C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant
This commit is contained in:
parent
13a0d6e9b2
commit
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@ -6,6 +6,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "G
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Sample", "Godot.SourceGenerators.Sample\Godot.SourceGenerators.Sample.csproj", "{7297A614-8DF5-43DE-9EAD-99671B26BD1F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Tests", "Godot.SourceGenerators.Tests\Godot.SourceGenerators.Tests.csproj", "{07E6D201-35C9-4463-9B29-D16621EA733D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"
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EndProject
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Global
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@ -26,6 +28,10 @@ Global
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{7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.Build.0 = Release|Any CPU
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{07E6D201-35C9-4463-9B29-D16621EA733D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{07E6D201-35C9-4463-9B29-D16621EA733D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{07E6D201-35C9-4463-9B29-D16621EA733D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{07E6D201-35C9-4463-9B29-D16621EA733D}.Release|Any CPU.Build.0 = Release|Any CPU
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{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@ -0,0 +1,14 @@
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namespace Godot.SourceGenerators.Sample;
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[GlobalClass]
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public partial class CustomGlobalClass : GodotObject
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{
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}
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// This doesn't works because global classes can't have any generic type parameter.
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/*
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[GlobalClass]
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public partial class CustomGlobalClass<T> : Node
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{
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}
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*/
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@ -2,6 +2,7 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>11</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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@ -0,0 +1,164 @@
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using System;
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using Godot.Collections;
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using Array = Godot.Collections.Array;
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namespace Godot.SourceGenerators.Sample;
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public class MustBeVariantMethods
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{
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public void MustBeVariantMethodCalls()
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{
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Method<bool>();
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Method<char>();
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Method<sbyte>();
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Method<byte>();
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Method<short>();
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Method<ushort>();
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Method<int>();
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Method<uint>();
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Method<long>();
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Method<ulong>();
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Method<float>();
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Method<double>();
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Method<string>();
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Method<Vector2>();
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Method<Vector2I>();
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Method<Rect2>();
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Method<Rect2I>();
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Method<Transform2D>();
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Method<Vector3>();
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Method<Vector3I>();
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Method<Vector4>();
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Method<Vector4I>();
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Method<Basis>();
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Method<Quaternion>();
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Method<Transform3D>();
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Method<Projection>();
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Method<Aabb>();
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Method<Color>();
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Method<Plane>();
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Method<Callable>();
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Method<Signal>();
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Method<GodotObject>();
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Method<StringName>();
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Method<NodePath>();
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Method<Rid>();
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Method<Dictionary>();
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Method<Array>();
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Method<byte[]>();
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Method<int[]>();
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Method<long[]>();
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Method<float[]>();
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Method<double[]>();
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Method<string[]>();
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Method<Vector2[]>();
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Method<Vector3[]>();
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Method<Color[]>();
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Method<GodotObject[]>();
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Method<StringName[]>();
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Method<NodePath[]>();
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Method<Rid[]>();
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// This call fails because generic type is not Variant-compatible.
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//Method<object>();
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}
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public void Method<[MustBeVariant] T>()
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{
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}
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public void MustBeVariantClasses()
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{
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new ClassWithGenericVariant<bool>();
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new ClassWithGenericVariant<char>();
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new ClassWithGenericVariant<sbyte>();
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new ClassWithGenericVariant<byte>();
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new ClassWithGenericVariant<short>();
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new ClassWithGenericVariant<ushort>();
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new ClassWithGenericVariant<int>();
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new ClassWithGenericVariant<uint>();
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new ClassWithGenericVariant<long>();
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new ClassWithGenericVariant<ulong>();
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new ClassWithGenericVariant<float>();
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new ClassWithGenericVariant<double>();
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new ClassWithGenericVariant<string>();
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new ClassWithGenericVariant<Vector2>();
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new ClassWithGenericVariant<Vector2I>();
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new ClassWithGenericVariant<Rect2>();
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new ClassWithGenericVariant<Rect2I>();
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new ClassWithGenericVariant<Transform2D>();
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new ClassWithGenericVariant<Vector3>();
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new ClassWithGenericVariant<Vector3I>();
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new ClassWithGenericVariant<Vector4>();
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new ClassWithGenericVariant<Vector4I>();
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new ClassWithGenericVariant<Basis>();
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new ClassWithGenericVariant<Quaternion>();
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new ClassWithGenericVariant<Transform3D>();
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new ClassWithGenericVariant<Projection>();
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new ClassWithGenericVariant<Aabb>();
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new ClassWithGenericVariant<Color>();
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new ClassWithGenericVariant<Plane>();
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new ClassWithGenericVariant<Callable>();
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new ClassWithGenericVariant<Signal>();
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new ClassWithGenericVariant<GodotObject>();
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new ClassWithGenericVariant<StringName>();
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new ClassWithGenericVariant<NodePath>();
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new ClassWithGenericVariant<Rid>();
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new ClassWithGenericVariant<Dictionary>();
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new ClassWithGenericVariant<Array>();
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new ClassWithGenericVariant<byte[]>();
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new ClassWithGenericVariant<int[]>();
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new ClassWithGenericVariant<long[]>();
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new ClassWithGenericVariant<float[]>();
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new ClassWithGenericVariant<double[]>();
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new ClassWithGenericVariant<string[]>();
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new ClassWithGenericVariant<Vector2[]>();
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new ClassWithGenericVariant<Vector3[]>();
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new ClassWithGenericVariant<Color[]>();
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new ClassWithGenericVariant<GodotObject[]>();
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new ClassWithGenericVariant<StringName[]>();
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new ClassWithGenericVariant<NodePath[]>();
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new ClassWithGenericVariant<Rid[]>();
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// This class fails because generic type is not Variant-compatible.
