Fixed signal connection examples to use new callable syntax in the docs
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11d74d606a
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@ -11,7 +11,7 @@
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func _ready():
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func _ready():
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var button = Button.new()
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var button = Button.new()
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button.text = "Click me"
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button.text = "Click me"
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button.connect("pressed", self, "_button_pressed")
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button.pressed.connect(self._button_pressed)
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add_child(button)
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add_child(button)
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func _button_pressed():
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func _button_pressed():
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@ -22,7 +22,7 @@
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{
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{
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var button = new Button();
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var button = new Button();
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button.Text = "Click me";
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button.Text = "Click me";
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button.Connect("pressed", this, nameof(ButtonPressed));
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button.Pressed += ButtonPressed;
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AddChild(button);
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AddChild(button);
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}
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}
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@ -8,10 +8,10 @@
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To get cancel action, you can use:
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To get cancel action, you can use:
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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get_cancel().connect("pressed", self, "cancelled")
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get_cancel_button().pressed.connect(self.cancelled)
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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GetCancel().Connect("pressed", this, nameof(Cancelled));
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GetCancelButton().Pressed += Cancelled;
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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</description>
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</description>
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@ -12,7 +12,7 @@
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var expression = Expression.new()
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var expression = Expression.new()
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func _ready():
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func _ready():
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$LineEdit.connect("text_submitted", self, "_on_text_submitted")
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$LineEdit.text_submitted.connect(self._on_text_submitted)
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func _on_text_submitted(command):
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func _on_text_submitted(command):
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var error = expression.parse(command)
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var error = expression.parse(command)
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@ -28,7 +28,7 @@
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public override void _Ready()
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public override void _Ready()
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{
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{
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GetNode("LineEdit").Connect("text_submitted", this, nameof(OnTextEntered));
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GetNode("LineEdit").TextSubmitted += OnTextEntered;
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}
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}
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private void OnTextEntered(string command)
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private void OnTextEntered(string command)
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@ -18,16 +18,16 @@
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func _ready():
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func _ready():
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# We assume this node has a button as a child.
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# We assume this node has a button as a child.
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# This button is for the user to consent to entering immersive VR mode.
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# This button is for the user to consent to entering immersive VR mode.
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$Button.connect("pressed", self, "_on_Button_pressed")
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$Button.pressed.connect(self._on_Button_pressed)
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webxr_interface = XRServer.find_interface("WebXR")
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webxr_interface = XRServer.find_interface("WebXR")
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if webxr_interface:
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if webxr_interface:
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# WebXR uses a lot of asynchronous callbacks, so we connect to various
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# WebXR uses a lot of asynchronous callbacks, so we connect to various
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# signals in order to receive them.
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# signals in order to receive them.
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webxr_interface.connect("session_supported", self, "_webxr_session_supported")
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webxr_interface.session_supported.connect(self._webxr_session_supported)
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webxr_interface.connect("session_started", self, "_webxr_session_started")
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webxr_interface.session_started.connect(self._webxr_session_started)
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webxr_interface.connect("session_ended", self, "_webxr_session_ended")
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webxr_interface.session_ended.connect(self._webxr_session_ended)
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webxr_interface.connect("session_failed", self, "_webxr_session_failed")
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webxr_interface.session_failed.connect(self._webxr_session_failed)
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# This returns immediately - our _webxr_session_supported() method
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# This returns immediately - our _webxr_session_supported() method
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# (which we connected to the "session_supported" signal above) will
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# (which we connected to the "session_supported" signal above) will
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