Invert the Y-axis on thumbsticks and trackpads in WebXR
This commit is contained in:
parent
98ccaa1bad
commit
7a0d4275a2
|
@ -601,7 +601,13 @@ const GodotWebXR = {
|
|||
const buf = GodotRuntime.malloc((axes_count + 1) * 4);
|
||||
GodotRuntime.setHeapValue(buf, axes_count, 'i32');
|
||||
for (let i = 0; i < axes_count; i++) {
|
||||
GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.axes[i], 'float');
|
||||
let value = controller.gamepad.axes[i];
|
||||
if (i === 1 || i === 3) {
|
||||
// Invert the Y-axis on thumbsticks and trackpads, in order to
|
||||
// match OpenXR and other XR platform SDKs.
|
||||
value *= -1.0;
|
||||
}
|
||||
GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
|
||||
}
|
||||
return buf;
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue