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/**************************************************************************/
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/* test_udp_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_UDP_SERVER_H
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#define TEST_UDP_SERVER_H
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#include "core/io/packet_peer_udp.h"
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#include "core/io/udp_server.h"
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#include "tests/test_macros.h"
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namespace TestUDPServer {
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const int port = 12345;
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const IPAddress localhost("127.0.0.1");
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Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<UDPServer> server;
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server.instantiate();
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Error err = server->listen(port, localhost);
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REQUIRE_EQ(Error::OK, err);
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REQUIRE(server->is_listening());
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CHECK_FALSE(server->is_connection_available());
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CHECK_EQ(server->get_max_pending_connections(), 16);
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return server;
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}
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Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
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Ref<PacketPeerUDP> client;
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client.instantiate();
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Error err = client->connect_to_host(localhost, port);
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REQUIRE_EQ(Error::OK, err);
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CHECK(client->is_bound());
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CHECK(client->is_socket_connected());
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return client;
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}
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Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &server) {
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Error err = server->poll();
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CHECK_EQ(err, Error::OK);
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REQUIRE(server->is_connection_available());
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Ref<PacketPeerUDP> client_from_server = server->take_connection();
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REQUIRE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should not be a null pointer.");
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CHECK(client_from_server->is_bound());
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CHECK(client_from_server->is_socket_connected());
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return client_from_server;
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}
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TEST_CASE("[UDPServer] Instantiation") {
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Ref<UDPServer> server;
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server.instantiate();
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REQUIRE_MESSAGE(server.is_valid(), "A UDP Server created should not be a null pointer.");
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CHECK_EQ(false, server->is_listening());
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}
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TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
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Ref<UDPServer> server = create_server(localhost, port);
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Ref<PacketPeerUDP> client = create_client(localhost, port);
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// Sending data from client to server.
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String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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// Sending data from server to client.
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Variant pi = 3.1415;
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CHECK_EQ(client_from_server->put_var(pi), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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// The recommended way to call _poll(), because there is no public poll().
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CHECK_GT(client->get_available_packet_count(), 0);
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Variant pi_received;
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CHECK_EQ(client->get_var(pi_received), Error::OK);
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CHECK_EQ(pi_received, pi);
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client->close();
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server->stop();
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CHECK_FALSE(server->is_listening());
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}
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TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
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Ref<UDPServer> server = create_server(localhost, port);
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Vector<Ref<PacketPeerUDP>> clients;
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for (int i = 0; i < 5; i++) {
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Ref<PacketPeerUDP> c = create_client(localhost, port);
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// Sending data from client to server.
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String hello_client = "Hello " + itos(i);
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CHECK_EQ(c->put_var(hello_client), Error::OK);
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clients.push_back(c);
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}
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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for (int i = 0; i < clients.size(); i++) {
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Ref<PacketPeerUDP> cfs = accept_connection(server);
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Variant hello_world_received;
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CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
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// Sending data from server to client.
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Variant pi = 3.1415 + i;
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CHECK_EQ(cfs->put_var(pi), Error::OK);
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}
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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for (int i = 0; i < clients.size(); i++) {
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Ref<PacketPeerUDP> c = clients[i];
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// The recommended way to call _poll(), because there is no public poll().
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CHECK_GT(c->get_available_packet_count(), 0);
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Variant pi_received;
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Variant pi = 3.1415 + i;
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CHECK_EQ(c->get_var(pi_received), Error::OK);
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CHECK_EQ(pi_received, pi);
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}
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for (Ref<PacketPeerUDP> &c : clients) {
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c->close();
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}
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server->stop();
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}
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TEST_CASE("[UDPServer] When stopped shouldn't accept new connections") {
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Ref<UDPServer> server = create_server(localhost, port);
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Ref<PacketPeerUDP> client = create_client(localhost, port);
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// Sending data from client to server.
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String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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client->close();
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server->stop();
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CHECK_FALSE(server->is_listening());
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Ref<PacketPeerUDP> new_client = create_client(localhost, port);
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CHECK_EQ(new_client->put_var(hello_world), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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Error err = server->poll();
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REQUIRE_EQ(Error::ERR_UNCONFIGURED, err);
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CHECK_FALSE(server->is_connection_available());
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// The recommended way to call _poll(), because there is no public poll().
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int packet_count = new_client->get_available_packet_count();
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CHECK_MESSAGE((packet_count == 0 || packet_count == -1), "Packet count should be 0 or -1.");
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}
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TEST_CASE("[UDPServer] Should disconnect client") {
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Ref<UDPServer> server = create_server(localhost, port);
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Ref<PacketPeerUDP> client = create_client(localhost, port);
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// Sending data from client to server.
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String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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CHECK_EQ(server->poll(), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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server->stop();
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CHECK_FALSE(server->is_listening());
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CHECK_FALSE(client_from_server->is_bound());
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CHECK_FALSE(client_from_server->is_socket_connected());
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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// Sending data from client to server.
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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// The recommended way to call _poll(), because there is no public poll().
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int packet_count = client->get_available_packet_count();
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CHECK_MESSAGE((packet_count == 0 || packet_count == -1), "Packet count should be 0 or -1.");
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client->close();
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}
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TEST_CASE("[UDPServer] Should drop new connections when pending max connection is reached") {
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Ref<UDPServer> server = create_server(localhost, port);
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server->set_max_pending_connections(3);
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Vector<Ref<PacketPeerUDP>> clients;
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for (int i = 0; i < 5; i++) {
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Ref<PacketPeerUDP> c = create_client(localhost, port);
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// Sending data from client to server.
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String hello_client = "Hello " + itos(i);
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CHECK_EQ(c->put_var(hello_client), Error::OK);
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clients.push_back(c);
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}
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// Required to get the connection properly established.
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OS::get_singleton()->delay_usec(500000);
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for (int i = 0; i < server->get_max_pending_connections(); i++) {
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Ref<PacketPeerUDP> cfs = accept_connection(server);
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Variant hello_world_received;
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CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
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}
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CHECK_EQ(server->poll(), Error::OK);
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REQUIRE_FALSE(server->is_connection_available());
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Ref<PacketPeerUDP> client_from_server = server->take_connection();
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REQUIRE_FALSE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should be a null pointer because the pending connection was drop.");
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server->stop();
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}
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} // namespace TestUDPServer
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#endif // TEST_UDP_SERVER_H
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#include "tests/core/io/test_marshalls.h"
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#include "tests/core/io/test_pck_packer.h"
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#include "tests/core/io/test_resource.h"
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#include "tests/core/io/test_udp_server.h"
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#include "tests/core/io/test_xml_parser.h"
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#include "tests/core/math/test_aabb.h"
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#include "tests/core/math/test_astar.h"
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