Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and returned an unmodified copy. This also fixes Transform.Inverse().
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@ -343,17 +343,17 @@ namespace Godot
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{
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var tr = this;
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real_t temp = this[0, 1];
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this[0, 1] = this[1, 0];
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this[1, 0] = temp;
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real_t temp = tr[0, 1];
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tr[0, 1] = tr[1, 0];
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tr[1, 0] = temp;
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temp = this[0, 2];
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this[0, 2] = this[2, 0];
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this[2, 0] = temp;
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temp = tr[0, 2];
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tr[0, 2] = tr[2, 0];
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tr[2, 0] = temp;
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temp = this[1, 2];
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this[1, 2] = this[2, 1];
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this[2, 1] = temp;
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temp = tr[1, 2];
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tr[1, 2] = tr[2, 1];
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tr[2, 1] = temp;
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return tr;
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}
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