Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection
This commit is contained in:
parent
bdcc8741e4
commit
7a0c210f9b
|
@ -820,9 +820,45 @@
|
|||
<member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_20" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_21" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_22" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_23" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_24" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_25" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_26" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_27" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_28" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_29" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_30" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_31" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
|
||||
</member>
|
||||
<member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
|
||||
</member>
|
||||
|
@ -880,9 +916,45 @@
|
|||
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_21" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_22" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_23" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_24" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_25" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_26" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_27" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_28" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_29" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_30" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_31" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
|
||||
</member>
|
||||
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
|
||||
</member>
|
||||
|
@ -1000,9 +1072,45 @@
|
|||
<member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_20" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_21" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_22" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_23" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_24" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_25" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_26" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_27" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_28" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_29" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_30" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_31" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
|
||||
</member>
|
||||
<member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
|
||||
</member>
|
||||
|
@ -1060,9 +1168,45 @@
|
|||
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_21" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_22" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_23" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_24" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_25" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_26" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_27" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_28" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_29" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_30" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_31" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
|
||||
</member>
|
||||
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
|
||||
</member>
|
||||
|
|
|
@ -691,17 +691,39 @@ EditorPropertyFlags::EditorPropertyFlags() {
|
|||
class EditorPropertyLayersGrid : public Control {
|
||||
GDCLASS(EditorPropertyLayersGrid, Control);
|
||||
|
||||
public:
|
||||
uint32_t value;
|
||||
private:
|
||||
Vector<Rect2> flag_rects;
|
||||
Vector<String> names;
|
||||
Vector<String> tooltips;
|
||||
int hovered_index;
|
||||
Rect2 expand_rect;
|
||||
bool expand_hovered = false;
|
||||
bool expanded = false;
|
||||
int expansion_rows = 0;
|
||||
int hovered_index = -1;
|
||||
|
||||
virtual Size2 get_minimum_size() const override {
|
||||
Size2 get_grid_size() const {
|
||||
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
|
||||
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
|
||||
return Vector2(0, font->get_height(font_size) * 2);
|
||||
return Vector2(0, font->get_height(font_size) * 3);
|
||||
}
|
||||
|
||||
public:
|
||||
uint32_t value = 0;
|
||||
int layer_group_size = 0;
|
||||
int layer_count = 0;
|
||||
Vector<String> names;
|
||||
Vector<String> tooltips;
|
||||
|
||||
virtual Size2 get_minimum_size() const override {
|
||||
Size2 min_size = get_grid_size();
|
||||
|
||||
// Add extra rows when expanded.
|
||||
if (expanded) {
|
||||
const int bsize = (min_size.height * 80 / 100) / 2;
|
||||
for (int i = 0; i < expansion_rows; ++i) {
|
||||
min_size.y += 2 * (bsize + 1) + 3;
|
||||
}
|
||||
}
|
||||
|
||||
return min_size;
|
||||
}
|
||||
|
||||
virtual String get_tooltip(const Point2 &p_pos) const override {
|
||||
|
@ -712,80 +734,192 @@ public:
|
|||
}
|
||||
return String();
|
||||
}
|
||||
|
||||
void _gui_input(const Ref<InputEvent> &p_ev) {
|
||||
const Ref<InputEventMouseMotion> mm = p_ev;
|
||||
|
||||
if (mm.is_valid()) {
|
||||
for (int i = 0; i < flag_rects.size(); i++) {
|
||||
if (flag_rects[i].has_point(mm->get_position())) {
|
||||
// Used to highlight the hovered flag in the layers grid.
|
||||
hovered_index = i;
|
||||
update();
|
||||
break;
|
||||
bool expand_was_hovered = expand_hovered;
|
||||
expand_hovered = expand_rect.has_point(mm->get_position());
|
||||
if (expand_hovered != expand_was_hovered) {
|
||||
update();
|
||||
}
|
||||
|
||||
if (!expand_hovered) {
|
||||
for (int i = 0; i < flag_rects.size(); i++) {
|
||||
if (flag_rects[i].has_point(mm->get_position())) {
|
||||
// Used to highlight the hovered flag in the layers grid.
