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@ -145,7 +145,7 @@ Matrix32 Camera2D::get_camera_transform() {
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screen_offset = screen_offset.rotated(angle);
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}
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Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size);
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Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size*zoom);
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if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
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screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
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