fixed math in Camera::project_position
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@ -604,7 +604,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
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Vector2 point;
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point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
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point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
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point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
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point*=vp_size;
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Vector3 p(point.x,point.y,-near);
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