|
||||
hovered_index = i;
|
||||
update();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove highlight when no square is hovered.
|
||||
if (hovered_index != -1) {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const Ref<InputEventMouseButton> mb = p_ev;
|
||||
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
|
||||
if (hovered_index >= 0) {
|
||||
// Toggle the flag.
|
||||
// We base our choice on the hovered flag, so that it always matches the hovered flag.
|
||||
if (value & (1 << hovered_index)) {
|
||||
value &= ~(1 << hovered_index);
|
||||
} else {
|
||||
value |= (1 << hovered_index);
|
||||
}
|
||||
|
||||
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
|
||||
// Toggle the flag.
|
||||
// We base our choice on the hovered flag, so that it always matches the hovered flag.
|
||||
if (value & (1 << hovered_index)) {
|
||||
value &= ~(1 << hovered_index);
|
||||
} else {
|
||||
value |= (1 << hovered_index);
|
||||
emit_signal(SNAME("flag_changed"), value);
|
||||
update();
|
||||
} else if (expand_hovered) {
|
||||
expanded = !expanded;
|
||||
minimum_size_changed();
|
||||
update();
|
||||
}
|
||||
|
||||
emit_signal(SNAME("flag_changed"), value);
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void _notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_DRAW: {
|
||||
Rect2 rect;
|
||||
rect.size = get_size();
|
||||
Size2 grid_size = get_grid_size();
|
||||
grid_size.x = get_size().x;
|
||||
|
||||
flag_rects.clear();
|
||||
|
||||
const int bsize = (rect.size.height * 80 / 100) / 2;
|
||||
int prev_expansion_rows = expansion_rows;
|
||||
expansion_rows = 0;
|
||||
|
||||
const int bsize = (grid_size.height * 80 / 100) / 2;
|
||||
const int h = bsize * 2 + 1;
|
||||
const int vofs = (rect.size.height - h) / 2;
|
||||
|
||||
Color color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
|
||||
for (int i = 0; i < 2; i++) {
|
||||
Point2 ofs(4, vofs);
|
||||
if (i == 1) {
|
||||
|
||||
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
|
||||
text_color.a *= 0.5;
|
||||
|
||||
Color text_color_on = get_theme_color(SNAME("font_hover_color"), SNAME("Editor"));
|
||||
text_color_on.a *= 0.7;
|
||||
|
||||
const int vofs = (grid_size.height - h) / 2;
|
||||
|
||||
int layer_index = 0;
|
||||
int block_index = 0;
|
||||
|
||||
Point2 arrow_pos;
|
||||
|
||||
Point2 block_ofs(4, vofs);
|
||||
|
||||
while (true) {
|
||||
Point2 ofs = block_ofs;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int j = 0; j < layer_group_size; j++) {
|
||||
const bool on = value & (1 << layer_index);
|
||||
Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
|
||||
|
||||
color.a = on ? 0.6 : 0.2;
|
||||
if (layer_index == hovered_index) {
|
||||
// Add visual feedback when hovering a flag.
