diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index b0cf126d7b0..4a13389708f 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -14,7 +14,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
The [RID] of this world's navigation map. Used by the [NavigationServer2D].
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index f3c71360751..5e58bb03606 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -14,7 +14,7 @@
The default [CameraAttributes] resource to use if none set on the [Camera3D].
- Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
The World3D's [Environment].