Refactor layer property editor grid

- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
This commit is contained in:
PouleyKetchoupp 2021-07-29 15:26:07 -07:00
parent bdcc8741e4
commit 7a0c210f9b
3 changed files with 379 additions and 74 deletions

View File

@ -820,9 +820,45 @@
<member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
</member>
<member name="layer_names/2d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
</member>
<member name="layer_names/2d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
</member>
<member name="layer_names/2d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
</member>
<member name="layer_names/2d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
</member>
<member name="layer_names/2d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
</member>
<member name="layer_names/2d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
</member>
<member name="layer_names/2d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
</member>
<member name="layer_names/2d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
</member>
<member name="layer_names/2d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
</member>
<member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
</member>
<member name="layer_names/2d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
</member>
<member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@ -880,9 +916,45 @@
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
</member>
<member name="layer_names/2d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
</member>
<member name="layer_names/2d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
</member>
<member name="layer_names/2d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
</member>
<member name="layer_names/2d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
</member>
<member name="layer_names/2d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
</member>
<member name="layer_names/2d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
</member>
<member name="layer_names/2d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
</member>
<member name="layer_names/2d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
</member>
<member name="layer_names/2d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
</member>
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
</member>
<member name="layer_names/2d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
</member>
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
@ -1000,9 +1072,45 @@
<member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
</member>
<member name="layer_names/3d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
</member>
<member name="layer_names/3d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
</member>
<member name="layer_names/3d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
</member>
<member name="layer_names/3d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
</member>
<member name="layer_names/3d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
</member>
<member name="layer_names/3d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
</member>
<member name="layer_names/3d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
</member>
<member name="layer_names/3d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
</member>
<member name="layer_names/3d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
</member>
<member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
</member>
<member name="layer_names/3d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
</member>
<member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@ -1060,9 +1168,45 @@
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
</member>
<member name="layer_names/3d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
</member>
<member name="layer_names/3d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
</member>
<member name="layer_names/3d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
</member>
<member name="layer_names/3d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
</member>
<member name="layer_names/3d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
</member>
<member name="layer_names/3d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
</member>
<member name="layer_names/3d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
</member>
<member name="layer_names/3d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
</member>
<member name="layer_names/3d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
</member>
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
</member>
<member name="layer_names/3d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
</member>
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>

View File

@ -691,17 +691,39 @@ EditorPropertyFlags::EditorPropertyFlags() {
class EditorPropertyLayersGrid : public Control {
GDCLASS(EditorPropertyLayersGrid, Control);
public:
uint32_t value;
private:
Vector<Rect2> flag_rects;
Vector<String> names;
Vector<String> tooltips;
int hovered_index;
Rect2 expand_rect;
bool expand_hovered = false;
bool expanded = false;
int expansion_rows = 0;
int hovered_index = -1;
virtual Size2 get_minimum_size() const override {
Size2 get_grid_size() const {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
return Vector2(0, font->get_height(font_size) * 2);
return Vector2(0, font->get_height(font_size) * 3);
}
public:
uint32_t value = 0;
int layer_group_size = 0;
int layer_count = 0;
Vector<String> names;
Vector<String> tooltips;
virtual Size2 get_minimum_size() const override {
Size2 min_size = get_grid_size();
// Add extra rows when expanded.
if (expanded) {
const int bsize = (min_size.height * 80 / 100) / 2;
for (int i = 0; i < expansion_rows; ++i) {
min_size.y += 2 * (bsize + 1) + 3;
}
}
return min_size;
}
virtual String get_tooltip(const Point2 &p_pos) const override {
@ -712,80 +734,192 @@ public:
}
return String();
}
void _gui_input(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid()) {
for (int i = 0; i < flag_rects.size(); i++) {
if (flag_rects[i].has_point(mm->get_position())) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i;
update();
break;
bool expand_was_hovered = expand_hovered;
expand_hovered = expand_rect.has_point(mm->get_position());
if (expand_hovered != expand_was_hovered) {
update();
}
if (!expand_hovered) {
for (int i = 0; i < flag_rects.size(); i++) {
if (flag_rects[i].has_point(mm->get_position())) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i;
update();
return;
}
}
}
// Remove highlight when no square is hovered.
if (hovered_index != -1) {
hovered_index = -1;
update();
}
return;
}
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
if (hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
value &= ~(1 << hovered_index);
} else {
value |= (1 << hovered_index);
}
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
value &= ~(1 << hovered_index);
} else {
value |= (1 << hovered_index);
emit_signal(SNAME("flag_changed"), value);
update();
} else if (expand_hovered) {
expanded = !expanded;
minimum_size_changed();
update();
}
emit_signal(SNAME("flag_changed"), value);
update();
}
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Rect2 rect;
rect.size = get_size();
Size2 grid_size = get_grid_size();
grid_size.x = get_size().x;
flag_rects.clear();
const int bsize = (rect.size.height * 80 / 100) / 2;
int prev_expansion_rows = expansion_rows;
expansion_rows = 0;
const int bsize = (grid_size.height * 80 / 100) / 2;
const int h = bsize * 2 + 1;
const int vofs = (rect.size.height - h) / 2;
Color color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
for (int i = 0; i < 2; i++) {
Point2 ofs(4, vofs);
if (i == 1) {
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
text_color.a *= 0.5;
Color text_color_on = get_theme_color(SNAME("font_hover_color"), SNAME("Editor"));
text_color_on.a *= 0.7;
const int vofs = (grid_size.height - h) / 2;
int layer_index = 0;
int block_index = 0;
Point2 arrow_pos;
Point2 block_ofs(4, vofs);
while (true) {
Point2 ofs = block_ofs;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < layer_group_size; j++) {
const bool on = value & (1 << layer_index);
Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
color.a = on ? 0.6 : 0.2;
if (layer_index == hovered_index) {
// Add visual feedback when hovering a flag.
color.a += 0.15;
}
draw_rect(rect2, color);
flag_rects.push_back(rect2);
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
Vector2 offset;
offset.y = rect2.size.y * 0.75;
draw_string(font, rect2.position + offset, itos(layer_index), HALIGN_CENTER, rect2.size.x, -1, on ? text_color_on : text_color);
ofs.x += bsize + 1;
++layer_index;
}
ofs.x = block_ofs.x;
ofs.y += bsize + 1;
}
ofs += rect.position;
for (int j = 0; j < 10; j++) {
Point2 o = ofs + Point2(j * (bsize + 1), 0);
if (j >= 5) {
o.x += 1;
if (layer_index >= layer_count) {
if (!flag_rects.is_empty() && (expansion_rows == 0)) {
const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
arrow_pos = last_rect.position + last_rect.size;
}
const int idx = i * 10 + j;
const bool on = value & (1 << idx);
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
color.a = on ? 0.6 : 0.2;
if (idx == hovered_index) {
// Add visual feedback when hovering a flag.
color.a += 0.15;
}
draw_rect(rect2, color);
flag_rects.push_back(rect2);
break;
}
int block_size_x = layer_group_size * (bsize + 1);
block_ofs.x += block_size_x + 3;
if (block_ofs.x + block_size_x + 12 > grid_size.width) {
// Keep last valid cell position for the expansion icon.
if (!flag_rects.is_empty() && (expansion_rows == 0)) {
const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
arrow_pos = last_rect.position + last_rect.size;
}
++expansion_rows;
if (expanded) {
// Expand grid to next line.
block_ofs.x = 4;
block_ofs.y += 2 * (bsize + 1) + 3;
} else {
// Skip remaining blocks.
break;
}
}
++block_index;
}
if ((expansion_rows != prev_expansion_rows) && expanded) {
minimum_size_changed();
}
if ((expansion_rows == 0) && (layer_index == layer_count)) {
// Whole grid was drawn, no need for expansion icon.
break;
}
Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
ERR_FAIL_COND(arrow.is_null());
Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
arrow_color.a = expand_hovered ? 1.0 : 0.6;
arrow_pos.x += 2.0;
arrow_pos.y -= arrow->get_height();
Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
expand_rect = arrow_draw_rect;
if (expanded) {
arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
}
RID ci = get_canvas_item();
arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
} break;
case NOTIFICATION_MOUSE_EXIT: {
if (expand_hovered) {
expand_hovered = false;
update();
}
if (hovered_index != -1) {
hovered_index = -1;
update();
}
} break;
case NOTIFICATION_MOUSE_EXIT: {
hovered_index = -1;
update();
} break;
default:
break;
}
@ -800,12 +934,8 @@ public:
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
}
EditorPropertyLayersGrid() {
value = 0;
hovered_index = -1; // Nothing is hovered.
}
};
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
emit_changed(get_edited_property(), p_grid);
}
@ -818,30 +948,49 @@ void EditorPropertyLayers::update_property() {
void EditorPropertyLayers::setup(LayerType p_layer_type) {
String basename;
int layer_group_size = 0;
int layer_count = 0;
switch (p_layer_type) {
case LAYER_RENDER_2D:
case LAYER_RENDER_2D: {
basename = "layer_names/2d_render";
break;
case LAYER_PHYSICS_2D:
layer_group_size = 5;
layer_count = 20;
} break;
case LAYER_PHYSICS_2D: {
basename = "layer_names/2d_physics";
break;
case LAYER_NAVIGATION_2D:
layer_group_size = 4;
layer_count = 32;
} break;
case LAYER_NAVIGATION_2D: {
basename = "layer_names/2d_navigation";
break;
case LAYER_RENDER_3D:
layer_group_size = 4;
layer_count = 32;
} break;
case LAYER_RENDER_3D: {
basename = "layer_names/3d_render";
break;
case LAYER_PHYSICS_3D:
layer_group_size = 5;
layer_count = 20;
} break;
case LAYER_PHYSICS_3D: {
basename = "layer_names/3d_physics";
break;
case LAYER_NAVIGATION_3D:
layer_group_size = 4;
layer_count = 32;
} break;
case LAYER_NAVIGATION_3D: {
basename = "layer_names/3d_navigation";
break;
layer_group_size = 4;
layer_count = 32;
} break;
}
Vector<String> names;
Vector<String> tooltips;
for (int i = 0; i < 20; i++) {
for (int i = 0; i < layer_count; i++) {
String name;
if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
@ -858,12 +1007,17 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
grid->names = names;
grid->tooltips = tooltips;
grid->layer_group_size = layer_group_size;
grid->layer_count = layer_count;
}
void EditorPropertyLayers::_button_pressed() {
int layer_count = grid->layer_count;
int layer_group_size = grid->layer_group_size;
layers->clear();
for (int i = 0; i < 20; i++) {
if (i == 5 || i == 10 || i == 15) {
for (int i = 0; i < layer_count; i++) {
if ((i != 0) && ((i % layer_group_size) == 0)) {
layers->add_separator();
}
layers->add_check_item(grid->names[i], i);
@ -894,17 +1048,21 @@ void EditorPropertyLayers::_bind_methods() {
EditorPropertyLayers::EditorPropertyLayers() {
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_clip_contents(true);
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("...");
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
set_bottom_editor(hb);
layers = memnew(PopupMenu);
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);

View File

@ -1000,9 +1000,12 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
}
for (int i = 0; i < 32; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}