|
||||
color.a += 0.15;
|
||||
}
|
||||
|
||||
draw_rect(rect2, color);
|
||||
flag_rects.push_back(rect2);
|
||||
|
||||
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
|
||||
Vector2 offset;
|
||||
offset.y = rect2.size.y * 0.75;
|
||||
|
||||
draw_string(font, rect2.position + offset, itos(layer_index), HALIGN_CENTER, rect2.size.x, -1, on ? text_color_on : text_color);
|
||||
|
||||
ofs.x += bsize + 1;
|
||||
|
||||
++layer_index;
|
||||
}
|
||||
|
||||
ofs.x = block_ofs.x;
|
||||
ofs.y += bsize + 1;
|
||||
}
|
||||
|
||||
ofs += rect.position;
|
||||
for (int j = 0; j < 10; j++) {
|
||||
Point2 o = ofs + Point2(j * (bsize + 1), 0);
|
||||
if (j >= 5) {
|
||||
o.x += 1;
|
||||
if (layer_index >= layer_count) {
|
||||
if (!flag_rects.is_empty() && (expansion_rows == 0)) {
|
||||
const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
|
||||
arrow_pos = last_rect.position + last_rect.size;
|
||||
}
|
||||
|
||||
const int idx = i * 10 + j;
|
||||
const bool on = value & (1 << idx);
|
||||
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
|
||||
|
||||
color.a = on ? 0.6 : 0.2;
|
||||
if (idx == hovered_index) {
|
||||
// Add visual feedback when hovering a flag.
|
||||
color.a += 0.15;
|
||||
}
|
||||
|
||||
draw_rect(rect2, color);
|
||||
flag_rects.push_back(rect2);
|
||||
break;
|
||||
}
|
||||
|
||||
int block_size_x = layer_group_size * (bsize + 1);
|
||||
block_ofs.x += block_size_x + 3;
|
||||
|
||||
if (block_ofs.x + block_size_x + 12 > grid_size.width) {
|
||||
// Keep last valid cell position for the expansion icon.
|
||||
if (!flag_rects.is_empty() && (expansion_rows == 0)) {
|
||||
const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
|
||||
arrow_pos = last_rect.position + last_rect.size;
|
||||
}
|
||||
++expansion_rows;
|
||||
|
||||
if (expanded) {
|
||||
// Expand grid to next line.
|
||||
block_ofs.x = 4;
|
||||
block_ofs.y += 2 * (bsize + 1) + 3;
|
||||
} else {
|
||||
// Skip remaining blocks.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++block_index;
|
||||
}
|
||||
|
||||
if ((expansion_rows != prev_expansion_rows) && expanded) {
|
||||
minimum_size_changed();
|
||||
}
|
||||
|
||||
if ((expansion_rows == 0) && (layer_index == layer_count)) {
|
||||
// Whole grid was drawn, no need for expansion icon.
|
||||
break;
|
||||
}
|
||||
|
||||
Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
|
||||
ERR_FAIL_COND(arrow.is_null());
|
||||
|
||||
Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
|
||||
arrow_color.a = expand_hovered ? 1.0 : 0.6;
|
||||
|
||||
arrow_pos.x += 2.0;
|
||||
arrow_pos.y -= arrow->get_height();
|
||||
|
||||
Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
|
||||
expand_rect = arrow_draw_rect;
|
||||
if (expanded) {
|
||||
arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
|
||||
}
|
||||
|
||||
RID ci = get_canvas_item();
|
||||
arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
|
||||
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_MOUSE_EXIT: {
|
||||
if (expand_hovered) {
|
||||
expand_hovered = false;
|
||||
update();
|
||||
}
|
||||
if (hovered_index != -1) {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_MOUSE_EXIT: {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -800,12 +934,8 @@ public:
|
|||
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
|
||||
ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
|
||||
}
|
||||
|
||||
EditorPropertyLayersGrid() {
|
||||
value = 0;
|
||||
hovered_index = -1; // Nothing is hovered.
