From 79fa23ae8faaa7cd9018d8ce3e4dbf4de2da37bb Mon Sep 17 00:00:00 2001 From: dzil123 <5725958+dzil123@users.noreply.github.com> Date: Sat, 24 Sep 2022 04:46:06 -0700 Subject: [PATCH] World3D.direct_space_state add multithreaded warning --- doc/classes/World2D.xml | 2 +- doc/classes/World3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index b0cf126d7b0..4a13389708f 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -14,7 +14,7 @@ The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing. - Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread. + Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. The [RID] of this world's navigation map. Used by the [NavigationServer2D]. diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index f3c71360751..5e58bb03606 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -14,7 +14,7 @@ The default [CameraAttributes] resource to use if none set on the [Camera3D]. - Direct access to the world's physics 3D space state. Used for querying current and potential collisions. + Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. The World3D's [Environment].