Dead code tells no tales
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parent
37da8155a4
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137
core/class_db.h
137
core/class_db.h
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@ -181,27 +181,6 @@ public:
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static void _add_class() {
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_add_class2(T::get_class_static(), T::get_parent_class_static());
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#if 0
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GLOBAL_LOCK_FUNCTION;
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StringName name = T::get_class_static();
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ERR_FAIL_COND(types.has(name));
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types[name]=TypeInfo();
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TypeInfo &ti=types[name];
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ti.name=name;
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ti.inherits=T::get_parent_class_static();
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if (ti.inherits) {
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ERR_FAIL_COND( !types.has(ti.inherits) ); //it MUST be registered.
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ti.inherits_ptr = &types[ti.inherits];
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} else {
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ti.inherits_ptr=NULL;
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}
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#endif
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}
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template <class T>
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@ -252,102 +231,6 @@ public:
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static uint64_t get_api_hash(APIType p_api);
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#if 0
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template<class N, class M>
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static MethodBind* bind_method(N p_method_name, M p_method,
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//default arguments
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ParamDef d1=ParamDef(),
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ParamDef d2=ParamDef(),
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ParamDef d3=ParamDef(),
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ParamDef d4=ParamDef(),
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ParamDef d5=ParamDef()
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) {
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return bind_methodf(METHOD_FLAGS_DEFAULT,p_method_name, p_method, d1,d2,d3,d4,d5);
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}
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template<class N, class M>
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static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method,
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//default arguments
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const ParamDef &d1=ParamDef(),
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const ParamDef &d2=ParamDef(),
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const ParamDef &d3=ParamDef(),
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const ParamDef &d4=ParamDef(),
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const ParamDef &d5=ParamDef()
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) {
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GLOBAL_LOCK_FUNCTION;
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MethodDefinition method_name=p_method_name;
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MethodBind *bind = create_method_bind(p_method);
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bind->set_name(method_name.name);
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ERR_FAIL_COND_V(!bind,NULL);
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String instance_type=bind->get_instance_type();
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TypeInfo *type=types.getptr(instance_type);
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if (!type) {
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memdelete(bind);
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ERR_FAIL_COND_V(!type,NULL);
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}
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if (type->method_map.has(method_name.name)) {
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memdelete(bind);
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// overloading not supported
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ERR_EXPLAIN("Method already bound: "+instance_type+"::"+method_name.name);
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ERR_FAIL_V(NULL);
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}
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bind->set_argument_names(method_name.args);
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type->method_map[method_name.name]=bind;
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Vector<Variant> defvals;
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#define PARSE_DEFVAL(m_defval) \
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if (d##m_defval.used) \
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defvals.insert(0, d##m_defval.val); \
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else \
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goto set_defvals;
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PARSE_DEFVAL(1);
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PARSE_DEFVAL(2);
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PARSE_DEFVAL(3);
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PARSE_DEFVAL(4);
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PARSE_DEFVAL(5);
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set_defvals:
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bind->set_default_arguments(defvals);
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bind->set_hint_flags(p_flags);
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return bind;
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#undef PARSE_DEFVAL
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}
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#else
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#if 0
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template<class N, class M>
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static MethodBind* bind_method(N p_method_name, M p_method,
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//default arguments
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const ParamDef &d1=ParamDef(),
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const ParamDef &d2=ParamDef(),
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const ParamDef &d3=ParamDef(),
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const ParamDef &d4=ParamDef(),
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const ParamDef &d5=ParamDef()
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) {
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MethodDefinition method_name=p_method_name;
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MethodBind *bind = create_method_bind(p_method);
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return bind_methodfi(METHOD_FLAGS_DEFAULT,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage
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}
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#endif
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template <class N, class M>
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static MethodBind *bind_method(N p_method_name, M p_method) {
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@ -410,26 +293,6 @@ public:
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return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6);
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}
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#if 0
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template<class N, class M>
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static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method,
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const ParamDef& d1=ParamDef(),
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const ParamDef& d2=ParamDef(),
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const ParamDef& d3=ParamDef(),
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const ParamDef& d4=ParamDef(),
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const ParamDef& d5=ParamDef()
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) {
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MethodDefinition method_name=p_method_name;
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MethodBind *bind = create_method_bind(p_method);
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return bind_methodfi(p_flags,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage
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}
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#endif
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#endif
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template <class M>
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static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>()) {
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@ -200,17 +200,6 @@ uint32_t Dictionary::hash() const {
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Array Dictionary::keys() const {
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#if 0
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Array karr;
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karr.resize(size());
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const Variant *K = NULL;
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int idx = 0;
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while ((K = next(K))) {
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karr[idx++] = (*K);
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}
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return karr;
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#else
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Array varr;
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varr.resize(size());
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if (_p->variant_map.empty())
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@ -228,7 +217,6 @@ Array Dictionary::keys() const {
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}
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return varr;
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#endif
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}
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Array Dictionary::values() const {
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@ -1717,54 +1717,6 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
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default: {}
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}
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}
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#if 0
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Error ResourceFormatSaverBinary::_save_obj(const Object *p_object,SavedObject *so) {
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//use classic way
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List<PropertyInfo> property_list;
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p_object->get_property_list( &property_list );
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for(List<PropertyInfo>::Element *E=property_list.front();E;E=E->next()) {
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if (skip_editor && E->get().name.begins_with("__editor"))
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continue;
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if (E->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && E->get().usage&PROPERTY_USAGE_BUNDLE)) {
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SavedObject::SavedProperty sp;
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sp.name_idx=get_string_index(E->get().name);
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sp.value = p_object->get(E->get().name);
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_find_resources(sp.value);
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so->properties.push_back(sp);
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}
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}
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return OK;
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}
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Error ResourceFormatSaverBinary::save(const Object *p_object,const Variant &p_meta) {
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ERR_FAIL_COND_V(!f,ERR_UNCONFIGURED);
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ERR_EXPLAIN("write_object should supply either an object, a meta, or both");
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ERR_FAIL_COND_V(!p_object && p_meta.get_type()==Variant::NIL, ERR_INVALID_PARAMETER);
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SavedObject *so = memnew( SavedObject );
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if (p_object)
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so->type=p_object->get_type();
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_find_resources(p_meta);
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so->meta=p_meta;
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Error err = _save_obj(p_object,so);
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ERR_FAIL_COND_V( err, ERR_INVALID_DATA );
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saved_objects.push_back(so);
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return OK;
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}
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#endif
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void ResourceFormatSaverBinaryInstance::save_unicode_string(const String &p_string) {
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@ -180,19 +180,7 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
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}
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void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
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#if 0
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///@TODO, give a check to this. I'm not sure if it's working.
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set_identity();
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matrix[0][0]=(2*p_near) / (p_right-p_left);
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matrix[0][2]=(p_right+p_left) / (p_right-p_left);
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matrix[1][1]=(2*p_near) / (p_top-p_bottom);
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matrix[1][2]=(p_top+p_bottom) / (p_top-p_bottom);
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matrix[2][2]=-(p_far+p_near) / ( p_far-p_near);
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matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
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matrix[3][2]=-1;
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matrix[3][3]=0;
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#else
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real_t *te = &matrix[0][0];
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real_t x = 2 * p_near / (p_right - p_left);
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real_t y = 2 * p_near / (p_top - p_bottom);
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te[13] = 0;
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te[14] = d;
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te[15] = 0;
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#endif
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}
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real_t CameraMatrix::get_z_far() const {
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}
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static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
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#if 1
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//do the function 'd' as defined by pb. I think is is dot product of some sort
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#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
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if (mub > 1) mub = 1;
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c1 = p1.linear_interpolate(p2, mua);
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c2 = q1.linear_interpolate(q2, mub);
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#else
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//this is broken do not use
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Vector3 u = p2 - p1;
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Vector3 v = q2 - q1;
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Vector3 w = p1 - q1;
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float a = u.dot(u);
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float b = u.dot(v);
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float c = v.dot(v); // always >= 0
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float d = u.dot(w);
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float e = v.dot(w);
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float D = a * c - b * b; // always >= 0
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float sc, tc;
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// compute the line parameters of the two closest points
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if (D < CMP_EPSILON) { // the lines are almost parallel
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sc = 0.0;
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tc = (b > c ? d / b : e / c); // use the largest denominator
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} else {
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sc = (b * e - c * d) / D;
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tc = (a * e - b * d) / D;
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}
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c1 = w + sc * u;
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c2 = w + tc * v;
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// get the difference of the two closest points
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//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
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#endif
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}
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static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) {
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@ -205,33 +205,6 @@ Vector2 Vector2::clamped(real_t p_len) const {
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return v;
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}
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Vector2 Vector2::cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
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#if 0
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k[0] = ((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) (vi[0],
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vi[1],vi[2])); //fk = a0
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k[1] = (((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) ((int) (v(0) -
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1), vi[1],vi[2])))*0.5; //dk = a1
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k[2] = (((*this) ((int) (v(0) + 2), vi[1], vi[2])) - ((*this) (vi[0],
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vi[1],vi[2])))*0.5; //dk+1
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k[3] = k[0]*3 - k[1]*2 - k[2];//a2
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k[4] = k[1] + k[2] - k[0]*2;//a3
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//ip = a3(t-tk)³ + a2(t-tk)² + a1(t-tk) + a0
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//
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//a3 = dk + dk+1 - Dk
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//a2 = 3Dk - 2dk - dk+1
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//a1 = dk
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//a0 = fk
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//
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//dk = (fk+1 - fk-1)*0.5
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//Dk = (fk+1 - fk)
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real_t dk =
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#endif
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return Vector2();
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}
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Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
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Vector2 p0 = p_pre_a;
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@ -113,7 +113,6 @@ struct Vector2 {
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_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
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_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
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Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
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Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
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Vector2 slide(const Vector2 &p_normal) const;
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Vector2 bounce(const Vector2 &p_normal) const;
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@ -28,16 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "math_funcs.h"
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#include "core/os/os.h"
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pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 };
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#define PHI 0x9e3779b9
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#if 0
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static uint32_t Q[4096];
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#endif
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// TODO: we should eventually expose pcg.inc too
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uint32_t Math::rand_from_seed(uint64_t *seed) {
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pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 };
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@ -851,28 +851,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
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ERR_FAIL_COND(!E);
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Element &e = E->get();
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#if 0
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pass++;
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if (!e.aabb.has_no_surface()) {
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_remove_element(&e);
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}
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e.aabb=p_aabb;
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if (!e.aabb.has_no_surface()) {
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_ensure_valid_root(p_aabb);
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_insert_element(&e,root);
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if (use_pairs)
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_element_check_pairs(&e);
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}
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_optimize();
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#else
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bool old_has_surf = !e.aabb.has_no_surface();
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bool new_has_surf = !p_aabb.has_no_surface();
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@ -979,7 +957,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
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}
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_optimize();
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#endif
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}
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template <class T, bool use_pairs, class AL>
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@ -139,48 +139,6 @@ Quat Quat::inverse() const {
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Quat Quat::slerp(const Quat &q, const real_t &t) const {
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#if 0
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Quat dst=q;
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Quat src=*this;
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src.normalize();
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dst.normalize();
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real_t cosine = dst.dot(src);
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if (cosine < 0 && true) {
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cosine = -cosine;
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dst = -dst;
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} else {
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dst = dst;
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}
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if (Math::abs(cosine) < 1 - CMP_EPSILON) {
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// Standard case (slerp)
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real_t sine = Math::sqrt(1 - cosine*cosine);
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real_t angle = Math::atan2(sine, cosine);
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real_t inv_sine = 1.0 / sine;
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real_t coeff_0 = Math::sin((1.0 - t) * angle) * inv_sine;
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real_t coeff_1 = Math::sin(t * angle) * inv_sine;
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Quat ret= src * coeff_0 + dst * coeff_1;
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return ret;
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} else {
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// There are two situations:
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// 1. "rkP" and "q" are very close (cosine ~= +1), so we can do a linear
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// interpolation safely.
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// 2. "rkP" and "q" are almost invedste of each other (cosine ~= -1), there
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||||
// are an infinite number of possibilities interpolation. but we haven't
|
||||
// have method to fix this case, so just use linear interpolation here.
|
||||
Quat ret = src * (1.0 - t) + dst *t;
|
||||
// taking the complement requires renormalisation
|
||||
ret.normalize();
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
|
||||
Quat to1;
|
||||
real_t omega, cosom, sinom, scale0, scale1;
|
||||
|
||||
|
@ -221,7 +179,6 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
|
|||
scale0 * y + scale1 * to1.y,
|
||||
scale0 * z + scale1 * to1.z,
|
||||
scale0 * w + scale1 * to1.w);
|
||||
#endif
|
||||
}
|
||||
|
||||
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
|
||||
|
@ -241,53 +198,6 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
|
|||
invFactor * from.y + newFactor * q.y,
|
||||
invFactor * from.z + newFactor * q.z,
|
||||
invFactor * from.w + newFactor * q.w);
|
||||
|
||||
#if 0
|
||||
real_t to1[4];
|
||||
real_t omega, cosom, sinom, scale0, scale1;
|
||||
|
||||
|
||||
// calc cosine
|
||||
cosom = x * q.x + y * q.y + z * q.z
|
||||
+ w * q.w;
|
||||
|
||||
|
||||
// adjust signs (if necessary)
|
||||
if ( cosom <0.0 && false) {
|
||||
cosom = -cosom;to1[0] = - q.x;
|
||||
to1[1] = - q.y;
|
||||
to1[2] = - q.z;
|
||||
to1[3] = - q.w;
|
||||
} else {
|
||||
to1[0] = q.x;
|
||||
to1[1] = q.y;
|
||||
to1[2] = q.z;
|
||||
to1[3] = q.w;
|
||||
}
|
||||
|
||||
|
||||
// calculate coefficients
|
||||
|
||||
if ( (1.0 - cosom) > CMP_EPSILON ) {
|
||||
// standard case (slerp)
|
||||
omega = Math::acos(cosom);
|
||||
sinom = Math::sin(omega);
|
||||
scale0 = Math::sin((1.0 - t) * omega) / sinom;
|
||||
scale1 = Math::sin(t * omega) / sinom;
|
||||
} else {
|
||||
// "from" and "to" quaternions are very close
|
||||
// ... so we can do a linear interpolation
|
||||
scale0 = 1.0 - t;
|
||||
scale1 = t;
|
||||
}
|
||||
// calculate final values
|
||||
return Quat(
|
||||
scale0 * x + scale1 * to1[0],
|
||||
scale0 * y + scale1 * to1[1],
|
||||
scale0 * z + scale1 * to1[2],
|
||||
scale0 * w + scale1 * to1[3]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
|
||||
|
|
|
@ -189,8 +189,6 @@ Vector3 Rect3::get_endpoint(int p_point) const {
|
|||
|
||||
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
|
||||
|
||||
#if 1
|
||||
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
||||
|
@ -206,42 +204,6 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
|
|||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
//cache all points to check against!
|
||||
// #warning should be easy to optimize, just use the same as when taking the support and use only that point
|
||||
Vector3 points[8] = {
|
||||
Vector3(position.x, position.y, position.z),
|
||||
Vector3(position.x, position.y, position.z + size.z),
|
||||
Vector3(position.x, position.y + size.y, position.z),
|
||||
Vector3(position.x, position.y + size.y, position.z + size.z),
|
||||
Vector3(position.x + size.x, position.y, position.z),
|
||||
Vector3(position.x + size.x, position.y, position.z + size.z),
|
||||
Vector3(position.x + size.x, position.y + size.y, position.z),
|
||||
Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
|
||||
};
|
||||
|
||||
for (int i = 0; i < p_plane_count; i++) { //for each plane
|
||||
|
||||
const Plane &plane = p_planes[i];
|
||||
bool all_points_over = true;
|
||||
//test if it has all points over!
|
||||
|
||||
for (int j = 0; j < 8; j++) {
|
||||
|
||||
if (!plane.is_point_over(points[j])) {
|
||||
|
||||
all_points_over = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (all_points_over) {
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Rect3::has_point(const Vector3 &p_point) const {
|
||||
|
|
|
@ -154,8 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
|
|||
}
|
||||
|
||||
_FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
|
||||
/* define vertices */
|
||||
#if 1
|
||||
/* define vertices */
|
||||
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
|
||||
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
|
||||
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
|
||||
|
@ -171,31 +170,8 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
|
|||
new_aabb.expand_to(pos + y + z);
|
||||
new_aabb.expand_to(pos + x + y + z);
|
||||
return new_aabb;
|
||||
#else
|
||||
|
||||
Vector3 vertices[8] = {
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
|
||||
};
|
||||
|
||||
AABB ret;
|
||||
|
||||
ret.pos = xform(vertices[0]);
|
||||
|
||||
for (int i = 1; i < 8; i++) {
|
||||
|
||||
ret.expand_to(xform(vertices[i]));
|
||||
}
|
||||
|
||||
return ret;
|
||||
#endif
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
|
||||
|
||||
/* define vertices */
|
||||
|
@ -222,4 +198,4 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // TRANSFORM_H
|
||||
|
|
|
@ -125,51 +125,6 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
|
|||
return out;
|
||||
}
|
||||
|
||||
#if 0
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const {
|
||||
|
||||
Vector3 p0=p_pre_a;
|
||||
Vector3 p1=*this;
|
||||
Vector3 p2=p_b;
|
||||
Vector3 p3=p_post_b;
|
||||
|
||||
if (true) {
|
||||
|
||||
real_t ab = p0.distance_to(p1);
|
||||
real_t bc = p1.distance_to(p2);
|
||||
real_t cd = p2.distance_to(p3);
|
||||
|
||||
//if (ab>bc) {
|
||||
if (ab>0)
|
||||
p0 = p1+(p0-p1)*(bc/ab);
|
||||
//}
|
||||
|
||||
//if (cd>bc) {
|
||||
if (cd>0)
|
||||
p3 = p2+(p3-p2)*(bc/cd);
|
||||
//}
|
||||
}
|
||||
|
||||
real_t t = p_t;
|
||||
real_t t2 = t * t;
|
||||
real_t t3 = t2 * t;
|
||||
|
||||
Vector3 out;
|
||||
out.x = 0.5 * ( ( 2.0 * p1.x ) +
|
||||
( -p0.x + p2.x ) * t +
|
||||
( 2.0 * p0.x - 5.0 * p1.x + 4 * p2.x - p3.x ) * t2 +
|
||||
( -p0.x + 3.0 * p1.x - 3.0 * p2.x + p3.x ) * t3 );
|
||||
out.y = 0.5 * ( ( 2.0 * p1.y ) +
|
||||
( -p0.y + p2.y ) * t +
|
||||
( 2.0 * p0.y - 5.0 * p1.y + 4 * p2.y - p3.y ) * t2 +
|
||||
( -p0.y + 3.0 * p1.y - 3.0 * p2.y + p3.y ) * t3 );
|
||||
out.z = 0.5 * ( ( 2.0 * p1.z ) +
|
||||
( -p0.z + p2.z ) * t +
|
||||
( 2.0 * p0.z - 5.0 * p1.z + 4 * p2.z - p3.z ) * t2 +
|
||||
( -p0.z + 3.0 * p1.z - 3.0 * p2.z + p3.z ) * t3 );
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
Vector3::operator String() const {
|
||||
|
||||
return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
|
||||
|
|
|
@ -240,47 +240,6 @@ void MessageQueue::statistics() {
|
|||
}
|
||||
}
|
||||
|
||||
bool MessageQueue::print() {
|
||||
#if 0
|
||||
uint32_t read_pos=0;
|
||||
while (read_pos < buffer_end ) {
|
||||
Message *message = (Message*)&buffer[ read_pos ];
|
||||
|
||||
Object *target = ObjectDB::get_instance(message->instance_ID);
|
||||
String cname;
|
||||
String cfunc;
|
||||
|
||||
if (target==NULL) {
|
||||
//object was deleted
|
||||
//WARN_PRINT("Object was deleted while awaiting a callback")
|
||||
//should it print a warning?
|
||||
} else if (message->notification>=0) {
|
||||
|
||||
// messages don't expect a return value
|
||||
cfunc="notification # "+itos(message->notification);
|
||||
cname=target->get_type();
|
||||
|
||||
} else if (!message->target.empty()) {
|
||||
|
||||
cfunc="property: "+message->target;
|
||||
cname=target->get_type();
|
||||
|
||||
|
||||
} else if (message->target) {
|
||||
|
||||
cfunc=String(message->target)+"()";
|
||||
cname=target->get_type();
|
||||
}
|
||||
|
||||
|
||||
read_pos+=sizeof(Message);
|
||||
if (message->type!=TYPE_NOTIFICATION)
|
||||
read_pos+=sizeof(Variant)*message->args;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
int MessageQueue::get_max_buffer_usage() const {
|
||||
|
||||
return buffer_max_used;
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "object.h"
|
||||
#include "os/mutex.h"
|
||||
#include "os/thread_safe.h"
|
||||
|
||||
class MessageQueue {
|
||||
|
||||
_THREAD_SAFE_CLASS_
|
||||
|
@ -85,7 +86,6 @@ public:
|
|||
Error push_notification(Object *p_object, int p_notification);
|
||||
Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
|
||||
|
||||
bool print();
|
||||
void statistics();
|
||||
void flush();
|
||||
|
||||
|
|
|
@ -252,28 +252,6 @@ public:
|
|||
|
||||
_FORCE_INLINE_ int get_argument_count() const { return argument_count; };
|
||||
|
||||
#if 0
|
||||
_FORCE_INLINE_ Variant call_safe(const Variant** p_args,int p_arg_count, Variant::CallError& r_error) {
|
||||
|
||||
r_error.error=Variant::CallError::CALL_OK;
|
||||
check_call( p_args, &errorarg );
|
||||
if (!err)
|
||||
return call(p_object, VARIANT_ARG_PASS );
|
||||
|
||||
VARIANT_ARGPTRS
|
||||
String errstr;
|
||||
String methodname = get_instance_type()+"::"+name;
|
||||
if (err==CALL_ERROR_ARGUMENT_TYPE) {
|
||||
errstr="Invalid Argument to call: '"+methodname+"'. Cannot convert argument "+itos(errorarg+1)+" from "+Variant::get_type_name(get_argument_type(errorarg))+" to "+Variant::get_type_name(argptr[errorarg]->get_type())+".";
|
||||
}
|
||||
if (err==CALL_ERROR_EXTRA_ARGUMENT) {
|
||||
errstr="Invalid call. Member function '"+methodname+"' takes "+itos(get_argument_count())+" argument, but argument "+itos(errorarg+1)+" was received.";
|
||||
}
|
||||
|
||||
ERR_PRINT(errstr.ascii().get_data());
|
||||
return Variant();
|
||||
}
|
||||
#endif
|
||||
virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Variant::CallError &r_error) = 0;
|
||||
|
||||
#ifdef PTRCALL_ENABLED
|
||||
|
|
197
core/object.cpp
197
core/object.cpp
|
@ -342,35 +342,6 @@ void Object::get_valid_parents_static(List<String> *p_parents) {
|
|||
}
|
||||
void Object::_get_valid_parents_static(List<String> *p_parents) {
|
||||
}
|
||||
#if 0
|
||||
//old style set, deprecated
|
||||
|
||||
void Object::set(const String& p_name, const Variant& p_value) {
|
||||
|
||||
_setv(p_name,p_value);
|
||||
|
||||
/*
|
||||
if (!_use_builtin_script())
|
||||
return;
|
||||
*/
|
||||
|
||||
bool success;
|
||||
ClassDB::set_property(this,p_name,p_value,success);
|
||||
if (success) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (p_name=="__meta__") {
|
||||
metadata=p_value;
|
||||
} else if (p_name=="script") {
|
||||
set_script(p_value);
|
||||
} else if (script_instance) {
|
||||
script_instance->set(p_name,p_value);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid) {
|
||||
|
||||
|
@ -489,34 +460,6 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
//old style get, deprecated
|
||||
Variant Object::get(const String& p_name) const {
|
||||
|
||||
Variant ret=_getv(p_name);
|
||||
if (ret.get_type()!=Variant::NIL)
|
||||
return ret;
|
||||
|
||||
bool success;
|
||||
ClassDB::get_property(const_cast<Object*>(this),p_name,ret,success);
|
||||
if (success) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (p_name=="__meta__")
|
||||
return metadata;
|
||||
else if (p_name=="script")
|
||||
return script;
|
||||
|
||||
if (script_instance) {
|
||||
return script_instance->get(p_name);
|
||||
}
|
||||
|
||||
return Variant();
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) const {
|
||||
|
||||
if (script_instance && p_reversed) {
|
||||
|
@ -596,22 +539,6 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Vari
|
|||
return Variant();
|
||||
}
|
||||
|
||||
#if 0
|
||||
Variant Object::_call_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) {
|
||||
|
||||
ERR_FAIL_COND_V(p_argcount<1,Variant());
|
||||
|
||||
return call(p_name, p_arg1, p_arg2, p_arg3, p_arg4);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
void Object::_call_deferred_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) {
|
||||
|
||||
call_deferred(p_name, p_arg1, p_arg2, p_arg3, p_arg4);
|
||||
};
|
||||
#endif
|
||||
#ifdef DEBUG_ENABLED
|
||||
static bool _test_call_error(const StringName &p_func, const Variant::CallError &error) {
|
||||
|
||||
|
@ -764,54 +691,6 @@ Variant Object::callv(const StringName &p_method, const Array &p_args) {
|
|||
}
|
||||
|
||||
Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
|
||||
#if 0
|
||||
if (p_name==CoreStringNames::get_singleton()->_free) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (cast_to<Reference>()) {
|
||||
ERR_EXPLAIN("Can't 'free' a reference.");
|
||||
ERR_FAIL_V(Variant());
|
||||
}
|
||||
#endif
|
||||
//must be here, must be before everything,
|
||||
memdelete(this);
|
||||
return Variant();
|
||||
}
|
||||
|
||||
VARIANT_ARGPTRS;
|
||||
|
||||
int argc=0;
|
||||
for(int i=0;i<VARIANT_ARG_MAX;i++) {
|
||||
if (argptr[i]->get_type()==Variant::NIL)
|
||||
break;
|
||||
argc++;
|
||||
}
|
||||
|
||||
Variant::CallError error;
|
||||
|
||||
Variant ret;
|
||||
|
||||
if (script_instance) {
|
||||
ret = script_instance->call(p_name,argptr,argc,error);
|
||||
if (_test_call_error(p_name,error))
|
||||
return ret;
|
||||
}
|
||||
|
||||
MethodBind *method=ClassDB::get_method(get_type_name(),p_name);
|
||||
|
||||
if (method) {
|
||||
|
||||
|
||||
Variant ret = method->call(this,argptr,argc,error);
|
||||
if (_test_call_error(p_name,error))
|
||||
return ret;
|
||||
|
||||
return ret;
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
return Variant();
|
||||
#else
|
||||
|
||||
VARIANT_ARGPTRS;
|
||||
|
||||
|
@ -826,52 +705,9 @@ Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
|
|||
|
||||
Variant ret = call(p_name, argptr, argc, error);
|
||||
return ret;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) {
|
||||
#if 0
|
||||
if (p_name==CoreStringNames::get_singleton()->_free) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (cast_to<Reference>()) {
|
||||
ERR_EXPLAIN("Can't 'free' a reference.");
|
||||
ERR_FAIL();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
//must be here, must be before everything,
|
||||
memdelete(this);
|
||||
return;
|
||||
}
|
||||
|
||||
VARIANT_ARGPTRS;
|
||||
|
||||
int argc=0;
|
||||
for(int i=0;i<VARIANT_ARG_MAX;i++) {
|
||||
if (argptr[i]->get_type()==Variant::NIL)
|
||||
break;
|
||||
argc++;
|
||||
}
|
||||
|
||||
Variant::CallError error;
|
||||
|
||||
if (script_instance) {
|
||||
script_instance->call(p_name,argptr,argc,error);
|
||||
_test_call_error(p_name,error);
|
||||
|
||||
}
|
||||
|
||||
MethodBind *method=ClassDB::get_method(get_type_name(),p_name);
|
||||
|
||||
if (method) {
|
||||
|
||||
method->call(this,argptr,argc,error);
|
||||
_test_call_error(p_name,error);
|
||||
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
VARIANT_ARGPTRS;
|
||||
|
||||
|
@ -884,8 +720,6 @@ void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) {
|
|||
|
||||
//Variant::CallError error;
|
||||
call_multilevel(p_name, argptr, argc);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
Variant Object::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
|
@ -1130,22 +964,6 @@ struct _ObjectSignalDisconnectData {
|
|||
StringName method;
|
||||
};
|
||||
|
||||
#if 0
|
||||
void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){
|
||||
|
||||
Variant args[VARIANT_ARG_MAX];
|
||||
|
||||
int count = p_pargs.size();
|
||||
|
||||
for(int i=0;i<count;i++) {
|
||||
args[i]=p_pargs[i];
|
||||
}
|
||||
|
||||
emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
||||
|
@ -1314,21 +1132,7 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) {
|
|||
|
||||
add_user_signal(mi);
|
||||
}
|
||||
#if 0
|
||||
void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){
|
||||
|
||||
Variant args[VARIANT_ARG_MAX];
|
||||
|
||||
int count = p_pargs.size();
|
||||
|
||||
for(int i=0;i<count;i++) {
|
||||
args[i]=p_pargs[i];
|
||||
}
|
||||
|
||||
emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args));
|
||||
}
|
||||
|
||||
#endif
|
||||
Array Object::_get_signal_list() const {
|
||||
|
||||
List<MethodInfo> signal_list;
|
||||
|
@ -1342,6 +1146,7 @@ Array Object::_get_signal_list() const {
|
|||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Array Object::_get_signal_connection_list(const String &p_signal) const {
|
||||
|
||||
List<Connection> conns;
|
||||
|
|
|
@ -28,11 +28,9 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "input_event.h"
|
||||
|
||||
#include "input_map.h"
|
||||
#include "os/keyboard.h"
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
void InputEvent::set_id(uint32_t p_id) {
|
||||
id = p_id;
|
||||
|
@ -99,25 +97,6 @@ bool InputEvent::is_action_type() const {
|
|||
return false;
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (String(p_method) == "is_action" && p_argidx == 0) {
|
||||
|
||||
List<PropertyInfo> pinfo;
|
||||
ProjectSettings::get_singleton()->get_property_list(&pinfo);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
|
||||
const PropertyInfo &pi = E->get();
|
||||
|
||||
if (!pi.name.begins_with("input/"))
|
||||
continue;
|
||||
|
||||
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
|
||||
result.insert("\"" + name + "\"");
|
||||
}
|
||||
|
||||
} else
|
||||
#endif
|
||||
|
||||
void InputEvent::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id);
|
||||
|
|
|
@ -733,46 +733,6 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
|
|||
}
|
||||
|
||||
return OK;
|
||||
|
||||
#if 0
|
||||
Error err = file->open(dst_file,FileAccess::WRITE);
|
||||
if (err) {
|
||||
memdelete(file);
|
||||
ERR_EXPLAIN("Couldn't save project.godot");
|
||||
ERR_FAIL_COND_V(err,err)
|
||||
}
|
||||
|
||||
|
||||
for(Map<String,List<String> >::Element *E=props.front();E;E=E->next()) {
|
||||
|
||||
if (E!=props.front())
|
||||
file->store_string("\n");
|
||||
|
||||
if (E->key()!="")
|
||||
file->store_string("["+E->key()+"]\n\n");
|
||||
for(List<String>::Element *F=E->get().front();F;F=F->next()) {
|
||||
|
||||
String key = F->get();
|
||||
if (E->key()!="")
|
||||
key=E->key()+"/"+key;
|
||||
Variant value;
|
||||
|
||||
if (p_custom.has(key))
|
||||
value=p_custom[key];
|
||||
else
|
||||
value = get(key);
|
||||
|
||||
file->store_string(F->get()+"="+_encode_variant(value)+"\n");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
file->close();
|
||||
memdelete(file);
|
||||
|
||||
|
||||
return OK;
|
||||
#endif
|
||||
}
|
||||
|
||||
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
|
||||
|
|
|
@ -124,44 +124,3 @@ void WeakRef::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref);
|
||||
}
|
||||
#if 0
|
||||
|
||||
Reference * RefBase::get_reference_from_ref(const RefBase &p_base) {
|
||||
|
||||
return p_base.get_reference();
|
||||
}
|
||||
void RefBase::ref_inc(Reference *p_reference) {
|
||||
|
||||
p_reference->refcount.ref();
|
||||
}
|
||||
bool RefBase::ref_dec(Reference *p_reference) {
|
||||
|
||||
bool ref = p_reference->refcount.unref();
|
||||
return ref;
|
||||
}
|
||||
|
||||
Reference *RefBase::first_ref(Reference *p_reference) {
|
||||
|
||||
if (p_reference->refcount.ref()) {
|
||||
|
||||
// this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
|
||||
// at the same time, which is never likely to happen (would be crazy to do)
|
||||
// so don't do it.
|
||||
|
||||
if (p_reference->refcount_init.get()>0) {
|
||||
p_reference->refcount_init.unref();
|
||||
p_reference->refcount.unref(); // first referencing is already 1, so compensate for the ref above
|
||||
}
|
||||
|
||||
return p_reference;
|
||||
} else {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
char * RefBase::get_refptr_data(const RefPtr &p_refptr) const {
|
||||
|
||||
return p_refptr.data;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -59,21 +59,6 @@ public:
|
|||
~Reference();
|
||||
};
|
||||
|
||||
#if 0
|
||||
class RefBase {
|
||||
protected:
|
||||
void ref_inc(Reference *p_reference);
|
||||
bool ref_dec(Reference *p_reference);
|
||||
Reference *first_ref(Reference *p_reference);
|
||||
Reference * get_reference_from_ref(const RefBase &p_base);
|
||||
virtual Reference * get_reference() const=0;
|
||||
char * get_refptr_data(const RefPtr &p_refptr) const;
|
||||
public:
|
||||
|
||||
virtual ~RefBase() {}
|
||||
};
|
||||
#endif
|
||||
|
||||
template <class T>
|
||||
class Ref {
|
||||
|
||||
|
@ -151,20 +136,10 @@ public:
|
|||
return refptr;
|
||||
};
|
||||
|
||||
#if 0
|
||||
// go to RefPtr
|
||||
operator RefPtr() const {
|
||||
|
||||
return get_ref_ptr();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
operator Variant() const {
|
||||
|
||||
return Variant(get_ref_ptr());
|
||||
}
|
||||
#endif
|
||||
|
||||
void operator=(const Ref &p_from) {
|
||||
|
||||
|
|
333
core/ustring.cpp
333
core/ustring.cpp
|
@ -1252,66 +1252,7 @@ String String::utf8(const char *p_utf8, int p_len) {
|
|||
|
||||
return ret;
|
||||
};
|
||||
#if 0
|
||||
_FORCE_INLINE static int parse_utf8_char(const char *p_utf8,unsigned int *p_ucs4,int p_left) { //return len
|
||||
|
||||
|
||||
int len=0;
|
||||
|
||||
/* Determine the number of characters in sequence */
|
||||
if ((*p_utf8 & 0x80)==0)
|
||||
len=1;
|
||||
else if ((*p_utf8 & 0xE0)==0xC0)
|
||||
len=2;
|
||||
else if ((*p_utf8 & 0xF0)==0xE0)
|
||||
len=3;
|
||||
else if ((*p_utf8 & 0xF8)==0xF0)
|
||||
len=4;
|
||||
else if ((*p_utf8 & 0xFC)==0xF8)
|
||||
len=5;
|
||||
else if ((*p_utf8 & 0xFE)==0xFC)
|
||||
len=6;
|
||||
else
|
||||
return -1; //invalid UTF8
|
||||
|
||||
if (len>p_left)
|
||||
return -1; //not enough space
|
||||
|
||||
if (len==2 && (*p_utf8&0x1E)==0) {
|
||||
//printf("overlong rejected\n");
|
||||
return -1; //reject overlong
|
||||
}
|
||||
|
||||
/* Convert the first character */
|
||||
|
||||
unsigned int unichar=0;
|
||||
|
||||
if (len == 1)
|
||||
unichar=*p_utf8;
|
||||
else {
|
||||
|
||||
unichar=(0xFF >> (len +1)) & *p_utf8;
|
||||
|
||||
for (int i=1;i<len;i++) {
|
||||
|
||||
if ((p_utf8[i] & 0xC0) != 0x80) {
|
||||
//printf("invalid utf8\n");
|
||||
return -1; //invalid utf8
|
||||
}
|
||||
if (unichar==0 && i==2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) {
|
||||
//printf("no overlong\n");
|
||||
return -1; //no overlong
|
||||
}
|
||||
unichar = (unichar << 6) | (p_utf8[i] & 0x3F);
|
||||
}
|
||||
}
|
||||
|
||||
*p_ucs4=unichar;
|
||||
|
||||
return len;
|
||||
|
||||
}
|
||||
#endif
|
||||
bool String::parse_utf8(const char *p_utf8, int p_len) {
|
||||
|
||||
#define _UNICERROR(m_err) print_line("unicode error: " + String(m_err));
|
||||
|
@ -1998,94 +1939,6 @@ double String::to_double(const char *p_str) {
|
|||
#else
|
||||
return built_in_strtod<char>(p_str);
|
||||
#endif
|
||||
#if 0
|
||||
#if 0
|
||||
|
||||
|
||||
return atof(p_str);
|
||||
#else
|
||||
if (!p_str[0])
|
||||
return 0;
|
||||
///@todo make more exact so saving and loading does not lose precision
|
||||
|
||||
double integer=0;
|
||||
double decimal=0;
|
||||
double decimal_mult=0.1;
|
||||
double sign=1.0;
|
||||
double exp=0;
|
||||
double exp_sign=1.0;
|
||||
int reading=READING_SIGN;
|
||||
|
||||
const char *str=p_str;
|
||||
|
||||
while(*str && reading!=READING_DONE) {
|
||||
|
||||
CharType c=*(str++);
|
||||
switch(reading) {
|
||||
case READING_SIGN: {
|
||||
if (c>='0' && c<='9')
|
||||
reading=READING_INT;
|
||||
// let it fallthrough
|
||||
else if (c=='-') {
|
||||
sign=-1.0;
|
||||
reading=READING_INT;
|
||||
break;
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
case READING_INT: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
integer*=10;
|
||||
integer+=c-'0';
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
} else if (c=='e') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_DEC: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
decimal+=(c-'0')*decimal_mult;
|
||||
decimal_mult*=0.1;
|
||||
} else if (c=='e') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_EXP: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
exp*=10.0;
|
||||
exp+=(c-'0');
|
||||
} else if (c=='-' && exp==0) {
|
||||
exp_sign=-1.0;
|
||||
} else if (exp_sign>=0 && c=='+') {
|
||||
//redundant...
|
||||
exp_sign=1.0;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
float String::to_float() const {
|
||||
|
@ -2096,100 +1949,6 @@ float String::to_float() const {
|
|||
double String::to_double(const CharType *p_str, const CharType **r_end) {
|
||||
|
||||
return built_in_strtod<CharType>(p_str, (CharType **)r_end);
|
||||
#if 0
|
||||
#if 0
|
||||
//ndef NO_USE_STDLIB
|
||||
return wcstod(p_str,p_len<0?NULL:p_str+p_len);
|
||||
#else
|
||||
if (p_len==0 || !p_str[0])
|
||||
return 0;
|
||||
///@todo make more exact so saving and loading does not lose precision
|
||||
|
||||
double integer=0;
|
||||
double decimal=0;
|
||||
double decimal_mult=0.1;
|
||||
double sign=1.0;
|
||||
double exp=0;
|
||||
double exp_sign=1.0;
|
||||
int reading=READING_SIGN;
|
||||
|
||||
const CharType *str=p_str;
|
||||
const CharType *limit=&p_str[p_len];
|
||||
|
||||
while(reading!=READING_DONE && str!=limit) {
|
||||
|
||||
CharType c=*(str++);
|
||||
switch(reading) {
|
||||
case READING_SIGN: {
|
||||
if (c>='0' && c<='9')
|
||||
reading=READING_INT;
|
||||
// let it fallthrough
|
||||
else if (c=='-') {
|
||||
sign=-1.0;
|
||||
reading=READING_INT;
|
||||
break;
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
break;
|
||||
} else if (c==0) {
|
||||
reading=READING_DONE;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
case READING_INT: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
integer*=10;
|
||||
integer+=c-'0';
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
} else if (c=='e' || c=='E') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_DEC: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
decimal+=(c-'0')*decimal_mult;
|
||||
decimal_mult*=0.1;
|
||||
} else if (c=='e' || c=='E') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_EXP: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
exp*=10.0;
|
||||
exp+=(c-'0');
|
||||
} else if (c=='-' && exp==0) {
|
||||
exp_sign=-1.0;
|
||||
} else if (exp_sign>=0 && c=='+') {
|
||||
//redundant...
|
||||
exp_sign=1.0;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
if (r_end)
|
||||
*r_end=str-1;
|
||||
|
||||
return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
int64_t String::to_int(const CharType *p_str, int p_len) {
|
||||
|
@ -2252,98 +2011,6 @@ double String::to_double() const {
|
|||
#else
|
||||
return built_in_strtod<CharType>(c_str());
|
||||
#endif
|
||||
#if 0
|
||||
#ifndef NO_USE_STDLIB
|
||||
|
||||
return atof(utf8().get_data());
|
||||
#else
|
||||
|
||||
double integer=0;
|
||||
double decimal=0;
|
||||
double decimal_mult=0.1;
|
||||
double sign=1.0;
|
||||
double exp=0;
|
||||
double exp_sign=1.0;
|
||||
int reading=READING_SIGN;
|
||||
|
||||
const CharType *str=&operator[](0);
|
||||
|
||||
while(*str && reading!=READING_DONE) {
|
||||
|
||||
CharType c=*(str++);
|
||||
switch(reading) {
|
||||
case READING_SIGN: {
|
||||
if (c>='0' && c<='9')
|
||||
reading=READING_INT;
|
||||
// let it fallthrough
|
||||
else if (c=='-') {
|
||||
sign=-1.0;
|
||||
reading=READING_INT;
|
||||
break;
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
case READING_INT: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
integer*=10;
|
||||
integer+=c-'0';
|
||||
} else if (c=='.') {
|
||||
reading=READING_DEC;
|
||||
} else if (c=='e') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_DEC: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
decimal+=(c-'0')*decimal_mult;
|
||||
decimal_mult*=0.1;
|
||||
} else if (c=='e') {
|
||||
reading=READING_EXP;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
|
||||
} break;
|
||||
case READING_EXP: {
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
|
||||
exp*=10.0;
|
||||
exp+=(c-'0');
|
||||
} else if (c=='-' && exp==0) {
|
||||
exp_sign=-1.0;
|
||||
} else if (exp_sign>=0 && c=='+') {
|
||||
//redundant...
|
||||
exp_sign=1.0;
|
||||
} else {
|
||||
reading=READING_DONE;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
|
||||
#endif
|
||||
#if 0
|
||||
|
||||
|
||||
double ret=sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
|
||||
|
||||
print_line(*this +" == "+rtos(ret));
|
||||
return ret;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool operator==(const char *p_chr, const String &p_str) {
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import('env')
|
||||
|
||||
env.add_source_files(env.drivers_sources, "*.cpp")
|
||||
|
||||
SConscript("shaders/SCsub")
|
||||
|
||||
Export('env')
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,40 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_instance_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "rasterizer_instance_gles2.h"
|
||||
#include "rasterizer_gles2.h"
|
||||
|
||||
#ifdef GLES2_ENABLED
|
||||
|
||||
Rasterizer *instance_RasterizerGLES2() {
|
||||
|
||||
return memnew(RasterizerGLES2);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,41 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_instance_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef RASTERIZER_INSTANCE_GLES2_H
|
||||
#define RASTERIZER_INSTANCE_GLES2_H
|
||||
|
||||
#include "servers/visual/rasterizer.h"
|
||||
|
||||
#ifdef GLES2_ENABLED
|
||||
|
||||
Rasterizer *instance_RasterizerGLES2();
|
||||
|
||||
#endif
|
||||
|
||||
#endif // RASTERIZER_INSTANCE_gles2_H
|
|
@ -1,939 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shader_compiler_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "shader_compiler_gles2.h"
|
||||
#include "print_string.h"
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
//#define DEBUG_SHADER_ENABLED
|
||||
|
||||
typedef ShaderLanguage SL;
|
||||
|
||||
struct CodeGLSL2 {
|
||||
|
||||
String code;
|
||||
};
|
||||
|
||||
static String _mktab(int p_level) {
|
||||
|
||||
String tb;
|
||||
for (int i = 0; i < p_level; i++) {
|
||||
tb += "\t";
|
||||
}
|
||||
|
||||
return tb;
|
||||
}
|
||||
|
||||
static String _typestr(SL::DataType p_type) {
|
||||
|
||||
switch (p_type) {
|
||||
|
||||
case SL::TYPE_VOID: return "void";
|
||||
case SL::TYPE_BOOL: return "bool";
|
||||
case SL::TYPE_FLOAT: return "float";
|
||||
case SL::TYPE_VEC2: return "vec2";
|
||||
case SL::TYPE_VEC3: return "vec3";
|
||||
case SL::TYPE_VEC4: return "vec4";
|
||||
case SL::TYPE_MAT2: return "mat2";
|
||||
case SL::TYPE_MAT3: return "mat3";
|
||||
case SL::TYPE_MAT4: return "mat4";
|
||||
case SL::TYPE_TEXTURE: return "sampler2D";
|
||||
case SL::TYPE_CUBEMAP: return "samplerCube";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
static String _mknum(float p_num) {
|
||||
return String::num_real(p_num);
|
||||
}
|
||||
|
||||
static String _opstr(SL::Operator p_op) {
|
||||
|
||||
switch (p_op) {
|
||||
case SL::OP_ASSIGN: return "=";
|
||||
case SL::OP_ADD: return "+";
|
||||
case SL::OP_SUB: return "-";
|
||||
case SL::OP_MUL: return "*";
|
||||
case SL::OP_DIV: return "/";
|
||||
case SL::OP_ASSIGN_ADD: return "+=";
|
||||
case SL::OP_ASSIGN_SUB: return "-=";
|
||||
case SL::OP_ASSIGN_MUL: return "*=";
|
||||
case SL::OP_ASSIGN_DIV: return "/=";
|
||||
case SL::OP_NEG: return "-";
|
||||
case SL::OP_NOT: return "!";
|
||||
case SL::OP_CMP_EQ: return "==";
|
||||
case SL::OP_CMP_NEQ: return "!=";
|
||||
case SL::OP_CMP_LEQ: return "<=";
|
||||
case SL::OP_CMP_GEQ: return ">=";
|
||||
case SL::OP_CMP_LESS: return "<";
|
||||
case SL::OP_CMP_GREATER: return ">";
|
||||
case SL::OP_CMP_OR: return "||";
|
||||
case SL::OP_CMP_AND: return "&&";
|
||||
default: return "";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
//#ifdef DEBUG_SHADER_ENABLED
|
||||
#if 1
|
||||
#define ENDL "\n"
|
||||
#else
|
||||
#define ENDL ""
|
||||
#endif
|
||||
|
||||
String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node, int p_level, bool p_assign_left) {
|
||||
|
||||
String code;
|
||||
|
||||
switch (p_node->type) {
|
||||
|
||||
case SL::Node::TYPE_PROGRAM: {
|
||||
|
||||
SL::ProgramNode *pnode = (SL::ProgramNode *)p_node;
|
||||
|
||||
code += dump_node_code(pnode->body, p_level);
|
||||
} break;
|
||||
case SL::Node::TYPE_FUNCTION: {
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_BLOCK: {
|
||||
SL::BlockNode *bnode = (SL::BlockNode *)p_node;
|
||||
|
||||
//variables
|
||||
code += "{" ENDL;
|
||||
for (Map<StringName, SL::DataType>::Element *E = bnode->variables.front(); E; E = E->next()) {
|
||||
|
||||
code += _mktab(p_level) + _typestr(E->value()) + " " + replace_string(E->key()) + ";" ENDL;
|
||||
}
|
||||
|
||||
for (int i = 0; i < bnode->statements.size(); i++) {
|
||||
|
||||
code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";" ENDL;
|
||||
}
|
||||
|
||||
code += "}" ENDL;
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_VARIABLE: {
|
||||
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
|
||||
|
||||
if (type == ShaderLanguage::SHADER_MATERIAL_VERTEX) {
|
||||
|
||||
if (vnode->name == vname_vertex && p_assign_left) {
|
||||
vertex_code_writes_vertex = true;
|
||||
}
|
||||
if (vnode->name == vname_position && p_assign_left) {
|
||||
vertex_code_writes_position = true;
|
||||
}
|
||||
if (vnode->name == vname_color_interp) {
|
||||
flags->use_color_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_uv_interp) {
|
||||
flags->use_uv_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_uv2_interp) {
|
||||
flags->use_uv2_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var1_interp) {
|
||||
flags->use_var1_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var2_interp) {
|
||||
flags->use_var2_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
|
||||
flags->use_tangent_interp = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (type == ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
|
||||
|
||||
if (vnode->name == vname_discard) {
|
||||
uses_discard = true;
|
||||
}
|
||||
if (vnode->name == vname_normalmap) {
|
||||
uses_normalmap = true;
|
||||
}
|
||||
if (vnode->name == vname_screen_uv) {
|
||||
uses_screen_uv = true;
|
||||
}
|
||||
if (vnode->name == vname_diffuse_alpha && p_assign_left) {
|
||||
uses_alpha = true;
|
||||
}
|
||||
if (vnode->name == vname_color_interp) {
|
||||
flags->use_color_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_uv_interp) {
|
||||
flags->use_uv_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_uv2_interp) {
|
||||
flags->use_uv2_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var1_interp) {
|
||||
flags->use_var1_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var2_interp) {
|
||||
flags->use_var2_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
|
||||
flags->use_tangent_interp = true;
|
||||
}
|
||||
}
|
||||
if (type == ShaderLanguage::SHADER_MATERIAL_LIGHT) {
|
||||
|
||||
if (vnode->name == vname_light) {
|
||||
uses_light = true;
|
||||
}
|
||||
|
||||
if (vnode->name == vname_shadow) {
|
||||
uses_shadow_color = true;
|
||||
}
|
||||
}
|
||||
if (type == ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
|
||||
|
||||
if (vnode->name == vname_var1_interp) {
|
||||
flags->use_var1_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var2_interp) {
|
||||
flags->use_var2_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_world_vec) {
|
||||
uses_worldvec = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
|
||||
|
||||
if (vnode->name == vname_texpixel_size) {
|
||||
uses_texpixel_size = true;
|
||||
}
|
||||
if (vnode->name == vname_normal) {
|
||||
uses_normal = true;
|
||||
}
|
||||
if (vnode->name == vname_normalmap || vnode->name == vname_normalmap_depth) {
|
||||
uses_normalmap = true;
|
||||
uses_normal = true;
|
||||
}
|
||||
|
||||
if (vnode->name == vname_screen_uv) {
|
||||
uses_screen_uv = true;
|
||||
}
|
||||
|
||||
if (vnode->name == vname_var1_interp) {
|
||||
flags->use_var1_interp = true;
|
||||
}
|
||||
if (vnode->name == vname_var2_interp) {
|
||||
flags->use_var2_interp = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (type == ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
|
||||
|
||||
if (vnode->name == vname_light) {
|
||||
uses_light = true;
|
||||
}
|
||||
|
||||
if (vnode->name == vname_normal) {
|
||||
uses_normal = true;
|
||||
}
|
||||
|
||||
if (vnode->name == vname_shadow) {
|
||||
uses_shadow_color = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (vnode->name == vname_time) {
|
||||
uses_time = true;
|
||||
}
|
||||
code = replace_string(vnode->name);
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_CONSTANT: {
|
||||
SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
|
||||
switch (cnode->datatype) {
|
||||
|
||||
case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break;
|
||||
case SL::TYPE_FLOAT:
|
||||
code = _mknum(cnode->value);
|
||||
break; //force zeros, so GLSL doesn't confuse with integer.
|
||||
case SL::TYPE_VEC2: {
|
||||
Vector2 v = cnode->value;
|
||||
code = "vec2(" + _mknum(v.x) + ", " + _mknum(v.y) + ")";
|
||||
} break;
|
||||
case SL::TYPE_VEC3: {
|
||||
Vector3 v = cnode->value;
|
||||
code = "vec3(" + _mknum(v.x) + ", " + _mknum(v.y) + ", " + _mknum(v.z) + ")";
|
||||
} break;
|
||||
case SL::TYPE_VEC4: {
|
||||
Plane v = cnode->value;
|
||||
code = "vec4(" + _mknum(v.normal.x) + ", " + _mknum(v.normal.y) + ", " + _mknum(v.normal.z) + ", " + _mknum(v.d) + ")";
|
||||
} break;
|
||||
case SL::TYPE_MAT2: {
|
||||
Transform2D x = cnode->value;
|
||||
code = "mat2( vec2(" + _mknum(x[0][0]) + ", " + _mknum(x[0][1]) + "), vec2(" + _mknum(x[1][0]) + ", " + _mknum(x[1][1]) + "))";
|
||||
} break;
|
||||
case SL::TYPE_MAT3: {
|
||||
Basis x = cnode->value;
|
||||
code = "mat3( vec3(" + _mknum(x.get_axis(0).x) + ", " + _mknum(x.get_axis(0).y) + ", " + _mknum(x.get_axis(0).z) + "), vec3(" + _mknum(x.get_axis(1).x) + ", " + _mknum(x.get_axis(1).y) + ", " + _mknum(x.get_axis(1).z) + "), vec3(" + _mknum(x.get_axis(2).x) + ", " + _mknum(x.get_axis(2).y) + ", " + _mknum(x.get_axis(2).z) + "))";
|
||||
} break;
|
||||
case SL::TYPE_MAT4: {
|
||||
Transform x = cnode->value;
|
||||
code = "mat4( vec4(" + _mknum(x.basis.get_axis(0).x) + ", " + _mknum(x.basis.get_axis(0).y) + ", " + _mknum(x.basis.get_axis(0).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(1).x) + ", " + _mknum(x.basis.get_axis(1).y) + ", " + _mknum(x.basis.get_axis(1).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(2).x) + ", " + _mknum(x.basis.get_axis(2).y) + ", " + _mknum(x.basis.get_axis(2).z) + ",0.0), vec4(" + _mknum(x.origin.x) + ", " + _mknum(x.origin.y) + ", " + _mknum(x.origin.z) + ",1.0))";
|
||||
} break;
|
||||
default: code = "<error: " + Variant::get_type_name(cnode->value.get_type()) + " (" + itos(cnode->datatype) + ">";
|
||||
}
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_OPERATOR: {
|
||||
SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
|
||||
|
||||
switch (onode->op) {
|
||||
|
||||
case SL::OP_ASSIGN_MUL: {
|
||||
|
||||
if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
|
||||
|
||||
String mul_l = dump_node_code(onode->arguments[0], p_level, true);
|
||||
String mul_r = dump_node_code(onode->arguments[1], p_level);
|
||||
code = mul_l + "=(vec4(" + mul_l + ",1.0)*(" + mul_r + ")).xyz";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
|
||||
|
||||
String mul_l = dump_node_code(onode->arguments[0], p_level, true);
|
||||
String mul_r = dump_node_code(onode->arguments[1], p_level);
|
||||
code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",1.0)).xyz";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
|
||||
|
||||
String mul_l = dump_node_code(onode->arguments[0], p_level, true);
|
||||
String mul_r = dump_node_code(onode->arguments[1], p_level);
|
||||
code = mul_l + "=(vec4(" + mul_l + ",0.0,1.0)*(" + mul_r + ")).xy";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
|
||||
|
||||
String mul_l = dump_node_code(onode->arguments[0], p_level, true);
|
||||
String mul_r = dump_node_code(onode->arguments[1], p_level);
|
||||
code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",0.0,1.0)).xy";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
|
||||
String mul_l = dump_node_code(onode->arguments[0], p_level, true);
|
||||
String mul_r = dump_node_code(onode->arguments[1], p_level);
|
||||
code = mul_l + "=((" + mul_l + ")*vec3(" + mul_r + ",1.0)).xy";
|
||||
break;
|
||||
}
|
||||
};
|
||||
case SL::OP_ASSIGN:
|
||||
case SL::OP_ASSIGN_ADD:
|
||||
case SL::OP_ASSIGN_SUB:
|
||||
case SL::OP_ASSIGN_DIV:
|
||||
code = "(" + dump_node_code(onode->arguments[0], p_level, true) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
|
||||
break;
|
||||
|
||||
case SL::OP_MUL:
|
||||
|
||||
if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
|
||||
|
||||
code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xyz";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
|
||||
|
||||
code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xyz";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
|
||||
|
||||
code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",0.0,1.0)).xy";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
|
||||
|
||||
code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",0.0,1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT3 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
|
||||
|
||||
code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec3(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xy";
|
||||
break;
|
||||
} else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
|
||||
|
||||
code = "(vec3(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
|
||||
break;
|
||||
}
|
||||
|
||||
case SL::OP_ADD:
|
||||
case SL::OP_SUB:
|
||||
case SL::OP_DIV:
|
||||
case SL::OP_CMP_EQ:
|
||||
case SL::OP_CMP_NEQ:
|
||||
case SL::OP_CMP_LEQ:
|
||||
case SL::OP_CMP_GEQ:
|
||||
case SL::OP_CMP_LESS:
|
||||
case SL::OP_CMP_GREATER:
|
||||
case SL::OP_CMP_OR:
|
||||
case SL::OP_CMP_AND:
|
||||
//handle binary
|
||||
code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
|
||||
break;
|
||||
case SL::OP_NEG:
|
||||
case SL::OP_NOT:
|
||||
//handle unary
|
||||
code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level);
|
||||
break;
|
||||
case SL::OP_CONSTRUCT:
|
||||
case SL::OP_CALL: {
|
||||
String callfunc = dump_node_code(onode->arguments[0], p_level);
|
||||
|
||||
code = callfunc + "(";
|
||||
/*if (callfunc=="mat4") {
|
||||
//fix constructor for mat4
|
||||
for(int i=1;i<onode->arguments.size();i++) {
|
||||
if (i>1)
|
||||
code+=", ";
|
||||
//transform
|
||||
code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
|
||||
|
||||
}
|
||||
} else*/ if (callfunc == "tex") {
|
||||
|
||||
code = "texture2D( " + dump_node_code(onode->arguments[1], p_level) + "," + dump_node_code(onode->arguments[2], p_level) + ")";
|
||||
break;
|
||||
} else if (callfunc == "texcube") {
|
||||
|
||||
code = "(textureCube( " + dump_node_code(onode->arguments[1], p_level) + ",(" + dump_node_code(onode->arguments[2], p_level) + ")).xyz";
|
||||
break;
|
||||
} else if (callfunc == "texscreen") {
|
||||
//create the call to sample the screen, and clamp it
|
||||
uses_texscreen = true;
|
||||
code = "(texture2D( texscreen_tex, clamp((" + dump_node_code(onode->arguments[1], p_level) + ").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
|
||||
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
|
||||
break;
|
||||
} else if (callfunc == "texpos") {
|
||||
//create the call to sample the screen, and clamp it
|
||||
uses_texpos = true;
|
||||
code = "get_texpos(" + dump_node_code(onode->arguments[1], p_level) + "";
|
||||
//code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
|
||||
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
|
||||
break;
|
||||
} else if (custom_h && callfunc == "cosh_custom") {
|
||||
|
||||
if (!cosh_used) {
|
||||
global_code =
|
||||
"float cosh_custom(float val)\n"
|
||||
"{\n"
|
||||
" float tmp = exp(val);\n"
|
||||
" float cosH = (tmp + 1.0 / tmp) / 2.0;\n"
|
||||
" return cosH;\n"
|
||||
"}\n" +
|
||||
global_code;
|
||||
cosh_used = true;
|
||||
}
|
||||
code = "cosh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
|
||||
} else if (custom_h && callfunc == "sinh_custom") {
|
||||
|
||||
if (!sinh_used) {
|
||||
global_code =
|
||||
"float sinh_custom(float val)\n"
|
||||
"{\n"
|
||||
" float tmp = exp(val);\n"
|
||||
" float sinH = (tmp - 1.0 / tmp) / 2.0;\n"
|
||||
" return sinH;\n"
|
||||
"}\n" +
|
||||
global_code;
|
||||
sinh_used = true;
|
||||
}
|
||||
code = "sinh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
|
||||
} else if (custom_h && callfunc == "tanh_custom") {
|
||||
|
||||
if (!tanh_used) {
|
||||
global_code =
|
||||
"float tanh_custom(float val)\n"
|
||||
"{\n"
|
||||
" float tmp = exp(val);\n"
|
||||
" float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"
|
||||
" return tanH;\n"
|
||||
"}\n" +
|
||||
global_code;
|
||||
tanh_used = true;
|
||||
}
|
||||
code = "tanh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
|
||||
|
||||
} else {
|
||||
|
||||
for (int i = 1; i < onode->arguments.size(); i++) {
|
||||
if (i > 1)
|
||||
code += ", ";
|
||||
//transform
|
||||
code += dump_node_code(onode->arguments[i], p_level);
|
||||
}
|
||||
}
|
||||
code += ")";
|
||||
break;
|
||||
} break;
|
||||
default: {}
|
||||
}
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_CONTROL_FLOW: {
|
||||
SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
|
||||
if (cfnode->flow_op == SL::FLOW_OP_IF) {
|
||||
|
||||
code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {" ENDL;
|
||||
code += dump_node_code(cfnode->statements[1], p_level + 1);
|
||||
if (cfnode->statements.size() == 3) {
|
||||
|
||||
code += "} else {" ENDL;
|
||||
code += dump_node_code(cfnode->statements[2], p_level + 1);
|
||||
}
|
||||
|
||||
code += "}" ENDL;
|
||||
|
||||
} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
|
||||
|
||||
if (cfnode->statements.size()) {
|
||||
code = "return " + dump_node_code(cfnode->statements[0], p_level);
|
||||
} else {
|
||||
code = "return";
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
case SL::Node::TYPE_MEMBER: {
|
||||
SL::MemberNode *mnode = (SL::MemberNode *)p_node;
|
||||
String m;
|
||||
if (mnode->basetype == SL::TYPE_MAT4) {
|
||||
if (mnode->name == "x")
|
||||
m = "[0]";
|
||||
else if (mnode->name == "y")
|
||||
m = "[1]";
|
||||
else if (mnode->name == "z")
|
||||
m = "[2]";
|
||||
else if (mnode->name == "w")
|
||||
m = "[3]";
|
||||
} else if (mnode->basetype == SL::TYPE_MAT2) {
|
||||
if (mnode->name == "x")
|
||||
m = "[0]";
|
||||
else if (mnode->name == "y")
|
||||
m = "[1]";
|
||||
|
||||
} else if (mnode->basetype == SL::TYPE_MAT3) {
|
||||
if (mnode->name == "x")
|
||||
m = "[0]";
|
||||
else if (mnode->name == "y")
|
||||
m = "[1]";
|
||||
else if (mnode->name == "z")
|
||||
m = "[2]";
|
||||
|
||||
} else {
|
||||
m = "." + mnode->name;
|
||||
}
|
||||
code = dump_node_code(mnode->owner, p_level) + m;
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
|
||||
|
||||
// feed the local replace table and global code
|
||||
global_code = "";
|
||||
|
||||
// uniforms first!
|
||||
|
||||
int ubase = 0;
|
||||
if (uniforms)
|
||||
ubase = uniforms->size();
|
||||
for (Map<StringName, SL::Uniform>::Element *E = p_program->uniforms.front(); E; E = E->next()) {
|
||||
|
||||
String uline = "uniform " + _typestr(E->get().type) + " _" + E->key().operator String() + ";" ENDL;
|
||||
|
||||
global_code += uline;
|
||||
if (uniforms) {
|
||||
/*
|
||||
if (uniforms->has(E->key())) {
|
||||
//repeated uniform, error
|
||||
ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key()));
|
||||
ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS);
|
||||
}
|
||||
*/
|
||||
SL::Uniform u = E->get();
|
||||
u.order += ubase;
|
||||
uniforms->insert(E->key(), u);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_program->functions.size(); i++) {
|
||||
|
||||
SL::FunctionNode *fnode = p_program->functions[i].function;
|
||||
|
||||
StringName funcname = fnode->name;
|
||||
String newfuncname = replace_string(funcname);
|
||||
|
||||
String header;
|
||||
header = _typestr(fnode->return_type) + " " + newfuncname + "(";
|
||||
for (int i = 0; i < fnode->arguments.size(); i++) {
|
||||
|
||||
if (i > 0)
|
||||
header += ", ";
|
||||
header += _typestr(fnode->arguments[i].type) + " " + replace_string(fnode->arguments[i].name);
|
||||
}
|
||||
|
||||
header += ") {" ENDL;
|
||||
String fcode = header;
|
||||
fcode += dump_node_code(fnode->body, 1);
|
||||
fcode += "}" ENDL;
|
||||
global_code += fcode;
|
||||
}
|
||||
|
||||
/* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
|
||||
|
||||
StringName varname=E->key();
|
||||
String newvarname=replace_string(varname);
|
||||
global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL;
|
||||
}*/
|
||||
|
||||
code = dump_node_code(p_program, 0);
|
||||
|
||||
#ifdef DEBUG_SHADER_ENABLED
|
||||
|
||||
print_line("GLOBAL CODE:\n\n");
|
||||
print_line(global_code);
|
||||
global_code = global_code.replace("\n", "");
|
||||
print_line("CODE:\n\n");
|
||||
print_line(code);
|
||||
code = code.replace("\n", "");
|
||||
#endif
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str, SL::ProgramNode *p_program) {
|
||||
|
||||
ShaderCompilerGLES2 *compiler = (ShaderCompilerGLES2 *)p_str;
|
||||
return compiler->compile_node(p_program);
|
||||
}
|
||||
|
||||
String ShaderCompilerGLES2::replace_string(const StringName &p_string) {
|
||||
|
||||
Map<StringName, StringName>::Element *E = NULL;
|
||||
E = replace_table.find(p_string);
|
||||
if (E)
|
||||
return E->get();
|
||||
|
||||
E = mode_replace_table[type].find(p_string);
|
||||
if (E)
|
||||
return E->get();
|
||||
|
||||
return "_" + p_string.operator String();
|
||||
}
|
||||
|
||||
Error ShaderCompilerGLES2::compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms) {
|
||||
|
||||
uses_texscreen = false;
|
||||
uses_texpos = false;
|
||||
uses_alpha = false;
|
||||
uses_discard = false;
|
||||
uses_screen_uv = false;
|
||||
uses_light = false;
|
||||
uses_time = false;
|
||||
uses_normalmap = false;
|
||||
uses_normal = false;
|
||||
uses_texpixel_size = false;
|
||||
uses_worldvec = false;
|
||||
vertex_code_writes_vertex = false;
|
||||
vertex_code_writes_position = false;
|
||||
uses_shadow_color = false;
|
||||
uniforms = r_uniforms;
|
||||
flags = &r_flags;
|
||||
r_flags.use_color_interp = false;
|
||||
r_flags.use_uv_interp = false;
|
||||
r_flags.use_uv2_interp = false;
|
||||
r_flags.use_tangent_interp = false;
|
||||
r_flags.use_var1_interp = false;
|
||||
r_flags.use_var2_interp = false;
|
||||
r_flags.uses_normalmap = false;
|
||||
r_flags.uses_normal = false;
|
||||
sinh_used = false;
|
||||
tanh_used = false;
|
||||
cosh_used = false;
|
||||
|
||||
String error;
|
||||
int errline, errcol;
|
||||
|
||||
type = p_type;
|
||||
Error err = SL::compile(p_code, p_type, create_glsl_120_code, this, &error, &errline, &errcol);
|
||||
|
||||
if (err) {
|
||||
print_line("***Error precompiling shader: " + error);
|
||||
print_line("error " + itos(errline) + ":" + itos(errcol));
|
||||
return err;
|
||||
}
|
||||
|
||||
r_flags.uses_alpha = uses_alpha;
|
||||
r_flags.uses_texscreen = uses_texscreen;
|
||||
r_flags.uses_texpos = uses_texpos;
|
||||
r_flags.vertex_code_writes_vertex = vertex_code_writes_vertex;
|
||||
r_flags.vertex_code_writes_position = vertex_code_writes_position;
|
||||
r_flags.uses_discard = uses_discard;
|
||||
r_flags.uses_screen_uv = uses_screen_uv;
|
||||
r_flags.uses_light = uses_light;
|
||||
r_flags.uses_time = uses_time;
|
||||
r_flags.uses_normalmap = uses_normalmap;
|
||||
r_flags.uses_normal = uses_normal;
|
||||
r_flags.uses_texpixel_size = uses_texpixel_size;
|
||||
r_flags.uses_worldvec = uses_worldvec;
|
||||
r_flags.uses_shadow_color = uses_shadow_color;
|
||||
r_code_line = code;
|
||||
r_globals_line = global_code;
|
||||
return OK;
|
||||
}
|
||||
|
||||
ShaderCompilerGLES2::ShaderCompilerGLES2() {
|
||||
|
||||
#ifdef GLEW_ENABLED
|
||||
//use custom functions because they are not supported in GLSL120
|
||||
custom_h = true;
|
||||
#else
|
||||
custom_h = false;
|
||||
#endif
|
||||
|
||||
replace_table["bool"] = "bool";
|
||||
replace_table["float"] = "float";
|
||||
replace_table["vec2"] = "vec2";
|
||||
replace_table["vec3"] = "vec3";
|
||||
replace_table["vec4"] = "vec4";
|
||||
replace_table["mat2"] = "mat2";
|
||||
replace_table["mat3"] = "mat3";
|
||||
replace_table["mat4"] = "mat4";
|
||||
replace_table["texture"] = "sampler2D";
|
||||
replace_table["cubemap"] = "samplerCube";
|
||||
|
||||
replace_table["sin"] = "sin";
|
||||
replace_table["cos"] = "cos";
|
||||
replace_table["tan"] = "tan";
|
||||
replace_table["asin"] = "asin";
|
||||
replace_table["acos"] = "acos";
|
||||
replace_table["atan"] = "atan";
|
||||
replace_table["atan2"] = "atan";
|
||||
|
||||
if (custom_h) {
|
||||
replace_table["sinh"] = "sinh_custom";
|
||||
replace_table["cosh"] = "cosh_custom";
|
||||
replace_table["tanh"] = "tanh_custom";
|
||||
} else {
|
||||
replace_table["sinh"] = "sinh";
|
||||
replace_table["cosh"] = "cosh";
|
||||
replace_table["tanh"] = "tanh";
|
||||
}
|
||||
|
||||
replace_table["pow"] = "pow";
|
||||
replace_table["exp"] = "exp";
|
||||
replace_table["log"] = "log";
|
||||
replace_table["sqrt"] = "sqrt";
|
||||
replace_table["abs"] = "abs";
|
||||
replace_table["sign"] = "sign";
|
||||
replace_table["floor"] = "floor";
|
||||
replace_table["trunc"] = "trunc";
|
||||
#ifdef GLEW_ENABLED
|
||||
replace_table["round"] = "roundfix";
|
||||
#else
|
||||
replace_table["round"] = "round";
|
||||
#endif
|
||||
replace_table["ceil"] = "ceil";
|
||||
replace_table["fract"] = "fract";
|
||||
replace_table["mod"] = "mod";
|
||||
replace_table["min"] = "min";
|
||||
replace_table["max"] = "max";
|
||||
replace_table["clamp"] = "clamp";
|
||||
replace_table["mix"] = "mix";
|
||||
replace_table["step"] = "step";
|
||||
replace_table["smoothstep"] = "smoothstep";
|
||||
replace_table["length"] = "length";
|
||||
replace_table["distance"] = "distance";
|
||||
replace_table["dot"] = "dot";
|
||||
replace_table["cross"] = "cross";
|
||||
replace_table["normalize"] = "normalize";
|
||||
replace_table["reflect"] = "reflect";
|
||||
replace_table["refract"] = "refract";
|
||||
replace_table["tex"] = "tex";
|
||||
replace_table["texa"] = "texa";
|
||||
replace_table["tex2"] = "tex2";
|
||||
replace_table["texcube"] = "textureCube";
|
||||
replace_table["texscreen"] = "texscreen";
|
||||
replace_table["texpos"] = "texpos";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"] = "tangent_in";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"] = "binormalf";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"] = "vertex_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"] = "normal_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"] = "tangent_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"] = "binormal_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"] = "uv_interp.xy";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"] = "uv_interp.zw";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"] = "color_interp";
|
||||
//@TODO convert to glsl stuff
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"] = "vertex_specular_exp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"] = "world_transform";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"] = "projection_transform";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"] = "modelview";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"] = "gl_PointSize";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"] = "var2_interp";
|
||||
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"] = "instance_id";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"] = "time";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"] = "vertex";
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"] = "normal";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"] = "tangent";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"] = "gl_Position";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"] = "binormal";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"] = "normalmap";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"] = "normaldepth";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"] = "uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"] = "uv2";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"] = "screen_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"] = "color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"] = "diffuse.rgb";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"] = "diffuse";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"] = "specular";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"] = "emission";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"] = "shade_param";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"] = "specular_exp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"] = "glow";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"] = "discard_";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
|
||||
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"] = "time";
|
||||
|
||||
//////////////
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"] = "normal";
|
||||
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"] = "light_dir";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"] = "light_diffuse";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"] = "light_specular";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"] = "eye_vec";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"] = "mdiffuse";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"] = "specular";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"] = "specular_exp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"] = "shade_param";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"] = "light";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"] = "gl_PointCoord";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"] = "time";
|
||||
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"] = "shadow_color";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"] = "src_vtx";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"] = "outvec.xy";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"] = "outvec.xy";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"] = "uv_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"] = "color_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"] = "var2_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"] = "gl_PointSize";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"] = "modelview_matrix";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"] = "projection_matrix";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"] = "extra_matrix";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"] = "time";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"] = "gl_Position";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"] = "normal_depth";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"] = "time";
|
||||
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"] = "gl_Position";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"] = "normal";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"] = "uv_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"] = "color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"] = "texture";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"] = "var1_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"] = "var2_interp";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"] = "light_vec";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"] = "light_height";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"] = "light";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"] = "light_shadow_color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"] = "light_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"] = "light_out";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"] = "shadow_color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"] = "screen_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"] = "gl_PointCoord";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"] = "time";
|
||||
|
||||
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
|
||||
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
|
||||
|
||||
out_vertex_name = "VERTEX";
|
||||
|
||||
vname_discard = "DISCARD";
|
||||
vname_screen_uv = "SCREEN_UV";
|
||||
vname_diffuse_alpha = "DIFFUSE_ALPHA";
|
||||
vname_color_interp = "COLOR";
|
||||
vname_uv_interp = "UV";
|
||||
vname_uv2_interp = "UV2";
|
||||
vname_tangent_interp = "TANGENT";
|
||||
vname_binormal_interp = "BINORMAL";
|
||||
vname_var1_interp = "VAR1";
|
||||
vname_var2_interp = "VAR2";
|
||||
vname_vertex = "VERTEX";
|
||||
vname_position = "POSITION";
|
||||
vname_light = "LIGHT";
|
||||
vname_time = "TIME";
|
||||
vname_normalmap = "NORMALMAP";
|
||||
vname_normalmap_depth = "NORMALMAP_DEPTH";
|
||||
vname_normal = "NORMAL";
|
||||
vname_texpixel_size = "TEXTURE_PIXEL_SIZE";
|
||||
vname_world_vec = "WORLD_VERTEX";
|
||||
vname_shadow = "SHADOW";
|
||||
}
|
|
@ -1,134 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shader_compiler_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SHADER_COMPILER_GLES2_H
|
||||
#define SHADER_COMPILER_GLES2_H
|
||||
|
||||
#include "servers/visual/shader_language.h"
|
||||
class ShaderCompilerGLES2 {
|
||||
|
||||
class Uniform;
|
||||
|
||||
public:
|
||||
struct Flags;
|
||||
|
||||
private:
|
||||
ShaderLanguage::ProgramNode *program_node;
|
||||
String dump_node_code(ShaderLanguage::Node *p_node, int p_level, bool p_assign_left = false);
|
||||
Error compile_node(ShaderLanguage::ProgramNode *p_program);
|
||||
static Error create_glsl_120_code(void *p_str, ShaderLanguage::ProgramNode *p_program);
|
||||
|
||||
bool uses_light;
|
||||
bool uses_texscreen;
|
||||
bool uses_texpos;
|
||||
bool uses_alpha;
|
||||
bool uses_discard;
|
||||
bool uses_time;
|
||||
bool uses_screen_uv;
|
||||
bool uses_normalmap;
|
||||
bool uses_normal;
|
||||
bool uses_texpixel_size;
|
||||
bool uses_worldvec;
|
||||
bool vertex_code_writes_vertex;
|
||||
bool vertex_code_writes_position;
|
||||
bool uses_shadow_color;
|
||||
|
||||
bool sinh_used;
|
||||
bool tanh_used;
|
||||
bool cosh_used;
|
||||
|
||||
bool custom_h;
|
||||
|
||||
Flags *flags;
|
||||
|
||||
StringName vname_discard;
|
||||
StringName vname_screen_uv;
|
||||
StringName vname_diffuse_alpha;
|
||||
StringName vname_color_interp;
|
||||
StringName vname_uv_interp;
|
||||
StringName vname_uv2_interp;
|
||||
StringName vname_tangent_interp;
|
||||
StringName vname_binormal_interp;
|
||||
StringName vname_var1_interp;
|
||||
StringName vname_var2_interp;
|
||||
StringName vname_vertex;
|
||||
StringName vname_position;
|
||||
StringName vname_light;
|
||||
StringName vname_time;
|
||||
StringName vname_normalmap;
|
||||
StringName vname_normalmap_depth;
|
||||
StringName vname_normal;
|
||||
StringName vname_texpixel_size;
|
||||
StringName vname_world_vec;
|
||||
StringName vname_shadow;
|
||||
|
||||
Map<StringName, ShaderLanguage::Uniform> *uniforms;
|
||||
|
||||
StringName out_vertex_name;
|
||||
|
||||
String global_code;
|
||||
String code;
|
||||
ShaderLanguage::ShaderType type;
|
||||
|
||||
String replace_string(const StringName &p_string);
|
||||
|
||||
Map<StringName, StringName> mode_replace_table[9];
|
||||
Map<StringName, StringName> replace_table;
|
||||
|
||||
public:
|
||||
struct Flags {
|
||||
|
||||
bool uses_alpha;
|
||||
bool uses_texscreen;
|
||||
bool uses_texpos;
|
||||
bool uses_normalmap;
|
||||
bool vertex_code_writes_vertex;
|
||||
bool vertex_code_writes_position;
|
||||
bool uses_discard;
|
||||
bool uses_screen_uv;
|
||||
bool use_color_interp;
|
||||
bool use_uv_interp;
|
||||
bool use_uv2_interp;
|
||||
bool use_tangent_interp;
|
||||
bool use_var1_interp;
|
||||
bool use_var2_interp;
|
||||
bool uses_light;
|
||||
bool uses_time;
|
||||
bool uses_normal;
|
||||
bool uses_texpixel_size;
|
||||
bool uses_worldvec;
|
||||
bool uses_shadow_color;
|
||||
};
|
||||
|
||||
Error compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms = NULL);
|
||||
|
||||
ShaderCompilerGLES2();
|
||||
};
|
||||
|
||||
#endif // SHADER_COMPILERL_GL_H
|
|
@ -1,736 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shader_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "shader_gles2.h"
|
||||
|
||||
#ifdef GLES2_ENABLED
|
||||
#include "print_string.h"
|
||||
|
||||
//#define DEBUG_OPENGL
|
||||
|
||||
#ifdef DEBUG_OPENGL
|
||||
|
||||
#define DEBUG_TEST_ERROR(m_section) \
|
||||
{ \
|
||||
uint32_t err = glGetError(); \
|
||||
if (err) { \
|
||||
print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \
|
||||
} \
|
||||
}
|
||||
#else
|
||||
|
||||
#define DEBUG_TEST_ERROR(m_section)
|
||||
|
||||
#endif
|
||||
|
||||
ShaderGLES2 *ShaderGLES2::active = NULL;
|
||||
|
||||
//#define DEBUG_SHADER
|
||||
|
||||
#ifdef DEBUG_SHADER
|
||||
|
||||
#define DEBUG_PRINT(m_text) print_line(m_text);
|
||||
|
||||
#else
|
||||
|
||||
#define DEBUG_PRINT(m_text)
|
||||
|
||||
#endif
|
||||
|
||||
void ShaderGLES2::bind_uniforms() {
|
||||
|
||||
if (!uniforms_dirty) {
|
||||
return;
|
||||
};
|
||||
|
||||
// upload default uniforms
|
||||
const Map<uint32_t, Variant>::Element *E = uniform_defaults.front();
|
||||
|
||||
while (E) {
|
||||
int idx = E->key();
|
||||
int location = version->uniform_location[idx];
|
||||
|
||||
if (location < 0) {
|
||||
E = E->next();
|
||||
continue;
|
||||
}
|
||||
|
||||
const Variant &v = E->value();
|
||||
_set_uniform_variant(location, v);
|
||||
//print_line("uniform "+itos(location)+" value "+v+ " type "+Variant::get_type_name(v.get_type()));
|
||||
E = E->next();
|
||||
};
|
||||
|
||||
const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front();
|
||||
while (C) {
|
||||
|
||||
int location = version->uniform_location[C->key()];
|
||||
if (location < 0) {
|
||||
C = C->next();
|
||||
continue;
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(location, 1, false, &(C->get().matrix[0][0]));
|
||||
C = C->next();
|
||||
};
|
||||
|
||||
uniforms_dirty = false;
|
||||
};
|
||||
|
||||
GLint ShaderGLES2::get_uniform_location(int p_index) const {
|
||||
|
||||
ERR_FAIL_COND_V(!version, -1);
|
||||
|
||||
return version->uniform_location[p_index];
|
||||
};
|
||||
|
||||
bool ShaderGLES2::bind() {
|
||||
|
||||
if (active != this || !version || new_conditional_version.key != conditional_version.key) {
|
||||
conditional_version = new_conditional_version;
|
||||
version = get_current_version();
|
||||
} else {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V(!version, false);
|
||||
|
||||
glUseProgram(version->id);
|
||||
|
||||
DEBUG_TEST_ERROR("Use Program");
|
||||
|
||||
active = this;
|
||||
uniforms_dirty = true;
|
||||
/*
|
||||
* why on earth is this code here?