|
||||
}
|
||||
};
|
||||
|
||||
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
|
||||
emit_changed(get_edited_property(), p_grid);
|
||||
}
|
||||
|
@ -818,30 +948,49 @@ void EditorPropertyLayers::update_property() {
|
|||
|
||||
void EditorPropertyLayers::setup(LayerType p_layer_type) {
|
||||
String basename;
|
||||
int layer_group_size = 0;
|
||||
int layer_count = 0;
|
||||
switch (p_layer_type) {
|
||||
case LAYER_RENDER_2D:
|
||||
case LAYER_RENDER_2D: {
|
||||
basename = "layer_names/2d_render";
|
||||
break;
|
||||
case LAYER_PHYSICS_2D:
|
||||
layer_group_size = 5;
|
||||
layer_count = 20;
|
||||
} break;
|
||||
|
||||
case LAYER_PHYSICS_2D: {
|
||||
basename = "layer_names/2d_physics";
|
||||
break;
|
||||
case LAYER_NAVIGATION_2D:
|
||||
layer_group_size = 4;
|
||||
layer_count = 32;
|
||||
} break;
|
||||
|
||||
case LAYER_NAVIGATION_2D: {
|
||||
basename = "layer_names/2d_navigation";
|
||||
break;
|
||||
case LAYER_RENDER_3D:
|
||||
layer_group_size = 4;
|
||||
layer_count = 32;
|
||||
} break;
|
||||
|
||||
case LAYER_RENDER_3D: {
|
||||
basename = "layer_names/3d_render";
|
||||
break;
|
||||
case LAYER_PHYSICS_3D:
|
||||
layer_group_size = 5;
|
||||
layer_count = 20;
|
||||
} break;
|
||||
|
||||
case LAYER_PHYSICS_3D: {
|
||||
basename = "layer_names/3d_physics";
|
||||
break;
|
||||
case LAYER_NAVIGATION_3D:
|
||||
layer_group_size = 4;
|
||||
layer_count = 32;
|
||||
} break;
|
||||
|
||||
case LAYER_NAVIGATION_3D: {
|
||||
basename = "layer_names/3d_navigation";
|
||||
break;
|
||||
layer_group_size = 4;
|
||||
layer_count = 32;
|
||||
} break;
|
||||
}
|
||||
|
||||
Vector<String> names;
|
||||
Vector<String> tooltips;
|
||||
for (int i = 0; i < 20; i++) {
|
||||
for (int i = 0; i < layer_count; i++) {
|
||||
String name;
|
||||
|
||||
if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
|
||||
|
@ -858,12 +1007,17 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
|
|||
|
||||
grid->names = names;
|
||||
grid->tooltips = tooltips;
|
||||
grid->layer_group_size = layer_group_size;
|
||||
grid->layer_count = layer_count;
|
||||
}
|
||||
|
||||
void EditorPropertyLayers::_button_pressed() {
|
||||
int layer_count = grid->layer_count;
|
||||
int layer_group_size = grid->layer_group_size;
|
||||
|
||||
layers->clear();
|
||||
for (int i = 0; i < 20; i++) {
|
||||
if (i == 5 || i == 10 || i == 15) {
|
||||
for (int i = 0; i < layer_count; i++) {
|
||||
if ((i != 0) && ((i % layer_group_size) == 0)) {
|
||||
layers->add_separator();
|
||||
}
|
||||
layers->add_check_item(grid->names[i], i);
|
||||
|
@ -894,17 +1048,21 @@ void EditorPropertyLayers::_bind_methods() {
|
|||
|
||||
EditorPropertyLayers::EditorPropertyLayers() {
|
||||
HBoxContainer *hb = memnew(HBoxContainer);
|
||||
hb->set_clip_contents(true);
|
||||
add_child(hb);
|
||||
grid = memnew(EditorPropertyLayersGrid);
|
||||
grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
|
||||
grid->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hb->add_child(grid);
|
||||
|
||||
button = memnew(Button);
|
||||
button->set_toggle_mode(true);
|
||||
button->set_text("...");
|
||||
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
|
||||
hb->add_child(button);
|
||||
|
||||
set_bottom_editor(hb);
|
||||
|
||||
layers = memnew(PopupMenu);
|
||||
add_child(layers);
|
||||
layers->set_hide_on_checkable_item_selection(false);
|
||||
|
|
|
@ -1000,9 +1000,12 @@ void register_scene_types() {
|
|||
|
||||
for (int i = 0; i < 20; i++) {
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
|
||||
GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue