Merge pull request #87893 from vittorioromeo/extract_safe_binary_mutex
Extract `SafeBinaryMutex` to separate header
This commit is contained in:
commit
79539cb886
|
@ -36,6 +36,7 @@
|
|||
#include "core/object/script_language.h"
|
||||
#include "core/os/condition_variable.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/os/safe_binary_mutex.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/string/translation.h"
|
||||
#include "core/variant/variant_parser.h"
|
||||
|
|
|
@ -39,6 +39,9 @@
|
|||
|
||||
class ConditionVariable;
|
||||
|
||||
template <int Tag>
|
||||
class SafeBinaryMutex;
|
||||
|
||||
class ResourceFormatLoader : public RefCounted {
|
||||
GDCLASS(ResourceFormatLoader, RefCounted);
|
||||
|
||||
|
|
|
@ -70,56 +70,6 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
// A very special kind of mutex, used in scenarios where these
|
||||
// requirements hold at the same time:
|
||||
// - Must be used with a condition variable (only binary mutexes are suitable).
|
||||
// - Must have recursive semnantics (or simulate, as this one does).
|
||||
// The implementation keeps the lock count in TS. Therefore, only
|
||||
// one object of each version of the template can exists; hence the Tag argument.
|
||||
// Tags must be unique across the Godot codebase.
|
||||
// Also, don't forget to declare the thread_local variable on each use.
|
||||
template <int Tag>
|
||||
class SafeBinaryMutex {
|
||||
friend class MutexLock<SafeBinaryMutex>;
|
||||
|
||||
using StdMutexType = THREADING_NAMESPACE::mutex;
|
||||
|
||||
mutable THREADING_NAMESPACE::mutex mutex;
|
||||
static thread_local uint32_t count;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void lock() const {
|
||||
if (++count == 1) {
|
||||
mutex.lock();
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void unlock() const {
|
||||
DEV_ASSERT(count);
|
||||
if (--count == 0) {
|
||||
mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool try_lock() const {
|
||||
if (count) {
|
||||
count++;
|
||||
return true;
|
||||
} else {
|
||||
if (mutex.try_lock()) {
|
||||
count++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~SafeBinaryMutex() {
|
||||
DEV_ASSERT(!count);
|
||||
}
|
||||
};
|
||||
|
||||
template <class MutexT>
|
||||
class MutexLock {
|
||||
friend class ConditionVariable;
|
||||
|
@ -131,24 +81,6 @@ public:
|
|||
lock(p_mutex.mutex) {}
|
||||
};
|
||||
|
||||
// This specialization is needed so manual locking and MutexLock can be used
|
||||
// at the same time on a SafeBinaryMutex.
|
||||
template <int Tag>
|
||||
class MutexLock<SafeBinaryMutex<Tag>> {
|
||||
friend class ConditionVariable;
|
||||
|
||||
THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
|
||||
lock(p_mutex.mutex) {
|
||||
SafeBinaryMutex<Tag>::count++;
|
||||
};
|
||||
_ALWAYS_INLINE_ ~MutexLock() {
|
||||
SafeBinaryMutex<Tag>::count--;
|
||||
};
|
||||
};
|
||||
|
||||
using Mutex = MutexImpl<THREADING_NAMESPACE::recursive_mutex>; // Recursive, for general use
|
||||
using BinaryMutex = MutexImpl<THREADING_NAMESPACE::mutex>; // Non-recursive, handle with care
|
||||
|
||||
|
@ -168,24 +100,12 @@ public:
|
|||
bool try_lock() const { return true; }
|
||||
};
|
||||
|
||||
template <int Tag>
|
||||
class SafeBinaryMutex : public MutexImpl {
|
||||
static thread_local uint32_t count;
|
||||
};
|
||||
|
||||
template <class MutexT>
|
||||
class MutexLock {
|
||||
public:
|
||||
MutexLock(const MutexT &p_mutex) {}
|
||||
};
|
||||
|
||||
template <int Tag>
|
||||
class MutexLock<SafeBinaryMutex<Tag>> {
|
||||
public:
|
||||
MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
|
||||
~MutexLock() {}
|
||||
};
|
||||
|
||||
using Mutex = MutexImpl;
|
||||
using BinaryMutex = MutexImpl;
|
||||
|
||||
|
|
|
@ -0,0 +1,124 @@
|
|||
/**************************************************************************/
|
||||
/* safe_binary_mutex.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef SAFE_BINARY_MUTEX_H
|
||||
#define SAFE_BINARY_MUTEX_H
|
||||
|
||||
#include "core/error/error_macros.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/typedefs.h"
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
|
||||
// A very special kind of mutex, used in scenarios where these
|
||||
// requirements hold at the same time:
|
||||
// - Must be used with a condition variable (only binary mutexes are suitable).
|
||||
// - Must have recursive semnantics (or simulate, as this one does).
|
||||
// The implementation keeps the lock count in TS. Therefore, only
|
||||
// one object of each version of the template can exists; hence the Tag argument.
|
||||
// Tags must be unique across the Godot codebase.
|
||||
// Also, don't forget to declare the thread_local variable on each use.
|
||||
template <int Tag>
|
||||
class SafeBinaryMutex {
|
||||
friend class MutexLock<SafeBinaryMutex>;
|
||||
|
||||
using StdMutexType = THREADING_NAMESPACE::mutex;
|
||||
|
||||
mutable THREADING_NAMESPACE::mutex mutex;
|
||||
static thread_local uint32_t count;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void lock() const {
|
||||
if (++count == 1) {
|
||||
mutex.lock();
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void unlock() const {
|
||||
DEV_ASSERT(count);
|
||||
if (--count == 0) {
|
||||
mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool try_lock() const {
|
||||
if (count) {
|
||||
count++;
|
||||
return true;
|
||||
} else {
|
||||
if (mutex.try_lock()) {
|
||||
count++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~SafeBinaryMutex() {
|
||||
DEV_ASSERT(!count);
|
||||
}
|
||||
};
|
||||
|
||||
// This specialization is needed so manual locking and MutexLock can be used
|
||||
// at the same time on a SafeBinaryMutex.
|
||||
template <int Tag>
|
||||
class MutexLock<SafeBinaryMutex<Tag>> {
|
||||
friend class ConditionVariable;
|
||||
|
||||
THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
|
||||
lock(p_mutex.mutex) {
|
||||
SafeBinaryMutex<Tag>::count++;
|
||||
};
|
||||
_ALWAYS_INLINE_ ~MutexLock() {
|
||||
SafeBinaryMutex<Tag>::count--;
|
||||
};
|
||||
};
|
||||
|
||||
#else // No threads.
|
||||
|
||||
template <int Tag>
|
||||
class SafeBinaryMutex : public MutexImpl {
|
||||
static thread_local uint32_t count;
|
||||
};
|
||||
|
||||
template <int Tag>
|
||||
class MutexLock<SafeBinaryMutex<Tag>> {
|
||||
public:
|
||||
MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
|
||||
~MutexLock() {}
|
||||
};
|
||||
|
||||
#endif // THREADS_ENABLED
|
||||
|
||||
#endif // SAFE_BINARY_MUTEX_H
|
Loading…
Reference in New Issue