Add unit tests for UDPServer

This PR aims to help "fix" #43440
This commit is contained in:
Pablo Andres Fuente 2024-09-22 00:10:04 -03:00
parent e3213aaef5
commit 7a5be27f72
2 changed files with 289 additions and 0 deletions

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/**************************************************************************/
/* test_udp_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef TEST_UDP_SERVER_H
#define TEST_UDP_SERVER_H
#include "core/io/packet_peer_udp.h"
#include "core/io/udp_server.h"
#include "tests/test_macros.h"
namespace TestUDPServer {
const int port = 12345;
const IPAddress localhost("127.0.0.1");
Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
Ref<UDPServer> server;
server.instantiate();
Error err = server->listen(port, localhost);
REQUIRE_EQ(Error::OK, err);
REQUIRE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
CHECK_EQ(server->get_max_pending_connections(), 16);
return server;
}
Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
Ref<PacketPeerUDP> client;
client.instantiate();
Error err = client->connect_to_host(localhost, port);
REQUIRE_EQ(Error::OK, err);
CHECK(client->is_bound());
CHECK(client->is_socket_connected());
return client;
}
Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &server) {
Error err = server->poll();
CHECK_EQ(err, Error::OK);
REQUIRE(server->is_connection_available());
Ref<PacketPeerUDP> client_from_server = server->take_connection();
REQUIRE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should not be a null pointer.");
CHECK(client_from_server->is_bound());
CHECK(client_from_server->is_socket_connected());
return client_from_server;
}
TEST_CASE("[UDPServer] Instantiation") {
Ref<UDPServer> server;
server.instantiate();
REQUIRE_MESSAGE(server.is_valid(), "A UDP Server created should not be a null pointer.");
CHECK_EQ(false, server->is_listening());
}
TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
Ref<UDPServer> server = create_server(localhost, port);
Ref<PacketPeerUDP> client = create_client(localhost, port);
// Sending data from client to server.
String hello_world = "Hello World!";
CHECK_EQ(client->put_var(hello_world), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
Variant hello_world_received;
Ref<PacketPeerUDP> client_from_server = accept_connection(server);
CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), hello_world);
// Sending data from server to client.
Variant pi = 3.1415;
CHECK_EQ(client_from_server->put_var(pi), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
// The recommended way to call _poll(), because there is no public poll().
CHECK_GT(client->get_available_packet_count(), 0);
Variant pi_received;
CHECK_EQ(client->get_var(pi_received), Error::OK);
CHECK_EQ(pi_received, pi);
client->close();
server->stop();
CHECK_FALSE(server->is_listening());
}
TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
Ref<UDPServer> server = create_server(localhost, port);
Vector<Ref<PacketPeerUDP>> clients;
for (int i = 0; i < 5; i++) {
Ref<PacketPeerUDP> c = create_client(localhost, port);
// Sending data from client to server.
String hello_client = "Hello " + itos(i);
CHECK_EQ(c->put_var(hello_client), Error::OK);
clients.push_back(c);
}
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
for (int i = 0; i < clients.size(); i++) {
Ref<PacketPeerUDP> cfs = accept_connection(server);
Variant hello_world_received;
CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
// Sending data from server to client.
Variant pi = 3.1415 + i;
CHECK_EQ(cfs->put_var(pi), Error::OK);
}
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
for (int i = 0; i < clients.size(); i++) {
Ref<PacketPeerUDP> c = clients[i];
// The recommended way to call _poll(), because there is no public poll().
CHECK_GT(c->get_available_packet_count(), 0);
Variant pi_received;
Variant pi = 3.1415 + i;
CHECK_EQ(c->get_var(pi_received), Error::OK);
CHECK_EQ(pi_received, pi);
}
for (Ref<PacketPeerUDP> &c : clients) {
c->close();
}
server->stop();
}
TEST_CASE("[UDPServer] When stopped shouldn't accept new connections") {
Ref<UDPServer> server = create_server(localhost, port);
Ref<PacketPeerUDP> client = create_client(localhost, port);
// Sending data from client to server.
String hello_world = "Hello World!";
CHECK_EQ(client->put_var(hello_world), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
Variant hello_world_received;
Ref<PacketPeerUDP> client_from_server = accept_connection(server);
CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), hello_world);
client->close();
server->stop();
CHECK_FALSE(server->is_listening());
Ref<PacketPeerUDP> new_client = create_client(localhost, port);
CHECK_EQ(new_client->put_var(hello_world), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
Error err = server->poll();
REQUIRE_EQ(Error::ERR_UNCONFIGURED, err);
CHECK_FALSE(server->is_connection_available());
// The recommended way to call _poll(), because there is no public poll().
int packet_count = new_client->get_available_packet_count();
CHECK_MESSAGE((packet_count == 0 || packet_count == -1), "Packet count should be 0 or -1.");
}
TEST_CASE("[UDPServer] Should disconnect client") {
Ref<UDPServer> server = create_server(localhost, port);
Ref<PacketPeerUDP> client = create_client(localhost, port);
// Sending data from client to server.
String hello_world = "Hello World!";
CHECK_EQ(client->put_var(hello_world), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
CHECK_EQ(server->poll(), Error::OK);
Variant hello_world_received;
Ref<PacketPeerUDP> client_from_server = accept_connection(server);
CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), hello_world);
server->stop();
CHECK_FALSE(server->is_listening());
CHECK_FALSE(client_from_server->is_bound());
CHECK_FALSE(client_from_server->is_socket_connected());
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
// Sending data from client to server.
CHECK_EQ(client->put_var(hello_world), Error::OK);
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
// The recommended way to call _poll(), because there is no public poll().
int packet_count = client->get_available_packet_count();
CHECK_MESSAGE((packet_count == 0 || packet_count == -1), "Packet count should be 0 or -1.");
client->close();
}
TEST_CASE("[UDPServer] Should drop new connections when pending max connection is reached") {
Ref<UDPServer> server = create_server(localhost, port);
server->set_max_pending_connections(3);
Vector<Ref<PacketPeerUDP>> clients;
for (int i = 0; i < 5; i++) {
Ref<PacketPeerUDP> c = create_client(localhost, port);
// Sending data from client to server.
String hello_client = "Hello " + itos(i);
CHECK_EQ(c->put_var(hello_client), Error::OK);
clients.push_back(c);
}
// Required to get the connection properly established.
OS::get_singleton()->delay_usec(500000);
for (int i = 0; i < server->get_max_pending_connections(); i++) {
Ref<PacketPeerUDP> cfs = accept_connection(server);
Variant hello_world_received;
CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
}
CHECK_EQ(server->poll(), Error::OK);
REQUIRE_FALSE(server->is_connection_available());
Ref<PacketPeerUDP> client_from_server = server->take_connection();
REQUIRE_FALSE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should be a null pointer because the pending connection was drop.");
server->stop();
}
} // namespace TestUDPServer
#endif // TEST_UDP_SERVER_H

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#include "tests/core/io/test_marshalls.h"
#include "tests/core/io/test_pck_packer.h"
#include "tests/core/io/test_resource.h"
#include "tests/core/io/test_udp_server.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"