|
||||
for (int i=0;i<texunit_pair_count;i++) {
|
||||
|
||||
glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index);
|
||||
DEBUG_TEST_ERROR("Uniform 1 i");
|
||||
}
|
||||
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderGLES2::unbind() {
|
||||
|
||||
version = NULL;
|
||||
glUseProgram(0);
|
||||
uniforms_dirty = true;
|
||||
active = NULL;
|
||||
}
|
||||
|
||||
static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) {
|
||||
|
||||
int last_find_pos = -1;
|
||||
// NVIDIA
|
||||
String error = p_error;
|
||||
while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) {
|
||||
|
||||
int end_pos = last_find_pos + 1;
|
||||
|
||||
while (true) {
|
||||
|
||||
if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') {
|
||||
|
||||
end_pos++;
|
||||
continue;
|
||||
} else if (p_error[end_pos] == ')') {
|
||||
break;
|
||||
} else {
|
||||
|
||||
end_pos = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (end_pos == -1)
|
||||
continue;
|
||||
|
||||
String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1);
|
||||
String begin = error.substr(0, last_find_pos + 1);
|
||||
String end = error.substr(end_pos, error.length());
|
||||
int num = numstr.to_int() + p_code_start - p_offset;
|
||||
error = begin + itos(num) + end;
|
||||
}
|
||||
|
||||
// ATI
|
||||
last_find_pos = -1;
|
||||
while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) {
|
||||
|
||||
last_find_pos += 6;
|
||||
int end_pos = last_find_pos + 1;
|
||||
|
||||
while (true) {
|
||||
|
||||
if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') {
|
||||
|
||||
end_pos++;
|
||||
continue;
|
||||
} else if (p_error[end_pos] == ':') {
|
||||
break;
|
||||
} else {
|
||||
|
||||
end_pos = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
if (end_pos == -1)
|
||||
continue;
|
||||
|
||||
String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1);
|
||||
print_line("numstr: " + numstr);
|
||||
String begin = error.substr(0, last_find_pos + 1);
|
||||
String end = error.substr(end_pos, error.length());
|
||||
int num = numstr.to_int() + p_code_start - p_offset;
|
||||
error = begin + itos(num) + end;
|
||||
}
|
||||
return error;
|
||||
}
|
||||
|
||||
ShaderGLES2::Version *ShaderGLES2::get_current_version() {
|
||||
|
||||
Version *_v = version_map.getptr(conditional_version);
|
||||
|
||||
if (_v) {
|
||||
|
||||
if (conditional_version.code_version != 0) {
|
||||
CustomCode *cc = custom_code_map.getptr(conditional_version.code_version);
|
||||
ERR_FAIL_COND_V(!cc, _v);
|
||||
if (cc->version == _v->code_version)
|
||||
return _v;
|
||||
} else {
|
||||
return _v;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_v)
|
||||
version_map[conditional_version] = Version();
|
||||
|
||||
Version &v = version_map[conditional_version];
|
||||
|
||||
if (!_v) {
|
||||
|
||||
v.uniform_location = memnew_arr(GLint, uniform_count);
|
||||
|
||||
} else {
|
||||
if (v.ok) {
|
||||
//bye bye shaders
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
v.ok = false;
|
||||
/* SETUP CONDITIONALS */
|
||||
|
||||
Vector<const char *> strings;
|
||||
#ifdef GLEW_ENABLED
|
||||
strings.push_back("#version 120\n"); //ATI requieres this before anything
|
||||
#endif
|
||||
int define_line_ofs = 1;
|
||||
|
||||
for (int j = 0; j < conditional_count; j++) {
|
||||
|
||||
bool enable = ((1 << j) & conditional_version.version);
|
||||
strings.push_back(enable ? conditional_defines[j] : "");
|
||||
if (enable)
|
||||
define_line_ofs++;
|
||||
|
||||
if (enable) {
|
||||
DEBUG_PRINT(conditional_defines[j]);
|
||||
}
|
||||
}
|
||||
|
||||
//keep them around during the function
|
||||
CharString code_string;
|
||||
CharString code_string2;
|
||||
CharString code_globals;
|
||||
|
||||
//print_line("code version? "+itos(conditional_version.code_version));
|
||||
|
||||
CustomCode *cc = NULL;
|
||||
|
||||
if (conditional_version.code_version > 0) {
|
||||
//do custom code related stuff
|
||||
|
||||
ERR_FAIL_COND_V(!custom_code_map.has(conditional_version.code_version), NULL);
|
||||
cc = &custom_code_map[conditional_version.code_version];
|
||||
v.code_version = cc->version;
|
||||
define_line_ofs += 2;
|
||||
}
|
||||
|
||||
/* CREATE PROGRAM */
|
||||
|
||||
v.id = glCreateProgram();
|
||||
|
||||
ERR_FAIL_COND_V(v.id == 0, NULL);
|
||||
|
||||
/* VERTEX SHADER */
|
||||
|
||||
if (cc) {
|
||||
for (int i = 0; i < cc->custom_defines.size(); i++) {
|
||||
|
||||
strings.push_back(cc->custom_defines[i]);
|
||||
DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i]));
|
||||
}
|
||||
}
|
||||
|
||||
int strings_base_size = strings.size();
|
||||
#if 0
|
||||
if (cc) {
|
||||
|
||||
String _code_string = "#define VERTEX_SHADER_CODE "+cc->vertex+"\n";
|
||||
String _code_globals = "#define VERTEX_SHADER_GLOBALS "+cc->vertex_globals+"\n";
|
||||
|
||||
code_string=_code_string.ascii();
|
||||
code_globals=_code_globals.ascii();
|
||||
DEBUG_PRINT( code_globals.get_data() );
|
||||
DEBUG_PRINT( code_string.get_data() );
|
||||
strings.push_back(code_globals);
|
||||
strings.push_back(code_string);
|
||||
}
|
||||
#endif
|
||||
|
||||
strings.push_back(vertex_code0.get_data());
|
||||
if (cc) {
|
||||
code_globals = cc->vertex_globals.ascii();
|
||||
strings.push_back(code_globals.get_data());
|
||||
}
|
||||
strings.push_back(vertex_code1.get_data());
|
||||
|
||||
if (cc) {
|
||||
code_string = cc->vertex.ascii();
|
||||
strings.push_back(code_string.get_data());
|
||||
}
|
||||
|
||||
strings.push_back(vertex_code2.get_data());
|
||||
#ifdef DEBUG_SHADER
|
||||
|
||||
DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data()));
|
||||
for (int i = 0; i < strings.size(); i++) {
|
||||
|
||||
//print_line("vert strings "+itos(i)+":"+String(strings[i]));
|
||||
}
|
||||
#endif
|
||||
|
||||
v.vert_id = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(v.vert_id, strings.size(), &strings[0], NULL);
|
||||
glCompileShader(v.vert_id);
|
||||
|
||||
GLint status;
|
||||
|
||||
glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
// error compiling
|
||||
GLsizei iloglen;
|
||||
glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen);
|
||||
|
||||
if (iloglen < 0) {
|
||||
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
|
||||
ERR_PRINT("NO LOG, WTF");
|
||||
} else {
|
||||
|
||||
if (iloglen == 0) {
|
||||
|
||||
iloglen = 4096; //buggy driver (Adreno 220+....)
|
||||
}
|
||||
|
||||
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
|
||||
ilogmem[iloglen] = 0;
|
||||
glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem);
|
||||
|
||||
String err_string = get_shader_name() + ": Vertex Program Compilation Failed:\n";
|
||||
|
||||
err_string += ilogmem;
|
||||
err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs);
|
||||
ERR_PRINT(err_string.ascii().get_data());
|
||||
Memory::free_static(ilogmem);
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
}
|
||||
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
|
||||
/* FRAGMENT SHADER */
|
||||
|
||||
strings.resize(strings_base_size);
|
||||
#if 0
|
||||
if (cc) {
|
||||
|
||||
String _code_string = "#define FRAGMENT_SHADER_CODE "+cc->fragment+"\n";
|
||||
String _code_globals = "#define FRAGMENT_SHADER_GLOBALS "+cc->fragment_globals+"\n";
|
||||
|
||||
code_string=_code_string.ascii();
|
||||
code_globals=_code_globals.ascii();
|
||||
DEBUG_PRINT( code_globals.get_data() );
|
||||
DEBUG_PRINT( code_string.get_data() );
|
||||
strings.push_back(code_globals);
|
||||
strings.push_back(code_string);
|
||||
}
|
||||
#endif
|
||||
|
||||
strings.push_back(fragment_code0.get_data());
|
||||
if (cc) {
|
||||
code_globals = cc->fragment_globals.ascii();
|
||||
strings.push_back(code_globals.get_data());
|
||||
}
|
||||
strings.push_back(fragment_code1.get_data());
|
||||
|
||||
if (cc) {
|
||||
code_string = cc->fragment.ascii();
|
||||
strings.push_back(code_string.get_data());
|
||||
}
|
||||
|
||||
strings.push_back(fragment_code2.get_data());
|
||||
|
||||
if (cc) {
|
||||
code_string2 = cc->light.ascii();
|
||||
strings.push_back(code_string2.get_data());
|
||||
}
|
||||
|
||||
strings.push_back(fragment_code3.get_data());
|
||||
|
||||
#ifdef DEBUG_SHADER
|
||||
DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data()));
|
||||
for (int i = 0; i < strings.size(); i++) {
|
||||
|
||||
//print_line("frag strings "+itos(i)+":"+String(strings[i]));
|
||||
}
|
||||
#endif
|
||||
|
||||
v.frag_id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(v.frag_id, strings.size(), &strings[0], NULL);
|
||||
glCompileShader(v.frag_id);
|
||||
|
||||
glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
// error compiling
|
||||
GLsizei iloglen;
|
||||
glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen);
|
||||
|
||||
if (iloglen < 0) {
|
||||
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
ERR_PRINT("NO LOG, WTF");
|
||||
} else {
|
||||
|
||||
if (iloglen == 0) {
|
||||
|
||||
iloglen = 4096; //buggy driver (Adreno 220+....)
|
||||
}
|
||||
|
||||
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
|
||||
ilogmem[iloglen] = 0;
|
||||
glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem);
|
||||
|
||||
String err_string = get_shader_name() + ": Fragment Program Compilation Failed:\n";
|
||||
|
||||
err_string += ilogmem;
|
||||
err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs);
|
||||
ERR_PRINT(err_string.ascii().get_data());
|
||||
Memory::free_static(ilogmem);
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
}
|
||||
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
|
||||
glAttachShader(v.id, v.frag_id);
|
||||
glAttachShader(v.id, v.vert_id);
|
||||
|
||||
// bind attributes before linking
|
||||
for (int i = 0; i < attribute_pair_count; i++) {
|
||||
|
||||
glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name);
|
||||
}
|
||||
|
||||
glLinkProgram(v.id);
|
||||
|
||||
glGetProgramiv(v.id, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE) {
|
||||
// error linking
|
||||
GLsizei iloglen;
|
||||
glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen);
|
||||
|
||||
if (iloglen < 0) {
|
||||
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
ERR_FAIL_COND_V(iloglen <= 0, NULL);
|
||||
}
|
||||
|
||||
if (iloglen == 0) {
|
||||
|
||||
iloglen = 4096; //buggy driver (Adreno 220+....)
|
||||
}
|
||||
|
||||
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
|
||||
ilogmem[iloglen] = 0;
|
||||
glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem);
|
||||
|
||||
String err_string = get_shader_name() + ": Program LINK FAILED:\n";
|
||||
|
||||
err_string += ilogmem;
|
||||
err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs);
|
||||
ERR_PRINT(err_string.ascii().get_data());
|
||||
Memory::free_static(ilogmem);
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteProgram(v.id);
|
||||
v.id = 0;
|
||||
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
|
||||
/* UNIFORMS */
|
||||
|
||||
glUseProgram(v.id);
|
||||
|
||||
//print_line("uniforms: ");
|
||||
for (int j = 0; j < uniform_count; j++) {
|
||||
|
||||
v.uniform_location[j] = glGetUniformLocation(v.id, uniform_names[j]);
|
||||
//print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j]));
|
||||
}
|
||||
|
||||
// set texture uniforms
|
||||
for (int i = 0; i < texunit_pair_count; i++) {
|
||||
|
||||
GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name);
|
||||
if (loc >= 0)
|
||||
glUniform1i(loc, texunit_pairs[i].index);
|
||||
}
|
||||
|
||||
if (cc) {
|
||||
|
||||
v.custom_uniform_locations.resize(cc->custom_uniforms.size());
|
||||
for (int i = 0; i < cc->custom_uniforms.size(); i++) {
|
||||
|
||||
v.custom_uniform_locations[i] = glGetUniformLocation(v.id, String(cc->custom_uniforms[i]).ascii().get_data());
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(0);
|
||||
|
||||
v.ok = true;
|
||||
|
||||
return &v;
|
||||
}
|
||||
|
||||
GLint ShaderGLES2::get_uniform_location(const String &p_name) const {
|
||||
|
||||
ERR_FAIL_COND_V(!version, -1);
|
||||
return glGetUniformLocation(version->id, p_name.ascii().get_data());
|
||||
}
|
||||
|
||||
void ShaderGLES2::setup(const char **p_conditional_defines, int p_conditional_count, const char **p_uniform_names, int p_uniform_count, const AttributePair *p_attribute_pairs, int p_attribute_count, const TexUnitPair *p_texunit_pairs, int p_texunit_pair_count, const char *p_vertex_code, const char *p_fragment_code, int p_vertex_code_start, int p_fragment_code_start) {
|
||||
|
||||
ERR_FAIL_COND(version);
|
||||
conditional_version.key = 0;
|
||||
new_conditional_version.key = 0;
|
||||
uniform_count = p_uniform_count;
|
||||
conditional_count = p_conditional_count;
|
||||
conditional_defines = p_conditional_defines;
|
||||
uniform_names = p_uniform_names;
|
||||
vertex_code = p_vertex_code;
|
||||
fragment_code = p_fragment_code;
|
||||
texunit_pairs = p_texunit_pairs;
|
||||
texunit_pair_count = p_texunit_pair_count;
|
||||
vertex_code_start = p_vertex_code_start;
|
||||
fragment_code_start = p_fragment_code_start;
|
||||
attribute_pairs = p_attribute_pairs;
|
||||
attribute_pair_count = p_attribute_count;
|
||||
|
||||
//split vertex and shader code (thank you, retarded shader compiler programmers from you know what company).
|
||||
{
|
||||
String globals_tag = "\nVERTEX_SHADER_GLOBALS";
|
||||
String code_tag = "\nVERTEX_SHADER_CODE";
|
||||
String code = vertex_code;
|
||||
int cpos = code.find(globals_tag);
|
||||
if (cpos == -1) {
|
||||
vertex_code0 = code.ascii();
|
||||
} else {
|
||||
vertex_code0 = code.substr(0, cpos).ascii();
|
||||
code = code.substr(cpos + globals_tag.length(), code.length());
|
||||
|
||||
cpos = code.find(code_tag);
|
||||
|
||||
if (cpos == -1) {
|
||||
vertex_code1 = code.ascii();
|
||||
} else {
|
||||
|
||||
vertex_code1 = code.substr(0, cpos).ascii();
|
||||
vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
String globals_tag = "\nFRAGMENT_SHADER_GLOBALS";
|
||||
String code_tag = "\nFRAGMENT_SHADER_CODE";
|
||||
String light_code_tag = "\nLIGHT_SHADER_CODE";
|
||||
String code = fragment_code;
|
||||
int cpos = code.find(globals_tag);
|
||||
if (cpos == -1) {
|
||||
fragment_code0 = code.ascii();
|
||||
} else {
|
||||
fragment_code0 = code.substr(0, cpos).ascii();
|
||||
code = code.substr(cpos + globals_tag.length(), code.length());
|
||||
|
||||
cpos = code.find(code_tag);
|
||||
|
||||
if (cpos == -1) {
|
||||
fragment_code1 = code.ascii();
|
||||
} else {
|
||||
|
||||
fragment_code1 = code.substr(0, cpos).ascii();
|
||||
String code2 = code.substr(cpos + code_tag.length(), code.length());
|
||||
|
||||
cpos = code2.find(light_code_tag);
|
||||
if (cpos == -1) {
|
||||
fragment_code2 = code2.ascii();
|
||||
} else {
|
||||
|
||||
fragment_code2 = code2.substr(0, cpos).ascii();
|
||||
fragment_code3 = code2.substr(cpos + light_code_tag.length(), code2.length()).ascii();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderGLES2::finish() {
|
||||
|
||||
const VersionKey *V = NULL;
|
||||
while ((V = version_map.next(V))) {
|
||||
|
||||
Version &v = version_map[*V];
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteProgram(v.id);
|
||||
memdelete_arr(v.uniform_location);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderGLES2::clear_caches() {
|
||||
|
||||
const VersionKey *V = NULL;
|
||||
while ((V = version_map.next(V))) {
|
||||
|
||||
Version &v = version_map[*V];
|
||||
glDeleteShader(v.vert_id);
|
||||
glDeleteShader(v.frag_id);
|
||||
glDeleteProgram(v.id);
|
||||
memdelete_arr(v.uniform_location);
|
||||
}
|
||||
|
||||
version_map.clear();
|
||||
|
||||
custom_code_map.clear();
|
||||
version = NULL;
|
||||
last_custom_code = 1;
|
||||
uniforms_dirty = true;
|
||||
}
|
||||
|
||||
uint32_t ShaderGLES2::create_custom_shader() {
|
||||
|
||||
custom_code_map[last_custom_code] = CustomCode();
|
||||
custom_code_map[last_custom_code].version = 1;
|
||||
return last_custom_code++;
|
||||
}
|
||||
|
||||
void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines) {
|
||||
|
||||
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
|
||||
CustomCode *cc = &custom_code_map[p_code_id];
|
||||
|
||||
cc->vertex = p_vertex;
|
||||
cc->vertex_globals = p_vertex_globals;
|
||||
cc->fragment = p_fragment;
|
||||
cc->fragment_globals = p_fragment_globals;
|
||||
cc->light = p_light;
|
||||
cc->custom_uniforms = p_uniforms;
|
||||
cc->custom_defines = p_custom_defines;
|
||||
cc->version++;
|
||||
}
|
||||
|
||||
void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
|
||||
|
||||
new_conditional_version.code_version = p_code_id;
|
||||
}
|
||||
|
||||
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
|
||||
|
||||
/* if (! custom_code_map.has( p_code_id )) {
|
||||
print_line("no code id "+itos(p_code_id));
|
||||
} else {
|
||||
print_line("freed code id "+itos(p_code_id));
|
||||
|
||||
}*/
|
||||
|
||||
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
|
||||
if (conditional_version.code_version == p_code_id)
|
||||
conditional_version.code_version = 0; //bye
|
||||
|
||||
custom_code_map.erase(p_code_id);
|
||||
}
|
||||
|
||||
ShaderGLES2::ShaderGLES2() {
|
||||
version = NULL;
|
||||
last_custom_code = 1;
|
||||
uniforms_dirty = true;
|
||||
}
|
||||
|
||||
ShaderGLES2::~ShaderGLES2() {
|
||||
|
||||
finish();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,359 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shader_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SHADER_GLES2_H
|
||||
#define SHADER_GLES2_H
|
||||
|
||||
#ifdef GLES2_ENABLED
|
||||
|
||||
#include "platform_config.h"
|
||||
#ifndef GLES2_INCLUDE_H
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include GLES2_INCLUDE_H
|
||||
#endif
|
||||
|
||||
#include "camera_matrix.h"
|
||||
#include "hash_map.h"
|
||||
#include "map.h"
|
||||
#include "variant.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class ShaderGLES2 {
|
||||
protected:
|
||||
struct Enum {
|
||||
|
||||
uint64_t mask;
|
||||
uint64_t shift;
|
||||
const char *defines[16];
|
||||
};
|
||||
|
||||
struct EnumValue {
|
||||
|
||||
uint64_t set_mask;
|
||||
uint64_t clear_mask;
|
||||
};
|
||||
|
||||
struct AttributePair {
|
||||
|
||||
const char *name;
|
||||
int index;
|
||||
};
|
||||
|
||||
struct UniformPair {
|
||||
const char *name;
|
||||
Variant::Type type_hint;
|
||||
};
|
||||
|
||||
struct TexUnitPair {
|
||||
|
||||
const char *name;
|
||||
int index;
|
||||
};
|
||||
|
||||
bool uniforms_dirty;
|
||||
|
||||
private:
|
||||
//@TODO Optimize to a fixed set of shader pools and use a LRU
|
||||
int uniform_count;
|
||||
int texunit_pair_count;
|
||||
int conditional_count;
|
||||
int vertex_code_start;
|
||||
int fragment_code_start;
|
||||
int attribute_pair_count;
|
||||
|
||||
struct CustomCode {
|
||||
|
||||
String vertex;
|
||||
String vertex_globals;
|
||||
String fragment;
|
||||
String fragment_globals;
|
||||
String light;
|
||||
uint32_t version;
|
||||
Vector<StringName> custom_uniforms;
|
||||
Vector<const char *> custom_defines;
|
||||
};
|
||||
|
||||
struct Version {
|
||||
|
||||
GLuint id;
|
||||
GLuint vert_id;
|
||||
GLuint frag_id;
|
||||
GLint *uniform_location;
|
||||
Vector<GLint> custom_uniform_locations;
|
||||
uint32_t code_version;
|
||||
bool ok;
|
||||
Version() {
|
||||
code_version = 0;
|
||||
ok = false;
|
||||
uniform_location = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
Version *version;
|
||||
|
||||
union VersionKey {
|
||||
|
||||
struct {
|
||||
uint32_t version;
|
||||
uint32_t code_version;
|
||||
};
|
||||
uint64_t key;
|
||||
bool operator==(const VersionKey &p_key) const { return key == p_key.key; }
|
||||
bool operator<(const VersionKey &p_key) const { return key < p_key.key; }
|
||||
};
|
||||
|
||||
struct VersionKeyHash {
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); };
|
||||
};
|
||||
|
||||
//this should use a way more cachefriendly version..
