Fix wrong shader rename
Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
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@ -1450,7 +1450,7 @@ const char *RenamesMap3To4::shaders_renames[][2] = {
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{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
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{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
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{ "TRANSMISSION", "BACKLIGHT" },
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{ "TRANSMISSION", "BACKLIGHT" },
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{ "WORLD_MATRIX", "MODEL_MATRIX" },
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{ "WORLD_MATRIX", "MODEL_MATRIX" },
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{ "depth_draw_alpha_prepass", "depth_draw_opaque" },
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{ "depth_draw_alpha_prepass", "depth_prepass_alpha" },
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{ "hint_albedo", "source_color" },
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{ "hint_albedo", "source_color" },
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{ "hint_aniso", "hint_anisotropy" },
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{ "hint_aniso", "hint_anisotropy" },
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{ "hint_black", "hint_default_black" },
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{ "hint_black", "hint_default_black" },
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