diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 65c959b4e28..3b40e4ce882 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -975,10 +975,10 @@ Show the system's cross mouse cursor when the user hovers the node. - Show the system's wait mouse cursor, often an hourglass, when the user hovers the node. + Show the system's wait mouse cursor when the user hovers the node. Often an hourglass. - Show the system's busy mouse cursor when the user hovers the node. Often an hourglass. + Show the system's busy mouse cursor when the user hovers the node. Often an arrow with a small hourglass. Show the system's drag mouse cursor, often a closed fist or a cross symbol, when the user hovers the node. It tells the user they're currently dragging an item, like a node in the Scene dock. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 3672d5cbad7..00747287942 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -450,10 +450,10 @@ Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections. - Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation. + Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread). - Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread). + Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation. Drag cursor. Usually displayed when dragging something. diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 33bc3fec8fd..b5cda922086 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -334,9 +334,9 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) { case OS::CURSOR_CROSS: return "crosshair"; case OS::CURSOR_WAIT: - return "progress"; - case OS::CURSOR_BUSY: return "wait"; + case OS::CURSOR_BUSY: + return "progress"; case OS::CURSOR_DRAG: return "grab"; case OS::CURSOR_CAN_DROP: