Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
This commit is contained in:
parent
75ac048e4b
commit
7ac9ea75cc
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@ -127,7 +127,7 @@ opts.Add(BoolVariable("production", "Set defaults to build Godot for use in prod
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opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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# Components
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# Components
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
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@ -4,7 +4,7 @@
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Base resource for video streams.
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Base resource for video streams.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoPlayer].
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Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoStreamPlayer].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoPlayer" inherits="Control" version="4.0">
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<class name="VideoStreamPlayer" inherits="Control" version="4.0">
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<brief_description>
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<brief_description>
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Control for playing video streams.
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Control for playing video streams.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Control node for playing video streams using [VideoStream] resources.
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Control node for playing video streams using [VideoStream] resources.
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Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
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Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
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[b]Note:[/b] Due to a bug, VideoPlayer does not support localization remapping yet.
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[b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
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[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
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[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
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</description>
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</description>
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<tutorials>
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<tutorials>
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* video_player.cpp */
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/* video_stream_player.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -28,13 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "video_player.h"
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#include "video_stream_player.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "scene/scene_string_names.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio_server.h"
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#include "servers/audio_server.h"
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int VideoPlayer::sp_get_channel_count() const {
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int VideoStreamPlayer::sp_get_channel_count() const {
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if (playback.is_null()) {
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if (playback.is_null()) {
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return 0;
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return 0;
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}
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}
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@ -42,7 +42,7 @@ int VideoPlayer::sp_get_channel_count() const {
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return playback->get_channels();
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return playback->get_channels();
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}
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}
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bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
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bool VideoStreamPlayer::mix(AudioFrame *p_buffer, int p_frames) {
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// Check the amount resampler can really handle.
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// Check the amount resampler can really handle.
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// If it cannot, wait "wait_resampler_phase_limit" times.
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// If it cannot, wait "wait_resampler_phase_limit" times.
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// This mechanism contributes to smoother pause/unpause operation.
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// This mechanism contributes to smoother pause/unpause operation.
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@ -56,11 +56,11 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
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}
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}
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// Called from main thread (e.g. VideoStreamPlaybackTheora::update).
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// Called from main thread (e.g. VideoStreamPlaybackTheora::update).
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int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
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int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
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ERR_FAIL_NULL_V(p_udata, 0);
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ERR_FAIL_NULL_V(p_udata, 0);
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ERR_FAIL_NULL_V(p_data, 0);
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ERR_FAIL_NULL_V(p_data, 0);
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VideoPlayer *vp = (VideoPlayer *)p_udata;
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VideoStreamPlayer *vp = (VideoStreamPlayer *)p_udata;
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int todo = MIN(vp->resampler.get_writer_space(), p_frames);
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int todo = MIN(vp->resampler.get_writer_space(), p_frames);
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@ -75,13 +75,13 @@ int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_f
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return todo;
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return todo;
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}
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}
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void VideoPlayer::_mix_audios(void *p_self) {
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void VideoStreamPlayer::_mix_audios(void *p_self) {
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ERR_FAIL_NULL(p_self);
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ERR_FAIL_NULL(p_self);
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reinterpret_cast<VideoPlayer *>(p_self)->_mix_audio();
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reinterpret_cast<VideoStreamPlayer *>(p_self)->_mix_audio();
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}
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}
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// Called from audio thread
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// Called from audio thread
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void VideoPlayer::_mix_audio() {
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void VideoStreamPlayer::_mix_audio() {
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if (!stream.is_valid()) {
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if (!stream.is_valid()) {
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return;
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return;
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}
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}
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@ -126,7 +126,7 @@ void VideoPlayer::_mix_audio() {
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}
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}
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}
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}
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void VideoPlayer::_notification(int p_notification) {
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void VideoStreamPlayer::_notification(int p_notification) {
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switch (p_notification) {
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switch (p_notification) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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AudioServer::get_singleton()->add_mix_callback(_mix_audios, this);
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AudioServer::get_singleton()->add_mix_callback(_mix_audios, this);
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@ -180,7 +180,7 @@ void VideoPlayer::_notification(int p_notification) {
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};
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};
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};
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};
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Size2 VideoPlayer::get_minimum_size() const {
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Size2 VideoStreamPlayer::get_minimum_size() const {
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if (!expand && !texture.is_null()) {
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if (!expand && !texture.is_null()) {
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return texture->get_size();
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return texture->get_size();
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} else {
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} else {
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@ -188,17 +188,17 @@ Size2 VideoPlayer::get_minimum_size() const {
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}
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}
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}
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}
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void VideoPlayer::set_expand(bool p_expand) {
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void VideoStreamPlayer::set_expand(bool p_expand) {
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expand = p_expand;
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expand = p_expand;
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update();
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update();
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update_minimum_size();
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update_minimum_size();
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}
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}
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bool VideoPlayer::has_expand() const {
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bool VideoStreamPlayer::has_expand() const {
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return expand;
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return expand;
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}
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}
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void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
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void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
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stop();
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stop();
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AudioServer::get_singleton()->lock();
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AudioServer::get_singleton()->lock();
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@ -245,11 +245,11 @@ void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
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}
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}
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};
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};
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Ref<VideoStream> VideoPlayer::get_stream() const {
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Ref<VideoStream> VideoStreamPlayer::get_stream() const {
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return stream;
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return stream;
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};
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};
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void VideoPlayer::play() {
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void VideoStreamPlayer::play() {
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!is_inside_tree());
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if (playback.is_null()) {
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if (playback.is_null()) {
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return;
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return;
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@ -262,7 +262,7 @@ void VideoPlayer::play() {
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last_audio_time = 0;
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last_audio_time = 0;
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};
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};
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void VideoPlayer::stop() {
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void VideoStreamPlayer::stop() {
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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return;
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return;
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}
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}
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@ -277,7 +277,7 @@ void VideoPlayer::stop() {
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last_audio_time = 0;
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last_audio_time = 0;
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};
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};
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bool VideoPlayer::is_playing() const {
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bool VideoStreamPlayer::is_playing() const {
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if (playback.is_null()) {
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if (playback.is_null()) {
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return false;
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return false;
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}
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}
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@ -285,7 +285,7 @@ bool VideoPlayer::is_playing() const {
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return playback->is_playing();
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return playback->is_playing();
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};
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};
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void VideoPlayer::set_paused(bool p_paused) {
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void VideoStreamPlayer::set_paused(bool p_paused) {
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paused = p_paused;
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paused = p_paused;
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if (playback.is_valid()) {
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if (playback.is_valid()) {
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playback->set_paused(p_paused);
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playback->set_paused(p_paused);
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@ -294,35 +294,35 @@ void VideoPlayer::set_paused(bool p_paused) {
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last_audio_time = 0;
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last_audio_time = 0;
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};
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};
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bool VideoPlayer::is_paused() const {
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bool VideoStreamPlayer::is_paused() const {
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return paused;
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return paused;
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}
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}
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void VideoPlayer::set_buffering_msec(int p_msec) {
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void VideoStreamPlayer::set_buffering_msec(int p_msec) {
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buffering_ms = p_msec;
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buffering_ms = p_msec;
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}
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}
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int VideoPlayer::get_buffering_msec() const {
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int VideoStreamPlayer::get_buffering_msec() const {
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return buffering_ms;
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return buffering_ms;
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}
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}
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void VideoPlayer::set_audio_track(int p_track) {
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void VideoStreamPlayer::set_audio_track(int p_track) {
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audio_track = p_track;
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audio_track = p_track;
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}
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}
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int VideoPlayer::get_audio_track() const {
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int VideoStreamPlayer::get_audio_track() const {
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return audio_track;
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return audio_track;
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}
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}
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void VideoPlayer::set_volume(float p_vol) {
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void VideoStreamPlayer::set_volume(float p_vol) {
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volume = p_vol;
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volume = p_vol;
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};
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};
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float VideoPlayer::get_volume() const {
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float VideoStreamPlayer::get_volume() const {
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return volume;
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return volume;
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};
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};
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void VideoPlayer::set_volume_db(float p_db) {
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void VideoStreamPlayer::set_volume_db(float p_db) {
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if (p_db < -79) {
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if (p_db < -79) {
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set_volume(0);
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set_volume(0);
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} else {
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} else {
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@ -330,7 +330,7 @@ void VideoPlayer::set_volume_db(float p_db) {
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}
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}
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};
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};
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float VideoPlayer::get_volume_db() const {
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float VideoStreamPlayer::get_volume_db() const {
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if (volume == 0) {
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if (volume == 0) {
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return -80;
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return -80;
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} else {
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} else {
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@ -338,27 +338,27 @@ float VideoPlayer::get_volume_db() const {
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}
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}
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};
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};
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String VideoPlayer::get_stream_name() const {
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String VideoStreamPlayer::get_stream_name() const {
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if (stream.is_null()) {
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if (stream.is_null()) {
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return "<No Stream>";
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return "<No Stream>";
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}
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}
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return stream->get_name();
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return stream->get_name();
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};
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};
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float VideoPlayer::get_stream_position() const {
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float VideoStreamPlayer::get_stream_position() const {
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if (playback.is_null()) {
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if (playback.is_null()) {
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return 0;
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return 0;
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}
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}
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return playback->get_playback_position();
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return playback->get_playback_position();
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};
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};
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void VideoPlayer::set_stream_position(float p_position) {
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void VideoStreamPlayer::set_stream_position(float p_position) {
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if (playback.is_valid()) {
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if (playback.is_valid()) {
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playback->seek(p_position);
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playback->seek(p_position);
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}
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}
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}
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}
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Ref<Texture2D> VideoPlayer::get_video_texture() const {
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Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
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if (playback.is_valid()) {
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if (playback.is_valid()) {
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return playback->get_texture();
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return playback->get_texture();
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}
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}
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return Ref<Texture2D>();
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return Ref<Texture2D>();
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}
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}
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void VideoPlayer::set_autoplay(bool p_enable) {
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void VideoStreamPlayer::set_autoplay(bool p_enable) {
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autoplay = p_enable;
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autoplay = p_enable;
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};
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};
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bool VideoPlayer::has_autoplay() const {
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bool VideoStreamPlayer::has_autoplay() const {
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return autoplay;
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return autoplay;
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};
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};
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void VideoPlayer::set_bus(const StringName &p_bus) {
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void VideoStreamPlayer::set_bus(const StringName &p_bus) {
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//if audio is active, must lock this
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//if audio is active, must lock this
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AudioServer::get_singleton()->lock();
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AudioServer::get_singleton()->lock();
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bus = p_bus;
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bus = p_bus;
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AudioServer::get_singleton()->unlock();
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AudioServer::get_singleton()->unlock();
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}
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}
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StringName VideoPlayer::get_bus() const {
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StringName VideoStreamPlayer::get_bus() const {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
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if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
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return bus;
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return bus;
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@ -390,7 +390,7 @@ StringName VideoPlayer::get_bus() const {
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return "Master";
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return "Master";
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}
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}
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void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
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void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "bus") {
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if (p_property.name == "bus") {
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String options;
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String options;
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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@ -405,45 +405,45 @@ void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
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}
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}
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}
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}
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void VideoPlayer::_bind_methods() {
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void VideoStreamPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoPlayer::set_stream);
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoStreamPlayer::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &VideoPlayer::get_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &VideoStreamPlayer::get_stream);
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ClassDB::bind_method(D_METHOD("play"), &VideoPlayer::play);
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ClassDB::bind_method(D_METHOD("play"), &VideoStreamPlayer::play);
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ClassDB::bind_method(D_METHOD("stop"), &VideoPlayer::stop);
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ClassDB::bind_method(D_METHOD("stop"), &VideoStreamPlayer::stop);
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ClassDB::bind_method(D_METHOD("is_playing"), &VideoPlayer::is_playing);
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ClassDB::bind_method(D_METHOD("is_playing"), &VideoStreamPlayer::is_playing);
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ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoPlayer::set_paused);
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ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoStreamPlayer::set_paused);
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ClassDB::bind_method(D_METHOD("is_paused"), &VideoPlayer::is_paused);
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ClassDB::bind_method(D_METHOD("is_paused"), &VideoStreamPlayer::is_paused);
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ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoPlayer::set_volume);
|
ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoStreamPlayer::set_volume);
|
||||||
ClassDB::bind_method(D_METHOD("get_volume"), &VideoPlayer::get_volume);
|
ClassDB::bind_method(D_METHOD("get_volume"), &VideoStreamPlayer::get_volume);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoPlayer::set_volume_db);
|
ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoStreamPlayer::set_volume_db);
|
||||||
ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoPlayer::get_volume_db);
|
ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoStreamPlayer::get_volume_db);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoPlayer::set_audio_track);
|
ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoStreamPlayer::set_audio_track);
|
||||||
ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoPlayer::get_audio_track);
|
ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoStreamPlayer::get_audio_track);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name);
|
ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoStreamPlayer::get_stream_name);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position);
|
ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoStreamPlayer::set_stream_position);
|
||||||
ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position);
|
ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoStreamPlayer::get_stream_position);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay);
|
ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoStreamPlayer::set_autoplay);
|
||||||
ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay);
|
ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoStreamPlayer::has_autoplay);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoPlayer::set_expand);
|
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoStreamPlayer::set_expand);
|
||||||
ClassDB::bind_method(D_METHOD("has_expand"), &VideoPlayer::has_expand);
|
ClassDB::bind_method(D_METHOD("has_expand"), &VideoStreamPlayer::has_expand);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoPlayer::set_buffering_msec);
|
ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoStreamPlayer::set_buffering_msec);
|
||||||
ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoPlayer::get_buffering_msec);
|
ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoStreamPlayer::get_buffering_msec);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoPlayer::set_bus);
|
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoStreamPlayer::set_bus);
|
||||||
ClassDB::bind_method(D_METHOD("get_bus"), &VideoPlayer::get_bus);
|
ClassDB::bind_method(D_METHOD("get_bus"), &VideoStreamPlayer::get_bus);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
|
ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoStreamPlayer::get_video_texture);
|
||||||
|
|
||||||
ADD_SIGNAL(MethodInfo("finished"));
|
ADD_SIGNAL(MethodInfo("finished"));
|
||||||
|
|
||||||
|
@ -461,9 +461,9 @@ void VideoPlayer::_bind_methods() {
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
|
||||||
}
|
}
|
||||||
|
|
||||||
VideoPlayer::VideoPlayer() {}
|
VideoStreamPlayer::VideoStreamPlayer() {}
|
||||||
|
|
||||||
VideoPlayer::~VideoPlayer() {
|
VideoStreamPlayer::~VideoStreamPlayer() {
|
||||||
// if (stream_rid.is_valid())
|
// if (stream_rid.is_valid())
|
||||||
// AudioServer::get_singleton()->free(stream_rid);
|
// AudioServer::get_singleton()->free(stream_rid);
|
||||||
resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
|
resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
|
|
@ -1,5 +1,5 @@
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* video_player.h */
|
/* video_stream_player.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
|
@ -28,16 +28,16 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef VIDEO_PLAYER_H
|
#ifndef VIDEO_STREAM_PLAYER_H
|
||||||
#define VIDEO_PLAYER_H
|
#define VIDEO_STREAM_PLAYER_H
|
||||||
|
|
||||||
#include "scene/gui/control.h"
|
#include "scene/gui/control.h"
|
||||||
#include "scene/resources/video_stream.h"
|
#include "scene/resources/video_stream.h"
|
||||||
#include "servers/audio/audio_rb_resampler.h"
|
#include "servers/audio/audio_rb_resampler.h"
|
||||||
#include "servers/audio_server.h"
|
#include "servers/audio_server.h"
|
||||||
|
|
||||||
class VideoPlayer : public Control {
|
class VideoStreamPlayer : public Control {
|
||||||
GDCLASS(VideoPlayer, Control);
|
GDCLASS(VideoStreamPlayer, Control);
|
||||||
|
|
||||||
struct Output {
|
struct Output {
|
||||||
AudioFrame vol;
|
AudioFrame vol;
|
||||||
|
@ -119,8 +119,8 @@ public:
|
||||||
void set_bus(const StringName &p_bus);
|
void set_bus(const StringName &p_bus);
|
||||||
StringName get_bus() const;
|
StringName get_bus() const;
|
||||||
|
|
||||||
VideoPlayer();
|
VideoStreamPlayer();
|
||||||
~VideoPlayer();
|
~VideoStreamPlayer();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // VIDEO_PLAYER_H
|
#endif // VIDEO_STREAM_PLAYER_H
|
|
@ -123,7 +123,7 @@
|
||||||
#include "scene/gui/texture_progress_bar.h"
|
#include "scene/gui/texture_progress_bar.h"
|
||||||
#include "scene/gui/texture_rect.h"
|
#include "scene/gui/texture_rect.h"
|
||||||
#include "scene/gui/tree.h"
|
#include "scene/gui/tree.h"
|
||||||
#include "scene/gui/video_player.h"
|
#include "scene/gui/video_stream_player.h"
|
||||||
#include "scene/main/canvas_item.h"
|
#include "scene/main/canvas_item.h"
|
||||||
#include "scene/main/canvas_layer.h"
|
#include "scene/main/canvas_layer.h"
|
||||||
#include "scene/main/http_request.h"
|
#include "scene/main/http_request.h"
|
||||||
|
@ -360,7 +360,7 @@ void register_scene_types() {
|
||||||
GDREGISTER_CLASS(ItemList);
|
GDREGISTER_CLASS(ItemList);
|
||||||
|
|
||||||
GDREGISTER_CLASS(LineEdit);
|
GDREGISTER_CLASS(LineEdit);
|
||||||
GDREGISTER_CLASS(VideoPlayer);
|
GDREGISTER_CLASS(VideoStreamPlayer);
|
||||||
|
|
||||||
#ifndef ADVANCED_GUI_DISABLED
|
#ifndef ADVANCED_GUI_DISABLED
|
||||||
GDREGISTER_CLASS(FileDialog);
|
GDREGISTER_CLASS(FileDialog);
|
||||||
|
@ -931,6 +931,7 @@ void register_scene_types() {
|
||||||
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
|
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
|
||||||
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
|
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
|
||||||
ClassDB::add_compatibility_class("Light", "Light3D");
|
ClassDB::add_compatibility_class("Light", "Light3D");
|
||||||
|
ClassDB::add_compatibility_class("Light2D", "PointLight2D");
|
||||||
ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
|
ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
|
||||||
ClassDB::add_compatibility_class("Listener", "AudioListener3D");
|
ClassDB::add_compatibility_class("Listener", "AudioListener3D");
|
||||||
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
|
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
|
||||||
|
@ -983,13 +984,17 @@ void register_scene_types() {
|
||||||
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
|
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
|
||||||
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
|
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
|
||||||
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
|
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
|
||||||
|
ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
|
||||||
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
|
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
|
||||||
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
|
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
|
||||||
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
|
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
|
||||||
|
ClassDB::add_compatibility_class("VideoPlayer", "VideoStreamPlayer");
|
||||||
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
|
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
|
||||||
ClassDB::add_compatibility_class("Viewport", "SubViewport");
|
ClassDB::add_compatibility_class("Viewport", "SubViewport");
|
||||||
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D");
|
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D");
|
||||||
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D");
|
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D");
|
||||||
|
ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
|
||||||
|
ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
|
||||||
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
|
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
|
||||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
|
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
|
||||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
|
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
|
||||||
|
@ -1007,11 +1012,6 @@ void register_scene_types() {
|
||||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
|
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
|
||||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
|
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
|
||||||
ClassDB::add_compatibility_class("World", "World3D");
|
ClassDB::add_compatibility_class("World", "World3D");
|
||||||
ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
|
|
||||||
ClassDB::add_compatibility_class("Light2D", "PointLight2D");
|
|
||||||
ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
|
|
||||||
ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
|
|
||||||
|
|
||||||
#endif /* DISABLE_DEPRECATED */
|
#endif /* DISABLE_DEPRECATED */
|
||||||
|
|
||||||
OS::get_singleton()->yield(); // may take time to init
|
OS::get_singleton()->yield(); // may take time to init
|
||||||
|
|
|
@ -43,7 +43,7 @@ int AudioRBResampler::get_channel_count() const {
|
||||||
|
|
||||||
// Linear interpolation based sample rate conversion (low quality)
|
// Linear interpolation based sample rate conversion (low quality)
|
||||||
// Note that AudioStreamPlaybackResampled::mix has better algorithm,
|
// Note that AudioStreamPlaybackResampled::mix has better algorithm,
|
||||||
// but it wasn't obvious to integrate that with VideoPlayer
|
// but it wasn't obvious to integrate that with VideoStreamPlayer
|
||||||
template <int C>
|
template <int C>
|
||||||
uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_increment) {
|
uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_increment) {
|
||||||
uint32_t read = offset & MIX_FRAC_MASK;
|
uint32_t read = offset & MIX_FRAC_MASK;
|
||||||
|
|
Loading…
Reference in New Issue