|
||||
HashMap<VersionKey, Version, VersionKeyHash> version_map;
|
||||
|
||||
HashMap<uint32_t, CustomCode> custom_code_map;
|
||||
uint32_t last_custom_code;
|
||||
|
||||
VersionKey conditional_version;
|
||||
VersionKey new_conditional_version;
|
||||
|
||||
virtual String get_shader_name() const = 0;
|
||||
|
||||
const char **conditional_defines;
|
||||
const char **uniform_names;
|
||||
const AttributePair *attribute_pairs;
|
||||
const TexUnitPair *texunit_pairs;
|
||||
const char *vertex_code;
|
||||
const char *fragment_code;
|
||||
CharString fragment_code0;
|
||||
CharString fragment_code1;
|
||||
CharString fragment_code2;
|
||||
CharString fragment_code3;
|
||||
|
||||
CharString vertex_code0;
|
||||
CharString vertex_code1;
|
||||
CharString vertex_code2;
|
||||
|
||||
Version *get_current_version();
|
||||
|
||||
static ShaderGLES2 *active;
|
||||
|
||||
_FORCE_INLINE_ void _set_uniform_variant(GLint p_uniform, const Variant &p_value) {
|
||||
|
||||
if (p_uniform < 0)
|
||||
return; // do none
|
||||
switch (p_value.get_type()) {
|
||||
|
||||
case Variant::BOOL:
|
||||
case Variant::INT: /* {
|
||||
|
||||
int val=p_value;
|
||||
glUniform1i( p_uniform, val );
|
||||
} break; */
|
||||
case Variant::REAL: {
|
||||
|
||||
real_t val = p_value;
|
||||
glUniform1f(p_uniform, val);
|
||||
} break;
|
||||
case Variant::COLOR: {
|
||||
|
||||
Color val = p_value;
|
||||
glUniform4f(p_uniform, val.r, val.g, val.b, val.a);
|
||||
} break;
|
||||
case Variant::VECTOR2: {
|
||||
|
||||
Vector2 val = p_value;
|
||||
glUniform2f(p_uniform, val.x, val.y);
|
||||
} break;
|
||||
case Variant::VECTOR3: {
|
||||
|
||||
Vector3 val = p_value;
|
||||
glUniform3f(p_uniform, val.x, val.y, val.z);
|
||||
} break;
|
||||
case Variant::PLANE: {
|
||||
|
||||
Plane val = p_value;
|
||||
glUniform4f(p_uniform, val.normal.x, val.normal.y, val.normal.z, val.d);
|
||||
} break;
|
||||
case Variant::QUAT: {
|
||||
|
||||
Quat val = p_value;
|
||||
glUniform4f(p_uniform, val.x, val.y, val.z, val.w);
|
||||
} break;
|
||||
|
||||
case Variant::MATRIX32: {
|
||||
|
||||
Transform2D tr = p_value;
|
||||
GLfloat matrix[16] = { /* build a 16x16 matrix */
|
||||
tr.elements[0][0],
|
||||
tr.elements[0][1],
|
||||
0,
|
||||
0,
|
||||
tr.elements[1][0],
|
||||
tr.elements[1][1],
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
tr.elements[2][0],
|
||||
tr.elements[2][1],
|
||||
0,
|
||||
1
|
||||
};
|
||||
|
||||
glUniformMatrix4fv(p_uniform, 1, false, matrix);
|
||||
|
||||
} break;
|
||||
case Variant::MATRIX3:
|
||||
case Variant::TRANSFORM: {
|
||||
|
||||
Transform tr = p_value;
|
||||
GLfloat matrix[16] = { /* build a 16x16 matrix */
|
||||
tr.basis.elements[0][0],
|
||||
tr.basis.elements[1][0],
|
||||
tr.basis.elements[2][0],
|
||||
0,
|
||||
tr.basis.elements[0][1],
|
||||
tr.basis.elements[1][1],
|
||||
tr.basis.elements[2][1],
|
||||
0,
|
||||
tr.basis.elements[0][2],
|
||||
tr.basis.elements[1][2],
|
||||
tr.basis.elements[2][2],
|
||||
0,
|
||||
tr.origin.x,
|
||||
tr.origin.y,
|
||||
tr.origin.z,
|
||||
1
|
||||
};
|
||||
|
||||
glUniformMatrix4fv(p_uniform, 1, false, matrix);
|
||||
} break;
|
||||
default: { ERR_FAIL(); } // do nothing
|
||||
}
|
||||
}
|
||||
|
||||
Map<uint32_t, Variant> uniform_defaults;
|
||||
Map<uint32_t, CameraMatrix> uniform_cameras;
|
||||
|
||||
protected:
|
||||
_FORCE_INLINE_ int _get_uniform(int p_which) const;
|
||||
_FORCE_INLINE_ void _set_conditional(int p_which, bool p_value);
|
||||
|
||||
void setup(const char **p_conditional_defines, int p_conditional_count, const char **p_uniform_names, int p_uniform_count, const AttributePair *p_attribute_pairs, int p_attribute_count, const TexUnitPair *p_texunit_pairs, int p_texunit_pair_count, const char *p_vertex_code, const char *p_fragment_code, int p_vertex_code_start, int p_fragment_code_start);
|
||||
|
||||
ShaderGLES2();
|
||||
|
||||
public:
|
||||
enum {
|
||||
CUSTOM_SHADER_DISABLED = 0
|
||||
};
|
||||
|
||||
GLint get_uniform_location(const String &p_name) const;
|
||||
GLint get_uniform_location(int p_index) const;
|
||||
|
||||
static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; };
|
||||
bool bind();
|
||||
void unbind();
|
||||
void bind_uniforms();
|
||||
|
||||
inline GLuint get_program() const { return version ? version->id : 0; }
|
||||
|
||||
void clear_caches();
|
||||
|
||||
uint32_t create_custom_shader();
|
||||
void set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines);
|
||||
void set_custom_shader(uint32_t p_code_id);
|
||||
void free_custom_shader(uint32_t p_code_id);
|
||||
|
||||
void set_uniform_default(int p_idx, const Variant &p_value) {
|
||||
|
||||
if (p_value.get_type() == Variant::NIL) {
|
||||
|
||||
uniform_defaults.erase(p_idx);
|
||||
} else {
|
||||
|
||||
uniform_defaults[p_idx] = p_value;
|
||||
}
|
||||
uniforms_dirty = true;
|
||||
};
|
||||
|
||||
uint32_t get_version() const { return new_conditional_version.version; }
|
||||
|
||||
void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) {
|
||||
|
||||
uniform_cameras[p_idx] = p_mat;
|
||||
uniforms_dirty = true;
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ void set_custom_uniform(int p_idx, const Variant &p_value) {
|
||||
|
||||
ERR_FAIL_COND(!version);
|
||||
ERR_FAIL_INDEX(p_idx, version->custom_uniform_locations.size());
|
||||
_set_uniform_variant(version->custom_uniform_locations[p_idx], p_value);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ GLint get_custom_uniform_location(int p_idx) {
|
||||
|
||||
ERR_FAIL_COND_V(!version, -1);
|
||||
ERR_FAIL_INDEX_V(p_idx, version->custom_uniform_locations.size(), -1);
|
||||
return version->custom_uniform_locations[p_idx];
|
||||
}
|
||||
|
||||
virtual void init() = 0;
|
||||
void finish();
|
||||
|
||||
virtual ~ShaderGLES2();
|
||||
};
|
||||
|
||||
// called a lot, made inline
|
||||
|
||||
int ShaderGLES2::_get_uniform(int p_which) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_which, uniform_count, -1);
|
||||
ERR_FAIL_COND_V(!version, -1);
|
||||
return version->uniform_location[p_which];
|
||||
}
|
||||
|
||||
void ShaderGLES2::_set_conditional(int p_which, bool p_value) {
|
||||
|
||||
ERR_FAIL_INDEX(p_which, conditional_count);
|
||||
if (p_value)
|
||||
new_conditional_version.version |= (1 << p_which);
|
||||
else
|
||||
new_conditional_version.version &= ~(1 << p_which);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,12 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import('env')
|
||||
|
||||
if env['BUILDERS'].has_key('GLSL120GLES'):
|
||||
env.GLSL120GLES('material.glsl')
|
||||
env.GLSL120GLES('canvas.glsl')
|
||||
env.GLSL120GLES('canvas_shadow.glsl')
|
||||
env.GLSL120GLES('blur.glsl')
|
||||
env.GLSL120GLES('copy.glsl')
|
||||
|
||||
Export('env')
|
|
@ -1,51 +0,0 @@
|
|||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
attribute highp vec4 vertex_attrib; // attrib:0
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
|
||||
varying vec2 uv_out;
|
||||
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
color_interp = color_attrib;
|
||||
uv_interp = uv_attrib;
|
||||
vec4 outvec = vec4(vertex, 1.0);
|
||||
outvec = extra_matrix * outvec;
|
||||
outvec = modelview_matrix * outvec;
|
||||
gl_Position = projection_matrix * outvec;
|
||||
}
|
||||
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
// texunit:0
|
||||
uniform sampler2D texture;
|
||||
varying vec2 uv_out;
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = color_interp;
|
||||
|
||||
color *= texture2D( texture, uv_interp );
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
|
|
@ -1,391 +0,0 @@
|
|||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
uniform highp mat4 modelview_matrix;
|
||||
uniform highp mat4 extra_matrix;
|
||||
attribute highp vec3 vertex; // attrib:0
|
||||
attribute vec4 color_attrib; // attrib:3
|
||||
attribute highp vec2 uv_attrib; // attrib:4
|
||||
|
||||
varying vec2 uv_interp;
|
||||
varying vec4 color_interp;
|
||||
|
||||
#if defined(USE_TIME)
|
||||
uniform float time;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
uniform highp mat4 light_matrix;
|
||||
uniform highp mat4 light_local_matrix;
|
||||
uniform vec2 light_pos;
|
||||
varying vec4 light_uv_interp;
|
||||
|
||||
varying vec4 local_rot;
|
||||
uniform vec2 normal_flip;
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
varying highp vec2 pos;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR1_INTERP)
|
||||
varying vec4 var1_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR2_INTERP)
|
||||
varying vec4 var2_interp;
|
||||
#endif
|
||||
|
||||
//uniform bool snap_pixels;
|
||||
|
||||
VERTEX_SHADER_GLOBALS
|
||||
|
||||
void main() {
|
||||
|
||||
color_interp = color_attrib;
|
||||
uv_interp = uv_attrib;
|
||||
highp vec4 outvec = vec4(vertex, 1.0);
|
||||
{
|
||||
vec2 src_vtx=outvec.xy;
|
||||
VERTEX_SHADER_CODE
|
||||
|
||||
}
|
||||
#if !defined(USE_WORLD_VEC)
|
||||
outvec = extra_matrix * outvec;
|
||||
outvec = modelview_matrix * outvec;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef USE_PIXEL_SNAP
|
||||
|
||||
outvec.xy=floor(outvec.xy+0.5);
|
||||
#endif
|
||||
|
||||
|
||||
gl_Position = projection_matrix * outvec;
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
light_uv_interp.xy = (light_matrix * outvec).xy;
|
||||
light_uv_interp.zw =(light_local_matrix * outvec).xy;
|
||||
#ifdef USE_SHADOWS
|
||||
pos=outvec.xy;
|
||||
#endif
|
||||
|
||||
local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy )*normal_flip.x;
|
||||
local_rot.zw=normalize( (modelview_matrix * ( extra_matrix * vec4(0.0,1.0,0.0,0.0) )).xy )*normal_flip.y;
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
|
||||
uniform sampler2D texture; // texunit:0
|
||||
uniform sampler2D normal_texture; // texunit:0
|
||||
|
||||
varying vec2 uv_interp;
|
||||
varying vec4 color_interp;
|
||||
|
||||
#ifdef MOMO
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_SCREEN_UV)
|
||||
|
||||
uniform vec2 screen_uv_mult;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_TEXSCREEN)
|
||||
|
||||
uniform vec2 texscreen_screen_mult;
|
||||
uniform vec4 texscreen_screen_clamp;
|
||||
uniform sampler2D texscreen_tex;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(ENABLE_VAR1_INTERP)
|
||||
varying vec4 var1_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR2_INTERP)
|
||||
varying vec4 var2_interp;
|
||||
#endif
|
||||
|
||||
#if defined(USE_TIME)
|
||||
uniform float time;
|
||||
#endif
|
||||
|
||||
#ifdef USE_MODULATE
|
||||
|
||||
uniform vec4 modulate;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
uniform sampler2D light_texture;
|
||||
uniform vec4 light_color;
|
||||
uniform vec4 light_shadow_color;
|
||||
uniform float light_height;
|
||||
varying vec4 light_uv_interp;
|
||||
uniform float light_outside_alpha;
|
||||
|
||||
varying vec4 local_rot;
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
|
||||
uniform highp sampler2D shadow_texture;
|
||||
uniform float shadow_attenuation;
|
||||
|
||||
uniform highp mat4 shadow_matrix;
|
||||
varying highp vec2 pos;
|
||||
uniform float shadowpixel_size;
|
||||
|
||||
#ifdef SHADOW_ESM
|
||||
uniform float shadow_esm_multiplier;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(USE_TEXPIXEL_SIZE)
|
||||
uniform vec2 texpixel_size;
|
||||
#endif
|
||||
|
||||
|
||||
FRAGMENT_SHADER_GLOBALS
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = color_interp;
|
||||
|
||||
#ifdef USE_DISTANCE_FIELD
|
||||
const float smoothing = 1.0/32.0;
|
||||
float distance = textureLod(texture, uv_interp,0.0).a;
|
||||
color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance) * color.a;
|
||||
#else
|
||||
color *= texture2D( texture, uv_interp );
|
||||
|
||||
#endif
|
||||
|
||||
vec3 normal;
|
||||
normal.xy = textureLod( normal_texture, uv_interp, 0.0 ).xy * 2.0 - 1.0;
|
||||
normal.z = sqrt(1.0-dot(normal.xy,normal.xy));
|
||||
|
||||
#if defined(ENABLE_SCREEN_UV)
|
||||
vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult;
|
||||
#endif
|
||||
|
||||
|
||||
{
|
||||
#if defined(USE_NORMALMAP)
|
||||
vec3 normal_map=vec3(0.0,0.0,1.0);
|
||||
float normal_depth=1.0;
|
||||
#endif
|
||||
|
||||
FRAGMENT_SHADER_CODE
|
||||
|
||||
#if defined(USE_NORMALMAP)
|
||||
normal = mix(vec3(0.0,0.0,1.0), normal_map * vec3(2.0,-2.0,1.0) - vec3( 1.0, -1.0, 0.0 ), normal_depth );
|
||||
#endif
|
||||
|
||||
}
|
||||
#ifdef DEBUG_ENCODED_32
|
||||
highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) );
|
||||
color = vec4(vec3(enc32),1.0);
|
||||
#endif
|
||||
|
||||
#ifdef USE_MODULATE
|
||||
|
||||
color*=modulate;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
vec2 light_vec = light_uv_interp.zw;; //for shadow and normal mapping
|
||||
|
||||
normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;
|
||||
|
||||
float att=1.0;
|
||||
|
||||
vec2 light_uv = light_uv_interp.xy;
|
||||
vec4 light = texture2D(light_texture,light_uv) * light_color;
|
||||
#if defined(USE_OUTPUT_SHADOW_COLOR)
|
||||
vec4 shadow_color=vec4(0.0,0.0,0.0,0.0);
|
||||
#endif
|
||||
|
||||
if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
|
||||
color.a*=light_outside_alpha; //invisible
|
||||
|
||||
} else {
|
||||
|
||||
#if defined(USE_LIGHT_SHADER_CODE)
|
||||
//light is written by the light shader
|
||||
{
|
||||
vec4 light_out=light*color;
|
||||
LIGHT_SHADER_CODE
|
||||
color=light_out;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
vec3 light_normal = normalize(vec3(light_vec,-light_height));
|
||||
light*=max(dot(-light_normal,normal),0.0);
|
||||
|
||||
color*=light;
|
||||
/*
|
||||
#ifdef USE_NORMAL
|
||||
color.xy=local_rot.xy;//normal.xy;
|
||||
color.zw=vec2(0.0,1.0);
|
||||
#endif
|
||||
*/
|
||||
|
||||
//light shader code
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
|
||||
float angle_to_light = -atan(light_vec.x,light_vec.y);
|
||||
float PI = 3.14159265358979323846264;
|
||||
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
|
||||
float ang*/
|
||||
|
||||
float su,sz;
|
||||
|
||||
float abs_angle = abs(angle_to_light);
|
||||
vec2 point;
|
||||
float sh;
|
||||
if (abs_angle<45.0*PI/180.0) {
|
||||
point = light_vec;
|
||||
sh=0.0+(1.0/8.0);
|
||||
} else if (abs_angle>135.0*PI/180.0) {
|
||||
point = -light_vec;
|
||||
sh = 0.5+(1.0/8.0);
|
||||
} else if (angle_to_light>0.0) {
|
||||
|
||||
point = vec2(light_vec.y,-light_vec.x);
|
||||
sh = 0.25+(1.0/8.0);
|
||||
} else {
|
||||
|
||||
point = vec2(-light_vec.y,light_vec.x);
|
||||
sh = 0.75+(1.0/8.0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
highp vec4 s = shadow_matrix * vec4(point,0.0,1.0);
|
||||
s.xyz/=s.w;
|
||||
su=s.x*0.5+0.5;
|
||||
sz=s.z*0.5+0.5;
|
||||
|
||||
highp float shadow_attenuation=0.0;
|
||||
|
||||
#ifdef USE_DEPTH_SHADOWS
|
||||
|
||||
#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r)
|
||||
|
||||
#else
|
||||
|
||||
//#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
|
||||
#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef SHADOW_PCF5
|
||||
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*2.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation/=5.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_PCF13
|
||||
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*3.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*4.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*5.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*6.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*2.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*3.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*4.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*5.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*6.0,sh))<sz?0.0:1.0;
|
||||
shadow_attenuation/=13.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_ESM
|
||||
|
||||
|
||||
{
|
||||
float unnormalized = su/shadowpixel_size;
|
||||
float fractional = fract(unnormalized);
|
||||
unnormalized = floor(unnormalized);
|
||||
float zc = SHADOW_DEPTH(shadow_texture,vec2((unnormalized-0.5)*shadowpixel_size,sh));
|
||||
float zn = SHADOW_DEPTH(shadow_texture,vec2((unnormalized+0.5)*shadowpixel_size,sh));
|
||||
float z = mix(zc,zn,fractional);
|
||||
shadow_attenuation=clamp(exp(shadow_esm_multiplier* ( z - sz )),0.0,1.0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(SHADOW_PCF5) && !defined(SHADOW_PCF13) && !defined(SHADOW_ESM)
|
||||
|
||||
shadow_attenuation = SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(USE_OUTPUT_SHADOW_COLOR)
|
||||
color=mix(shadow_color,color,shadow_attenuation);
|
||||
#else
|
||||
//color*=shadow_attenuation;
|
||||
color=mix(light_shadow_color,color,shadow_attenuation);
|
||||
#endif
|
||||
//use shadows
|
||||
#endif
|
||||
}
|
||||
|
||||
//use lighting
|
||||
#endif
|
||||
//color.rgb*=color.a;
|
||||
gl_FragColor = color;
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
uniform highp mat4 light_matrix;
|
||||
uniform highp mat4 world_matrix;
|
||||
|
||||
attribute highp vec3 vertex; // attrib:0
|
||||
|
||||
#ifndef USE_DEPTH_SHADOWS
|
||||
|
||||
varying vec4 position_interp;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0)));
|
||||
|
||||
#ifndef USE_DEPTH_SHADOWS
|
||||
position_interp = gl_Position;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
#ifndef USE_DEPTH_SHADOWS
|
||||
|
||||
varying vec4 position_interp;
|
||||
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
|
||||
#ifdef USE_DEPTH_SHADOWS
|
||||
|
||||
#else
|
||||
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias;
|
||||
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||
gl_FragColor = comp;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
@ -1,557 +0,0 @@
|
|||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
attribute highp vec4 vertex_attrib; // attrib:0
|
||||
#ifdef USE_CUBEMAP
|
||||
attribute vec3 cube_in; // attrib:4
|
||||
#else
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
#endif
|
||||
attribute vec2 uv2_in; // attrib:5
|
||||
|
||||
|
||||
#ifdef USE_CUBEMAP
|
||||
varying vec3 cube_interp;
|
||||
#else
|
||||
varying vec2 uv_interp;
|
||||
#endif
|
||||
|
||||
varying vec2 uv2_interp;
|
||||
|
||||
void main() {
|
||||
|
||||
#ifdef USE_CUBEMAP
|
||||
cube_interp = cube_in;
|
||||
#else
|
||||
uv_interp = uv_in;
|
||||
#endif
|
||||
uv2_interp = uv2_in;
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
float sRGB_gamma_correct(float c){
|
||||
float a = 0.055;
|
||||
if(c < 0.0031308)
|
||||
return 12.92*c;
|
||||
else
|
||||
return (1.0+a)*pow(c, 1.0/2.4) - a;
|
||||
}
|
||||
|
||||
#define LUM_RANGE 4.0
|
||||
|
||||
|
||||
#ifdef USE_ARRAY
|
||||
uniform sampler2DArray source;
|
||||
#elif defined(USE_CUBEMAP)
|
||||
varying vec3 cube_interp;
|
||||
uniform samplerCube source_cube;
|
||||
#else
|
||||
varying vec2 uv_interp;
|
||||
#ifdef HIGHP_SOURCE
|
||||
uniform highp sampler2D source;
|
||||
#else
|
||||
uniform sampler2D source;
|
||||
#endif
|
||||
#endif
|
||||
varying vec2 uv2_interp;
|
||||
|
||||
|
||||
#ifdef USE_DEPTH
|
||||
uniform highp sampler2D source_depth; //texunit:1
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW
|
||||
|
||||
uniform sampler2D glow_source;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(USE_HDR) && defined(USE_GLOW_COPY)
|
||||
uniform highp float hdr_glow_threshold;
|
||||
uniform highp float hdr_glow_scale;
|
||||
#endif
|
||||
|
||||
#ifdef USE_HDR
|
||||
|
||||
uniform sampler2D hdr_source;
|
||||
uniform highp float tonemap_exposure;
|
||||
uniform highp float tonemap_white;
|
||||
#endif
|
||||
|
||||
#ifdef USE_BCS
|
||||
|
||||
uniform vec3 bcs;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_COPY
|
||||
|
||||
uniform float bloom;
|
||||
uniform float bloom_threshold;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(SHADOW_BLUR_V_PASS) || defined(SHADOW_BLUR_H_PASS) || defined(BLUR_V_PASS) || defined(BLUR_H_PASS) || defined(USE_HDR_REDUCE)
|
||||
|
||||
uniform vec2 pixel_size;
|
||||
uniform float pixel_scale;
|
||||
uniform float blur_magnitude;
|
||||
|
||||
#ifdef USE_HDR_STORE
|
||||
|
||||
uniform highp float hdr_time_delta;
|
||||
uniform highp float hdr_exp_adj_speed;
|
||||
uniform highp float min_luminance;
|
||||
uniform highp float max_luminance;
|
||||
uniform sampler2D source_vd_lum;
|
||||
|
||||
#endif
|
||||
|
||||
//endif
|
||||
#elif defined(USE_FXAA)
|
||||
|
||||
uniform vec2 pixel_size;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_ENERGY
|
||||
|
||||
uniform highp float energy;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALPHA
|
||||
uniform float custom_alpha;
|
||||
#endif
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
//vec4 color = color_interp;
|
||||
|
||||
|
||||
#ifdef USE_ARRAY
|
||||
highp vec4 color = textureLod( source, vec3(uv_interp,0.0),0.0 );
|
||||
#elif defined(USE_CUBEMAP)
|
||||
highp vec4 color = textureCube( source_cube, normalize(cube_interp) );
|
||||
|
||||
#else
|
||||
highp vec4 color = texture2D( source, uv_interp );
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_FXAA
|
||||
|
||||
#define FXAA_REDUCE_MIN (1.0/ 128.0)
|
||||
#define FXAA_REDUCE_MUL (1.0 / 8.0)
|
||||
#define FXAA_SPAN_MAX 8.0
|
||||
|
||||
{
|
||||
vec3 rgbNW = texture2D(source, uv_interp + vec2(-1.0, -1.0) * pixel_size).xyz;
|
||||
vec3 rgbNE = texture2D(source, uv_interp + vec2(1.0, -1.0) * pixel_size).xyz;
|
||||
vec3 rgbSW = texture2D(source, uv_interp + vec2(-1.0, 1.0) * pixel_size).xyz;
|
||||
vec3 rgbSE = texture2D(source, uv_interp + vec2(1.0, 1.0) * pixel_size).xyz;
|
||||
vec3 rgbM = color.rgb;
|
||||
vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||
float lumaNW = dot(rgbNW, luma);
|
||||
float lumaNE = dot(rgbNE, luma);
|
||||
float lumaSW = dot(rgbSW, luma);
|
||||
float lumaSE = dot(rgbSE, luma);
|
||||
float lumaM = dot(rgbM, luma);
|
||||
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
||||
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
||||
|
||||
vec2 dir;
|
||||
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
||||
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
||||
|
||||
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *
|
||||
(0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
|
||||
|
||||
float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
|
||||
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
|
||||
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
|
||||
dir * rcpDirMin)) * pixel_size;
|
||||
|
||||
vec3 rgbA = 0.5 * (
|
||||
texture2D(source, uv_interp + dir * (1.0 / 3.0 - 0.5)).xyz +
|
||||
texture2D(source, uv_interp + dir * (2.0 / 3.0 - 0.5)).xyz);
|
||||
vec3 rgbB = rgbA * 0.5 + 0.25 * (
|
||||
texture2D(source, uv_interp + dir * -0.5).xyz +
|
||||
texture2D(source, uv_interp + dir * 0.5).xyz);
|
||||
|
||||
float lumaB = dot(rgbB, luma);
|
||||
if ((lumaB < lumaMin) || (lumaB > lumaMax))
|
||||
color.rgb = rgbA;
|
||||
else
|
||||
color.rgb = rgbB;
|
||||
}
|
||||
|
||||
#endif
|
||||
//color.rg=uv_interp;
|
||||
|
||||
#ifdef USE_BCS
|
||||
|
||||
color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
|
||||
color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
|
||||
color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef BLUR_V_PASS
|
||||
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale);
|
||||
|
||||
color*=(1.0/7.0)*blur_magnitude;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef BLUR_H_PASS
|
||||
|
||||
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale);
|
||||
color+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale);
|
||||
|
||||
color*=(1.0/7.0)*blur_magnitude;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_BLUR_V_PASS
|
||||
|
||||
#ifdef USE_RGBA_DEPTH
|
||||
|
||||
#define VEC42DEPTH(m_vec4) dot(m_vec4,vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1))
|
||||
|
||||
highp float depth = VEC42DEPTH(color)*0.383;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale))*0.006;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale))*0.061;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale))*0.242;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale))*0.242;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale))*0.061;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale))*0.006;
|
||||
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||
color=comp;
|
||||
|
||||
#else
|
||||
|
||||
highp float depth = color.r*0.383;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale).r*0.006;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale).r*0.061;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale).r*0.242;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale).r*0.242;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale).r*0.061;
|
||||
depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale).r*0.006;
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
gl_FragDepth = depth;
|
||||
|
||||
#else
|
||||
gl_FragDepthEXT = depth;
|
||||
#endif
|
||||
|
||||
return;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_BLUR_H_PASS
|
||||
|
||||
|
||||
#ifdef USE_RGBA_DEPTH
|
||||
|
||||
#define VEC42DEPTH(m_vec4) dot(m_vec4,vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1))
|
||||
|
||||
highp float depth = VEC42DEPTH(color)*0.383;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale))*0.006;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale))*0.061;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale))*0.242;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale))*0.242;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale))*0.061;
|
||||
depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale))*0.006;
|
||||
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||
color=comp;
|
||||
#else
|
||||
|
||||
|
||||
highp float depth = color.r*0.383;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale).r*0.006;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale).r*0.061;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale).r*0.242;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale).r*0.242;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale).r*0.061;
|
||||
depth+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale).r*0.006;
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
gl_FragDepth = depth;
|
||||
#else
|
||||
gl_FragDepthEXT = depth;
|
||||
#endif
|
||||
|
||||
return;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_HDR
|
||||
|
||||
highp float white_mult = 1.0;
|
||||
|
||||
#ifdef USE_8BIT_HDR
|
||||
highp vec4 _mult = vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1);
|
||||
highp float hdr_lum = dot(texture2D( hdr_source, vec2(0.0) ), _mult );
|
||||
color.rgb*=LUM_RANGE;
|
||||
hdr_lum*=LUM_RANGE; //restore to full range
|
||||
#else
|
||||
|
||||
highp vec2 lv = texture2D( hdr_source, vec2(0.0) ).rg;
|
||||
highp float hdr_lum = lv.r;
|
||||
#ifdef USE_AUTOWHITE
|
||||
white_mult=lv.g;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_REINHARDT_TONEMAPPER
|
||||
float src_lum = dot(color.rgb,vec3(0.3, 0.58, 0.12));
|
||||
float lp = tonemap_exposure/hdr_lum*src_lum;
|
||||
float white = tonemap_white;
|
||||
#ifdef USE_AUTOWHITE
|
||||
white_mult = (white_mult + 1.0 * white_mult);
|
||||
white_mult*=white_mult;
|
||||
white*=white_mult;
|
||||
#endif
|
||||
lp = ( lp * ( 1.0 + ( lp / ( white) ) ) ) / ( 1.0 + lp );
|
||||
color.rgb*=lp;
|
||||
|
||||
#else
|
||||
|
||||
#ifdef USE_LOG_TONEMAPPER
|
||||
color.rgb = tonemap_exposure * log(color.rgb+1.0)/log(hdr_lum+1.0);
|
||||
#else
|
||||
highp float tone_scale = tonemap_exposure / hdr_lum; //only linear supported
|
||||
color.rgb*=tone_scale;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_GLOW_COPY
|
||||
|
||||
highp vec3 glowcol = color.rgb*color.a+step(bloom_threshold,dot(vec3(0.3333,0.3333,0.3333),color.rgb))*bloom*color.rgb;
|
||||
|
||||
#ifdef USE_HDR
|
||||
highp float collum = max(color.r,max(color.g,color.b));
|
||||
glowcol+=color.rgb*max(collum-hdr_glow_threshold,0.0)*hdr_glow_scale;
|
||||
#endif
|
||||
color.rgb=glowcol;
|
||||
color.a=0.0;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_GLOW
|
||||
|
||||
vec4 glow = texture2D( glow_source, uv2_interp );
|
||||
|
||||
#ifdef USE_GLOW_SCREEN
|
||||
|
||||
color.rgb = clamp((color.rgb + glow.rgb) - (color.rgb * glow.rgb), 0.0, 1.0);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_SOFTLIGHT
|
||||
|
||||
{
|
||||
|
||||
glow.rgb = (glow.rgb * 0.5) + 0.5;
|
||||
color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
|
||||
color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
|
||||
color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT)
|
||||
color.rgb+=glow.rgb;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_SRGB
|
||||
|
||||
#if 0
|
||||
//this was fast, but was commented out because it looked kind of shitty, might it be fixable?
|
||||
|
||||
{ //i have my doubts about how fast this is
|
||||
|
||||
color.rgb = min(color.rgb,vec3(1.0)); //clamp just in case
|
||||
vec3 S1 = sqrt(color.rgb);
|
||||
vec3 S2 = sqrt(S1);
|
||||
vec3 S3 = sqrt(S2);
|
||||
color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.225411470 * color.rgb;
|
||||
}
|
||||
#else
|
||||
|
||||
color.r=sRGB_gamma_correct(color.r);
|
||||
color.g=sRGB_gamma_correct(color.g);
|
||||
color.b=sRGB_gamma_correct(color.b);
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_HDR_COPY
|
||||
|
||||
//highp float lum = dot(color.rgb,highp vec3(1.0/3.0,1.0/3.0,1.0/3.0));
|
||||
//highp float lum = max(color.r,max(color.g,color.b));
|
||||
highp float lum = dot(color.rgb,vec3(0.3, 0.58, 0.12));
|
||||
|
||||
//lum=log(lum+0.0001); //everyone does it
|
||||
|
||||
#ifdef USE_8BIT_HDR
|
||||
highp vec4 comp = fract(lum * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||
color=comp;
|
||||
#else
|
||||
color.rgb=vec3(lum);
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_HDR_REDUCE
|
||||
|
||||
#ifdef USE_8BIT_HDR
|
||||
highp vec4 _multcv = vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0, 1.0);
|
||||
highp float lum_accum = dot(color,_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,-pixel_size.y) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(0.0,-pixel_size.y) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,-pixel_size.y) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,0.0) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,0.0) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,pixel_size.y) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(0.0,pixel_size.y) ),_multcv );
|
||||
lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,pixel_size.y) ),_multcv );
|
||||
lum_accum/=9.0;
|
||||
#else
|
||||
|
||||
highp float lum_accum = color.r;
|
||||
highp float lum_max = color.g;
|
||||
|
||||
#define LUM_REDUCE(m_uv) \
|
||||
{\
|
||||
vec2 val = texture2D( source, uv_interp+m_uv ).rg;\
|
||||
lum_accum+=val.x;\
|
||||
lum_max=max(val.y,lum_max);\
|
||||
}
|
||||
|
||||
LUM_REDUCE( vec2(-pixel_size.x,-pixel_size.y) );
|
||||
LUM_REDUCE( vec2(0.0,-pixel_size.y) );
|
||||
LUM_REDUCE( vec2(pixel_size.x,-pixel_size.y) );
|
||||
LUM_REDUCE( vec2(-pixel_size.x,0.0) );
|
||||
LUM_REDUCE( vec2(pixel_size.x,0.0) );
|
||||
LUM_REDUCE( vec2(-pixel_size.x,pixel_size.y) );
|
||||
LUM_REDUCE( vec2(0.0,pixel_size.y) );
|
||||
LUM_REDUCE( vec2(pixel_size.x,pixel_size.y) );
|
||||
lum_accum/=9.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_HDR_STORE
|
||||
|
||||
//lum_accum=exp(lum_accum);
|
||||
|
||||
#ifdef USE_8BIT_HDR
|
||||
|
||||
highp float vd_lum = dot(texture2D( source_vd_lum, vec2(0.0) ), _multcv );
|
||||
lum_accum = clamp( vd_lum + (lum_accum-vd_lum)*hdr_time_delta*hdr_exp_adj_speed,min_luminance*(1.0/LUM_RANGE),max_luminance*(1.0/LUM_RANGE));
|
||||
#else
|
||||
highp float vd_lum=texture2D( source_vd_lum, vec2(0.0) ).r;
|
||||
lum_accum = clamp( vd_lum + (lum_accum-vd_lum)*hdr_time_delta*hdr_exp_adj_speed,min_luminance,max_luminance);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_8BIT_HDR
|
||||
highp vec4 comp = fract(lum_accum * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||
color=comp;
|
||||
#else
|
||||
#ifdef USE_AUTOWHITE
|
||||
color.r=lum_accum;
|
||||
color.g=lum_max;
|
||||
#else
|
||||
color.rgb=vec3(lum_accum);
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef USE_RGBE
|
||||
|
||||
color.rgb = pow(color.rgb,color.a*255.0-(8.0+128.0));
|
||||
#endif
|
||||
|
||||
#ifdef USE_ENERGY
|
||||
color.rgb*=energy;
|
||||
#endif
|
||||
|
||||
#ifdef USE_NO_ALPHA
|
||||
color.a=1.0;
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALPHA
|
||||
color.a=custom_alpha;
|
||||
#endif
|
||||
|
||||
|
||||
gl_FragColor = color;
|
||||
|
||||
#ifdef USE_DEPTH
|
||||
gl_FragDepth = texture(source_depth,uv_interp).r;
|
||||
#endif
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -626,13 +626,11 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
|
|||
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
|
||||
|
||||
if (err != OK) {
|
||||
#if 1
|
||||
|
||||
Vector<String> shader = p_code.split("\n");
|
||||
for (int i = 0; i < shader.size(); i++) {
|
||||
print_line(itos(i) + " " + shader[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
|
||||
return err;
|
||||
|
|
|
@ -194,21 +194,9 @@ Error DirAccessUnix::make_dir(String p_dir) {
|
|||
|
||||
p_dir = fix_path(p_dir);
|
||||
|
||||
#if 1
|
||||
|
||||
bool success = (mkdir(p_dir.utf8().get_data(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == 0);
|
||||
int err = errno;
|
||||
|
||||
#else
|
||||
char real_current_dir_name[2048];
|
||||
getcwd(real_current_dir_name, 2048);
|
||||
chdir(current_dir.utf8().get_data()); //ascii since this may be unicode or wathever the host os wants
|
||||
|
||||
bool success = (mkdir(p_dir.utf8().get_data(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == 0);
|
||||
int err = errno;
|
||||
|
||||
chdir(real_current_dir_name);
|
||||
#endif
|
||||
if (success) {
|
||||
return OK;
|
||||
};
|
||||
|
|
|
@ -404,7 +404,6 @@ if (env["tools"] == "yes"):
|
|||
SConscript('fileserver/SCsub')
|
||||
SConscript('icons/SCsub')
|
||||
SConscript('import/SCsub')
|
||||
SConscript('io_plugins/SCsub')
|
||||
SConscript('plugins/SCsub')
|
||||
|
||||
lib = env.Library("editor", env.editor_sources)
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "pair.h"
|
||||
#include "scene/gui/separator.h"
|
||||
#include "scene/main/viewport.h"
|
||||
|
||||
/* Missing to fix:
|
||||
|
||||
*Set
|
||||
|
@ -2684,17 +2685,6 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
|
|||
Point2 mpos = mm->get_position() - ofs;
|
||||
|
||||
if (mpos.y < h) {
|
||||
#if 0
|
||||
//seek
|
||||
//int zoomw = settings_limit-name_limit;
|
||||
float scale = _get_zoom_scale();
|
||||
float pos = h_scroll->get_val() + (mpos.y-name_limit) / scale;
|
||||
if (pos<0 )
|
||||
pos=0;
|
||||
if (pos>=animation->get_length())
|
||||
pos=animation->get_length();
|
||||
timeline->set_val(pos);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,342 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* call_dialog.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "call_dialog.h"
|
||||
|
||||
#if 0
|
||||
#include "class_db.h"
|
||||
#include "print_string.h"
|
||||
#include "scene/gui/label.h"
|
||||
|
||||
|
||||
class CallDialogParams : public Object {
|
||||
|
||||
GDCLASS( CallDialogParams, Object );
|
||||
public:
|
||||
|
||||
bool _set(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
values[p_name]=p_value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _get(const StringName& p_name,Variant &r_ret) const {
|
||||
|
||||
if (values.has(p_name)) {
|
||||
r_ret=values[p_name];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void _get_property_list( List<PropertyInfo> *p_list) const {
|
||||
|
||||
for(int i=0;i<method.arguments.size();i++)
|
||||
p_list->push_back(method.arguments[i]);
|
||||
}
|
||||
|
||||
MethodInfo method;
|
||||
HashMap<String,Variant> values;
|
||||
|
||||
CallDialogParams() {}
|
||||
};
|
||||
|
||||
|
||||
void CallDialog::_notification(int p_what) {
|
||||
|
||||
if (p_what==NOTIFICATION_READY) {
|
||||
|
||||
call->connect("pressed", this,"_call");
|
||||
cancel->connect("pressed", this,"_cancel");
|
||||
//filter->get_path()->connect("text_changed", this,"_text_changed");
|
||||
_update_method_list();
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_EXIT_TREE) {
|
||||
|
||||
call->disconnect("pressed", this,"_call");
|
||||
cancel->disconnect("pressed", this,"_cancel");
|
||||
|
||||
//filter->get_path()->connect("text_changed", this,"_text_changed");
|
||||
_update_method_list();
|
||||
}
|
||||
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
RID ci = get_canvas_item();
|
||||
get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CallDialog::_call() {
|
||||
|
||||
if (!tree->get_selected())
|
||||
return;
|
||||
|
||||
TreeItem* item=tree->get_selected();
|
||||
ERR_FAIL_COND(!item);
|
||||
int idx=item->get_metadata(0);
|
||||
ERR_FAIL_INDEX(idx,methods.size());
|
||||
MethodInfo &m = methods[idx];
|
||||
|
||||
Variant args[VARIANT_ARG_MAX];
|
||||
|
||||
for(int i=0;i<VARIANT_ARG_MAX;i++) {
|
||||
|
||||
if (i>=m.arguments.size())
|
||||
continue;
|
||||
|
||||
if (call_params->values.has(m.arguments[i].name))
|
||||
args[i]=call_params->values[m.arguments[i].name];
|
||||
}
|
||||
|
||||
Variant ret = object->call(m.name,args[0],args[1],args[2],args[3],args[4]);
|
||||
if (ret.get_type()!=Variant::NIL)
|
||||
return_value->set_text(ret);
|
||||
else
|
||||
return_value->set_text("");
|
||||
}
|
||||
|
||||
void CallDialog::_cancel() {
|
||||
|
||||
hide();
|
||||
}
|
||||
|
||||
|
||||
void CallDialog::_item_selected() {
|
||||
|
||||
TreeItem* item=tree->get_selected();
|
||||
ERR_FAIL_COND(!item);
|
||||
|
||||
if (item->get_metadata(0).get_type()==Variant::NIL) {
|
||||
|
||||
call->set_disabled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
call->set_disabled(false);
|
||||
|
||||
int idx=item->get_metadata(0);
|
||||
ERR_FAIL_INDEX(idx,methods.size());
|
||||
|
||||
MethodInfo &m = methods[idx];
|
||||
|
||||
call_params->values.clear();
|
||||
call_params->method=m;
|
||||
|
||||
property_editor->edit(call_params);
|
||||
property_editor->update_tree();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CallDialog::_update_method_list() {
|
||||
|
||||
tree->clear();
|
||||
if (!object)
|
||||
return;
|
||||
|
||||
TreeItem *root = tree->create_item();
|
||||
|
||||
List<MethodInfo> method_list;
|
||||
object->get_method_list(&method_list);
|
||||
method_list.sort();
|
||||
methods.clear();
|
||||
|
||||
List<String> inheritance_list;
|
||||
|
||||
String type = object->get_class();
|
||||
|
||||
while(type!="") {
|
||||
inheritance_list.push_back( type );
|
||||
type=ClassDB::get_parent_class(type);
|
||||
}
|
||||
|
||||
TreeItem *selected_item=NULL;
|
||||
|
||||
for(int i=0;i<inheritance_list.size();i++) {
|
||||
|
||||
String type=inheritance_list[i];
|
||||
String parent_type=ClassDB::get_parent_class(type);
|
||||
|
||||
TreeItem *type_item=NULL;
|
||||
|
||||
List<MethodInfo>::Element *N,*E=method_list.front();
|
||||
|
||||
while(E) {
|
||||
|
||||
N=E->next();
|
||||
|
||||
if (parent_type!="" && ClassDB::get_method(parent_type,E->get().name)!=NULL) {
|
||||
E=N;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!type_item) {
|
||||
type_item=tree->create_item(root);
|
||||
type_item->set_text(0,type);
|
||||
if (has_icon(type,"EditorIcons"))
|
||||
type_item->set_icon(0,get_icon(type,"EditorIcons"));
|
||||
}
|
||||
|
||||
TreeItem *method_item = tree->create_item(type_item);
|
||||
method_item->set_text(0,E->get().name);
|
||||
method_item->set_metadata(0,methods.size());
|
||||
if (E->get().name==selected)
|
||||
selected_item=method_item;
|
||||
methods.push_back( E->get() );
|
||||
|
||||
method_list.erase(E);
|
||||
E=N;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (selected_item)
|
||||
selected_item->select(0);
|
||||
}
|
||||
|
||||
void CallDialog::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method("_call",&CallDialog::_call);
|
||||
ClassDB::bind_method("_cancel",&CallDialog::_cancel);
|
||||
ClassDB::bind_method("_item_selected", &CallDialog::_item_selected);
|
||||
|
||||
}
|
||||
|
||||
void CallDialog::set_object(Object *p_object,StringName p_selected) {
|
||||
|
||||
object=p_object;
|
||||
selected=p_selected;
|
||||
property_editor->edit(NULL);
|
||||
call->set_disabled(true);
|
||||
return_value->clear();
|
||||
|
||||
_update_method_list();
|
||||
method_label->set_text(vformat(TTR("Method List For '%s':"),p_object->get_class()));
|
||||
}
|
||||
|
||||
CallDialog::CallDialog() {
|
||||
|
||||
object=NULL;
|
||||
|
||||
call = memnew( Button );
|
||||
call->set_anchor( MARGIN_LEFT, ANCHOR_END );
|
||||
call->set_anchor( MARGIN_TOP, ANCHOR_END );
|
||||
call->set_anchor( MARGIN_RIGHT, ANCHOR_END );
|
||||
call->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
|
||||
call->set_begin( Point2( -70, -29 ) );
|
||||
call->set_end( Point2( -15, -15 ) );
|
||||
call->set_text(TTR("Call"));
|
||||
|
||||
add_child(call);
|
||||
|
||||
cancel = memnew( Button );
|
||||
cancel->set_anchor( MARGIN_TOP, ANCHOR_END );
|
||||
cancel->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
|
||||
cancel->set_begin( Point2( -15, 29 ) );
|
||||
cancel->set_end( Point2( 70, -15 ) );
|
||||
cancel->set_text(TTR("Close"));
|
||||
|
||||
add_child(cancel);
|
||||
|
||||
tree = memnew( Tree );
|
||||
|
||||
tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
|
||||
tree->set_begin( Point2( 20,50 ) );
|
||||
tree->set_margin(MARGIN_BOTTOM, -44 );
|
||||
tree->set_margin(MARGIN_RIGHT, 0.5 );
|
||||
tree->set_select_mode( Tree::SELECT_ROW );
|
||||
add_child(tree);
|
||||
|
||||
tree->connect("item_selected", this,"_item_selected");
|
||||
tree->set_hide_root(true);
|
||||
|
||||
property_editor = memnew( PropertyEditor );
|
||||
|
||||
property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, -15 );
|
||||
property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
|
||||
//property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
|
||||
property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, -90 );
|
||||
property_editor->get_scene_tree()->set_hide_root( true );
|
||||
property_editor->hide_top_label();
|
||||
|
||||
add_child(property_editor);
|
||||
method_label = memnew(Label);
|
||||
method_label->set_position(Point2( 15,25));
|
||||
method_label->set_text(TTR("Method List:"));
|
||||
|
||||
add_child(method_label);
|
||||
|
||||
Label *label = memnew( Label );
|
||||
//label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
|
||||
label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 25 );
|
||||
label->set_text(TTR("Arguments:"));
|
||||
|
||||
add_child(label);
|
||||
|
||||
return_label = memnew( Label );
|
||||
//return_label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
|
||||
return_label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, -85 );
|
||||
return_label->set_text(TTR("Return:"));
|
||||
|
||||
add_child(return_label);
|
||||
|
||||
return_value = memnew( LineEdit );
|
||||
//return_value->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
|
||||
return_value->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, -15 );
|
||||
return_value->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, -65 );
|
||||
|
||||
add_child(return_value);
|
||||
|
||||
/*
|
||||
label = memnew( Label );
|
||||
label->set_anchor( MARGIN_TOP, ANCHOR_END );
|
||||
label->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
|
||||
|
||||
label->set_begin( Point2( 15,54) );
|
||||
label->set_end( Point2( 16,44) );
|
||||
label->set_text("Parameters:");
|
||||
|
||||
add_child(label);
|
||||
*/
|
||||
|
||||
|
||||
call_params = memnew( CallDialogParams );
|
||||
set_as_toplevel(true);
|
||||
}
|
||||
|
||||
|
||||
CallDialog::~CallDialog()
|
||||
{
|
||||
memdelete(call_params);
|
||||
}
|
||||
#endif
|
|
@ -1,86 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* call_dialog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef CALL_DIALOG_H
|
||||
#define CALL_DIALOG_H
|
||||
|
||||
#include "editor/property_editor.h"
|
||||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/label.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#if 0
|
||||
|
||||
class CallDialogParams;
|
||||
|
||||
class CallDialog : public Popup {
|
||||
|
||||
GDCLASS( CallDialog, Popup );
|
||||
|
||||
|
||||
Label* method_label;
|
||||
Tree *tree;
|
||||
Button *call;
|
||||
Button *cancel;
|
||||
|
||||
CallDialogParams *call_params;
|
||||
PropertyEditor *property_editor;
|
||||
|
||||
Label *return_label;
|
||||
LineEdit *return_value;
|
||||
Object *object;
|
||||
StringName selected;
|
||||
|
||||
Vector<MethodInfo> methods;
|
||||
|
||||
|
||||
void _item_selected();
|
||||
void _update_method_list();
|
||||
void _call();
|
||||
void _cancel();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
public:
|
||||
|
||||
void set_object(Object *p_object,StringName p_selected="");
|
||||
|
||||
CallDialog();
|
||||
~CallDialog();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
#include "collada.h"
|
||||
|
||||
#include "stdio.h"
|
||||
#include <stdio.h>
|
||||
|
||||
//#define DEBUG_DEFAULT_ANIMATION
|
||||
//#define DEBUG_COLLADA
|
||||
|
@ -671,15 +671,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
|
|||
}
|
||||
|
||||
} else if (what == "shininess") {
|
||||
#if 1
|
||||
effect.shininess = _parse_param(parser);
|
||||
#else
|
||||
|
||||
parser.read();
|
||||
float shininess = parser.get_node_data().to_double();
|
||||
effect.shininess = shininess;
|
||||
COLLADA_PRINT("shininess: " + rtos(shininess));
|
||||
#endif
|
||||
}
|
||||
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" ||
|
||||
parser.get_node_name() == "lambert" ||
|
||||
|
@ -2505,7 +2497,7 @@ void Collada::_optimize() {
|
|||
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
||||
_create_skeletons(&vs.root_nodes[i]);
|
||||
}
|
||||
#if 1
|
||||
|
||||
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
||||
_merge_skeletons(&vs, vs.root_nodes[i]);
|
||||
}
|
||||
|
@ -2531,7 +2523,7 @@ void Collada::_optimize() {
|
|||
mgeom.pop_front();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
||||
_find_morph_nodes(&vs, vs.root_nodes[i]);
|
||||
}
|
||||
|
|
|
@ -113,33 +113,7 @@ void ConnectDialog::_tree_node_selected() {
|
|||
make_callback->hide();
|
||||
else
|
||||
make_callback->show();
|
||||
#if 0
|
||||
List<MethodInfo> methods;
|
||||
current->get_method_list(&methods);
|
||||
for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().name.length() && E->get().name[0]=='_')
|
||||
continue; // hidden method, not show!
