Merge pull request #66127 from RedMser/vs-cleanup

Further cleanup of VisualScript references
This commit is contained in:
Rémi Verschelde 2022-09-20 08:41:47 +02:00
commit 7a4faba136
5 changed files with 8 additions and 11 deletions

1
.github/CODEOWNERS vendored
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@ -114,7 +114,6 @@ doc_classes/* @godotengine/documentation
/modules/gdscript/ @godotengine/gdscript
/modules/jsonrpc/ @godotengine/gdscript
/modules/mono/ @godotengine/mono
/modules/visual_script/ @godotengine/visualscript
## Text
/modules/freetype/ @godotengine/buildsystem

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@ -405,7 +405,7 @@
If [code]true[/code], allows panning by holding down [kbd]Space[/kbd] in the 2D editor viewport (in addition to panning with the middle or right mouse buttons). If [code]false[/code], the left mouse button must be held down while holding down [kbd]Space[/kbd] to pan in the 2D editor viewport.
</member>
<member name="editors/panning/sub_editors_panning_scheme" type="int" setter="" getter="">
Controls whether the mouse wheel scroll zooms or pans in subeditors. The list of affected subeditors is: animation blend tree editor, [Polygon2D] editor, tileset editor, texture region editor, visual shader editor and visual script editor. See also [member editors/panning/2d_editor_panning_scheme] and [member editors/panning/animation_editors_panning_scheme].
Controls whether the mouse wheel scroll zooms or pans in subeditors. The list of affected subeditors is: animation blend tree editor, [Polygon2D] editor, tileset editor, texture region editor and visual shader editor. See also [member editors/panning/2d_editor_panning_scheme] and [member editors/panning/animation_editors_panning_scheme].
</member>
<member name="editors/panning/warped_mouse_panning" type="bool" setter="" getter="">
If [code]true[/code], warps the mouse around the 2D viewport while panning in the 2D editor. This makes it possible to pan over a large area without having to exit panning then mouse the mouse back constantly.
@ -424,10 +424,10 @@
[b]Note:[/b] Only effective if [member editors/tiles_editor/display_grid] is [code]true[/code].
</member>
<member name="editors/visual_editors/lines_curvature" type="float" setter="" getter="">
The curvature to use for connection lines in the visual script and visual shader editors. Higher values will make connection lines appear more curved, with values above [code]0.5[/code] resulting in more "angular" turns in the middle of connection lines.
The curvature to use for connection lines in the visual shader editor. Higher values will make connection lines appear more curved, with values above [code]0.5[/code] resulting in more "angular" turns in the middle of connection lines.
</member>
<member name="editors/visual_editors/minimap_opacity" type="float" setter="" getter="">
The opacity of the minimap displayed in the bottom-right corner of the visual script and visual shader editors.
The opacity of the minimap displayed in the bottom-right corner of the visual shader editor.
</member>
<member name="editors/visual_editors/visual_shader/port_preview_size" type="int" setter="" getter="">
The size to use for port previews in the visual shader uniforms (toggled by clicking the "eye" icon next to an output). The value is defined in pixels at 100% zoom, and will scale with zoom automatically.

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@ -19,14 +19,14 @@
<method name="get_base_editor" qualifiers="const">
<return type="Control" />
<description>
Returns the underlying [Control] used for editing scripts. This can be either [CodeEdit] (for text scripts) or [GraphEdit] (for visual scripts).
Returns the underlying [Control] used for editing scripts. For text scripts, this is a [CodeEdit].
</description>
</method>
</methods>
<signals>
<signal name="edited_script_changed">
<description>
Emitted after script validation. For visual scripts on modification.
Emitted after script validation.
</description>
</signal>
<signal name="go_to_help">
@ -37,13 +37,13 @@
</signal>
<signal name="name_changed">
<description>
Emitted after script validation or when the edited resource has changed. Not used by visual scripts.
Emitted after script validation or when the edited resource has changed.
</description>
</signal>
<signal name="replace_in_files_requested">
<param index="0" name="text" type="String" />
<description>
Emitted when the user request to find and replace text in the file system. Not used by visual scripts.
Emitted when the user request to find and replace text in the file system.
</description>
</signal>
<signal name="request_help">
@ -67,7 +67,7 @@
<signal name="search_in_files_requested">
<param index="0" name="text" type="String" />
<description>
Emitted when the user request to search text in the file system. Not used by visual scripts.
Emitted when the user request to search text in the file system.
</description>
</signal>
</signals>

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