doc: Sync with current source
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@ -385,6 +385,8 @@
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<constant name="SPEAKER_MODE_STEREO" value="0" enum="SpeakerMode">
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Two or fewer speakers are detected.
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</constant>
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<constant name="SPEAKER_SURROUND_31" value="1" enum="SpeakerMode">
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</constant>
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<constant name="SPEAKER_SURROUND_51" value="2" enum="SpeakerMode">
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A 5.1 channel surround setup detected.
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</constant>
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@ -11,16 +11,6 @@
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<demos>
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</demos>
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<methods>
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<method name="get_child_control_at_cell">
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<return type="Control">
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</return>
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<argument index="0" name="row" type="int">
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</argument>
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<argument index="1" name="column" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="columns" type="int" setter="set_columns" getter="get_columns">
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@ -41,6 +41,12 @@
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Returns the [Material] for a surface of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_material_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="set_surface_material">
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<return type="void">
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</return>
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@ -92,7 +92,7 @@
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</signals>
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<constants>
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<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
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Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [code]TRANSFER_MODE_UNRELIABLE_ORDERED[/code]. Use for non-critical data, and always consider whether the order matters.
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Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [code]TRANSFER_MODE_UNRELIABLE_ORDERED[/code]. Use for non-critical data, and always consider whether the order matters.
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</constant>
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<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
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Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [code]TRANSFER_MODE_RELIABLE[/code]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data.
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@ -179,6 +179,15 @@
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If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through script, because those scenes don't have an owner.
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</description>
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</method>
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<method name="find_parent" qualifiers="const">
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<return type="Node">
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</return>
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<argument index="0" name="mask" type="String">
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</argument>
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<description>
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Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names.
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</description>
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</method>
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<method name="get_child" qualifiers="const">
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<return type="Node">
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</return>
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@ -267,15 +276,6 @@
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Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent.
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</description>
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</method>
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<method name="find_parent" qualifiers="const">
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<return type="Node">
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</return>
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<argument index="0" name="mask" type="String">
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</argument>
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<description>
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Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names.
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</description>
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</method>
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<method name="get_path" qualifiers="const">
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<return type="NodePath">
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</return>
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@ -6,11 +6,7 @@
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<description>
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A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
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[b]Example of saving a node with different owners[/b]
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The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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Example of saving a node with different owners: The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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[codeblock]
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# create the objects
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var node = Node2D.new()
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@ -213,6 +213,8 @@
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<member name="audio/mix_rate" type="int" setter="" getter="">
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Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
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</member>
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<member name="audio/output_latency" type="int" setter="" getter="">
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</member>
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<member name="audio/video_delay_compensation_ms" type="int" setter="" getter="">
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Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
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</member>
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@ -230,6 +232,8 @@
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</member>
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<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="">
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</member>
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<member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter="">
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</member>
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<member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter="">
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</member>
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<member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="">
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@ -372,7 +376,7 @@
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<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="">
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Timer setting for incremental search in Tree, IntemList, etc. controls.
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</member>
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<member name="gui/timers/text_edit_idle_detect_sec" type="int" setter="" getter="">
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<member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="">
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Timer for detecting idle in the editor.
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</member>
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<member name="input/ui_accept" type="Dictionary" setter="" getter="">
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<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="">
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Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
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</member>
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<member name="network/remote_fs/max_pages" type="int" setter="" getter="">
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Maximum amount of pages used for remote filesystem (used by debugging).
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</member>
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<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="">
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Amount of read ahead used by remote filesystem. Improves latency.
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</member>
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@ -652,7 +653,7 @@
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<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="">
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Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
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</member>
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<member name="rendering/limits/time/time_rollover_secs" type="int" setter="" getter="">
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<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="">
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Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
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</member>
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<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="">
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</constant>
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<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
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</constant>
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<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
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</constant>
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</constants>
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</class>
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<argument index="2" name="transform" type="Transform">
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</argument>
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<description>
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Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform].
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Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform].
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</description>
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</method>
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<method name="begin">
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<argument index="1" name="surface" type="int">
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</argument>
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<description>
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Creates a vertex array from an existing [Mesh].
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Creates a vertex array from an existing [Mesh].
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</description>
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</method>
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<method name="deindex">
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@ -17,6 +17,9 @@
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<member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap">
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If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height">
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Height of the generated texture.
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</member>
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<member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise">
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The [OpenSimplexNoise] instance used to generate the noise.
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width">
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Width of the generated texture.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height">
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Height of the generated texture.
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</member>
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</members>
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<constants>
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</constants>
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