|
||||
|
||||
if (ClassDB::has_method(node->get_type(),"Node") || ClassDB::has_method(node->get_type(),"Control",true))
|
||||
continue; //avoid too much unnecessary stuff
|
||||
|
||||
String method=E->get().name+"(";
|
||||
for(int i=0;i<E->get().arguments.size();i++) {
|
||||
|
||||
if (i!=0)
|
||||
method+=", ";
|
||||
method+=Variant::get_type_name(E->get().arguments[i].type);
|
||||
if (E->get().arguments[i].name.length()) {
|
||||
method+=" ";
|
||||
method+=E->get().arguments[i].name;
|
||||
}
|
||||
}
|
||||
method+=")";
|
||||
|
||||
//dst_method_list->get_popup()->add_item(method);
|
||||
}
|
||||
#endif
|
||||
dst_path->set_text(node->get_path_to(current));
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -530,49 +530,6 @@ void EditorHelp::_search(const String &) {
|
|||
prev_search = stext;
|
||||
}
|
||||
|
||||
#if 0
|
||||
void EditorHelp::_button_pressed(int p_idx) {
|
||||
|
||||
if (p_idx==PAGE_CLASS_LIST) {
|
||||
|
||||
//edited_class->set_pressed(false);
|
||||
//class_list_button->set_pressed(true);
|
||||
//tabs->set_current_tab(PAGE_CLASS_LIST);
|
||||
|
||||
} else if (p_idx==PAGE_CLASS_DESC) {
|
||||
|
||||
//edited_class->set_pressed(true);
|
||||
//class_list_button->set_pressed(false);
|
||||
//tabs->set_current_tab(PAGE_CLASS_DESC);
|
||||
|
||||
} else if (p_idx==PAGE_CLASS_PREV) {
|
||||
|
||||
if (history_pos<2)
|
||||
return;
|
||||
history_pos--;
|
||||
ERR_FAIL_INDEX(history_pos-1,history.size());
|
||||
_goto_desc(history[history_pos-1].c,false,history[history_pos-1].scroll);
|
||||
_update_history_buttons();
|
||||
|
||||
|
||||
} else if (p_idx==PAGE_CLASS_NEXT) {
|
||||
|
||||
if (history_pos>=history.size())
|
||||
return;
|
||||
|
||||
history_pos++;
|
||||
ERR_FAIL_INDEX(history_pos-1,history.size());
|
||||
_goto_desc(history[history_pos-1].c,false,history[history_pos-1].scroll);
|
||||
_update_history_buttons();
|
||||
|
||||
} else if (p_idx==PAGE_SEARCH) {
|
||||
|
||||
_search("");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void EditorHelp::_class_list_select(const String &p_select) {
|
||||
|
||||
_goto_desc(p_select);
|
||||
|
|
|
@ -65,18 +65,9 @@
|
|||
#include "editor/import/resource_importer_scene.h"
|
||||
#include "editor/import/resource_importer_texture.h"
|
||||
#include "editor/import/resource_importer_wav.h"
|
||||
#include "editor/io_plugins/editor_bitmask_import_plugin.h"
|
||||
#include "editor/io_plugins/editor_export_scene.h"
|
||||
#include "editor/io_plugins/editor_font_import_plugin.h"
|
||||
#include "editor/io_plugins/editor_mesh_import_plugin.h"
|
||||
#include "editor/io_plugins/editor_scene_import_plugin.h"
|
||||
#include "editor/io_plugins/editor_scene_importer_fbxconv.h"
|
||||
#include "editor/io_plugins/editor_texture_import_plugin.h"
|
||||
#include "editor/io_plugins/editor_translation_import_plugin.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
#include "editor/plugins/animation_tree_editor_plugin.h"
|
||||
#include "editor/plugins/asset_library_editor_plugin.h"
|
||||
#include "editor/plugins/baked_light_editor_plugin.h"
|
||||
#include "editor/plugins/camera_editor_plugin.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
|
||||
|
@ -107,7 +98,6 @@
|
|||
#include "editor/plugins/shader_graph_editor_plugin.h"
|
||||
#include "editor/plugins/spatial_editor_plugin.h"
|
||||
#include "editor/plugins/sprite_frames_editor_plugin.h"
|
||||
#include "editor/plugins/stream_editor_plugin.h"
|
||||
#include "editor/plugins/style_box_editor_plugin.h"
|
||||
#include "editor/plugins/texture_editor_plugin.h"
|
||||
#include "editor/plugins/texture_region_editor_plugin.h"
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
#ifndef EDITOR_NODE_H
|
||||
#define EDITOR_NODE_H
|
||||
|
||||
#include "editor/call_dialog.h"
|
||||
#include "editor/connections_dialog.h"
|
||||
#include "editor/create_dialog.h"
|
||||
#include "editor/editor_about.h"
|
||||
|
@ -40,7 +39,6 @@
|
|||
#include "editor/editor_name_dialog.h"
|
||||
#include "editor/editor_path.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/editor_reimport_dialog.h"
|
||||
#include "editor/editor_resource_preview.h"
|
||||
#include "editor/editor_run.h"
|
||||
#include "editor/editor_run_native.h"
|
||||
|
|
|
@ -1,149 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_reimport_dialog.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_reimport_dialog.h"
|
||||
|
||||
#include "editor_file_system.h"
|
||||
#include "editor_node.h"
|
||||
|
||||
#if 0
|
||||
void EditorReImportDialog::popup_reimport() {
|
||||
|
||||
if (EditorFileSystem::get_singleton()->is_scanning()) {
|
||||
error->set_text(TTR("Please wait for scan to complete."));
|
||||
error->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
tree->clear();
|
||||
items.clear();
|
||||
List<String> ril;
|
||||
EditorFileSystem::get_singleton()->get_changed_sources(&ril);
|
||||
|
||||
scene_must_save=false;
|
||||
|
||||
|
||||
TreeItem *root = tree->create_item();
|
||||
for(List<String>::Element *E=ril.front();E;E=E->next()) {
|
||||
|
||||
TreeItem *item = tree->create_item(root);
|
||||
item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
|
||||
item->set_metadata(0,E->get());
|
||||
item->set_text(0,E->get().replace_first("res://",""));
|
||||
item->set_tooltip(0,E->get());
|
||||
item->set_checked(0,true);
|
||||
item->set_editable(0,true);
|
||||
items.push_back(item);
|
||||
|
||||
String name = E->get();
|
||||
|
||||
if (EditorFileSystem::get_singleton()->get_file_type(name)=="PackedScene" && EditorNode::get_singleton()->is_scene_in_use(name)) {
|
||||
|
||||
scene_must_save=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (scene_must_save) {
|
||||
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->get_filename()=="") {
|
||||
|
||||
error->set_text(TTR("Current scene must be saved to re-import."));
|
||||
error->popup_centered_minsize();
|
||||
get_ok()->set_text(TTR("Re-Import"));
|
||||
get_ok()->set_disabled(true);
|
||||
return;
|
||||
|
||||
}
|
||||
get_ok()->set_disabled(false);
|
||||
get_ok()->set_text(TTR("Save & Re-Import"));
|
||||
} else {
|
||||
get_ok()->set_text(TTR("Re-Import"));
|
||||
get_ok()->set_disabled(false);
|
||||
}
|
||||
|
||||
popup_centered(Size2(600,400));
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void EditorReImportDialog::ok_pressed() {
|
||||
|
||||
if (EditorFileSystem::get_singleton()->is_scanning()) {
|
||||
error->set_text(TTR("Please wait for scan to complete."));
|
||||
error->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
EditorProgress ep("reimport",TTR("Re-Importing"),items.size());
|
||||
String reload_fname;
|
||||
if (scene_must_save && EditorNode::get_singleton()->get_edited_scene()) {
|
||||
reload_fname = EditorNode::get_singleton()->get_edited_scene()->get_filename();
|
||||
EditorNode::get_singleton()->save_scene(reload_fname);
|
||||
EditorNode::get_singleton()->clear_scene();
|
||||
}
|
||||
|
||||
for(int i=0;i<items.size();i++) {
|
||||
|
||||
String it = items[i]->get_metadata(0);
|
||||
ep.step(items[i]->get_text(0),i);
|
||||
print_line("reload import from: "+it);
|
||||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(it);
|
||||
ERR_CONTINUE(rimd.is_null());
|
||||
String editor = rimd->get_editor();
|
||||
Ref<EditorImportPlugin> eip = EditorImportExport::get_singleton()->get_import_plugin_by_name(editor);
|
||||
ERR_CONTINUE(eip.is_null());
|
||||
Error err = eip->import(it,rimd);
|
||||
if (err!=OK) {
|
||||
EditorNode::add_io_error("Error Importing:\n "+it);
|
||||
}
|
||||
|
||||
}
|
||||
if (reload_fname!="") {
|
||||
EditorNode::get_singleton()->load_scene(reload_fname);
|
||||
}
|
||||
|
||||
EditorFileSystem::get_singleton()->scan_sources();
|
||||
}
|
||||
|
||||
EditorReImportDialog::EditorReImportDialog() {
|
||||
|
||||
tree = memnew( Tree );
|
||||
add_child(tree);
|
||||
tree->set_hide_root(true);
|
||||
//set_child_rect(tree);
|
||||
set_title(TTR("Re-Import Changed Resources"));
|
||||
error = memnew( AcceptDialog);
|
||||
add_child(error);
|
||||
scene_must_save=false;
|
||||
|
||||
}
|
||||
#endif
|
|
@ -1,54 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_reimport_dialog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_REIMPORT_DIALOG_H
|
||||
#define EDITOR_REIMPORT_DIALOG_H
|
||||
|
||||
#if 0
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorReImportDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorReImportDialog,ConfirmationDialog);
|
||||
|
||||
Tree *tree;
|
||||
Vector<TreeItem*> items;
|
||||
AcceptDialog *error;
|
||||
bool scene_must_save;
|
||||
|
||||
void ok_pressed();
|
||||
public:
|
||||
|
||||
void popup_reimport();
|
||||
EditorReImportDialog();
|
||||
};
|
||||
|
||||
#endif // EDITOR_REIMPORT_DIALOG_H
|
||||
#endif
|
|
@ -35,7 +35,7 @@
|
|||
#include "core/io/config_file.h"
|
||||
#include "os/thread_safe.h"
|
||||
#include "resource.h"
|
||||
#include "scene/gui/input_action.h"
|
||||
#include "scene/gui/shortcut.h"
|
||||
#include "translation.h"
|
||||
|
||||
class EditorPlugin;
|
||||
|
|
|
@ -313,77 +313,6 @@ void ExportTemplateManager::_bind_methods() {
|
|||
ClassDB::bind_method("_uninstall_template", &ExportTemplateManager::_uninstall_template);
|
||||
ClassDB::bind_method("_uninstall_template_confirm", &ExportTemplateManager::_uninstall_template_confirm);
|
||||
ClassDB::bind_method("_install_from_file", &ExportTemplateManager::_install_from_file);
|
||||
|
||||
#if 0
|
||||
FileAccess *fa = NULL;
|
||||
zlib_filefunc_def io = zipio_create_io_from_file(&fa);
|
||||
|
||||
unzFile pkg = unzOpen2(p_file.utf8().get_data(), &io);
|
||||
if (!pkg) {
|
||||
|
||||
current_option = -1;
|
||||
//confirmation->get_cancel()->hide();
|
||||
accept->get_ok()->set_text(TTR("I see.."));
|
||||
accept->set_text(TTR("Can't open export templates zip."));
|
||||
accept->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
int ret = unzGoToFirstFile(pkg);
|
||||
|
||||
int fc = 0; //count them
|
||||
|
||||
while (ret == UNZ_OK) {
|
||||
fc++;
|
||||
ret = unzGoToNextFile(pkg);
|
||||
}
|
||||
|
||||
ret = unzGoToFirstFile(pkg);
|
||||
|
||||
EditorProgress p("ltask", TTR("Loading Export Templates"), fc);
|
||||
|
||||
fc = 0;
|
||||
|
||||
while (ret == UNZ_OK) {
|
||||
|
||||
//get filename
|
||||
unz_file_info info;
|
||||
char fname[16384];
|
||||
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
|
||||
|
||||
String file = fname;
|
||||
|
||||
Vector<uint8_t> data;
|
||||
data.resize(info.uncompressed_size);
|
||||
|
||||
//read
|
||||
ret = unzOpenCurrentFile(pkg);
|
||||
ret = unzReadCurrentFile(pkg, data.ptr(), data.size());
|
||||
unzCloseCurrentFile(pkg);
|
||||
|
||||
print_line(fname);
|
||||
/*
|
||||
for(int i=0;i<512;i++) {
|
||||
print_line(itos(data[i]));
|
||||
}
|
||||
*/
|
||||
|
||||
file = file.get_file();
|
||||
|
||||
p.step(TTR("Importing:") + " " + file, fc);
|
||||
|
||||
FileAccess *f = FileAccess::open(EditorSettings::get_singleton()->get_settings_path() + "/templates/" + file, FileAccess::WRITE);
|
||||
|
||||
ERR_CONTINUE(!f);
|
||||
f->store_buffer(data.ptr(), data.size());
|
||||
|
||||
memdelete(f);
|
||||
|
||||
ret = unzGoToNextFile(pkg);
|
||||
fc++;
|
||||
}
|
||||
|
||||
unzClose(pkg);
|
||||
#endif
|
||||
}
|
||||
|
||||
ExportTemplateManager::ExportTemplateManager() {
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/animation.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
struct ColladaImport {
|
||||
|
@ -1238,173 +1239,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
|
|||
|
||||
Array mr;
|
||||
|
||||
////////////////////////////
|
||||
// THEN THE MORPH TARGETS //
|
||||
////////////////////////////
|
||||
#if 0
|
||||
if (p_morph_data) {
|
||||
////////////////////////////
|
||||
// THEN THE MORPH TARGETS //
|
||||
////////////////////////////
|
||||
|
||||
//add morphie target
|
||||
ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA );
|
||||
String mt = p_morph_data->targets["MORPH_TARGET"];
|
||||
ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA);
|
||||
int morph_targets = p_morph_data->sources[mt].sarray.size();
|
||||
mr.resize(morph_targets);
|
||||
|
||||
for(int j=0;j<morph_targets;j++) {
|
||||
|
||||
Array mrt;
|
||||
mrt.resize(VS::ARRAY_MAX);
|
||||
|
||||
String target = p_morph_data->sources[mt].sarray[j];
|
||||
ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
|
||||
String name = collada.state.mesh_data_map[target].name;
|
||||
Collada::MeshData &md = collada.state.mesh_data_map[target];
|
||||
|
||||
// collada in itself supports morphing everything. However, the spec is unclear and no examples or exporters that
|
||||
// morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here,
|
||||
// which may result in inaccurate (but most of the time good enough) results.
|
||||
|
||||
PoolVector<Vector3> vertices;
|
||||
vertices.resize(vlen);
|
||||
|
||||
ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA);
|
||||
String vertex_src_id=md.vertices.front()->key();
|
||||
ERR_FAIL_COND_V(!md.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA);
|
||||
String position_src_id = md.vertices[vertex_src_id].sources["POSITION"];
|
||||
|
||||
ERR_FAIL_COND_V(!md.sources.has(position_src_id),ERR_INVALID_DATA);
|
||||
|
||||
const Collada::MeshData::Source *m=&md.sources[position_src_id];
|
||||
|
||||
ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
|
||||
int stride=m->stride;
|
||||
if (stride==0)
|
||||
stride=3;
|
||||
|
||||
|
||||
//read vertices from morph target
|
||||
PoolVector<Vector3>::Write vertw = vertices.write();
|
||||
|
||||
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
|
||||
|
||||
int pos = m_i*stride;
|
||||
Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
|
||||
|
||||
#ifndef NO_UP_AXIS_SWAP
|
||||
if (collada.state.up_axis==Vector3::AXIS_Z) {
|
||||
|
||||
SWAP( vtx.z, vtx.y );
|
||||
vtx.z = -vtx.z;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
Collada::Vertex vertex;
|
||||
vertex.vertex=vtx;
|
||||
vertex.fix_unit_scale(collada);
|
||||
vtx=vertex.vertex;
|
||||
|
||||
vtx = p_local_xform.xform(vtx);
|
||||
|
||||
|
||||
if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
|
||||
|
||||
|
||||
for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
|
||||
|
||||
vertw[E->get()]=vtx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//vertices are in place, now generate everything else
|
||||
vertw = PoolVector<Vector3>::Write();
|
||||
PoolVector<Vector3> normals;
|
||||
PoolVector<float> tangents;
|
||||
print_line("vertex source id: "+vertex_src_id);
|
||||
if(md.vertices[vertex_src_id].sources.has("NORMAL")){
|
||||
//has normals
|
||||
normals.resize(vlen);
|
||||
//std::cout << "has normals" << std::endl;
|
||||
String normal_src_id = md.vertices[vertex_src_id].sources["NORMAL"];
|
||||
//std::cout << "normals source: "<< normal_src_id.utf8().get_data() <<std::endl;
|
||||
ERR_FAIL_COND_V(!md.sources.has(normal_src_id),ERR_INVALID_DATA);
|
||||
|
||||
const Collada::MeshData::Source *m=&md.sources[normal_src_id];
|
||||
|
||||
ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
|
||||
int stride=m->stride;
|
||||
if (stride==0)
|
||||
stride=3;
|
||||
|
||||
|
||||
//read normals from morph target
|
||||
PoolVector<Vector3>::Write vertw = normals.write();
|
||||
|
||||
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
|
||||
|
||||
int pos = m_i*stride;
|
||||
Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
|
||||
|
||||
#ifndef NO_UP_AXIS_SWAP
|
||||
if (collada.state.up_axis==Vector3::AXIS_Z) {
|
||||
|
||||
SWAP( vtx.z, vtx.y );
|
||||
vtx.z = -vtx.z;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
Collada::Vertex vertex;
|
||||
vertex.vertex=vtx;
|
||||
vertex.fix_unit_scale(collada);
|
||||
vtx=vertex.vertex;
|
||||
|
||||
vtx = p_local_xform.xform(vtx);
|
||||
|
||||
|
||||
if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
|
||||
|
||||
|
||||
for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
|
||||
|
||||
vertw[E->get()]=vtx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
print_line("using built-in normals");
|
||||
}else{
|
||||
print_line("generating normals");
|
||||
_generate_normals(index_array,vertices,normals);//no normals
|
||||
}
|
||||
if (final_tangent_array.size() && final_uv_array.size()) {
|
||||
|
||||
_generate_tangents_and_binormals(index_array,vertices,final_uv_array,normals,tangents);
|
||||
|
||||
}
|
||||
|
||||
mrt[Mesh::ARRAY_VERTEX]=vertices;
|
||||
|
||||
mrt[Mesh::ARRAY_NORMAL]=normals;
|
||||
if (tangents.size())
|
||||
mrt[Mesh::ARRAY_TANGENT]=tangents;
|
||||
if (final_uv_array.size())
|
||||
mrt[Mesh::ARRAY_TEX_UV]=final_uv_array;
|
||||
if (final_uv2_array.size())
|
||||
mrt[Mesh::ARRAY_TEX_UV2]=final_uv2_array;
|
||||
if (final_color_array.size())
|
||||
mrt[Mesh::ARRAY_COLOR]=final_color_array;
|
||||
|
||||
mr[j]=mrt;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
for (int mi = 0; mi < p_morph_meshes.size(); mi++) {
|
||||
|
||||
//print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count()));
|
||||
|
|
|
@ -171,38 +171,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
|
|||
memdelete(p_node);
|
||||
return NULL;
|
||||
}
|
||||
#if 0
|
||||
if (Object::cast_to<MeshInstance>(p_node)) {
|
||||
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
||||
bool bb = false;
|
||||
|
||||
if ((_teststr(name, "bb"))) {
|
||||
bb = true;
|
||||
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "bb"))) {
|
||||
bb = true;
|
||||
}
|
||||
|
||||
if (bb) {
|
||||
mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
|
||||
if (mi->get_mesh().is_valid()) {
|
||||
|
||||
Ref<ArrayMesh> m = mi->get_mesh();
|
||||
for (int i = 0; i < m->get_surface_count(); i++) {
|
||||
|
||||
Ref<SpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
//fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
//fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
//fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
//fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (Object::cast_to<MeshInstance>(p_node)) {
|
||||
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
@ -256,115 +225,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
|
|||
}
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
if (Object::cast_to<MeshInstance>(p_node)) {
|
||||
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
||||
String str;
|
||||
|
||||
if ((_teststr(name, "imp"))) {
|
||||
str = name;
|
||||
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "imp"))) {
|
||||
str = mi->get_mesh()->get_name();
|
||||
}
|
||||
|
||||
if (Object::cast_to<MeshInstance>(p_node->get_parent())) {
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent());
|
||||
String d = str.substr(str.find("imp") + 3, str.length());
|
||||
if (d != "") {
|
||||
if ((d[0] < '0' || d[0] > '9'))
|
||||
d = d.substr(1, d.length());
|
||||
if (d.length() && d[0] >= '0' && d[0] <= '9') {
|
||||
float dist = d.to_double();
|
||||
mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
|
||||
mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y, true);
|
||||
//mi->set_draw_range_begin(dist);
|
||||
//mi->set_draw_range_end(100000);
|
||||
|
||||
//mip->set_draw_range_begin(0);
|
||||
//mip->set_draw_range_end(dist);
|
||||
|
||||
if (mi->get_mesh().is_valid()) {
|
||||
|
||||
Ref<ArrayMesh> m = mi->get_mesh();
|
||||
for (int i = 0; i < m->get_surface_count(); i++) {
|
||||
|
||||
Ref<SpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
//fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
//fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
//fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
//fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#if 0
|
||||
if (p_flags&SCENE_FLAG_CREATE_LODS && Object::cast_to<MeshInstance>(p_node)) {
|
||||
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
||||
String str;
|
||||
|
||||
if ((_teststr(name,"lod"))) {
|
||||
str=name;
|
||||
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) {
|
||||
str=mi->get_mesh()->get_name();
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (Object::cast_to<MeshInstance>(p_node->get_parent())) {
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent());
|
||||
String d=str.substr(str.find("lod")+3,str.length());
|
||||
if (d!="") {
|
||||
if ((d[0]<'0' || d[0]>'9'))
|
||||
d=d.substr(1,d.length());
|
||||
if (d.length() && d[0]>='0' && d[0]<='9') {
|
||||
float dist = d.to_double();
|
||||
/// mi->set_draw_range_begin(dist);
|
||||
// mi->set_draw_range_end(100000);
|
||||
|
||||
// mip->set_draw_range_begin(0);
|
||||
// mip->set_draw_range_end(dist);
|
||||
|
||||
/*if (mi->get_mesh().is_valid()) {
|
||||
|
||||
Ref<ArrayMesh> m = mi->get_mesh();
|
||||
for(int i=0;i<m->get_surface_count();i++) {
|
||||
|
||||
Ref<SpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
|
||||
fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (p_flags&SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name,"lm") && Object::cast_to<MeshInstance>(p_node)) {
|
||||
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
||||
String str=name;
|
||||
int layer = str.substr(str.find("lm")+3,str.length()).to_int();
|
||||
//mi->set_baked_light_texture_id(layer);
|
||||
}
|
||||
#endif
|
||||
if (_teststr(name, "colonly")) {
|
||||
|
||||
if (isroot)
|
||||
|
@ -681,38 +542,6 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
|
|||
if (!shape.is_null())
|
||||
collision_map[mesh] = shape;
|
||||
}
|
||||
|
||||
if (!shape.is_null()) {
|
||||
#if 0
|
||||
StaticBody* static_body = memnew( StaticBody );
|
||||
ERR_FAIL_COND_V(!static_body,NULL);
|
||||
static_body->set_name( String(mesh->get_name()) + "_col" );
|
||||
shape->set_name(static_body->get_name());
|
||||
static_body->add_shape(shape);
|
||||
|
||||
mi->add_child(static_body);
|
||||
if (mi->get_owner())
|
||||
static_body->set_owner( mi->get_owner() );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
||||
|
||||
Ref<SpatialMaterial> fm = mesh->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
String name = fm->get_name();
|
||||
/* if (_teststr(name,"alpha")) {
|
||||
fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
name=_fixstr(name,"alpha");
|
||||
}
|
||||
|
||||
if (_teststr(name,"vcol")) {
|
||||
fm->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
name=_fixstr(name,"vcol");
|
||||
}*/
|
||||
fm->set_name(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* inspector_dock.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "inspector_dock.h"
|
||||
|
||||
#if 0
|
||||
void InspectorDock::_go_next() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
void InspectorDock::_go_prev() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
void InspectorDock::_bind_methods() {
|
||||
|
||||
}
|
||||
|
||||
InspectorDock::InspectorDock() {
|
||||
|
||||
|
||||
}
|
||||
#endif
|
|
@ -1,63 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* inspector_dock.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef INSPECTOR_DOCK_H
|
||||
#define INSPECTOR_DOCK_H
|
||||
|
||||
#include "property_editor.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
//this is for now bundled in EditorNode, will be moved away here eventually
|
||||
|
||||
#if 0
|
||||
class InspectorDock : public VBoxContainer
|
||||
{
|
||||
GDCLASS(InspectorDock,VBoxContainer);
|
||||
|
||||
PropertyEditor *property_editor;
|
||||
|
||||
EditorHistory editor_history;
|
||||
|
||||
void _go_next();
|
||||
void _go_prev();
|
||||
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
EditorHistory &get_editor_history();
|
||||
|
||||
PropertyEditor *get_property_editor();
|
||||
|
||||
InspectorDock();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // INSPECTOR_DOCK_H
|
|
@ -1,5 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import('env')
|
||||
Export('env')
|
||||
env.add_source_files(env.editor_sources, "*.cpp")
|
|
@ -1,153 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_atlas.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_atlas.h"
|
||||
|
||||
#include "print_string.h"
|
||||
|
||||
struct _EditorAtlasWorkRect {
|
||||
|
||||
Size2i s;
|
||||
Point2i p;
|
||||
int idx;
|
||||
_FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect &p_r) const { return s.width > p_r.s.width; };
|
||||
};
|
||||
|
||||
struct _EditorAtlasWorkRectResult {
|
||||
|
||||
Vector<_EditorAtlasWorkRect> result;
|
||||
int max_w;
|
||||
int max_h;
|
||||
};
|
||||
|
||||
void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
|
||||
|
||||
//super simple, almost brute force scanline stacking fitter
|
||||
//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
|
||||
//resulting atlas is somehow square. This is necessary because video cards have limits
|
||||
//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
|
||||
//it will work in every hardware.
|
||||
// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
|
||||
// 256x8192 atlas (won't work anywhere).
|
||||
|
||||
ERR_FAIL_COND(p_rects.size() == 0);
|
||||
|
||||
Vector<_EditorAtlasWorkRect> wrects;
|
||||
wrects.resize(p_rects.size());
|
||||
for (int i = 0; i < p_rects.size(); i++) {
|
||||
wrects[i].s = p_rects[i];
|
||||
wrects[i].idx = i;
|
||||
}
|
||||
wrects.sort();
|
||||
int widest = wrects[0].s.width;
|
||||
|
||||
Vector<_EditorAtlasWorkRectResult> results;
|
||||
|
||||
for (int i = 0; i <= 12; i++) {
|
||||
|
||||
int w = 1 << i;
|
||||
int max_h = 0;
|
||||
int max_w = 0;
|
||||
if (w < widest)
|
||||
continue;
|
||||
|
||||
Vector<int> hmax;
|
||||
hmax.resize(w);
|
||||
for (int j = 0; j < w; j++)
|
||||
hmax[j] = 0;
|
||||
|
||||
//place them
|
||||
int ofs = 0;
|
||||
|
||||
for (int j = 0; j < wrects.size(); j++) {
|
||||
|
||||
if (ofs + wrects[j].s.width > w) {
|
||||
|
||||
ofs = 0;
|
||||
}
|
||||
|
||||
int from_y = 0;
|
||||
for (int k = 0; k < wrects[j].s.width; k++) {
|
||||
|
||||
if (hmax[ofs + k] > from_y)
|
||||
from_y = hmax[ofs + k];
|
||||
}
|
||||
|
||||
wrects[j].p.x = ofs;
|
||||
wrects[j].p.y = from_y;
|
||||
|
||||
int end_h = from_y + wrects[j].s.height;
|
||||
int end_w = ofs + wrects[j].s.width;
|
||||
|
||||
for (int k = 0; k < wrects[j].s.width; k++) {
|
||||
|
||||
hmax[ofs + k] = end_h;
|
||||
}
|
||||
|
||||
if (end_h > max_h)
|
||||
max_h = end_h;
|
||||
|
||||
if (end_w > max_w)
|
||||
max_w = end_w;
|
||||
|
||||
ofs += wrects[j].s.width;
|
||||
}
|
||||
|
||||
_EditorAtlasWorkRectResult result;
|
||||
result.result = wrects;
|
||||
result.max_h = max_h;
|
||||
result.max_w = max_w;
|
||||
results.push_back(result);
|
||||
}
|
||||
|
||||
//find the result with the best aspect ratio
|
||||
|
||||
int best = -1;
|
||||
float best_aspect = 1e20;
|
||||
|
||||
for (int i = 0; i < results.size(); i++) {
|
||||
|
||||
float h = results[i].max_h;
|
||||
float w = results[i].max_w;
|
||||
float aspect = h > w ? h / w : w / h;
|
||||
if (aspect < best_aspect) {
|
||||
best = i;
|
||||
best_aspect = aspect;
|
||||
}
|
||||
}
|
||||
|
||||
r_result.resize(p_rects.size());
|
||||
|
||||
for (int i = 0; i < p_rects.size(); i++) {
|
||||
|
||||
r_result[results[best].result[i].idx] = results[best].result[i].p;
|
||||
}
|
||||
|
||||
r_size = Size2(results[best].max_w, results[best].max_h);
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_atlas.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_ATLAS_H
|
||||
#define EDITOR_ATLAS_H
|
||||
|
||||
#include "math_2d.h"
|
||||
#include "vector.h"
|
||||
|
||||
class EditorAtlas {
|
||||
public:
|
||||
static void fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
|
||||
};
|
||||
|
||||
#endif // EDITOR_ATLAS_H
|
|
@ -1,388 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_bitmask_import_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_bitmask_import_plugin.h"
|
||||
#if 0
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "io/image_loader.h"
|
||||
#include "io/marshalls.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/file_access.h"
|
||||
|
||||
class _EditorBitMaskImportOptions : public Object {
|
||||
|
||||
GDCLASS(_EditorBitMaskImportOptions, Object);
|
||||
public:
|
||||
|
||||
bool _set(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool _get(const StringName& p_name, Variant &r_ret) const{
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const{
|
||||
|
||||
}
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
ADD_SIGNAL(MethodInfo("changed"));
|
||||
}
|
||||
|
||||
|
||||
_EditorBitMaskImportOptions() {
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class EditorBitMaskImportDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorBitMaskImportDialog, ConfirmationDialog);
|
||||
|
||||
EditorBitMaskImportPlugin *plugin;
|
||||
|
||||
LineEdit *import_path;
|
||||
LineEdit *save_path;
|
||||
EditorFileDialog *file_select;
|
||||
EditorDirDialog *save_select;
|
||||
ConfirmationDialog *error_dialog;
|
||||
PropertyEditor *option_editor;
|
||||
|
||||
public:
|
||||
|
||||
void _choose_files(const Vector<String>& p_path) {
|
||||
|
||||
String files;
|
||||
for (int i = 0; i<p_path.size(); i++) {
|
||||
|
||||
if (i>0)
|
||||
files += ",";
|
||||
files += p_path[i];
|
||||
}
|
||||
|
||||
import_path->set_text(files);
|
||||
|
||||
}
|
||||
void _choose_save_dir(const String& p_path) {
|
||||
|
||||
save_path->set_text(p_path);
|
||||
}
|
||||
|
||||
void _browse() {
|
||||
|
||||
file_select->popup_centered_ratio();
|
||||
}
|
||||
|
||||
void _browse_target() {
|
||||
|
||||
save_select->popup_centered_ratio();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void popup_import(const String& p_path) {
|
||||
|
||||
popup_centered(Size2(400, 100)*EDSCALE);
|
||||
if (p_path != "") {
|
||||
|
||||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
|
||||
ERR_FAIL_COND(!rimd.is_valid());
|
||||
|
||||
save_path->set_text(p_path.get_base_dir());
|
||||
|
||||
String src = "";
|
||||
for (int i = 0; i<rimd->get_source_count(); i++) {
|
||||
if (i>0)
|
||||
src += ",";
|
||||
src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
|
||||
}
|
||||
import_path->set_text(src);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _import() {
|
||||
|
||||
Vector<String> bitmasks = import_path->get_text().split(",");
|
||||
|
||||
if (bitmasks.size() == 0) {
|
||||
error_dialog->set_text(TTR("No bit masks to import!"));
|
||||
error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
|
||||
}
|
||||
|
||||
if (save_path->get_text().strip_edges() == "") {
|
||||
error_dialog->set_text(TTR("Target path is empty."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!save_path->get_text().begins_with("res://")) {
|
||||
error_dialog->set_text(TTR("Target path must be a complete resource path."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!DirAccess::exists(save_path->get_text())) {
|
||||
error_dialog->set_text(TTR("Target path must exist."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i<bitmasks.size(); i++) {
|
||||
|
||||
Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
|
||||
|
||||
imd->add_source(EditorImportPlugin::validate_source_path(bitmasks[i]));
|
||||
|
||||
String dst = save_path->get_text();
|
||||
if (dst == "") {
|
||||
error_dialog->set_text(TTR("Save path is empty!"));
|
||||
error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
|
||||
}
|
||||
|
||||
dst = dst.plus_file(bitmasks[i].get_file().get_basename() + ".pbm");
|
||||
|
||||
plugin->import(dst, imd);
|
||||
}
|
||||
|
||||
hide();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void _notification(int p_what) {
|
||||
|
||||
}
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
|
||||
ClassDB::bind_method("_choose_files", &EditorBitMaskImportDialog::_choose_files);
|
||||
ClassDB::bind_method("_choose_save_dir", &EditorBitMaskImportDialog::_choose_save_dir);
|
||||
ClassDB::bind_method("_import", &EditorBitMaskImportDialog::_import);
|
||||
ClassDB::bind_method("_browse", &EditorBitMaskImportDialog::_browse);
|
||||
ClassDB::bind_method("_browse_target", &EditorBitMaskImportDialog::_browse_target);
|
||||
//ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
|
||||
}
|
||||
|
||||
EditorBitMaskImportDialog(EditorBitMaskImportPlugin *p_plugin) {
|
||||
|
||||
plugin = p_plugin;
|
||||
|
||||
|
||||
set_title(TTR("Import BitMasks"));
|
||||
|
||||
VBoxContainer *vbc = memnew(VBoxContainer);
|
||||
add_child(vbc);
|
||||
//set_child_rect(vbc);
|
||||
|
||||
|
||||
HBoxContainer *hbc = memnew(HBoxContainer);
|
||||
vbc->add_margin_child(TTR("Source Texture(s):"), hbc);
|
||||
|
||||
import_path = memnew(LineEdit);
|
||||
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(import_path);
|
||||
|
||||
Button * import_choose = memnew(Button);
|
||||
import_choose->set_text(" .. ");
|
||||
hbc->add_child(import_choose);
|
||||
|
||||
import_choose->connect("pressed", this, "_browse");
|
||||
|
||||
hbc = memnew(HBoxContainer);
|
||||
vbc->add_margin_child(TTR("Target Path:"), hbc);
|
||||
|
||||
save_path = memnew(LineEdit);
|
||||
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(save_path);
|
||||
|
||||
Button * save_choose = memnew(Button);
|
||||
save_choose->set_text(" .. ");
|
||||
hbc->add_child(save_choose);
|
||||
|
||||
save_choose->connect("pressed", this, "_browse_target");
|
||||
|
||||
file_select = memnew(EditorFileDialog);
|
||||
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
add_child(file_select);
|
||||
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
|
||||
file_select->connect("files_selected", this, "_choose_files");
|
||||
|
||||
List<String> extensions;
|
||||
ImageLoader::get_recognized_extensions(&extensions);
|
||||
file_select->clear_filters();
|
||||
for (int i = 0; i<extensions.size(); i++) {
|
||||
|
||||
file_select->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
|
||||
}
|
||||
|
||||
save_select = memnew(EditorDirDialog);
|
||||
add_child(save_select);
|
||||
|
||||
//save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
|
||||
save_select->connect("dir_selected", this, "_choose_save_dir");
|
||||
|
||||
get_ok()->connect("pressed", this, "_import");
|
||||
get_ok()->set_text(TTR("Import"));
|
||||
|
||||
|
||||
error_dialog = memnew(ConfirmationDialog);
|
||||
add_child(error_dialog);
|
||||
error_dialog->get_ok()->set_text(TTR("Accept"));
|
||||
//error_dialog->get_cancel()->hide();
|
||||
|
||||
set_hide_on_ok(false);
|
||||
}
|
||||
|
||||
~EditorBitMaskImportDialog() {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
String EditorBitMaskImportPlugin::get_name() const {
|
||||
|
||||
return "bitmask";
|
||||
}
|
||||
String EditorBitMaskImportPlugin::get_visible_name() const{
|
||||
|
||||
return TTR("Bit Mask");
|
||||
}
|
||||
void EditorBitMaskImportPlugin::import_dialog(const String& p_from){
|
||||
|
||||
dialog->popup_import(p_from);
|
||||
}
|
||||
Error EditorBitMaskImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
|
||||
|
||||
ERR_FAIL_COND_V(p_from->get_source_count() != 1, ERR_INVALID_PARAMETER);
|
||||
|
||||
Ref<ResourceImportMetadata> from = p_from;
|
||||
|
||||
String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
|
||||
Ref<ImageTexture> it = ResourceLoader::load(src_path);
|
||||
ERR_FAIL_COND_V(it.is_null(), ERR_CANT_OPEN);
|
||||
|
||||
Ref<BitMap> target = memnew(BitMap);
|
||||
target->create_from_image_alpha(it.ptr()->get_data());
|
||||
|
||||
from->set_source_md5(0, FileAccess::get_md5(src_path));
|
||||
from->set_editor(get_name());
|
||||
target->set_import_metadata(from);
|
||||
|
||||
|
||||
Error err = ResourceSaver::save(p_path, target);
|
||||
|
||||
return err;
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorBitMaskImportPlugin* EditorBitMaskImportPlugin::singleton = NULL;
|
||||
|
||||
|
||||
void EditorBitMaskImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
|
||||
|
||||
Vector<String> files;
|
||||
|
||||
List<String> valid_extensions;
|
||||
ImageLoader::get_recognized_extensions(&valid_extensions);
|
||||
for(int i=0;i<p_drop.size();i++) {
|
||||
|
||||
String extension=p_drop[i].get_extension().to_lower();
|
||||
|
||||
for (List<String>::Element *E=valid_extensions.front();E;E=E->next()) {
|
||||
|
||||
if (E->get()==extension) {
|
||||
files.push_back(p_drop[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (files.size()) {
|
||||
import_dialog();
|
||||
dialog->_choose_files(files);
|
||||
dialog->_choose_save_dir(p_dest_path);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorBitMaskImportPlugin::reimport_multiple_files(const Vector<String>& p_list) {
|
||||
|
||||
if (p_list.size() == 0)
|
||||
return;
|
||||
|
||||
Vector<String> sources;
|
||||
for (int i = 0; i<p_list.size(); i++) {
|
||||
int idx;
|
||||
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i], &idx);
|
||||
if (efsd) {
|
||||
for (int j = 0; j<efsd->get_source_count(idx); j++) {
|
||||
String file = expand_source_path(efsd->get_source_file(idx, j));
|
||||
if (sources.find(file) == -1) {
|
||||
sources.push_back(file);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sources.size()) {
|
||||
|
||||
dialog->popup_import(p_list[0]);
|
||||
dialog->_choose_files(sources);
|
||||
dialog->_choose_save_dir(p_list[0].get_base_dir());
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorBitMaskImportPlugin::can_reimport_multiple_files() const {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EditorBitMaskImportPlugin::EditorBitMaskImportPlugin(EditorNode* p_editor) {
|
||||
|
||||
singleton = this;
|
||||
dialog = memnew(EditorBitMaskImportDialog(this));
|
||||
p_editor->get_gui_base()->add_child(dialog);
|
||||
}
|
||||
|
||||
EditorBitMaskExportPlugin::EditorBitMaskExportPlugin() {
|
||||
|
||||
}
|
||||
#endif
|
|
@ -1,71 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_bitmask_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_BITMASK_IMPORT_PLUGIN_H
|
||||
#define EDITOR_BITMASK_IMPORT_PLUGIN_H
|
||||
#if 0
|
||||
#include "editor/editor_import_export.h"
|
||||
#include "scene/resources/font.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorBitMaskImportDialog;
|
||||
|
||||
class EditorBitMaskImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorBitMaskImportPlugin, EditorImportPlugin);
|
||||
|
||||
EditorBitMaskImportDialog *dialog;
|
||||
public:
|
||||
|
||||
static EditorBitMaskImportPlugin *singleton;
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from = "");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
|
||||
virtual void reimport_multiple_files(const Vector<String>& p_list);
|
||||
virtual bool can_reimport_multiple_files() const;
|
||||
|
||||
|
||||
EditorBitMaskImportPlugin(EditorNode* p_editor);
|
||||
};
|
||||
|
||||
class EditorBitMaskExportPlugin : public EditorExportPlugin {
|
||||
|
||||
GDCLASS(EditorBitMaskExportPlugin, EditorExportPlugin);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
EditorBitMaskExportPlugin();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H
|
|
@ -1,143 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_export_scene.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_export_scene.h"
|
||||
#if 0
|
||||
#include "editor/editor_settings.h"
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/dir_access.h"
|
||||
#include "os/file_access.h"
|
||||
#include "project_settings.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
Vector<uint8_t> EditorSceneExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
|
||||
|
||||
if (!EditorImportExport::get_singleton()->get_convert_text_scenes()) {
|
||||
return Vector<uint8_t>();
|
||||
}
|
||||
|
||||
|
||||
String extension = p_path.get_extension();
|
||||
|
||||
//step 1 check if scene
|
||||
|
||||
if (extension=="xml" || extension=="xres") {
|
||||
|
||||
String type = ResourceLoader::get_resource_type(p_path);
|
||||
|
||||
if (type!="PackedScene")
|
||||
return Vector<uint8_t>();
|
||||
|
||||
} else if (extension!="tscn" && extension!="xscn") {
|
||||
return Vector<uint8_t>();
|
||||
}
|
||||
|
||||
//step 2 check if cached
|
||||
|
||||
uint64_t sd=0;
|
||||
String smd5;
|
||||
String gp = ProjectSettings::get_singleton()->globalize_path(p_path);
|
||||
String md5=gp.md5_text();
|
||||
String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/");
|
||||
|
||||
bool valid=false;
|
||||
{
|
||||
//if existing, make sure it's valid
|
||||
FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::READ);
|
||||
if (f) {
|
||||
|
||||
uint64_t d = f->get_line().strip_edges().to_int64();
|
||||
sd = FileAccess::get_modified_time(p_path);
|
||||
|
||||
if (d==sd) {
|
||||
valid=true;
|
||||
} else {
|
||||
String cmd5 = f->get_line().strip_edges();
|
||||
smd5 = FileAccess::get_md5(p_path);
|
||||
if (cmd5==smd5) {
|
||||
valid=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid) {
|
||||
//cache failed, convert
|
||||
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
|
||||
String copy = p_path+".convert."+extension;
|
||||
|
||||
// a copy will allow loading the internal resources without conflicting with opened scenes
|
||||
da->copy(p_path,copy);
|
||||
|
||||
//@todo for tscn use something more efficient
|
||||
|
||||
Ref<PackedScene> copyres = ResourceLoader::load(copy,"PackedScene");
|
||||
|
||||
da->remove(copy);
|
||||
|
||||
memdelete(da);
|
||||
|
||||
ERR_FAIL_COND_V(!copyres.is_valid(),Vector<uint8_t>());
|
||||
|
||||
Error err = ResourceSaver::save(tmp_path+"scnexp-"+md5+".scn",copyres);
|
||||
|
||||
copyres=Ref<PackedScene>();
|
||||
|
||||
ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>());
|
||||
|
||||
FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::WRITE);
|
||||
|
||||
if (sd==0)
|
||||
sd = FileAccess::get_modified_time(p_path);
|
||||
if (smd5==String())
|
||||
smd5 = FileAccess::get_md5(p_path);
|
||||
|
||||
f->store_line(String::num(sd));
|
||||
f->store_line(smd5);
|
||||
f->store_line(gp); //source path for reference
|
||||
}
|
||||
|
||||
|
||||
Vector<uint8_t> ret = FileAccess::get_file_as_array(tmp_path+"scnexp-"+md5+".scn");
|
||||
|
||||
p_path+=".converted.scn";
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorSceneExportPlugin::EditorSceneExportPlugin()
|
||||
{
|
||||
}
|
||||
#endif
|
|
@ -1,45 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_export_scene.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_EXPORT_SCENE_H
|
||||
#define EDITOR_EXPORT_SCENE_H
|
||||
|
||||
#include "editor/editor_export.h"
|
||||
|
||||
#if 0
|
||||
class EditorSceneExportPlugin : public EditorExportPlugin {
|
||||
GDCLASS( EditorSceneExportPlugin, EditorExportPlugin );
|
||||
public:
|
||||
|
||||
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
|
||||
|
||||
EditorSceneExportPlugin();
|
||||
};
|
||||
#endif
|
||||
#endif // EDITOR_EXPORT_SCENE_H
|
File diff suppressed because it is too large
Load Diff
|
@ -1,59 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_font_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_FONT_IMPORT_PLUGIN_H
|
||||
#define EDITOR_FONT_IMPORT_PLUGIN_H
|
||||
|
||||
#include "editor/editor_export.h"
|
||||
#include "scene/resources/font.h"
|
||||
#if 0
|
||||
class EditorNode;
|
||||
class EditorFontImportDialog;
|
||||
|
||||
class EditorFontImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorFontImportPlugin,EditorImportPlugin);
|
||||
|
||||
EditorFontImportDialog *dialog;
|
||||
public:
|
||||
|
||||
Ref<BitmapFont> generate_font(const Ref<ResourceImportMetadata>& p_from,const String& p_existing=String()); //used by editor
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
|
||||
|
||||
|
||||
EditorFontImportPlugin(EditorNode* p_editor);
|
||||
};
|
||||
|
||||
#endif // EDITOR_FONT_IMPORT_PLUGIN_H
|
||||
#endif
|
|
@ -1,594 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_mesh_import_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_mesh_import_plugin.h"
|
||||
|
||||
#if 0
|
||||
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/property_editor.h"
|
||||
//#include "scene/resources/sample.h"
|
||||
#include "io/marshalls.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/file_access.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
class _EditorMeshImportOptions : public Object {
|
||||
|
||||
GDCLASS(_EditorMeshImportOptions,Object);
|
||||
public:
|
||||
|
||||
|
||||
bool generate_tangents;
|
||||
bool generate_normals;
|
||||
bool flip_faces;
|
||||
bool smooth_shading;
|
||||
bool weld_vertices;
|
||||
bool import_material;
|
||||
bool import_textures;
|
||||
float weld_tolerance;
|
||||
|
||||
|
||||
bool _set(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
String n = p_name;
|
||||
if (n=="generate/tangents")
|
||||
generate_tangents=p_value;
|
||||
else if (n=="generate/normals")
|
||||
generate_normals=p_value;
|
||||
else if (n=="import/materials")
|
||||
import_material=p_value;
|
||||
else if (n=="import/textures")
|
||||
import_textures=p_value;
|
||||
else if (n=="force/flip_faces")
|
||||
flip_faces=p_value;
|
||||
else if (n=="force/smooth_shading")
|
||||
smooth_shading=p_value;
|
||||
else if (n=="force/weld_vertices")
|
||||
weld_vertices=p_value;
|
||||
else if (n=="force/weld_tolerance")
|
||||
weld_tolerance=p_value;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool _get(const StringName& p_name,Variant &r_ret) const{
|
||||
|
||||
String n = p_name;
|
||||
if (n=="generate/tangents")
|
||||
r_ret=generate_tangents;
|
||||
else if (n=="generate/normals")
|
||||
r_ret=generate_normals;
|
||||
else if (n=="import/materials")
|
||||
r_ret=import_material;
|
||||
else if (n=="import/textures")
|
||||
r_ret=import_textures;
|
||||
else if (n=="force/flip_faces")
|
||||
r_ret=flip_faces;
|
||||
else if (n=="force/smooth_shading")
|
||||
r_ret=smooth_shading;
|
||||
else if (n=="force/weld_vertices")
|
||||
r_ret=weld_vertices;
|
||||
else if (n=="force/weld_tolerance")
|
||||
r_ret=weld_tolerance;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
void _get_property_list( List<PropertyInfo> *p_list) const{
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/tangents"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/normals"));
|
||||
//not for nowp
|
||||
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials"));
|
||||
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/flip_faces"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/smooth_shading"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/weld_vertices"));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"));
|
||||
//p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable"));
|
||||
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
|
||||
ADD_SIGNAL( MethodInfo("changed"));
|
||||
}
|
||||
|
||||
|
||||
_EditorMeshImportOptions() {
|
||||
|
||||
generate_tangents=true;
|
||||
generate_normals=false;
|
||||
flip_faces=false;
|
||||
smooth_shading=false;
|
||||
weld_vertices=true;
|
||||
weld_tolerance=0.0001;
|
||||
import_material=false;
|
||||
import_textures=false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class EditorMeshImportDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorMeshImportDialog,ConfirmationDialog);
|
||||
|
||||
EditorMeshImportPlugin *plugin;
|
||||
|
||||
LineEdit *import_path;
|
||||
LineEdit *save_path;
|
||||
EditorFileDialog *file_select;
|
||||
EditorDirDialog *save_select;
|
||||
AcceptDialog *error_dialog;
|
||||
PropertyEditor *option_editor;
|
||||
|
||||
_EditorMeshImportOptions *options;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
void _choose_files(const Vector<String>& p_path) {
|
||||
|
||||
String files;
|
||||
for(int i=0;i<p_path.size();i++) {
|
||||
|
||||
if (i>0)
|
||||
files+=",";
|
||||
files+=p_path[i];
|
||||
}
|
||||
/*
|
||||
if (p_path.size()) {
|
||||
String srctex=p_path[0];
|
||||
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
|
||||
|
||||
if (ipath!="")
|
||||
save_path->set_text(ipath.get_base_dir());
|
||||
}*/
|
||||
import_path->set_text(files);
|
||||
|
||||
}
|
||||
void _choose_save_dir(const String& p_path) {
|
||||
|
||||
save_path->set_text(p_path);
|
||||
}
|
||||
|
||||
void _browse() {
|
||||
|
||||
file_select->popup_centered_ratio();
|
||||
}
|
||||
|
||||
void _browse_target() {
|
||||
|
||||
save_select->popup_centered_ratio();
|
||||
}
|
||||
|
||||
void popup_import(const String& p_path) {
|
||||
|
||||
popup_centered(Size2(400,400)*EDSCALE);
|
||||
|
||||
if (p_path!="") {
|
||||
|
||||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
|
||||
ERR_FAIL_COND(!rimd.is_valid());
|
||||
|
||||
save_path->set_text(p_path.get_base_dir());
|
||||
List<String> opts;
|
||||
rimd->get_options(&opts);
|
||||
for(List<String>::Element *E=opts.front();E;E=E->next()) {
|
||||
|
||||
options->_set(E->get(),rimd->get_option(E->get()));
|
||||
}
|
||||
|
||||
String src = "";
|
||||
for(int i=0;i<rimd->get_source_count();i++) {
|
||||
if (i>0)
|
||||
src+=",";
|
||||
src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
|
||||
}
|
||||
import_path->set_text(src);
|
||||
}
|
||||
}
|
||||
|
||||
void _import() {
|
||||
|
||||
Vector<String> meshes = import_path->get_text().split(",");
|
||||
if (meshes.size()==0) {
|
||||
error_dialog->set_text(TTR("No meshes to import!"));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
String dst = save_path->get_text();
|
||||
if (dst=="") {
|
||||
error_dialog->set_text(TTR("Save path is empty!"));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0;i<meshes.size();i++) {
|
||||
|
||||
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
|
||||
|
||||
List<PropertyInfo> pl;
|
||||
options->_get_property_list(&pl);
|
||||
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
|
||||
|
||||
Variant v;
|
||||
String opt=E->get().name;
|
||||
options->_get(opt,v);
|
||||
imd->set_option(opt,v);
|
||||
|
||||
}
|
||||
|
||||
imd->add_source(EditorImportPlugin::validate_source_path(meshes[i]));
|
||||
|
||||
String file_path = dst.plus_file(meshes[i].get_file().get_basename()+".mesh");
|
||||
|
||||
plugin->import(file_path,imd);
|
||||
}
|
||||
|
||||
hide();
|
||||
}
|
||||
|
||||
void _notification(int p_what) {
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_TREE) {
|
||||
|
||||
option_editor->edit(options);
|
||||
}
|
||||
}
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
ClassDB::bind_method("_choose_files",&EditorMeshImportDialog::_choose_files);
|
||||
ClassDB::bind_method("_choose_save_dir",&EditorMeshImportDialog::_choose_save_dir);
|
||||
ClassDB::bind_method("_import",&EditorMeshImportDialog::_import);
|
||||
ClassDB::bind_method("_browse",&EditorMeshImportDialog::_browse);
|
||||
ClassDB::bind_method("_browse_target",&EditorMeshImportDialog::_browse_target);
|
||||
}
|
||||
|
||||
EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {
|
||||
|
||||
plugin=p_plugin;
|
||||
|
||||
set_title(TTR("Single Mesh Import"));
|
||||
set_hide_on_ok(false);
|
||||
|
||||
VBoxContainer *vbc = memnew( VBoxContainer );
|
||||
add_child(vbc);
|
||||
//set_child_rect(vbc);
|
||||
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
vbc->add_margin_child(TTR("Source Mesh(es):"),hbc);
|
||||
|
||||
import_path = memnew( LineEdit );
|
||||
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(import_path);
|
||||
|
||||
Button * import_choose = memnew( Button );
|
||||
import_choose->set_text(" .. ");
|
||||
hbc->add_child(import_choose);
|
||||
|
||||
import_choose->connect("pressed", this,"_browse");
|
||||
|
||||
hbc = memnew( HBoxContainer );
|
||||
vbc->add_margin_child(TTR("Target Path:"),hbc);
|
||||
|
||||
save_path = memnew( LineEdit );
|
||||
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(save_path);
|
||||
|
||||
Button * save_choose = memnew( Button );
|
||||
save_choose->set_text(" .. ");
|
||||
hbc->add_child(save_choose);
|
||||
|
||||
save_choose->connect("pressed", this,"_browse_target");
|
||||
|
||||
file_select = memnew( EditorFileDialog );
|
||||
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
|
||||
file_select->add_filter("*.obj ; Wavefront OBJ");
|
||||
add_child(file_select);
|
||||
file_select->connect("files_selected", this,"_choose_files");
|
||||
|
||||
save_select = memnew( EditorDirDialog );
|
||||
add_child(save_select);
|
||||
save_select->connect("dir_selected", this,"_choose_save_dir");
|
||||
|
||||
get_ok()->connect("pressed", this,"_import");
|
||||
get_ok()->set_text(TTR("Import"));
|
||||
|
||||
error_dialog = memnew( AcceptDialog );
|
||||
add_child(error_dialog);
|
||||
|
||||
options = memnew( _EditorMeshImportOptions );
|
||||
|
||||
option_editor = memnew( PropertyEditor );
|
||||
option_editor->hide_top_label();
|
||||
vbc->add_margin_child(TTR("Options:"),option_editor,true);
|
||||
}
|
||||
|
||||
~EditorMeshImportDialog() {
|
||||
memdelete(options);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
String EditorMeshImportPlugin::get_name() const {
|
||||
|
||||
return "mesh";
|
||||
}
|
||||
String EditorMeshImportPlugin::get_visible_name() const{
|
||||
|
||||
return TTR("Mesh");
|
||||
}
|
||||
void EditorMeshImportPlugin::import_dialog(const String& p_from){
|
||||
|
||||
dialog->popup_import(p_from);
|
||||
}
|
||||
Error EditorMeshImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
|
||||
|
||||
|
||||
ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER);
|
||||
|
||||
Ref<ResourceImportMetadata> from=p_from;
|
||||
|
||||
String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0));
|
||||
FileAccessRef f = FileAccess::open(src_path,FileAccess::READ);
|
||||
ERR_FAIL_COND_V(!f,ERR_CANT_OPEN);
|
||||
|
||||
Ref<Mesh> mesh;
|
||||
Map<String,Ref<Material> > name_map;
|
||||
|
||||
if (FileAccess::exists(p_path)) {
|
||||
mesh=ResourceLoader::load(p_path,"Mesh");
|
||||
if (mesh.is_valid()) {
|
||||
for(int i=0;i<mesh->get_surface_count();i++) {
|
||||
|
||||
if (!mesh->surface_get_material(i).is_valid())
|
||||
continue;
|
||||
String name;
|
||||
if (mesh->surface_get_name(i)!="")
|
||||
name=mesh->surface_get_name(i);
|
||||
else
|
||||
name=vformat(TTR("Surface %d"),i+1);
|
||||
|
||||
name_map[name]=mesh->surface_get_material(i);
|
||||
}
|
||||
|
||||
while(mesh->get_surface_count()) {
|
||||
mesh->surface_remove(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!mesh.is_valid())
|
||||
mesh = Ref<Mesh>( memnew( Mesh ) );
|
||||
|
||||
|
||||
bool generate_normals=from->get_option("generate/normals");
|
||||
bool generate_tangents=from->get_option("generate/tangents");
|
||||
bool flip_faces=from->get_option("force/flip_faces");
|
||||
bool force_smooth=from->get_option("force/smooth_shading");
|
||||
bool weld_vertices=from->get_option("force/weld_vertices");
|
||||
float weld_tolerance=from->get_option("force/weld_tolerance");
|
||||
Vector<Vector3> vertices;
|
||||
Vector<Vector3> normals;
|
||||
Vector<Vector2> uvs;
|
||||
String name;
|
||||
|
||||
Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ;
|
||||
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
||||
if (force_smooth)
|
||||
surf_tool->add_smooth_group(true);
|
||||
int has_index_data=false;
|
||||
|
||||
while(true) {
|
||||
|
||||
|
||||
String l = f->get_line().strip_edges();
|
||||
|
||||
if (l.begins_with("v ")) {
|
||||
//vertex
|
||||
Vector<String> v = l.split(" ",false);
|
||||
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
|
||||
Vector3 vtx;
|
||||
vtx.x=v[1].to_float();
|
||||
vtx.y=v[2].to_float();
|
||||
vtx.z=v[3].to_float();
|
||||
vertices.push_back(vtx);
|
||||
} else if (l.begins_with("vt ")) {
|
||||
//uv
|
||||
Vector<String> v = l.split(" ",false);
|
||||
ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA);
|
||||
Vector2 uv;
|
||||
uv.x=v[1].to_float();
|
||||
uv.y=1.0-v[2].to_float();
|
||||
uvs.push_back(uv);
|
||||
|
||||
} else if (l.begins_with("vn ")) {
|
||||
//normal
|
||||
Vector<String> v = l.split(" ",false);
|
||||
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
|
||||
Vector3 nrm;
|
||||
nrm.x=v[1].to_float();
|
||||
nrm.y=v[2].to_float();
|
||||
nrm.z=v[3].to_float();
|
||||
normals.push_back(nrm);
|
||||
} if (l.begins_with("f ")) {
|
||||
//vertex
|
||||
|
||||
has_index_data=true;
|
||||
Vector<String> v = l.split(" ",false);
|
||||
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
|
||||
|
||||
//not very fast, could be sped up
|
||||
|
||||
|
||||
Vector<String> face[3];
|
||||
face[0] = v[1].split("/");
|
||||
face[1] = v[2].split("/");
|
||||
ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR);
|
||||
ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR);
|
||||
for(int i=2;i<v.size()-1;i++) {
|
||||
|
||||
face[2] = v[i+1].split("/");
|
||||
ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR);
|
||||
for(int j=0;j<3;j++) {
|
||||
|
||||
int idx=j;
|
||||
|
||||
if (!flip_faces && idx<2) {
|
||||
idx=1^idx;
|
||||
}
|
||||
|
||||
|
||||
if (face[idx].size()==3) {
|
||||
int norm = face[idx][2].to_int()-1;
|
||||
ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR);
|
||||
surf_tool->add_normal(normals[norm]);
|
||||
}
|
||||
|
||||
if (face[idx].size()>=2 && face[idx][1]!=String()) {
|
||||
|
||||
int uv = face[idx][1].to_int()-1;
|
||||
ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR);
|
||||
surf_tool->add_uv(uvs[uv]);
|
||||
}
|
||||
|
||||
int vtx = face[idx][0].to_int()-1;
|
||||
ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR);
|
||||
|
||||
Vector3 vertex = vertices[vtx];
|
||||
if (weld_vertices)
|
||||
vertex=vertex.snapped(weld_tolerance);
|
||||
surf_tool->add_vertex(vertex);
|
||||
}
|
||||
|
||||
face[1]=face[2];
|
||||
}
|
||||
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
|
||||
String what = l.substr(2,l.length()).strip_edges();
|
||||
if (what=="off")
|
||||
surf_tool->add_smooth_group(false);
|
||||
else
|
||||
surf_tool->add_smooth_group(true);
|
||||
|
||||
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
|
||||
|
||||
if (has_index_data) {
|
||||
//new object/surface
|
||||
if (generate_normals || force_smooth)
|
||||
surf_tool->generate_normals();
|
||||
if (uvs.size() && (normals.size() || generate_normals) && generate_tangents)
|
||||
surf_tool->generate_tangents();
|
||||
|
||||
surf_tool->index();
|
||||
mesh = surf_tool->commit(mesh);
|
||||
if (name=="")
|
||||
name=vformat(TTR("Surface %d"),mesh->get_surface_count()-1);
|
||||
mesh->surface_set_name(mesh->get_surface_count()-1,name);
|
||||
name="";
|
||||
surf_tool->clear();
|
||||
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
||||
if (force_smooth)
|
||||
surf_tool->add_smooth_group(true);
|
||||
|
||||
has_index_data=false;
|
||||
|
||||
if (f->eof_reached())
|
||||
break;
|
||||
}
|
||||
|
||||
if (l.begins_with("o ")) //name
|
||||
name=l.substr(2,l.length()).strip_edges();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
from->set_source_md5(0,FileAccess::get_md5(src_path));
|
||||
from->set_editor(get_name());
|
||||
mesh->set_import_metadata(from);
|
||||
|
||||
//re-apply materials if exist
|
||||
for(int i=0;i<mesh->get_surface_count();i++) {
|
||||
|
||||
String n = mesh->surface_get_name(i);
|
||||
if (name_map.has(n))
|
||||
mesh->surface_set_material(i,name_map[n]);
|
||||
}
|
||||
|
||||
Error err = ResourceSaver::save(p_path,mesh);
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
||||
void EditorMeshImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
|
||||
|
||||
|
||||
Vector<String> files;
|
||||
for(int i=0;i<p_drop.size();i++) {
|
||||
String ext = p_drop[i].get_extension().to_lower();
|
||||
String file = p_drop[i].get_file();
|
||||
if (ext=="obj") {
|
||||
|
||||
files.push_back(p_drop[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (files.size()) {
|
||||
import_dialog();
|
||||
dialog->_choose_files(files);
|
||||
dialog->_choose_save_dir(p_dest_path);
|
||||
}
|
||||
}
|
||||
|
||||
EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode* p_editor) {
|
||||
|
||||
dialog = memnew( EditorMeshImportDialog(this));
|
||||
p_editor->get_gui_base()->add_child(dialog);
|
||||
}
|
||||
#endif
|
|
@ -1,60 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_mesh_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_MESH_IMPORT_PLUGIN_H
|
||||
#define EDITOR_MESH_IMPORT_PLUGIN_H
|
||||
|
||||
#if 0
|
||||
#include "editor/editor_import_export.h"
|
||||
#include "scene/resources/font.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorMeshImportDialog;
|
||||
|
||||
class EditorMeshImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorMeshImportPlugin,EditorImportPlugin);
|
||||
|
||||
EditorMeshImportDialog *dialog;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
|
||||
|
||||
|
||||
EditorMeshImportPlugin(EditorNode* p_editor);
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // EDITOR_MESH_IMPORT_PLUGIN_H
|
|
@ -1,930 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_sample_import_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_sample_import_plugin.h"
|
||||
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "io/marshalls.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/file_access.h"
|
||||
|
||||
#if 0
|
||||
|
||||
class _EditorSampleImportOptions : public Object {
|
||||
|
||||
GDCLASS(_EditorSampleImportOptions,Object);
|
||||
public:
|
||||
|
||||
enum CompressMode {
|
||||
COMPRESS_MODE_DISABLED,
|
||||
COMPRESS_MODE_RAM,
|
||||
COMPRESS_MODE_DISK
|
||||
};
|
||||
|
||||
enum CompressBitrate {
|
||||
COMPRESS_64,
|
||||
COMPRESS_96,
|
||||
COMPRESS_128,
|
||||
COMPRESS_192
|
||||
};
|
||||
|
||||
bool force_8_bit;
|
||||
bool force_mono;
|
||||
bool force_rate;
|
||||
float force_rate_hz;
|
||||
|
||||
bool edit_trim;
|
||||
bool edit_normalize;
|
||||
bool edit_loop;
|
||||
|
||||
CompressMode compress_mode;
|
||||
CompressBitrate compress_bitrate;
|
||||
|
||||
|
||||
bool _set(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
String n = p_name;
|
||||
if (n=="force/8_bit")
|
||||
force_8_bit=p_value;
|
||||
else if (n=="force/mono")
|
||||
force_mono=p_value;
|
||||
else if (n=="force/max_rate")
|
||||
force_rate=p_value;
|
||||
else if (n=="force/max_rate_hz")
|
||||
force_rate_hz=p_value;
|
||||
else if (n=="edit/trim")
|
||||
edit_trim=p_value;
|
||||
else if (n=="edit/normalize")
|
||||
edit_normalize=p_value;
|
||||
else if (n=="edit/loop")
|
||||
edit_loop=p_value;
|
||||
else if (n=="compress/mode")
|
||||
compress_mode=CompressMode(int(p_value));
|
||||
else if (n=="compress/bitrate")
|
||||
compress_bitrate=CompressBitrate(int(p_value));
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool _get(const StringName& p_name,Variant &r_ret) const{
|
||||
|
||||
String n = p_name;
|
||||
if (n=="force/8_bit")
|
||||
r_ret=force_8_bit;
|
||||
else if (n=="force/mono")
|
||||
r_ret=force_mono;
|
||||
else if (n=="force/max_rate")
|
||||
r_ret=force_rate;
|
||||
else if (n=="force/max_rate_hz")
|
||||
r_ret=force_rate_hz;
|
||||
else if (n=="edit/trim")
|
||||
r_ret=edit_trim;
|
||||
else if (n=="edit/normalize")
|
||||
r_ret=edit_normalize;
|
||||
else if (n=="edit/loop")
|
||||
r_ret=edit_loop;
|
||||
else if (n=="compress/mode")
|
||||
r_ret=compress_mode;
|
||||
else if (n=="compress/bitrate")
|
||||
r_ret=compress_bitrate;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
void _get_property_list( List<PropertyInfo> *p_list) const{
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/8_bit"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/mono"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"force/max_rate"));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL,"force/max_rate_hz",PROPERTY_HINT_EXP_RANGE,"11025,192000,1"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"edit/trim"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"edit/normalize"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL,"edit/loop"));
|
||||
p_list->push_back(PropertyInfo(Variant::INT,"compress/mode",PROPERTY_HINT_ENUM,"Disabled,RAM (Ima-ADPCM)"));
|
||||
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
|
||||
ADD_SIGNAL( MethodInfo("changed"));
|
||||
}
|
||||
|
||||
|
||||
_EditorSampleImportOptions() {
|
||||
|
||||
force_8_bit=false;
|
||||
force_mono=false;
|
||||
force_rate=true;
|
||||
force_rate_hz=44100;
|
||||
|
||||
edit_trim=true;
|
||||
edit_normalize=true;
|
||||
edit_loop=false;
|
||||
|
||||
compress_mode=COMPRESS_MODE_RAM;
|
||||
compress_bitrate=COMPRESS_128;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class EditorSampleImportDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorSampleImportDialog,ConfirmationDialog);
|
||||
|
||||
EditorSampleImportPlugin *plugin;
|
||||
|
||||
LineEdit *import_path;
|
||||
LineEdit *save_path;
|
||||
EditorFileDialog *file_select;
|
||||
EditorDirDialog *save_select;
|
||||
ConfirmationDialog *error_dialog;
|
||||
PropertyEditor *option_editor;
|
||||
|
||||
_EditorSampleImportOptions *options;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
void _choose_files(const Vector<String>& p_path) {
|
||||
|
||||
String files;
|
||||
for(int i=0;i<p_path.size();i++) {
|
||||
|
||||
if (i>0)
|
||||
files+=",";
|
||||
files+=p_path[i];
|
||||
}
|
||||
/*
|
||||
if (p_path.size()) {
|
||||
String srctex=p_path[0];
|
||||
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
|
||||
|
||||
if (ipath!="")
|
||||
save_path->set_text(ipath.get_base_dir());
|
||||
}*/
|
||||
import_path->set_text(files);
|
||||
|
||||
}
|
||||
void _choose_save_dir(const String& p_path) {
|
||||
|
||||
save_path->set_text(p_path);
|
||||
}
|
||||
|
||||
void _browse() {
|
||||
|
||||
file_select->popup_centered_ratio();
|
||||
}
|
||||
|
||||
void _browse_target() {
|
||||
|
||||
save_select->popup_centered_ratio();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void popup_import(const String& p_path) {
|
||||
|
||||
popup_centered(Size2(400,400)*EDSCALE);
|
||||
if (p_path!="") {
|
||||
|
||||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
|
||||
ERR_FAIL_COND(!rimd.is_valid());
|
||||
|
||||
save_path->set_text(p_path.get_base_dir());
|
||||
List<String> opts;
|
||||
rimd->get_options(&opts);
|
||||
for(List<String>::Element *E=opts.front();E;E=E->next()) {
|
||||
|
||||
options->_set(E->get(),rimd->get_option(E->get()));
|
||||
}
|
||||
|
||||
String src = "";
|
||||
for(int i=0;i<rimd->get_source_count();i++) {
|
||||
if (i>0)
|
||||
src+=",";
|
||||
src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
|
||||
}
|
||||
import_path->set_text(src);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _import() {
|
||||
|
||||
Vector<String> samples = import_path->get_text().split(",");
|
||||
|
||||
if (samples.size()==0) {
|
||||
error_dialog->set_text(TTR("No samples to import!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
}
|
||||
|
||||
if (save_path->get_text().strip_edges()=="") {
|
||||
error_dialog->set_text(TTR("Target path is empty."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!save_path->get_text().begins_with("res://")) {
|
||||
error_dialog->set_text(TTR("Target path must be a complete resource path."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!DirAccess::exists(save_path->get_text())) {
|
||||
error_dialog->set_text(TTR("Target path must exist."));
|
||||
error_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0;i<samples.size();i++) {
|
||||
|
||||
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
|
||||
|
||||
List<PropertyInfo> pl;
|
||||
options->_get_property_list(&pl);
|
||||
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
|
||||
|
||||
Variant v;
|
||||
String opt=E->get().name;
|
||||
options->_get(opt,v);
|
||||
imd->set_option(opt,v);
|
||||
|
||||
}
|
||||
|
||||
imd->add_source(EditorImportPlugin::validate_source_path(samples[i]));
|
||||
|
||||
String dst = save_path->get_text();
|
||||
if (dst=="") {
|
||||
error_dialog->set_text(TTR("Save path is empty!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
}
|
||||
|
||||
dst = dst.plus_file(samples[i].get_file().get_basename()+".sample");
|
||||
|
||||
plugin->import(dst,imd);
|
||||
}
|
||||
|
||||
hide();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void _notification(int p_what) {
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_TREE) {
|
||||
|
||||
option_editor->edit(options);
|
||||
}
|
||||
}
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
|
||||
ClassDB::bind_method("_choose_files",&EditorSampleImportDialog::_choose_files);
|
||||
ClassDB::bind_method("_choose_save_dir",&EditorSampleImportDialog::_choose_save_dir);
|
||||
ClassDB::bind_method("_import",&EditorSampleImportDialog::_import);
|
||||
ClassDB::bind_method("_browse",&EditorSampleImportDialog::_browse);
|
||||
ClassDB::bind_method("_browse_target",&EditorSampleImportDialog::_browse_target);
|
||||
//ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
|
||||
}
|
||||
|
||||
EditorSampleImportDialog(EditorSampleImportPlugin *p_plugin) {
|
||||
|
||||
plugin=p_plugin;
|
||||
|
||||
|
||||
set_title(TTR("Import Audio Samples"));
|
||||
|
||||
VBoxContainer *vbc = memnew( VBoxContainer );
|
||||
add_child(vbc);
|
||||
//set_child_rect(vbc);
|
||||
|
||||
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
vbc->add_margin_child(TTR("Source Sample(s):"),hbc);
|
||||
|
||||
import_path = memnew( LineEdit );
|
||||
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(import_path);
|
||||
|
||||
Button * import_choose = memnew( Button );
|
||||
import_choose->set_text(" .. ");
|
||||
hbc->add_child(import_choose);
|
||||
|
||||
import_choose->connect("pressed", this,"_browse");
|
||||
|
||||
hbc = memnew( HBoxContainer );
|
||||
vbc->add_margin_child(TTR("Target Path:"),hbc);
|
||||
|
||||
save_path = memnew( LineEdit );
|
||||
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(save_path);
|
||||
|
||||
Button * save_choose = memnew( Button );
|
||||
save_choose->set_text(" .. ");
|
||||
hbc->add_child(save_choose);
|
||||
|
||||
save_choose->connect("pressed", this,"_browse_target");
|
||||
|
||||
file_select = memnew(EditorFileDialog);
|
||||
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
add_child(file_select);
|
||||
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
|
||||
file_select->connect("files_selected", this,"_choose_files");
|
||||
file_select->add_filter("*.wav ; MS Waveform");
|
||||
save_select = memnew( EditorDirDialog );
|
||||
add_child(save_select);
|
||||
|
||||
//save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
|
||||
save_select->connect("dir_selected", this,"_choose_save_dir");
|
||||
|
||||
get_ok()->connect("pressed", this,"_import");
|
||||
get_ok()->set_text(TTR("Import"));
|
||||
|
||||
|
||||
error_dialog = memnew ( ConfirmationDialog );
|
||||
add_child(error_dialog);
|
||||
error_dialog->get_ok()->set_text(TTR("Accept"));
|
||||
//error_dialog->get_cancel()->hide();
|
||||
|
||||
set_hide_on_ok(false);
|
||||
options = memnew( _EditorSampleImportOptions );
|
||||
|
||||
option_editor = memnew( PropertyEditor );
|
||||
option_editor->hide_top_label();
|
||||
vbc->add_margin_child(TTR("Options:"),option_editor,true);
|
||||
}
|
||||
|
||||
~EditorSampleImportDialog() {
|
||||
memdelete(options);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
String EditorSampleImportPlugin::get_name() const {
|
||||
|
||||
return "sample";
|
||||
}
|
||||
String EditorSampleImportPlugin::get_visible_name() const{
|
||||
|
||||
return TTR("Audio Sample");
|
||||
}
|
||||
void EditorSampleImportPlugin::import_dialog(const String& p_from){
|
||||
|
||||
dialog->popup_import(p_from);
|
||||
}
|
||||
Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
|
||||
|
||||
ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER);
|
||||
|
||||
Ref<ResourceImportMetadata> from=p_from;
|
||||
|
||||
String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0));
|
||||
Ref<Sample> smp = ResourceLoader::load(src_path);
|
||||
ERR_FAIL_COND_V(smp.is_null(),ERR_CANT_OPEN);
|
||||
|
||||
|
||||
float rate = smp->get_mix_rate();
|
||||
bool is16 = smp->get_format()==Sample::FORMAT_PCM16;
|
||||
int chans = smp->is_stereo()?2:1;
|
||||
int len = smp->get_length();
|
||||
Sample::LoopFormat loop= smp->get_loop_format();
|
||||
int loop_beg = smp->get_loop_begin();
|
||||
int loop_end = smp->get_loop_end();
|
||||
|
||||
print_line("Input Sample: ");
|
||||
print_line("\tlen: "+itos(len));
|
||||
print_line("\tchans: "+itos(chans));
|
||||
print_line("\t16bits: "+itos(is16));
|
||||
print_line("\trate: "+itos(rate));
|
||||
print_line("\tloop: "+itos(loop));
|
||||
print_line("\tloop begin: "+itos(loop_beg));
|
||||
print_line("\tloop end: "+itos(loop_end));
|
||||
Vector<float> data;
|
||||
data.resize(len*chans);
|
||||
|
||||
{
|
||||
PoolVector<uint8_t> src_data = smp->get_data();
|
||||
PoolVector<uint8_t>::Read sr = src_data.read();
|
||||
|
||||
|
||||
for(int i=0;i<len*chans;i++) {
|
||||
|
||||
float s=0;
|
||||
if (is16) {
|
||||
|
||||
int16_t i16 = decode_uint16(&sr[i*2]);
|
||||
s=i16/32767.0;
|
||||
} else {
|
||||
|
||||
int8_t i8 = sr[i];
|
||||
s=i8/127.0;
|
||||
}
|
||||
data[i]=s;
|
||||
}
|
||||
}
|
||||
|
||||
//apply frequency limit
|
||||
|
||||
bool limit_rate = from->get_option("force/max_rate");
|
||||
int limit_rate_hz = from->get_option("force/max_rate_hz");
|
||||
if (limit_rate && rate > limit_rate_hz) {
|
||||
//resampleeee!!!
|
||||
int new_data_len = len * limit_rate_hz / rate;
|
||||
Vector<float> new_data;
|
||||
new_data.resize( new_data_len * chans );
|
||||
for(int c=0;c<chans;c++) {
|
||||
|
||||
for(int i=0;i<new_data_len;i++) {
|
||||
|
||||
//simple cubic interpolation should be enough.
|
||||
float pos = float(i) * len / new_data_len;
|
||||
float mu = pos-Math::floor(pos);
|
||||
int ipos = int(Math::floor(pos));
|
||||
|
||||
float y0=data[MAX(0,ipos-1)*chans+c];
|
||||
float y1=data[ipos*chans+c];
|
||||
float y2=data[MIN(len-1,ipos+1)*chans+c];
|
||||
float y3=data[MIN(len-1,ipos+2)*chans+c];
|
||||
|
||||
float mu2 = mu*mu;
|
||||
float a0 = y3 - y2 - y0 + y1;
|
||||
float a1 = y0 - y1 - a0;
|
||||
float a2 = y2 - y0;
|
||||
float a3 = y1;
|
||||
|
||||
float res=(a0*mu*mu2+a1*mu2+a2*mu+a3);
|
||||
|
||||
new_data[i*chans+c]=res;
|
||||
}
|
||||
}
|
||||
|
||||
if (loop) {
|
||||
|
||||
loop_beg=loop_beg*new_data_len/len;
|
||||
loop_end=loop_end*new_data_len/len;
|
||||
}
|
||||
data=new_data;
|
||||
rate=limit_rate_hz;
|
||||
len=new_data_len;
|
||||
}
|
||||
|
||||
|
||||
bool normalize = from->get_option("edit/normalize");
|
||||
|
||||
if (normalize) {
|
||||
|
||||
float max=0;
|
||||
for(int i=0;i<data.size();i++) {
|
||||
|
||||
float amp = Math::abs(data[i]);
|
||||
if (amp>max)
|
||||
max=amp;
|
||||
}
|
||||
|
||||
if (max>0) {
|
||||
|
||||
float mult=1.0/max;
|
||||
for(int i=0;i<data.size();i++) {
|
||||
|
||||
data[i]*=mult;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool trim = from->get_option("edit/trim");
|
||||
|
||||
if (trim && !loop) {
|
||||
|
||||
int first=0;
|
||||
int last=(len*chans)-1;
|
||||
bool found=false;
|
||||
float limit = Math::db2linear((float)-30);
|
||||
for(int i=0;i<data.size();i++) {
|
||||
float amp = Math::abs(data[i]);
|
||||
|
||||
if (!found && amp > limit) {
|
||||
first=i;
|
||||
found=true;
|
||||
}
|
||||
|
||||
if (found && amp > limit) {
|
||||
last=i;
|
||||
}
|
||||
}
|
||||
|
||||
first/=chans;
|
||||
last/=chans;
|
||||
|
||||
if (first<last) {
|
||||
|
||||
Vector<float> new_data;
|
||||
new_data.resize((last-first+1)*chans);
|
||||
for(int i=first*chans;i<=last*chans;i++) {
|
||||
new_data[i-first*chans]=data[i];
|
||||
}
|
||||
|
||||
data=new_data;
|
||||
len=data.size()/chans;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool make_loop = from->get_option("edit/loop");
|
||||
|
||||
if (make_loop && !loop) {
|
||||
|
||||
loop=Sample::LOOP_FORWARD;
|
||||
loop_beg=0;
|
||||
loop_end=len;
|
||||
}
|
||||
|
||||
int compression = from->get_option("compress/mode");
|
||||
bool force_mono = from->get_option("force/mono");
|
||||
|
||||
|
||||
if (force_mono && chans==2) {
|
||||
|
||||
Vector<float> new_data;
|
||||
new_data.resize(data.size()/2);
|
||||
for(int i=0;i<len;i++) {
|
||||
new_data[i]=(data[i*2+0]+data[i*2+1])/2.0;
|
||||
}
|
||||
|
||||
data=new_data;
|
||||
chans=1;
|
||||
}
|
||||
|
||||
bool force_8_bit = from->get_option("force/8_bit");
|
||||
if (force_8_bit) {
|
||||
|
||||
is16=false;
|
||||
}
|
||||
|
||||
|
||||
PoolVector<uint8_t> dst_data;
|
||||
Sample::Format dst_format;
|
||||
|
||||
if ( compression == _EditorSampleImportOptions::COMPRESS_MODE_RAM) {
|
||||
|
||||
dst_format=Sample::FORMAT_IMA_ADPCM;
|
||||
if (chans==1) {
|
||||
_compress_ima_adpcm(data,dst_data);
|
||||
} else {
|
||||
|
||||
print_line("INTERLEAAVE!");
|
||||
|
||||
|
||||
|
||||
//byte interleave
|
||||
Vector<float> left;
|
||||
Vector<float> right;
|
||||
|
||||
int tlen = data.size()/2;
|
||||
left.resize(tlen);
|
||||
right.resize(tlen);
|
||||
|
||||
for(int i=0;i<tlen;i++) {
|
||||
left[i]=data[i*2+0];
|
||||
right[i]=data[i*2+1];
|
||||
}
|
||||
|
||||
PoolVector<uint8_t> bleft;
|
||||
PoolVector<uint8_t> bright;
|
||||
|
||||
_compress_ima_adpcm(left,bleft);
|
||||
_compress_ima_adpcm(right,bright);
|
||||
|
||||
int dl = bleft.size();
|
||||
dst_data.resize( dl *2 );
|
||||
|
||||
PoolVector<uint8_t>::Write w=dst_data.write();
|
||||
PoolVector<uint8_t>::Read rl=bleft.read();
|
||||
PoolVector<uint8_t>::Read rr=bright.read();
|
||||
|
||||
for(int i=0;i<dl;i++) {
|
||||
w[i*2+0]=rl[i];
|
||||
w[i*2+1]=rr[i];
|
||||
}
|
||||
}
|
||||
|
||||
//print_line("compressing ima-adpcm, resulting buffersize is "+itos(dst_data.size())+" from "+itos(data.size()));
|
||||
|
||||
} else {
|
||||
|
||||
dst_format=is16?Sample::FORMAT_PCM16:Sample::FORMAT_PCM8;
|
||||
dst_data.resize( data.size() * (is16?2:1));
|
||||
{
|
||||
PoolVector<uint8_t>::Write w = dst_data.write();
|
||||
|
||||
int ds=data.size();
|
||||
for(int i=0;i<ds;i++) {
|
||||
|
||||
if (is16) {
|
||||
int16_t v = CLAMP(data[i]*32767,-32768,32767);
|
||||
encode_uint16(v,&w[i*2]);
|
||||
} else {
|
||||
int8_t v = CLAMP(data[i]*127,-128,127);
|
||||
w[i]=v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Ref<Sample> target;
|
||||
|
||||
if (ResourceCache::has(p_path)) {
|
||||
|
||||
target = Ref<Sample>( Object::cast_to<Sample>(ResourceCache::get(p_path)) );
|
||||
} else {
|
||||
|
||||
target = smp;
|
||||
}
|
||||
|
||||
target->create(dst_format,chans==2?true:false,len);
|
||||
target->set_data(dst_data);
|
||||
target->set_mix_rate(rate);
|
||||
target->set_loop_format(loop);
|
||||
target->set_loop_begin(loop_beg);
|
||||
target->set_loop_end(loop_end);
|
||||
|
||||
from->set_source_md5(0,FileAccess::get_md5(src_path));
|
||||
from->set_editor(get_name());
|
||||
target->set_import_metadata(from);
|
||||
|
||||
|
||||
Error err = ResourceSaver::save(p_path,smp);
|
||||
|
||||
return err;
|
||||
|
||||
}
|
||||
|
||||
void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data) {
|
||||
|
||||
|
||||
/*p_sample_data->data = (void*)malloc(len);
|
||||
xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/
|
||||
|
||||
static const int16_t _ima_adpcm_step_table[89] = {
|
||||
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
|
||||
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
|
||||
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
|
||||
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
|
||||
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
|
||||
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
|
||||
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
|
||||
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
|
||||
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
|
||||
};
|
||||
|
||||
static const int8_t _ima_adpcm_index_table[16] = {
|
||||
-1, -1, -1, -1, 2, 4, 6, 8,
|
||||
-1, -1, -1, -1, 2, 4, 6, 8
|
||||
};
|
||||
|
||||
|
||||
int datalen = p_data.size();
|
||||
int datamax=datalen;
|
||||
if (datalen&1)
|
||||
datalen++;
|
||||
|
||||
dst_data.resize(datalen/2+4);
|
||||
PoolVector<uint8_t>::Write w = dst_data.write();
|
||||
|
||||
|
||||
int i,step_idx=0,prev=0;
|
||||
uint8_t *out = w.ptr();
|
||||
//int16_t xm_prev=0;
|
||||
const float *in=p_data.ptr();
|
||||
|
||||
|
||||
/* initial value is zero */
|
||||
*(out++) =0;
|
||||
*(out++) =0;
|
||||
/* Table index initial value */
|
||||
*(out++) =0;
|
||||
/* unused */
|
||||
*(out++) =0;
|
||||
|
||||
for (i=0;i<datalen;i++) {
|
||||
int step,diff,vpdiff,mask;
|
||||
uint8_t nibble;
|
||||
int16_t xm_sample;
|
||||
|
||||
if (i>=datamax)
|
||||
xm_sample=0;
|
||||
else {
|
||||
|
||||
|
||||
xm_sample=CLAMP(in[i]*32767.0,-32768,32767);
|
||||
/*
|
||||
if (xm_sample==32767 || xm_sample==-32768)
|
||||
printf("clippy!\n",xm_sample);
|
||||
*/
|
||||
}
|
||||
|
||||
//xm_sample=xm_sample+xm_prev;
|
||||
//xm_prev=xm_sample;
|
||||
|
||||
diff = (int)xm_sample - prev ;
|
||||
|
||||
nibble=0 ;
|
||||
step = _ima_adpcm_step_table[ step_idx ];
|
||||
vpdiff = step >> 3 ;
|
||||
if (diff < 0) {
|
||||
nibble=8;
|
||||
diff=-diff ;
|
||||
}
|
||||
mask = 4 ;
|
||||
while (mask) {
|
||||
|
||||
if (diff >= step) {
|
||||
|
||||
nibble |= mask;
|
||||
diff -= step;
|
||||
vpdiff += step;
|
||||
}
|
||||
|
||||
step >>= 1 ;
|
||||
mask >>= 1 ;
|
||||
};
|
||||
|
||||
if (nibble&8)
|
||||
prev-=vpdiff ;
|
||||
else
|
||||
prev+=vpdiff ;
|
||||
|
||||
if (prev > 32767) {
|
||||
//printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip up %i\n",i,xm_sample,prev,diff,vpdiff,prev);
|
||||
prev=32767;
|
||||
} else if (prev < -32768) {
|
||||
//printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip down %i\n",i,xm_sample,prev,diff,vpdiff,prev);
|
||||
prev = -32768 ;
|
||||
}
|
||||
|
||||
step_idx += _ima_adpcm_index_table[nibble];
|
||||
if (step_idx< 0)
|
||||
step_idx= 0 ;
|
||||
else if (step_idx> 88)
|
||||
step_idx= 88 ;
|
||||
|
||||
|
||||
if (i&1) {
|
||||
*out|=nibble<<4;
|
||||
out++;
|
||||
} else {
|
||||
*out=nibble;
|
||||
}
|
||||
/*dataptr[i]=prev>>8;*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorSampleImportPlugin* EditorSampleImportPlugin::singleton=NULL;
|
||||
|
||||
|
||||
void EditorSampleImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
|
||||
|
||||
|
||||
Vector<String> files;
|
||||
for(int i=0;i<p_drop.size();i++) {
|
||||
String ext = p_drop[i].get_extension().to_lower();
|
||||
|
||||
if (ext=="wav") {
|
||||
|
||||
files.push_back(p_drop[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (files.size()) {
|
||||
import_dialog();
|
||||
dialog->_choose_files(files);
|
||||
dialog->_choose_save_dir(p_dest_path);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSampleImportPlugin::reimport_multiple_files(const Vector<String>& p_list) {
|
||||
|
||||
if (p_list.size()==0)
|
||||
return;
|
||||
|
||||
Vector<String> sources;
|
||||
for(int i=0;i<p_list.size();i++) {
|
||||
int idx;
|
||||
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i],&idx);
|
||||
if (efsd) {
|
||||
for(int j=0;j<efsd->get_source_count(idx);j++) {
|
||||
String file = expand_source_path(efsd->get_source_file(idx,j));
|
||||
if (sources.find(file)==-1) {
|
||||
sources.push_back(file);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sources.size()) {
|
||||
|
||||
dialog->popup_import(p_list[0]);
|
||||
dialog->_choose_files(sources);
|
||||
dialog->_choose_save_dir(p_list[0].get_base_dir());
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorSampleImportPlugin::can_reimport_multiple_files() const {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EditorSampleImportPlugin::EditorSampleImportPlugin(EditorNode* p_editor) {
|
||||
|
||||
singleton=this;
|
||||
dialog = memnew( EditorSampleImportDialog(this));
|
||||
p_editor->get_gui_base()->add_child(dialog);
|
||||
}
|
||||
|
||||
Vector<uint8_t> EditorSampleExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
|
||||
|
||||
|
||||
|
||||
if (EditorImportExport::get_singleton()->sample_get_action()==EditorImportExport::SAMPLE_ACTION_NONE || p_path.get_extension().to_lower()!="wav") {
|
||||
|
||||
return Vector<uint8_t>();
|
||||
}
|
||||
|
||||
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
|
||||
|
||||
imd->add_source(EditorImportPlugin::validate_source_path(p_path));
|
||||
|
||||
imd->set_option("force/8_bit",false);
|
||||
imd->set_option("force/mono",false);
|
||||
imd->set_option("force/max_rate",true);
|
||||
imd->set_option("force/max_rate_hz",EditorImportExport::get_singleton()->sample_get_max_hz());
|
||||
imd->set_option("edit/trim",EditorImportExport::get_singleton()->sample_get_trim());
|
||||
imd->set_option("edit/normalize",false);
|
||||
imd->set_option("edit/loop",false);
|
||||
imd->set_option("compress/mode",1);
|
||||
|
||||
String savepath = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/smpconv.sample");
|
||||
Error err = EditorSampleImportPlugin::singleton->import(savepath,imd);
|
||||
|
||||
|
||||
ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>());
|
||||
|
||||
p_path=p_path.get_basename()+".converted.sample";
|
||||
return FileAccess::get_file_as_array(savepath);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
EditorSampleExportPlugin::EditorSampleExportPlugin() {
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,75 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_sample_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_SAMPLE_IMPORT_PLUGIN_H
|
||||
#define EDITOR_SAMPLE_IMPORT_PLUGIN_H
|
||||
|
||||
#if 0
|
||||
#include "editor/editor_import_export.h"
|
||||
#include "scene/resources/font.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorSampleImportDialog;
|
||||
|
||||
class EditorSampleImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorSampleImportPlugin,EditorImportPlugin);
|
||||
|
||||
EditorSampleImportDialog *dialog;
|
||||
void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data);
|
||||
public:
|
||||
|
||||
static EditorSampleImportPlugin *singleton;
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
|
||||
virtual void reimport_multiple_files(const Vector<String>& p_list);
|
||||
virtual bool can_reimport_multiple_files() const;
|
||||
|
||||
|
||||
EditorSampleImportPlugin(EditorNode* p_editor);
|
||||
};
|
||||
|
||||
class EditorSampleExportPlugin : public EditorExportPlugin {
|
||||
|
||||
GDCLASS( EditorSampleExportPlugin, EditorExportPlugin);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
|
||||
|
||||
EditorSampleExportPlugin();
|
||||
};
|
||||
|
||||
#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -1,201 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_scene_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_SCENE_IMPORT_PLUGIN_H
|
||||
#define EDITOR_SCENE_IMPORT_PLUGIN_H
|
||||
#if 0
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_import_export.h"
|
||||
#include "editor/io_plugins/editor_texture_import_plugin.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
#include "scene/gui/label.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
#include "scene/gui/option_button.h"
|
||||
#include "scene/gui/progress_bar.h"
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/gui/tree.h"
|
||||
#include "scene/resources/animation.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
|
||||
class EditorNode;
|
||||
class EditorSceneImportDialog;
|
||||
|
||||
class EditorSceneImporter : public Reference {
|
||||
|
||||
GDCLASS(EditorSceneImporter,Reference );
|
||||
public:
|
||||
|
||||
enum ImportFlags {
|
||||
IMPORT_SCENE=1,
|
||||
IMPORT_ANIMATION=2,
|
||||
IMPORT_ANIMATION_DETECT_LOOP=4,
|
||||
IMPORT_ANIMATION_OPTIMIZE=8,
|
||||
IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=16,
|
||||
IMPORT_ANIMATION_KEEP_VALUE_TRACKS=32,
|
||||
IMPORT_GENERATE_TANGENT_ARRAYS=256,
|
||||
IMPORT_FAIL_ON_MISSING_DEPENDENCIES=512
|
||||
|
||||
};
|
||||
|
||||
virtual uint32_t get_import_flags() const=0;
|
||||
virtual void get_extensions(List<String> *r_extensions) const=0;
|
||||
virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps,Error* r_err=NULL)=0;
|
||||
virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0;
|
||||
|
||||
|
||||
|
||||
EditorSceneImporter();
|
||||
};
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//Plugin for post processing scenes or images
|
||||
|
||||
class EditorScenePostImport : public Reference {
|
||||
|
||||
GDCLASS(EditorScenePostImport,Reference );
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
virtual Node* post_import(Node* p_scene);
|
||||
EditorScenePostImport();
|
||||
};
|
||||
|
||||
|
||||
class EditorSceneImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorSceneImportPlugin,EditorImportPlugin);
|
||||
|
||||
EditorSceneImportDialog *dialog;
|
||||
|
||||
Vector<Ref<EditorSceneImporter> > importers;
|
||||
|
||||
enum TextureRole {
|
||||
TEXTURE_ROLE_DEFAULT,
|
||||
TEXTURE_ROLE_DIFFUSE,
|
||||
TEXTURE_ROLE_NORMALMAP
|
||||
};
|
||||
|
||||
void _find_resources(const Variant& p_var,Map<Ref<ImageTexture>,TextureRole >& image_map,int p_flags);
|
||||
Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,TextureRole >& image_map);
|
||||
void _create_clips(Node *scene, const Array& p_clips, bool p_bake_all);
|
||||
void _filter_anim_tracks(Ref<Animation> anim,Set<String> &keep);
|
||||
void _filter_tracks(Node *scene, const String& p_text);
|
||||
void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle);
|
||||
|
||||
void _tag_import_paths(Node *p_scene,Node *p_node);
|
||||
|
||||
void _find_resources_to_merge(Node *scene, Node *node, bool p_merge_material, Map<String,Ref<Material> >&materials, bool p_merge_anims, Map<String,Ref<Animation> >& merged_anims, Set<Ref<Mesh> > &tested_meshes);
|
||||
void _merge_found_resources(Node *scene, Node *node, bool p_merge_material, const Map<String, Ref<Material> > &materials, bool p_merge_anims, const Map<String,Ref<Animation> >& merged_anims, Set<Ref<Mesh> > &tested_meshes);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
enum SceneFlags {
|
||||
|
||||
SCENE_FLAG_CREATE_COLLISIONS=1<<0,
|
||||
SCENE_FLAG_CREATE_PORTALS=1<<1,
|
||||
SCENE_FLAG_CREATE_ROOMS=1<<2,
|
||||
SCENE_FLAG_SIMPLIFY_ROOMS=1<<3,
|
||||
SCENE_FLAG_CREATE_BILLBOARDS=1<<4,
|
||||
SCENE_FLAG_CREATE_IMPOSTORS=1<<5,
|
||||
SCENE_FLAG_CREATE_LODS=1<<6,
|
||||
SCENE_FLAG_CREATE_CARS=1<<8,
|
||||
SCENE_FLAG_CREATE_WHEELS=1<<9,
|
||||
SCENE_FLAG_DETECT_ALPHA=1<<15,
|
||||
SCENE_FLAG_DETECT_VCOLOR=1<<16,
|
||||
SCENE_FLAG_CREATE_NAVMESH=1<<17,
|
||||
SCENE_FLAG_DETECT_LIGHTMAP_LAYER=1<<18,
|
||||
|
||||
SCENE_FLAG_MERGE_KEEP_MATERIALS=1<<20,
|
||||
SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS=1<<21,
|
||||
|
||||
SCENE_FLAG_REMOVE_NOIMP=1<<24,
|
||||
SCENE_FLAG_IMPORT_ANIMATIONS=1<<25,
|
||||
SCENE_FLAG_COMPRESS_GEOMETRY=1<<26,
|
||||
SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27,
|
||||
SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28,
|
||||
SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS=1<<29,
|
||||
SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY=1<<30,
|
||||
};
|
||||
|
||||
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
|
||||
Error import1(const Ref<ResourceImportMetadata>& p_from,Node**r_node,List<String> *r_missing=NULL);
|
||||
Error import2(Node* p_scene,const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
|
||||
void add_importer(const Ref<EditorSceneImporter>& p_importer);
|
||||
const Vector<Ref<EditorSceneImporter> >& get_importers() { return importers; }
|
||||
|
||||
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
|
||||
|
||||
EditorSceneImportPlugin(EditorNode* p_editor=NULL);
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
class EditorSceneAnimationImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorSceneAnimationImportPlugin,EditorImportPlugin);
|
||||
public:
|
||||
|
||||
|
||||
enum AnimationFlags {
|
||||
|
||||
ANIMATION_DETECT_LOOP=1,
|
||||
ANIMATION_KEEP_VALUE_TRACKS=2,
|
||||
ANIMATION_OPTIMIZE=4,
|
||||
ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=8
|
||||
};
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
|
||||
EditorSceneAnimationImportPlugin(EditorNode* p_editor=NULL);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // EDITOR_SCENE_IMPORT_PLUGIN_H
|
File diff suppressed because it is too large
Load Diff
|
@ -1,112 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_scene_importer_fbxconv.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_SCENE_IMPORTER_FBXCONV_H
|
||||
#define EDITOR_SCENE_IMPORTER_FBXCONV_H
|
||||
|
||||
#include "editor/io_plugins/editor_scene_import_plugin.h"
|
||||
#include "scene/3d/skeleton.h"
|
||||
|
||||
#if 0
|
||||
|
||||
class EditorSceneImporterFBXConv : public EditorSceneImporter {
|
||||
|
||||
GDCLASS(EditorSceneImporterFBXConv,EditorSceneImporter );
|
||||
|
||||
|
||||
struct BoneInfo {
|
||||
|
||||
Skeleton *skeleton;
|
||||
Transform rest;
|
||||
int index;
|
||||
bool has_anim_chan;
|
||||
bool has_rest;
|
||||
Dictionary node;
|
||||
BoneInfo() {
|
||||
has_rest=false;
|
||||
skeleton=NULL;
|
||||
index=-1;
|
||||
has_anim_chan=false;
|
||||
}
|
||||
};
|
||||
|
||||
struct SurfaceInfo {
|
||||
Array array;
|
||||
Mesh::PrimitiveType primitive;
|
||||
};
|
||||
|
||||
struct State {
|
||||
|
||||
Node *scene;
|
||||
Array meshes;
|
||||
Array materials;
|
||||
Array nodes;
|
||||
Array animations;
|
||||
Map<String,BoneInfo > bones;
|
||||
Map<String,Skeleton*> skeletons;
|
||||
Map<String,Ref<Mesh> > mesh_cache;
|
||||
Map<String,SurfaceInfo> surface_cache;
|
||||
Map<String,Ref<Material> > material_cache;
|
||||
Map<String,Ref<Texture> > texture_cache;
|
||||
List<String> *missing_deps;
|
||||
String base_path;
|
||||
bool import_animations;
|
||||
};
|
||||
|
||||
String _id(const String& p_id) const;
|
||||
|
||||
Transform _get_transform_mixed(const Dictionary& d, const Dictionary& dbase);
|
||||
Transform _get_transform(const Dictionary& d);
|
||||
Color _get_color(const Array& a);
|
||||
void _detect_bones_in_nodes(State& state,const Array& p_nodes);
|
||||
void _detect_bones(State& state);
|
||||
|
||||
Error _parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton);
|
||||
void _parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton*p_skeleton=NULL, int p_parent=-1);
|
||||
|
||||
void _add_surface(State& state,Ref<Mesh>& m,const Dictionary &part);
|
||||
Error _parse_nodes(State& state,const Array &p_nodes,Node* p_base);
|
||||
Error _parse_animations(State& state);
|
||||
void _parse_materials(State& state);
|
||||
void _parse_surfaces(State& state);
|
||||
Error _parse_json(State& state,const String& p_path);
|
||||
Error _parse_fbx(State &state, const String &p_path);
|
||||
|
||||
public:
|
||||
|
||||
virtual uint32_t get_import_flags() const;
|
||||
virtual void get_extensions(List<String> *r_extensions) const;
|
||||
virtual Node* import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps=NULL,Error* r_err=NULL);
|
||||
virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags);
|
||||
|
||||
EditorSceneImporterFBXConv();
|
||||
};
|
||||
|
||||
#endif // EDITOR_SCENE_IMPORTER_FBXCONV_H
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -1,175 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_texture_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H
|
||||
#define EDITOR_TEXTURE_IMPORT_PLUGIN_H
|
||||
|
||||
#if 0
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_import_export.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
#include "scene/gui/label.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
#include "scene/gui/option_button.h"
|
||||
#include "scene/gui/progress_bar.h"
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
|
||||
|
||||
class EditorNode;
|
||||
class EditorTextureImportDialog;
|
||||
|
||||
class EditorTextureImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorTextureImportPlugin,EditorImportPlugin);
|
||||
public:
|
||||
|
||||
|
||||
enum Mode {
|
||||
MODE_TEXTURE_2D,
|
||||
MODE_TEXTURE_3D,
|
||||
MODE_ATLAS,
|
||||
MODE_LARGE,
|
||||
MODE_MAX
|
||||
};
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
EditorNode *editor;
|
||||
EditorTextureImportDialog *dialog;
|
||||
static EditorTextureImportPlugin *singleton;
|
||||
//used by other importers such as mesh
|
||||
|
||||
Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink);
|
||||
void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller);
|
||||
|
||||
uint32_t texture_flags_to_export_flags(uint32_t p_tex_flags) const;
|
||||
public:
|
||||
|
||||
|
||||
static EditorTextureImportPlugin *get_singleton() { return singleton; }
|
||||
|
||||
enum ImageFormat {
|
||||
|
||||
IMAGE_FORMAT_UNCOMPRESSED,
|
||||
IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS,
|
||||
IMAGE_FORMAT_COMPRESS_DISK_LOSSY,
|
||||
IMAGE_FORMAT_COMPRESS_RAM,
|
||||
};
|
||||
|
||||
enum ImageFlags {
|
||||
|
||||
IMAGE_FLAG_STREAM_FORMAT=1,
|
||||
IMAGE_FLAG_FIX_BORDER_ALPHA=2,
|
||||
IMAGE_FLAG_ALPHA_BIT=4, //hint for compressions that use a bit for alpha
|
||||
IMAGE_FLAG_COMPRESS_EXTRA=8, // used for pvrtc2
|
||||
IMAGE_FLAG_NO_MIPMAPS=16, //normal for 2D games
|
||||
IMAGE_FLAG_REPEAT=32, //usually disabled in 2D
|
||||
IMAGE_FLAG_FILTER=64, //almost always enabled
|
||||
IMAGE_FLAG_PREMULT_ALPHA=128,//almost always enabled
|
||||
IMAGE_FLAG_CONVERT_TO_LINEAR=256, //convert image to linear
|
||||
IMAGE_FLAG_CONVERT_NORMAL_TO_XY=512, //convert image to linear
|
||||
IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
|
||||
};
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
virtual Error import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external=false);
|
||||
virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
|
||||
|
||||
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
|
||||
virtual void reimport_multiple_files(const Vector<String>& p_list);
|
||||
virtual bool can_reimport_multiple_files() const;
|
||||
|
||||
EditorTextureImportPlugin(EditorNode* p_editor=NULL);
|
||||
};
|
||||
|
||||
|
||||
class EditorTextureExportPlugin : public EditorExportPlugin {
|
||||
|
||||
GDCLASS( EditorTextureExportPlugin, EditorExportPlugin);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
|
||||
EditorTextureExportPlugin();
|
||||
};
|
||||
|
||||
class EditorImportTextureOptions : public VBoxContainer {
|
||||
|
||||
GDCLASS( EditorImportTextureOptions, VBoxContainer );
|
||||
|
||||
|
||||
OptionButton *format;
|
||||
VBoxContainer *quality_vb;
|
||||
HSlider *quality;
|
||||
Tree *flags;
|
||||
Vector<TreeItem*> items;
|
||||
|
||||
|
||||
bool updating;
|
||||
|
||||
void _changedp(int p_value);
|
||||
void _changed();
|
||||
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
void set_format(EditorTextureImportPlugin::ImageFormat p_format);
|
||||
EditorTextureImportPlugin::ImageFormat get_format() const;
|
||||
|
||||
void set_flags(uint32_t p_flags);
|
||||
uint32_t get_flags() const;
|
||||
|
||||
void set_quality(float p_quality);
|
||||
float get_quality() const;
|
||||
|
||||
void show_2d_notice();
|
||||
|
||||
EditorImportTextureOptions();
|
||||
|
||||
|
||||
};
|
||||
#endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H
|
||||
#endif
|
|
@ -1,480 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_translation_import_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_translation_import_plugin.h"
|
||||
|
||||
#if 0
|
||||
#include "editor/editor_dir_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
//#include "scene/resources/sample.h"
|
||||
#include "compressed_translation.h"
|
||||
#include "editor/project_settings.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/file_access.h"
|
||||
#include "translation.h"
|
||||
|
||||
|
||||
class EditorTranslationImportDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorTranslationImportDialog,ConfirmationDialog);
|
||||
|
||||
EditorTranslationImportPlugin *plugin;
|
||||
|
||||
LineEdit *import_path;
|
||||
LineEdit *save_path;
|
||||
EditorFileDialog *file_select;
|
||||
CheckButton *ignore_first;
|
||||
CheckButton *compress;
|
||||
CheckButton *add_to_project;
|
||||
EditorDirDialog *save_select;
|
||||
ConfirmationDialog *error_dialog;
|
||||
Vector<TreeItem*> items;
|
||||
Tree *columns;
|
||||
|
||||
public:
|
||||
|
||||
void _choose_file(const String& p_path) {
|
||||
|
||||
import_path->set_text(p_path);
|
||||
FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
|
||||
if (!f) {
|
||||
|
||||
error_dialog->set_text(TTR("Invalid source!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
Vector<String> csvh = f->get_csv_line();
|
||||
memdelete(f);
|
||||
|
||||
if (csvh.size()<2) {
|
||||
|
||||
error_dialog->set_text(TTR("Invalid translation source!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
columns->clear();
|
||||
columns->set_columns(2);
|
||||
TreeItem *root = columns->create_item();
|
||||
columns->set_hide_root(true);
|
||||
columns->set_column_titles_visible(true);
|
||||
columns->set_column_title(0,TTR("Column"));
|
||||
columns->set_column_title(1,TTR("Language"));
|
||||
Vector<String> langs = TranslationServer::get_all_locales();
|
||||
Vector<String> names = TranslationServer::get_all_locale_names();
|
||||
if (csvh[0]=="")
|
||||
ignore_first->set_pressed(true);
|
||||
|
||||
|
||||
items.clear();
|
||||
|
||||
for(int i=1;i<csvh.size();i++) {
|
||||
|
||||
TreeItem *ti = columns->create_item(root);
|
||||
|
||||
ti->set_editable(0,true);
|
||||
ti->set_selectable(0,false);
|
||||
ti->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
|
||||
ti->set_checked(0,true);
|
||||
ti->set_text(0,itos(i));
|
||||
items.push_back(ti);
|
||||
|
||||
String lname = csvh[i].to_lower().strip_edges();
|
||||
int idx=-1;
|
||||
String hint;
|
||||
for(int j=0;j<langs.size();j++) {
|
||||
|
||||
if (langs[j]==lname.substr(0,langs[j].length()).to_lower()) {
|
||||
idx=j;
|
||||
}
|
||||
if (j>0) {
|
||||
hint+=",";
|
||||
}
|
||||
hint+=names[j].replace(","," ");
|
||||
}
|
||||
|
||||
ti->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
|
||||
ti->set_text(1,hint);
|
||||
ti->set_editable(1,true);
|
||||
|
||||
|
||||
if (idx!=-1) {
|
||||
ignore_first->set_pressed(true);
|
||||
ti->set_range(1,idx);
|
||||
} else {
|
||||
|
||||
//not found, maybe used stupid name
|
||||
if (lname.begins_with("br")) //brazilian
|
||||
ti->set_range(1,langs.find("pt"));
|
||||
else if (lname.begins_with("ch")) //chinese
|
||||
ti->set_range(1,langs.find("zh"));
|
||||
else if (lname.begins_with("sp")) //spanish
|
||||
ti->set_range(1,langs.find("es"));
|
||||
else if (lname.begins_with("kr"))// kprean
|
||||
ti->set_range(1,langs.find("ko"));
|
||||
else if (i==0)
|
||||
ti->set_range(1,langs.find("en"));
|
||||
else
|
||||
ti->set_range(1,langs.find("es"));
|
||||
}
|
||||
|
||||
ti->set_metadata(1,names[ti->get_range(1)]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
void _choose_save_dir(const String& p_path) {
|
||||
|
||||
save_path->set_text(p_path);
|
||||
}
|
||||
|
||||
void _browse() {
|
||||
|
||||
file_select->popup_centered_ratio();
|
||||
}
|
||||
|
||||
void _browse_target() {
|
||||
|
||||
save_select->popup_centered_ratio();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void popup_import(const String& p_from) {
|
||||
|
||||
popup_centered(Size2(400,400)*EDSCALE);
|
||||
|
||||
if (p_from!="") {
|
||||
|
||||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
|
||||
ERR_FAIL_COND(!rimd.is_valid());
|
||||
ERR_FAIL_COND(rimd->get_source_count()!=1);
|
||||
_choose_file(EditorImportPlugin::expand_source_path(rimd->get_source_path(0)));
|
||||
_choose_save_dir(p_from.get_base_dir());
|
||||
String locale = rimd->get_option("locale");
|
||||
bool skip_first=rimd->get_option("skip_first");
|
||||
bool compressed = rimd->get_option("compress");
|
||||
|
||||
int idx=-1;
|
||||
|
||||
for(int i=0;i<items.size();i++) {
|
||||
|
||||
String il = TranslationServer::get_all_locales()[items[i]->get_range(1)];
|
||||
if (il==locale) {
|
||||
idx=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (idx!=-1) {
|
||||
idx=rimd->get_option("index");
|
||||
}
|
||||
|
||||
for(int i=0;i<items.size();i++) {
|
||||
|
||||
if (i==idx) {
|
||||
|
||||
Vector<String> locs = TranslationServer::get_all_locales();
|
||||
for(int j=0;j<locs.size();j++) {
|
||||
if (locs[j]==locale) {
|
||||
items[i]->set_range(1,j);
|
||||
}
|
||||
|
||||
}
|
||||
items[i]->set_checked(0,true);
|
||||
} else {
|
||||
items[i]->set_checked(0,false);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ignore_first->set_pressed(skip_first);
|
||||
compress->set_pressed(compressed);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void _import() {
|
||||
|
||||
|
||||
if (items.size()==0) {