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//new ClassWithGenericVariant<object>();
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}
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}
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public class ClassWithGenericVariant<[MustBeVariant] T>
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{
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}
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public class MustBeVariantAnnotatedMethods
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{
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[GenericTypeAttribute<string>()]
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public void MethodWithAttributeOk()
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{
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}
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// This method definition fails because generic type is not Variant-compatible.
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/*
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[GenericTypeAttribute<object>()]
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public void MethodWithWrongAttribute()
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{
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}
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*/
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}
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[GenericTypeAttribute<string>()]
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public class ClassVariantAnnotated
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{
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}
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// This class definition fails because generic type is not Variant-compatible.
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/*
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[GenericTypeAttribute<object>()]
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public class ClassNonVariantAnnotated
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{
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}
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*/
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
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public class GenericTypeAttribute<[MustBeVariant] T> : Attribute
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{
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}
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@ -0,0 +1,56 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Testing;
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using Microsoft.CodeAnalysis.Diagnostics;
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using Microsoft.CodeAnalysis.Testing;
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using Microsoft.CodeAnalysis.Testing.Verifiers;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators.Tests;
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public static class CSharpAnalyzerVerifier<TAnalyzer>
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where TAnalyzer : DiagnosticAnalyzer, new()
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{
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public class Test : CSharpAnalyzerTest<TAnalyzer, XUnitVerifier>
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{
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public Test()
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{
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ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
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SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
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{
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Project project =
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solution.GetProject(projectId)!.AddMetadataReference(Constants.GodotSharpAssembly
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.CreateMetadataReference());
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return project.Solution;
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});
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}
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}
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public static Task Verify(string sources, params DiagnosticResult[] expected)
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{
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return MakeVerifier(new string[] { sources }, expected).RunAsync();
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}
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public static Test MakeVerifier(ICollection<string> sources, params DiagnosticResult[] expected)
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{
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var verifier = new Test();
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verifier.TestState.AnalyzerConfigFiles.Add(("/.globalconfig", $"""
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is_global = true
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build_property.GodotProjectDir = {Constants.ExecutingAssemblyPath}
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"""));
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verifier.TestState.Sources.AddRange(sources.Select(source =>
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{
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return (source, SourceText.From(File.ReadAllText(Path.Combine(Constants.SourceFolderPath, source))));
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}));
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verifier.ExpectedDiagnostics.AddRange(expected);
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return verifier;
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}
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}
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@ -0,0 +1,20 @@
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class GlobalClassAnalyzerTests
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{
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[Fact]
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public async void GlobalClassMustDeriveFromGodotObjectTest()
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{
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const string GlobalClassGD0401 = "GlobalClass.GD0401.cs";
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await CSharpAnalyzerVerifier<GlobalClassAnalyzer>.Verify(GlobalClassGD0401);
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}
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[Fact]
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public async void GlobalClassMustNotBeGenericTest()
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{
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const string GlobalClassGD0402 = "GlobalClass.GD0402.cs";
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await CSharpAnalyzerVerifier<GlobalClassAnalyzer>.Verify(GlobalClassGD0402);
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}
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}
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@ -17,6 +17,8 @@
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.SourceGenerators.Testing.XUnit" Version="1.1.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" />
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<PackageReference Include="Microsoft.CodeAnalysis.Testing.Verifiers.XUnit" Version="1.1.1" />
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.XUnit" Version="1.1.1" />
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<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class MustBeVariantAnalyzerTests
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{
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[Fact]
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public async void GenericTypeArgumentMustBeVariantTest()
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{
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const string MustBeVariantGD0301 = "MustBeVariant.GD0301.cs";
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await CSharpAnalyzerVerifier<MustBeVariantAnalyzer>.Verify(MustBeVariantGD0301);
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}
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[Fact]
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public async void GenericTypeParameterMustBeVariantAnnotatedTest()
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{
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const string MustBeVariantGD0302 = "MustBeVariant.GD0302.cs";
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await CSharpAnalyzerVerifier<MustBeVariantAnalyzer>.Verify(MustBeVariantGD0302);
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}
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}
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using Godot;
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// This works because it inherits from GodotObject.
