diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml
index 20e3896b175..e14e57a1c44 100644
--- a/doc/classes/Sky.xml
+++ b/doc/classes/Sky.xml
@@ -9,7 +9,7 @@
-
+
Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options.
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 917aa40934b..9cb6a16f5c4 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 3653568ac60..5e522390322 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -59,7 +59,7 @@ public:
private:
RID sky;
- ProcessMode mode = PROCESS_MODE_REALTIME;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref sky_material;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7b6c813d90b..13d24e2508f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -254,7 +254,7 @@ public:
int radiance_size = 256;
- RS::SkyMode mode = RS::SKY_MODE_REALTIME;
+ RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
ReflectionData reflection;
bool dirty = false;