Add vertical scrolling to bézier track editor.
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@ -42,7 +42,7 @@
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float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
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float h = p_h;
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h = (h - v_scroll) / v_zoom;
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h = (h - timeline_v_scroll) / timeline_v_zoom;
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h = (get_size().height / 2.0) - h;
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return h;
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}
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@ -251,7 +251,9 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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int right_limit = get_size().width;
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int vofs = vsep;
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track_v_scroll_max = vsep;
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int vofs = vsep + track_v_scroll;
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int margin = 0;
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RBMap<int, Color> subtrack_colors;
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@ -328,6 +330,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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text_buf.draw(get_canvas_item(), string_pos, color);
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vofs += h + vsep;
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track_v_scroll_max += h + vsep;
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}
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}
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@ -439,6 +442,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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subtrack_icons[current_track] = track_icons;
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vofs += text_buf.get_size().y + vsep;
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track_v_scroll_max += text_buf.get_size().y + vsep;
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}
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}
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@ -447,11 +451,11 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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{ //guides
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float min_left_scale = font->get_height(font_size) + vsep;
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float scale = (min_left_scale * 2) * v_zoom;
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float scale = (min_left_scale * 2) * timeline_v_zoom;
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float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
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scale = Math::snapped(scale, step);
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while (scale / v_zoom < min_left_scale * 2) {
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while (scale / timeline_v_zoom < min_left_scale * 2) {
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scale += step;
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}
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@ -459,8 +463,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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int prev_iv = 0;
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for (int i = font->get_height(font_size); i < get_size().height; i++) {
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float ofs = get_size().height / 2.0 - i;
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ofs *= v_zoom;
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ofs += v_scroll;
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ofs *= timeline_v_zoom;
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ofs += timeline_v_scroll;
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int iv = int(ofs / scale);
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if (ofs < 0) {
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@ -908,9 +912,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
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v_scroll = (maximum_value + minimum_value) / 2.0;
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timeline_v_scroll = (maximum_value + minimum_value) / 2.0;
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if (maximum_value - minimum_value > CMP_EPSILON) {
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v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
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timeline_v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
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}
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}
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@ -1160,7 +1164,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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Array new_point;
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new_point.resize(5);
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float h = (get_size().height / 2.0 - mb->get_position().y) * v_zoom + v_scroll;
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float h = (get_size().height / 2.0 - mb->get_position().y) * timeline_v_zoom + timeline_v_scroll;
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new_point[0] = h;
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new_point[1] = -0.25;
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@ -1393,7 +1397,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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select_single_attempt = IntPair(-1, -1);
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}
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float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
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float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
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float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value());
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if (!read_only) {
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@ -1422,7 +1426,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
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float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
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float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
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float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
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Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
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@ -1438,7 +1442,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
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if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
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real_t ratio = timeline->get_zoom_scale() * v_zoom;
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real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
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Transform2D xform;
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xform.set_scale(Vector2(1.0, 1.0 / ratio));
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@ -1455,7 +1459,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
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if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
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real_t ratio = timeline->get_zoom_scale() * v_zoom;
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real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
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Transform2D xform;
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xform.set_scale(Vector2(1.0, 1.0 / ratio));
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@ -1475,11 +1479,11 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Move Bezier Points"));
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if (moving_handle == -1) {
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real_t ratio = timeline->get_zoom_scale() * v_zoom;
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real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
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} else if (moving_handle == 1) {
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real_t ratio = timeline->get_zoom_scale() * v_zoom;
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real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
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}
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@ -1491,22 +1495,34 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
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v_scroll += p_scroll_vec.y * v_zoom;
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v_scroll = CLAMP(v_scroll, -100000, 100000);
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timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
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queue_redraw();
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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if (mm->get_position().x > timeline->get_name_limit()) {
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timeline_v_scroll += p_scroll_vec.y * timeline_v_zoom;
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timeline_v_scroll = CLAMP(timeline_v_scroll, -100000, 100000);
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timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
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} else {
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track_v_scroll += p_scroll_vec.y;
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if (track_v_scroll < -track_v_scroll_max) {
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track_v_scroll = -track_v_scroll_max;
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} else if (track_v_scroll > 0) {
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track_v_scroll = 0;
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}
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}
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queue_redraw();
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}
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}
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void AnimationBezierTrackEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
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const float v_zoom_orig = v_zoom;
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const float v_zoom_orig = timeline_v_zoom;
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Ref<InputEventWithModifiers> iewm = p_event;
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if (iewm.is_valid() && iewm->is_alt_pressed()) {
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// Alternate zoom (doesn't affect timeline).
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v_zoom = CLAMP(v_zoom * p_zoom_factor, 0.000001, 100000);
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timeline_v_zoom = CLAMP(timeline_v_zoom * p_zoom_factor, 0.000001, 100000);
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} else {
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / p_zoom_factor);
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}
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v_scroll = v_scroll + (p_origin.y - get_size().y / 2.0) * (v_zoom - v_zoom_orig);
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timeline_v_scroll = timeline_v_scroll + (p_origin.y - get_size().y / 2.0) * (timeline_v_zoom - v_zoom_orig);
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queue_redraw();
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}
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@ -1517,7 +1533,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
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Array new_point;
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new_point.resize(5);
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float h = (get_size().height / 2.0 - menu_insert_key.y) * v_zoom + v_scroll;
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float h = (get_size().height / 2.0 - menu_insert_key.y) * timeline_v_zoom + timeline_v_scroll;
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new_point[0] = h;
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new_point[1] = -0.25;
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@ -81,8 +81,11 @@ class AnimationBezierTrackEdit : public Control {
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int solo_track = -1;
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bool is_filtered = false;
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float v_scroll = 0;
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float v_zoom = 1;
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float track_v_scroll = 0;
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float track_v_scroll_max = 0;
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float timeline_v_scroll = 0;
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float timeline_v_zoom = 1;
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PopupMenu *menu = nullptr;
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