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[GlobalClass]
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public partial class CustomGlobalClass1 : GodotObject
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{
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}
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// This works because it inherits from an object that inherits from GodotObject
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[GlobalClass]
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public partial class CustomGlobalClass2 : Node
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{
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}
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// This raises a GD0401 diagnostic error: global classes must inherit from GodotObject
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{|GD0401:[GlobalClass]
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public partial class CustomGlobalClass3
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{
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}|}
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using Godot;
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// This works because it inherits from GodotObject and it doesn't have any generic type parameter.
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[GlobalClass]
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public partial class CustomGlobalClass : GodotObject
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{
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}
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// This raises a GD0402 diagnostic error: global classes can't have any generic type parameter
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{|GD0402:[GlobalClass]
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public partial class CustomGlobalClass<T> : GodotObject
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{
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}|}
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@ -0,0 +1,71 @@
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using System;
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using Godot;
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using Godot.Collections;
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using Array = Godot.Collections.Array;
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public class MustBeVariantGD0301
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{
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public void MethodCallsError()
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{
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// This raises a GD0301 diagnostic error: object is not Variant (and Method<T> requires a variant generic type).
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Method<{|GD0301:object|}>();
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}
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public void MethodCallsOk()
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{
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// All these calls are valid because they are Variant types.
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Method<bool>();
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Method<char>();
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Method<sbyte>();
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Method<byte>();
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Method<short>();
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Method<ushort>();
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Method<int>();
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Method<uint>();
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Method<long>();
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Method<ulong>();
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Method<float>();
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Method<double>();
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Method<string>();
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Method<Vector2>();
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Method<Vector2I>();
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Method<Rect2>();
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Method<Rect2I>();
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Method<Transform2D>();
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Method<Vector3>();
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Method<Vector3I>();
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Method<Vector4>();
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Method<Vector4I>();
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Method<Basis>();
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Method<Quaternion>();
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Method<Transform3D>();
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Method<Projection>();
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Method<Aabb>();
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Method<Color>();
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Method<Plane>();
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Method<Callable>();
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Method<Signal>();
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Method<GodotObject>();
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Method<StringName>();
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Method<NodePath>();
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Method<Rid>();
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Method<Dictionary>();
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Method<Array>();
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Method<byte[]>();
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Method<int[]>();
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Method<long[]>();
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Method<float[]>();
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Method<double[]>();
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Method<string[]>();
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Method<Vector2[]>();
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Method<Vector3[]>();
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Method<Color[]>();
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Method<GodotObject[]>();
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Method<StringName[]>();
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Method<NodePath[]>();
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Method<Rid[]>();
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}
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public void Method<[MustBeVariant] T>()
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{
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}
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}
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@ -0,0 +1,27 @@
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using Godot;
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public class MustBeVariantGD0302
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{
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public void MethodOk<[MustBeVariant] T>()
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{
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// T is guaranteed to be a Variant-compatible type because it's annotated with the [MustBeVariant] attribute, so it can be used here.
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new ExampleClass<T>();
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Method<T>();
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}
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public void MethodFail<T>()
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{
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// These two calls raise a GD0302 diagnostic error: T is not valid here because it may not a Variant type and method call and class require it.
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new ExampleClass<{|GD0302:T|}>();
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Method<{|GD0302:T|}>();
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}
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public void Method<[MustBeVariant] T>()
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{
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}
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}
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public class ExampleClass<[MustBeVariant] T>
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{
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}
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