PoolStringArray::Read r = project_files.read(); - Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata(); + Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing(); Dictionary new_dict; for (int i = 0; i < project_files.size(); i++) { diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index bfb6c13224f..19e49d29f9e 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -658,8 +658,6 @@ bool GDMono::_load_project_assembly() { if (success) { mono_assembly_set_main(project_assembly->get_assembly()); - - CSharpLanguage::get_singleton()->project_assembly_loaded(); } else { if (OS::get_singleton()->is_stdout_verbose()) print_error("Mono: Failed to load project assembly"); @@ -866,7 +864,7 @@ Error GDMono::reload_scripts_domain() { } } - CSharpLanguage::get_singleton()->_uninitialize_script_bindings(); + CSharpLanguage::get_singleton()->_on_scripts_domain_unloaded(); Error err = _load_scripts_domain(); if (err != OK) {