Fix MSVC warning C4702: unreachable code

Part of #66537.
This commit is contained in:
Rémi Verschelde 2022-09-28 16:20:29 +02:00
parent 14e1f36e61
commit 7ab01450cf
11 changed files with 34 additions and 49 deletions

View File

@ -264,7 +264,7 @@ bool BaseButton::is_hovered() const {
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
};
}
if (!status.press_attempt && status.hovering) {
if (status.pressed) {
@ -273,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_HOVER;
} else {
/* determine if pressed or not */
// Determine if pressed or not.
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
@ -291,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_NORMAL;
}
}
return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {

View File

@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
//go up until something with a next is found
// Go up until something with a next is found.
while (p_item->parent && !p_item->E->next()) {
p_item = p_item->parent;
}
@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
//go up until something with a next is found
// Go up until something with a next is found.
while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
p_item = p_item->parent;
}
@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
}
}
}
return nullptr;
}
RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
//go back until something with a prev is found
// Go back until something with a prev is found.
while (p_item->parent && !p_item->E->prev()) {
p_item = p_item->parent;
}
@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
//go back until something with a prev is found
// Go back until something with a prev is found.
while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
p_item = p_item->parent;
}
@ -129,8 +127,6 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
}
}
return nullptr;
}
Rect2 RichTextLabel::_get_text_rect() {

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@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
return false; //animation does not really use transitions
return false; // Animation does not really use transitions.
} break;
}
ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {

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@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
return false;
}
#endif // DISABLE_DEPRECATED

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@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
}
return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
}
return Vector<Point2>();
}
Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {

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@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
if (shader_type == VisualShader::TYPE_START) {
return "StartOutput";
} else if (shader_type == VisualShader::TYPE_PROCESS) {
return "ProcessOutput";
} else if (shader_type == VisualShader::TYPE_COLLIDE) {
return "CollideOutput";
} else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
return "CustomStartOutput";
} else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
return "CustomProcessOutput";
switch (shader_type) {
case VisualShader::TYPE_START:
return "StartOutput";
case VisualShader::TYPE_PROCESS:
return "ProcessOutput";
case VisualShader::TYPE_COLLIDE:
return "CollideOutput";
case VisualShader::TYPE_START_CUSTOM:
return "CustomStartOutput";
case VisualShader::TYPE_PROCESS_CUSTOM:
return "CustomProcessOutput";
default:
ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
return "";
}
return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
if (shader_type == VisualShader::TYPE_START) {
return 8;
} else if (shader_type == VisualShader::TYPE_COLLIDE) {
return 5;
} else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
return 6;
} else { // TYPE_PROCESS
return 7;
switch (shader_type) {
case VisualShader::TYPE_START:
return 8;
case VisualShader::TYPE_PROCESS:
return 7;
case VisualShader::TYPE_COLLIDE:
return 5;
case VisualShader::TYPE_START_CUSTOM:
case VisualShader::TYPE_PROCESS_CUSTOM:
return 6;
default:
ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
return 0;
}
return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {

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@ -1036,8 +1036,6 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
return b;
}
return nullptr;
}
void GodotSpace2D::_broadphase_unpair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_self) {

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@ -122,8 +122,6 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
}
return AABB();
}
Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {

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@ -282,8 +282,6 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
panorama->fill(panorama_color);
return panorama;
}
return Ref<Image>();
}
////////////////////////////////////////////////////////////

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@ -1874,8 +1874,6 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c
return aabb;
}
}
return AABB();
}
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {

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@ -4396,8 +4396,6 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
default:
return false;
}
return false;
}
bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {