C#: Upgrade TFM for `net472` and some `netstandard2.0` projects

This commit is contained in:
Thaddeus Crews 2023-12-22 13:24:57 -06:00
parent 13a0d6e9b2
commit 7a06390552
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GPG Key ID: 62181B86FE9E5D84
5 changed files with 18 additions and 20 deletions

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@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>7.2</LangVersion>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />

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@ -2,12 +2,9 @@
<PropertyGroup>
<ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.2</LangVersion>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
</ItemGroup>

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@ -1,12 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.2</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<PackageReference Include="EnvDTE" Version="8.0.2" />
</ItemGroup>
<PropertyGroup>
<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
<OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="EnvDTE" Version="17.8.37221" />
</ItemGroup>
</Project>

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@ -129,7 +129,7 @@ namespace GodotTools.OpenVisualStudio
{
var mainWindow = dte.MainWindow;
mainWindow.Activate();
SetForegroundWindow(new IntPtr(mainWindow.HWnd));
SetForegroundWindow(mainWindow.HWnd);
MessageFilter.Revoke();
}

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@ -49,7 +49,5 @@
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
<!-- Include it if this is an SCons build targeting Windows, or if it's not an SCons build but we're on Windows -->
<ProjectReference Include="..\GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) " />
</ItemGroup>
</Project>