Use OS-specific terminology for "Move to Trash" in the editor filesystem
This closes https://github.com/godotengine/godot-proposals/issues/2460.
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@ -2718,7 +2718,22 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
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ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
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ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
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#if defined(WINDOWS_ENABLED)
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// TRANSLATORS: This string is only used on Windows, as it refers to the system trash
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// as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
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// recommended by Microsoft for the target language.
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ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
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#elif defined(OSX_ENABLED)
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// TRANSLATORS: This string is only used on macOS, as it refers to the system trash
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// as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
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// recommended by Apple for the target language.
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ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
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#else
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// TRANSLATORS: This string is only used on platforms other than Windows and macOS.
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ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
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#endif
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ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
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VBoxContainer *top_vbc = memnew(VBoxContainer);
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