add timer node tests

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Shashank C 2024-05-01 10:15:13 +05:30 committed by unknown
parent 7ebc866418
commit 7a6f8452bd
2 changed files with 218 additions and 0 deletions

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tests/scene/test_timer.h Normal file
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/**************************************************************************/
/* test_timer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_TIMER_H
#define TEST_TIMER_H
#include "scene/main/timer.h"
#include "tests/test_macros.h"
namespace TestTimer {
TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer set and get wait time") {
// check default
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
test_timer->set_wait_time(50.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
test_timer->set_wait_time(42.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
// wait time remains unchanged if we attempt to set it negative or zero
ERR_PRINT_OFF;
test_timer->set_wait_time(-22.0);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
ERR_PRINT_OFF;
test_timer->set_wait_time(0.0);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
}
SUBCASE("[Timer] Timer set and get one shot") {
// check default
CHECK(test_timer->is_one_shot() == false);
test_timer->set_one_shot(true);
CHECK(test_timer->is_one_shot() == true);
test_timer->set_one_shot(false);
CHECK(test_timer->is_one_shot() == false);
}
SUBCASE("[Timer] Timer set and get autostart") {
// check default
CHECK(test_timer->has_autostart() == false);
test_timer->set_autostart(true);
CHECK(test_timer->has_autostart() == true);
test_timer->set_autostart(false);
CHECK(test_timer->has_autostart() == false);
}
SUBCASE("[Timer] Timer start and stop") {
test_timer->set_autostart(false);
}
SUBCASE("[Timer] Timer set and get paused") {
// check default
CHECK(test_timer->is_paused() == false);
test_timer->set_paused(true);
CHECK(test_timer->is_paused() == true);
test_timer->set_paused(false);
CHECK(test_timer->is_paused() == false);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer start and stop") {
SceneTree::get_singleton()->get_root()->add_child(test_timer);
test_timer->start(5.0);
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
test_timer->start(-2.0);
// the wait time and time left remains unchanged when started with a negative start time
CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
test_timer->stop();
CHECK(test_timer->is_processing() == false);
CHECK(test_timer->has_autostart() == false);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
Timer *test_timer = memnew(Timer);
SUBCASE("[Timer] Timer process callback") {
// check default
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
}
memdelete(test_timer);
}
TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
Timer *test_timer = memnew(Timer);
SceneTree::get_singleton()->get_root()->add_child(test_timer);
test_timer->set_process(true);
test_timer->set_physics_process(true);
SUBCASE("[Timer] Timer process timeout signal must be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->process(0.2);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK(SNAME("timeout"), signal_args);
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->process(0.05);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK_FALSE(SNAME("timeout"));
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->physics_process(0.2);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK(SNAME("timeout"), signal_args);
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
SIGNAL_WATCH(test_timer, SNAME("timeout"));
test_timer->start(0.1);
SceneTree::get_singleton()->physics_process(0.05);
Array signal_args;
signal_args.push_back(Array());
SIGNAL_CHECK_FALSE(SNAME("timeout"));
SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
}
memdelete(test_timer);
}
} // namespace TestTimer
#endif // TEST_TIMER_H

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#include "tests/scene/test_sprite_frames.h" #include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h" #include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h" #include "tests/scene/test_theme.h"
#include "tests/scene/test_timer.h"
#include "tests/scene/test_viewport.h" #include "tests/scene/test_viewport.h"
#include "tests/scene/test_visual_shader.h" #include "tests/scene/test_visual_shader.h"
#include "tests/scene/test_window.h" #include "tests/scene/test_window.h"