diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 20e3896b175..e14e57a1c44 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -9,7 +9,7 @@ - + Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options. diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 917aa40934b..9cb6a16f5c4 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -83,7 +83,7 @@ void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 3653568ac60..5e522390322 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -59,7 +59,7 @@ public: private: RID sky; - ProcessMode mode = PROCESS_MODE_REALTIME; + ProcessMode mode = PROCESS_MODE_AUTOMATIC; RadianceSize radiance_size = RADIANCE_SIZE_256; Ref sky_material; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index 7b6c813d90b..13d24e2508f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -254,7 +254,7 @@ public: int radiance_size = 256; - RS::SkyMode mode = RS::SKY_MODE_REALTIME; + RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; ReflectionData reflection; bool dirty = false;