fixed math in Camera::project_position

This commit is contained in:
jaromirhribal 2015-01-31 18:02:49 +01:00
parent 67d357191f
commit 79e330c33e
1 changed files with 1 additions and 1 deletions

View File

@ -604,7 +604,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
Vector2 point;
point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
point*=vp_size;
Vector3 p(point.x,point.y,-near);