|
||||
error_dialog->set_text(TTR("No items to import!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
}
|
||||
|
||||
if (!save_path->get_text().begins_with("res://")) {
|
||||
error_dialog->set_text(TTR("No target path!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
}
|
||||
|
||||
EditorProgress progress("import_xl",TTR("Import Translations"),items.size());
|
||||
for(int i=0;i<items.size();i++) {
|
||||
|
||||
progress.step(items[i]->get_metadata(1),i);
|
||||
if (!items[i]->is_checked(0))
|
||||
continue;
|
||||
|
||||
String locale = TranslationServer::get_all_locales()[items[i]->get_range(1)];
|
||||
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
|
||||
imd->add_source(EditorImportPlugin::validate_source_path(import_path->get_text()));
|
||||
imd->set_option("locale",locale);
|
||||
imd->set_option("index",i);
|
||||
imd->set_option("skip_first",ignore_first->is_pressed());
|
||||
imd->set_option("compress",compress->is_pressed());
|
||||
|
||||
String savefile = save_path->get_text().plus_file(import_path->get_text().get_file().get_basename()+"."+locale+".translation");
|
||||
Error err = plugin->import(savefile,imd);
|
||||
if (err!=OK) {
|
||||
error_dialog->set_text(TTR("Couldn't import!"));
|
||||
error_dialog->popup_centered(Size2(200,100)*EDSCALE);
|
||||
} else if (add_to_project->is_pressed()) {
|
||||
|
||||
ProjectSettings::get_singleton()->add_translation(savefile);
|
||||
}
|
||||
}
|
||||
hide();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void _notification(int p_what) {
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_TREE) {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void _bind_methods() {
|
||||
|
||||
|
||||
ClassDB::bind_method("_choose_file",&EditorTranslationImportDialog::_choose_file);
|
||||
ClassDB::bind_method("_choose_save_dir",&EditorTranslationImportDialog::_choose_save_dir);
|
||||
ClassDB::bind_method("_import",&EditorTranslationImportDialog::_import);
|
||||
ClassDB::bind_method("_browse",&EditorTranslationImportDialog::_browse);
|
||||
ClassDB::bind_method("_browse_target",&EditorTranslationImportDialog::_browse_target);
|
||||
//ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
|
||||
}
|
||||
|
||||
EditorTranslationImportDialog(EditorTranslationImportPlugin *p_plugin) {
|
||||
|
||||
plugin=p_plugin;
|
||||
|
||||
|
||||
set_title(TTR("Import Translation"));
|
||||
|
||||
VBoxContainer *vbc = memnew( VBoxContainer );
|
||||
add_child(vbc);
|
||||
//set_child_rect(vbc);
|
||||
|
||||
|
||||
|
||||
VBoxContainer *csvb = memnew( VBoxContainer );
|
||||
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
csvb->add_child(hbc);
|
||||
vbc->add_margin_child(TTR("Source CSV:"),csvb);
|
||||
|
||||
import_path = memnew( LineEdit );
|
||||
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(import_path);
|
||||
ignore_first = memnew( CheckButton );
|
||||
ignore_first->set_text(TTR("Ignore First Row"));
|
||||
csvb->add_child(ignore_first);
|
||||
|
||||
Button * import_choose = memnew( Button );
|
||||
import_choose->set_text(" .. ");
|
||||
hbc->add_child(import_choose);
|
||||
|
||||
import_choose->connect("pressed", this,"_browse");
|
||||
|
||||
VBoxContainer *tcomp = memnew( VBoxContainer);
|
||||
hbc = memnew( HBoxContainer );
|
||||
tcomp->add_child(hbc);
|
||||
vbc->add_margin_child(TTR("Target Path:"),tcomp);
|
||||
|
||||
save_path = memnew( LineEdit );
|
||||
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hbc->add_child(save_path);
|
||||
|
||||
Button * save_choose = memnew( Button );
|
||||
save_choose->set_text(" .. ");
|
||||
hbc->add_child(save_choose);
|
||||
|
||||
save_choose->connect("pressed", this,"_browse_target");
|
||||
|
||||
compress = memnew( CheckButton);
|
||||
compress->set_pressed(true);
|
||||
compress->set_text(TTR("Compress"));
|
||||
tcomp->add_child(compress);
|
||||
|
||||
add_to_project = memnew( CheckButton);
|
||||
add_to_project->set_pressed(true);
|
||||
add_to_project->set_text(TTR("Add to Project (project.godot)"));
|
||||
tcomp->add_child(add_to_project);
|
||||
|
||||
file_select = memnew(EditorFileDialog);
|
||||
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
add_child(file_select);
|
||||
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILE);
|
||||
file_select->connect("file_selected", this,"_choose_file");
|
||||
file_select->add_filter("*.csv ; Translation CSV");
|
||||
save_select = memnew( EditorDirDialog );
|
||||
add_child(save_select);
|
||||
|
||||
//save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
|
||||
save_select->connect("dir_selected", this,"_choose_save_dir");
|
||||
|
||||
get_ok()->connect("pressed", this,"_import");
|
||||
get_ok()->set_text(TTR("Import"));
|
||||
|
||||
|
||||
error_dialog = memnew ( ConfirmationDialog );
|
||||
add_child(error_dialog);
|
||||
error_dialog->get_ok()->set_text(TTR("Accept"));
|
||||
//error_dialog->get_cancel()->hide();
|
||||
|
||||
set_hide_on_ok(false);
|
||||
|
||||
columns = memnew( Tree );
|
||||
vbc->add_margin_child(TTR("Import Languages:"),columns,true);
|
||||
}
|
||||
|
||||
~EditorTranslationImportDialog() {
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
String EditorTranslationImportPlugin::get_name() const {
|
||||
|
||||
return "translation";
|
||||
}
|
||||
String EditorTranslationImportPlugin::get_visible_name() const {
|
||||
|
||||
return TTR("Translation");
|
||||
}
|
||||
void EditorTranslationImportPlugin::import_dialog(const String& p_from) {
|
||||
|
||||
dialog->popup_import(p_from);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void EditorTranslationImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
|
||||
|
||||
|
||||
for(int i=0;i<p_drop.size();i++) {
|
||||
String ext = p_drop[i].get_extension().to_lower();
|
||||
|
||||
if (ext=="csv") {
|
||||
|
||||
import_dialog();
|
||||
dialog->_choose_file(p_drop[i]);
|
||||
dialog->_choose_save_dir(p_dest_path);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Error EditorTranslationImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from) {
|
||||
|
||||
Ref<ResourceImportMetadata> from = p_from;
|
||||
ERR_FAIL_COND_V( from->get_source_count()!=1, ERR_INVALID_PARAMETER);
|
||||
|
||||
String source = EditorImportPlugin::expand_source_path( from->get_source_path(0) );
|
||||
|
||||
FileAccessRef f = FileAccess::open(source,FileAccess::READ);
|
||||
|
||||
ERR_FAIL_COND_V( !f, ERR_INVALID_PARAMETER );
|
||||
|
||||
bool skip_first = from->get_option("skip_first");
|
||||
int index = from->get_option("index");
|
||||
index+=1;
|
||||
String locale = from->get_option("locale");
|
||||
|
||||
Ref<Translation> translation = memnew( Translation );
|
||||
|
||||
translation->set_locale( locale );
|
||||
|
||||
Vector<String> line = f->get_csv_line();
|
||||
|
||||
while(line.size()>1) {
|
||||
|
||||
if (!skip_first) {
|
||||
ERR_FAIL_INDEX_V(index,line.size(),ERR_INVALID_DATA );
|
||||
translation->add_message(line[0].strip_edges(),line[index]);
|
||||
|
||||
} else {
|
||||
|
||||
skip_first=false;
|
||||
}
|
||||
|
||||
line = f->get_csv_line();
|
||||
}
|
||||
|
||||
from->set_source_md5(0,FileAccess::get_md5(source));
|
||||
from->set_editor(get_name());
|
||||
|
||||
String dst_path = p_path;
|
||||
|
||||
if (from->get_option("compress")) {
|
||||
|
||||
Ref<PHashTranslation> cxl = memnew( PHashTranslation );
|
||||
cxl->generate( translation );
|
||||
translation=cxl;
|
||||
}
|
||||
|
||||
translation->set_import_metadata(from);
|
||||
return ResourceSaver::save(dst_path,translation);
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorTranslationImportPlugin::EditorTranslationImportPlugin(EditorNode* p_editor) {
|
||||
|
||||
dialog = memnew(EditorTranslationImportDialog(this));
|
||||
p_editor->get_gui_base()->add_child(dialog);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,57 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_translation_import_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_TRANSLATION_IMPORT_PLUGIN_H
|
||||
#define EDITOR_TRANSLATION_IMPORT_PLUGIN_H
|
||||
|
||||
#include "editor/editor_export.h"
|
||||
#include "scene/resources/font.h"
|
||||
#if 0
|
||||
class EditorNode;
|
||||
class EditorTranslationImportDialog;
|
||||
|
||||
class EditorTranslationImportPlugin : public EditorImportPlugin {
|
||||
|
||||
GDCLASS(EditorTranslationImportPlugin,EditorImportPlugin);
|
||||
|
||||
EditorTranslationImportDialog *dialog;
|
||||
public:
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
|
||||
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
|
||||
|
||||
|
||||
EditorTranslationImportPlugin(EditorNode* p_editor);
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // EDITOR_TRANSLATION_IMPORT_PLUGIN_H
|
|
@ -965,71 +965,6 @@ void AnimationPlayerEditor::_list_changed() {
|
|||
if (is_visible_in_tree())
|
||||
_update_player();
|
||||
}
|
||||
#if 0
|
||||
void AnimationPlayerEditor::_editor_store() {
|
||||
|
||||
if (animation->get_item_count()==0)
|
||||
return;
|
||||
String current = animation->get_item_text(animation->get_selected());
|
||||
Ref<Animation> anim = player->get_animation(current);
|
||||
|
||||
if (key_editor->get_current_animation()==anim)
|
||||
return; //already there
|
||||
|
||||
|
||||
undo_redo->create_action("Store anim in editor");
|
||||
undo_redo->add_do_method(key_editor,"set_animation",anim);
|
||||
undo_redo->add_undo_method(key_editor,"remove_animation",anim);
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void AnimationPlayerEditor::_editor_load(){
|
||||
|
||||
Ref<Animation> anim = key_editor->get_current_animation();
|
||||
if (anim.is_null())
|
||||
return;
|
||||
|
||||
String existing = player->find_animation(anim);
|
||||
if (existing!="") {
|
||||
_select_anim_by_name(existing);
|
||||
return; //already has
|
||||
}
|
||||
|
||||
int count=1;
|
||||
String base=anim->get_name();
|
||||
bool noname=false;
|
||||
if (base=="") {
|
||||
base="New Anim";
|
||||
noname=true;
|
||||
}
|
||||
|
||||
while(true) {
|
||||
String attempt = base;
|
||||
if (count>1)
|
||||
attempt+=" ("+itos(count)+")";
|
||||
if (player->has_animation(attempt)) {
|
||||
count++;
|
||||
continue;
|
||||
}
|
||||
base=attempt;
|
||||
break;
|
||||
}
|
||||
|
||||
if (noname)
|
||||
anim->set_name(base);
|
||||
|
||||
undo_redo->create_action("Add Animation From Editor");
|
||||
undo_redo->add_do_method(player,"add_animation",base,anim);
|
||||
undo_redo->add_undo_method(player,"remove_animation",base);
|
||||
undo_redo->add_do_method(this,"_animation_player_changed",player);
|
||||
undo_redo->add_undo_method(this,"_animation_player_changed",player);
|
||||
undo_redo->commit_action();
|
||||
|
||||
_select_anim_by_name(base);
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
|
||||
|
||||
|
|
|
@ -605,15 +605,6 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void AnimationTreeEditor::_node_param_changed() {
|
||||
|
||||
//anim_tree->node_set_param( click_node,property_editor->get_variant() );
|
||||
//update();
|
||||
//_write_anim_tree_graph();
|
||||
}
|
||||
#endif
|
||||
|
||||
AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const {
|
||||
|
||||
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
|
||||
|
@ -714,32 +705,6 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in
|
|||
return pos;
|
||||
}
|
||||
|
||||
#if 0
|
||||
void AnimationTreeEditor::_node_edit_property(const StringName& p_node) {
|
||||
|
||||
Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
|
||||
Size2 size = get_node_size(p_node);
|
||||
Point2 pos = Point2( anim_tree->node_get_pos_x(p_node), anim_tree->node_get_pos_y(p_node) )-offset;
|
||||
|
||||
VisualServer::AnimationTreeNodeType type=anim_tree->node_get_type(p_node);
|
||||
|
||||
PropertyInfo ph = VisualServer::get_singleton()->anim_tree_node_get_type_info(type);
|
||||
if (ph.type==Variant::NIL)
|
||||
return;
|
||||
if (ph.type==Variant::_RID)
|
||||
ph.type=Variant::RESOURCE;
|
||||
|
||||
property_editor->edit(NULL,ph.name,ph.type,anim_tree->node_get_param(p_node),ph.hint,ph.hint_string);
|
||||
|
||||
Point2 popup_pos=Point2( pos.x+(size.width-property_editor->get_size().width)/2.0,pos.y+(size.y-style->get_margin(MARGIN_BOTTOM))).floor();
|
||||
popup_pos+=get_global_position();
|
||||
property_editor->set_position(popup_pos);
|
||||
|
||||
property_editor->popup();
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
|
||||
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,382 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* baked_light_baker.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef BAKED_LIGHT_BAKER_H
|
||||
#define BAKED_LIGHT_BAKER_H
|
||||
|
||||
#include "os/thread.h"
|
||||
|
||||
#include "scene/3d/light.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
|
||||
#if 0
|
||||
|
||||
class BakedLightBaker {
|
||||
public:
|
||||
|
||||
enum {
|
||||
|
||||
ATTENUATION_CURVE_LEN=256,
|
||||
OCTANT_POOL_CHUNK=1000000
|
||||
};
|
||||
|
||||
/*
|
||||
struct OctantLight {
|
||||
double accum[8][3];
|
||||
};
|
||||
*/
|
||||
|
||||
struct Octant {
|
||||
bool leaf;
|
||||
AABB aabb;
|
||||
uint16_t texture_x;
|
||||
uint16_t texture_y;
|
||||
int sampler_ofs;
|
||||
float normal_accum[8][3];
|
||||
double full_accum[3];
|
||||
int parent;
|
||||
union {
|
||||
struct {
|
||||
int next_leaf;
|
||||
float offset[3];
|
||||
int bake_neighbour;
|
||||
bool first_neighbour;
|
||||
double light_accum[8][3];
|
||||
};
|
||||
int children[8];
|
||||
};
|
||||
};
|
||||
|
||||
struct OctantHash {
|
||||
|
||||
int next;
|
||||
uint32_t hash;
|
||||
uint64_t value;
|
||||
|
||||
};
|
||||
|
||||
struct MeshTexture {
|
||||
|
||||
Vector<uint8_t> tex;
|
||||
int tex_w,tex_h;
|
||||
|
||||
_FORCE_INLINE_ void get_color(const Vector2& p_uv,Color& ret) {
|
||||
|
||||
if (tex_w && tex_h) {
|
||||
|
||||
int x = Math::fast_ftoi(Math::fposmod(p_uv.x,1.0)*tex_w);
|
||||
int y = Math::fast_ftoi(Math::fposmod(p_uv.y,1.0)*tex_w);
|
||||
x=CLAMP(x,0,tex_w-1);
|
||||
y=CLAMP(y,0,tex_h-1);
|
||||
const uint8_t*ptr = &tex[(y*tex_w+x)*4];
|
||||
ret.r*=ptr[0]/255.0;
|
||||
ret.g*=ptr[1]/255.0;
|
||||
ret.b*=ptr[2]/255.0;
|
||||
ret.a*=ptr[3]/255.0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct Param {
|
||||
|
||||
Color color;
|
||||
MeshTexture*tex;
|
||||
_FORCE_INLINE_ Color get_color(const Vector2& p_uv) {
|
||||
|
||||
Color ret=color;
|
||||
if (tex)
|
||||
tex->get_color(p_uv,ret);
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct MeshMaterial {
|
||||
|
||||
Param diffuse;
|
||||
Param specular;
|
||||
Param emission;
|
||||
};
|
||||
|
||||
struct Triangle {
|
||||
|
||||
AABB aabb;
|
||||
Vector3 vertices[3];
|
||||
Vector2 uvs[3];
|
||||
Vector2 bake_uvs[3];
|
||||
Vector3 normals[3];
|
||||
MeshMaterial *material;
|
||||
int baked_texture;
|
||||
|
||||
_FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos) {
|
||||
|
||||
Vector3 v0 = vertices[1] - vertices[0];
|
||||
Vector3 v1 = vertices[2] - vertices[0];
|
||||
Vector3 v2 = p_pos - vertices[0];
|
||||
|
||||
float d00 = v0.dot( v0);
|
||||
float d01 = v0.dot( v1);
|
||||
float d11 = v1.dot( v1);
|
||||
float d20 = v2.dot( v0);
|
||||
float d21 = v2.dot( v1);
|
||||
float denom = (d00 * d11 - d01 * d01);
|
||||
if (denom==0)
|
||||
return uvs[0];
|
||||
float v = (d11 * d20 - d01 * d21) / denom;
|
||||
float w = (d00 * d21 - d01 * d20) / denom;
|
||||
float u = 1.0f - v - w;
|
||||
|
||||
return uvs[0]*u + uvs[1]*v + uvs[2]*w;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void get_uv_and_normal(const Vector3& p_pos,Vector2& r_uv,Vector3& r_normal) {
|
||||
|
||||
Vector3 v0 = vertices[1] - vertices[0];
|
||||
Vector3 v1 = vertices[2] - vertices[0];
|
||||
Vector3 v2 = p_pos - vertices[0];
|
||||
|
||||
float d00 = v0.dot( v0);
|
||||
float d01 = v0.dot( v1);
|
||||
float d11 = v1.dot( v1);
|
||||
float d20 = v2.dot( v0);
|
||||
float d21 = v2.dot( v1);
|
||||
float denom = (d00 * d11 - d01 * d01);
|
||||
if (denom==0) {
|
||||
r_normal=normals[0];
|
||||
r_uv=uvs[0];
|
||||
return;
|
||||
}
|
||||
float v = (d11 * d20 - d01 * d21) / denom;
|
||||
float w = (d00 * d21 - d01 * d20) / denom;
|
||||
float u = 1.0f - v - w;
|
||||
|
||||
r_uv=uvs[0]*u + uvs[1]*v + uvs[2]*w;
|
||||
r_normal=(normals[0]*u+normals[1]*v+normals[2]*w).normalized();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct BVH {
|
||||
|
||||
AABB aabb;
|
||||
Vector3 center;
|
||||
Triangle *leaf;
|
||||
BVH*children[2];
|
||||
};
|
||||
|
||||
|
||||
struct BVHCmpX {
|
||||
|
||||
bool operator()(const BVH* p_left, const BVH* p_right) const {
|
||||
|
||||
return p_left->center.x < p_right->center.x;
|
||||
}
|
||||
};
|
||||
|
||||
struct BVHCmpY {
|
||||
|
||||
bool operator()(const BVH* p_left, const BVH* p_right) const {
|
||||
|
||||
return p_left->center.y < p_right->center.y;
|
||||
}
|
||||
};
|
||||
struct BVHCmpZ {
|
||||
|
||||
bool operator()(const BVH* p_left, const BVH* p_right) const {
|
||||
|
||||
return p_left->center.z < p_right->center.z;
|
||||
}
|
||||
};
|
||||
|
||||
struct BakeTexture {
|
||||
|
||||
Vector<uint8_t> data;
|
||||
int width,height;
|
||||
};
|
||||
|
||||
|
||||
struct LightData {
|
||||
|
||||
VS::LightType type;
|
||||
|
||||
Vector3 pos;
|
||||
Vector3 up;
|
||||
Vector3 left;
|
||||
Vector3 dir;
|
||||
Color diffuse;
|
||||
Color specular;
|
||||
float energy;
|
||||
float length;
|
||||
int rays_thrown;
|
||||
bool bake_shadow;
|
||||
|
||||
float radius;
|
||||
float attenuation;
|
||||
float spot_angle;
|
||||
float darkening;
|
||||
float spot_attenuation;
|
||||
float area;
|
||||
|
||||
float constant;
|
||||
|
||||
bool bake_direct;
|
||||
|
||||
Vector<float> attenuation_table;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Vector<LightData> lights;
|
||||
|
||||
List<MeshMaterial> materials;
|
||||
List<MeshTexture> textures;
|
||||
|
||||
AABB octree_aabb;
|
||||
Vector<Octant> octant_pool;
|
||||
int octant_pool_size;
|
||||
BVH*bvh;
|
||||
Vector<Triangle> triangles;
|
||||
Vector<BakeTexture> baked_textures;
|
||||
Transform base_inv;
|
||||
int leaf_list;
|
||||
int octree_depth;
|
||||
int bvh_depth;
|
||||
int cell_count;
|
||||
uint32_t *ray_stack;
|
||||
BVH **bvh_stack;
|
||||
uint32_t *octant_stack;
|
||||
uint32_t *octantptr_stack;
|
||||
|
||||
struct ThreadStack {
|
||||
uint32_t *octant_stack;
|
||||
uint32_t *octantptr_stack;
|
||||
uint32_t *ray_stack;
|
||||
BVH **bvh_stack;
|
||||
};
|
||||
|
||||
Map<Vector3,Vector3> endpoint_normal;
|
||||
Map<Vector3,uint64_t> endpoint_normal_bits;
|
||||
|
||||
float cell_size;
|
||||
float plot_size; //multiplied by cell size
|
||||
float octree_extra_margin;
|
||||
|
||||
int max_bounces;
|
||||
int64_t total_rays;
|
||||
bool use_diffuse;
|
||||
bool use_specular;
|
||||
bool use_translucency;
|
||||
bool linear_color;
|
||||
|
||||
|
||||
int baked_octree_texture_w;
|
||||
int baked_octree_texture_h;
|
||||
int baked_light_texture_w;
|
||||
int baked_light_texture_h;
|
||||
int lattice_size;
|
||||
float edge_damp;
|
||||
float normal_damp;
|
||||
float tint;
|
||||
float ao_radius;
|
||||
float ao_strength;
|
||||
|
||||
bool paused;
|
||||
bool baking;
|
||||
bool first_bake_to_map;
|
||||
|
||||
Map<Ref<Material>,MeshMaterial*> mat_map;
|
||||
Map<Ref<Texture>,MeshTexture*> tex_map;
|
||||
|
||||
|
||||
|
||||
MeshTexture* _get_mat_tex(const Ref<Texture>& p_tex);
|
||||
void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture=-1);
|
||||
void _parse_geometry(Node* p_node);
|
||||
BVH* _parse_bvh(BVH** p_children,int p_size,int p_depth,int& max_depth);
|
||||
void _make_bvh();
|
||||
void _make_octree();
|
||||
void _make_octree_texture();
|
||||
void _octree_insert(int p_octant, Triangle* p_triangle, int p_depth);
|
||||
_FORCE_INLINE_ void _plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma);
|
||||
|
||||
|
||||
void _free_bvh(BVH* p_bvh);
|
||||
|
||||
void _fix_lights();
|
||||
|
||||
Ref<BakedLight> baked_light;
|
||||
|
||||
|
||||
//void _plot_light(const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,int p_octant=0);
|
||||
void _plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,const Color& p_tint_light,bool p_only_full,const Plane& p_plane);
|
||||
//void _plot_light_point(const Vector3& p_plot_pos, Octant *p_octant, const AABB& p_aabb,const Color& p_light);
|
||||
|
||||
float _throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false,bool p_only_dist=false);
|
||||
|
||||
|
||||
float total_light_area;
|
||||
|
||||
Vector<Thread*> threads;
|
||||
|
||||
bool bake_thread_exit;
|
||||
static void _bake_thread_func(void *arg);
|
||||
|
||||
void _start_thread();
|
||||
void _stop_thread();
|
||||
public:
|
||||
|
||||
|
||||
void throw_rays(ThreadStack &thread_stack, int p_amount);
|
||||
double get_normalization(int p_light_idx) const;
|
||||
double get_modifier(int p_light_idx) const;
|
||||
|
||||
void bake(const Ref<BakedLight>& p_light,Node *p_base);
|
||||
bool is_baking();
|
||||
void set_pause(bool p_pause);
|
||||
bool is_paused();
|
||||
uint64_t get_rays_thrown() { return total_rays; }
|
||||
|
||||
Error transfer_to_lightmaps();
|
||||
|
||||
void update_octree_sampler(PoolVector<int> &p_sampler);
|
||||
void update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light);
|
||||
|
||||
Ref<BakedLight> get_baked_light() { return baked_light; }
|
||||
|
||||
void clear();
|
||||
|
||||
BakedLightBaker();
|
||||
~BakedLightBaker();
|
||||
|
||||
};
|
||||
|
||||
#endif // BAKED_LIGHT_BAKER_H
|
||||
#endif
|
|
@ -1,105 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* baked_light_baker_cmpxchg.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "typedefs.h"
|
||||
|
||||
#if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) > 40100
|
||||
|
||||
void baked_light_baker_add_64f(double *dst, double value) {
|
||||
|
||||
union {
|
||||
int64_t i;
|
||||
double f;
|
||||
} swapy;
|
||||
|
||||
while (true) {
|
||||
swapy.f = *dst;
|
||||
int64_t from = swapy.i;
|
||||
swapy.f += value;
|
||||
int64_t to = swapy.i;
|
||||
if (__sync_bool_compare_and_swap((int64_t *)dst, from, to))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void baked_light_baker_add_64i(int64_t *dst, int64_t value) {
|
||||
|
||||
while (!__sync_bool_compare_and_swap(dst, *dst, (*dst) + value)) {
|
||||
}
|
||||
}
|
||||
|
||||
#elif defined(WINDOWS_ENABLED)
|
||||
|
||||
#include "windows.h"
|
||||
|
||||
void baked_light_baker_add_64f(double *dst, double value) {
|
||||
|
||||
union {
|
||||
int64_t i;
|
||||
double f;
|
||||
} swapy;
|
||||
|
||||
while (true) {
|
||||
swapy.f = *dst;
|
||||
int64_t from = swapy.i;
|
||||
swapy.f += value;
|
||||
int64_t to = swapy.i;
|
||||
int64_t result = InterlockedCompareExchange64((int64_t *)dst, to, from);
|
||||
if (result == from)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void baked_light_baker_add_64i(int64_t *dst, int64_t value) {
|
||||
|
||||
while (true) {
|
||||
int64_t from = *dst;
|
||||
int64_t to = from + value;
|
||||
int64_t result = InterlockedCompareExchange64(dst, to, from);
|
||||
if (result == from)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
//in goder (the god of programmers) we trust
|
||||
#warning seems this platform or compiler does not support safe cmpxchg, your baked lighting may be funny
|
||||
|
||||
void baked_light_baker_add_64f(double *dst, double value) {
|
||||
|
||||
*dst += value;
|
||||
}
|
||||
|
||||
void baked_light_baker_add_64i(int64_t *dst, int64_t value) {
|
||||
|
||||
*dst += value;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,377 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* baked_light_editor_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "baked_light_editor_plugin.h"
|
||||
|
||||
#include "io/marshalls.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
#if 0
|
||||
|
||||
|
||||
void BakedLightEditor::_end_baking() {
|
||||
|
||||
baker->clear();
|
||||
set_process(false);
|
||||
button_bake->set_pressed(false);
|
||||
bake_info->set_text("");
|
||||
}
|
||||
|
||||
void BakedLightEditor::_node_removed(Node *p_node) {
|
||||
|
||||
if(p_node==node) {
|
||||
_end_baking();
|
||||
node=NULL;
|
||||
|
||||
hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void BakedLightEditor::_notification(int p_option) {
|
||||
|
||||
|
||||
if (p_option==NOTIFICATION_ENTER_TREE) {
|
||||
|
||||
button_bake->set_icon(get_icon("Bake","EditorIcons"));
|
||||
button_reset->set_icon(get_icon("Reload","EditorIcons"));
|
||||
button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons"));
|
||||
}
|
||||
|
||||
if (p_option==NOTIFICATION_PROCESS) {
|
||||
|
||||
if (baker->is_baking() && !baker->is_paused()) {
|
||||
|
||||
update_timeout-=get_process_delta_time();
|
||||
if (update_timeout<0) {
|
||||
|
||||
if (baker->get_baked_light()!=node->get_baked_light()) {
|
||||
_end_baking();
|
||||
return;
|
||||
}
|
||||
|
||||
uint64_t t = OS::get_singleton()->get_ticks_msec();
|
||||
|
||||
#ifdef DEBUG_CUBES
|
||||
double norm = baker->get_normalization();
|
||||
float max_lum=0;
|
||||
|
||||
{
|
||||
PoolVector<Color>::Write cw=colors.write();
|
||||
BakedLightBaker::Octant *octants=baker->octant_pool.ptr();
|
||||
BakedLightBaker::Octant *oct = &octants[baker->leaf_list];
|
||||
int vert_idx=0;
|
||||
|
||||
while(oct) {
|
||||
|
||||
|
||||
|
||||
Color colors[8];
|
||||
for(int i=0;i<8;i++) {
|
||||
|
||||
colors[i].r=oct->light_accum[i][0]/norm;
|
||||
colors[i].g=oct->light_accum[i][1]/norm;
|
||||
colors[i].b=oct->light_accum[i][2]/norm;
|
||||
|
||||
float lum = colors[i].get_v();
|
||||
/*
|
||||
if (lum<0.05)
|
||||
color.a=0;
|
||||
*/
|
||||
if (lum>max_lum)
|
||||
max_lum=lum;
|
||||
|
||||
}
|
||||
static const int vert2cub[36]={7,3,1,1,5,7,7,6,2,2,3,7,7,5,4,4,6,7,2,6,4,4,0,2,4,5,1,1,0,4,1,3,2,2,0,1};
|
||||
for (int i=0;i<36;i++) {
|
||||
|
||||
|
||||
cw[vert_idx++]=colors[vert2cub[i]];
|
||||
}
|
||||
|
||||
if (oct->next_leaf)
|
||||
oct=&octants[oct->next_leaf];
|
||||
else
|
||||
oct=NULL;
|
||||
|
||||
}
|
||||
}
|
||||
print_line("MSCOL: "+itos(OS::get_singleton()->get_ticks_msec()-t));
|
||||
t = OS::get_singleton()->get_ticks_msec();
|
||||
|
||||
Array a;
|
||||
a.resize(Mesh::ARRAY_MAX);
|
||||
a[Mesh::ARRAY_VERTEX]=vertices;
|
||||
a[Mesh::ARRAY_COLOR]=colors;
|
||||
while(mesh->get_surface_count())
|
||||
mesh->surface_remove(0);
|
||||
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
|
||||
mesh->surface_set_material(0,material);
|
||||
#endif
|
||||
ERR_FAIL_COND(node->get_baked_light().is_null());
|
||||
|
||||
baker->update_octree_images(octree_texture,light_texture);
|
||||
baker->update_octree_sampler(octree_sampler);
|
||||
//print_line("sampler size: "+itos(octree_sampler.size()*4));
|
||||
|
||||
#if 1
|
||||
//debug
|
||||
Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA8,octree_texture);
|
||||
Ref<ImageTexture> it = memnew( ImageTexture );
|
||||
it->create_from_image(img);
|
||||
ResourceSaver::save("baked_octree.png",it);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
uint64_t rays_snap = baker->get_rays_thrown();
|
||||
int rays_sec = (rays_snap-last_rays_time)*1.0-(update_timeout);
|
||||
last_rays_time=rays_snap;
|
||||
|
||||
bake_info->set_text("rays/s: "+itos(rays_sec));
|
||||
update_timeout=1;
|
||||
print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t));
|
||||
t=OS::get_singleton()->get_ticks_msec();
|
||||
node->get_baked_light()->set_octree(octree_texture);
|
||||
node->get_baked_light()->set_light(light_texture);
|
||||
node->get_baked_light()->set_sampler_octree(octree_sampler);
|
||||
node->get_baked_light()->set_edited(true);
|
||||
|
||||
print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t));
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BakedLightEditor::_menu_option(int p_option) {
|
||||
|
||||
|
||||
switch(p_option) {
|
||||
|
||||
|
||||
case MENU_OPTION_BAKE: {
|
||||
|
||||
ERR_FAIL_COND(!node);
|
||||
ERR_FAIL_COND(node->get_baked_light().is_null());
|
||||
baker->bake(node->get_baked_light(),node);
|
||||
node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
|
||||
update_timeout=0;
|
||||
set_process(true);
|
||||
|
||||
|
||||
} break;
|
||||
case MENU_OPTION_CLEAR: {
|
||||
|
||||
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void BakedLightEditor::_bake_pressed() {
|
||||
|
||||
ERR_FAIL_COND(!node);
|
||||
const String conf_warning = node->get_configuration_warning();
|
||||
if (!conf_warning.empty()) {
|
||||
err_dialog->set_text(conf_warning);
|
||||
err_dialog->popup_centered_minsize();
|
||||
button_bake->set_pressed(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (baker->is_baking()) {
|
||||
|
||||
baker->set_pause(!button_bake->is_pressed());
|
||||
if (baker->is_paused()) {
|
||||
|
||||
set_process(false);
|
||||
bake_info->set_text("");
|
||||
button_reset->show();
|
||||
button_make_lightmaps->show();
|
||||
|
||||
} else {
|
||||
|
||||
update_timeout=0;
|
||||
set_process(true);
|
||||
button_make_lightmaps->hide();
|
||||
button_reset->hide();
|
||||
}
|
||||
} else {
|
||||
baker->bake(node->get_baked_light(),node);
|
||||
node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
|
||||
update_timeout=0;
|
||||
|
||||
last_rays_time=0;
|
||||
button_bake->set_pressed(false);
|
||||
|
||||
set_process(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void BakedLightEditor::_clear_pressed(){
|
||||
|
||||
baker->clear();
|
||||
button_bake->set_pressed(false);
|
||||
bake_info->set_text("");
|
||||
|
||||
}
|
||||
|
||||
void BakedLightEditor::edit(BakedLightInstance *p_baked_light) {
|
||||
|
||||
if (p_baked_light==NULL || node==p_baked_light) {
|
||||
return;
|
||||
}
|
||||
if (node && node!=p_baked_light)
|
||||
_end_baking();
|
||||
|
||||
|
||||
node=p_baked_light;
|
||||
//_end_baking();
|
||||
|
||||
}
|
||||
|
||||
void BakedLightEditor::_bake_lightmaps() {
|
||||
|
||||
Error err = baker->transfer_to_lightmaps();
|
||||
if (err) {
|
||||
|
||||
err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. ");
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void BakedLightEditor::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method("_menu_option",&BakedLightEditor::_menu_option);
|
||||
ClassDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed);
|
||||
ClassDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed);
|
||||
ClassDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps);
|
||||
}
|
||||
|
||||
BakedLightEditor::BakedLightEditor() {
|
||||
|
||||
|
||||
bake_hbox = memnew( HBoxContainer );
|
||||
button_bake = memnew( ToolButton );
|
||||
button_bake->set_text(TTR("Bake!"));
|
||||
button_bake->set_toggle_mode(true);
|
||||
button_reset = memnew( Button );
|
||||
button_make_lightmaps = memnew( Button );
|
||||
button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree.");
|
||||
button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!).");
|
||||
|
||||
|
||||
bake_info = memnew( Label );
|
||||
bake_hbox->add_child( button_bake );
|
||||
bake_hbox->add_child( button_reset );
|
||||
bake_hbox->add_child( bake_info );
|
||||
|
||||
err_dialog = memnew( AcceptDialog );
|
||||
add_child(err_dialog);
|
||||
node=NULL;
|
||||
baker = memnew( BakedLightBaker );
|
||||
|
||||
bake_hbox->add_child(button_make_lightmaps);
|
||||
button_make_lightmaps->hide();
|
||||
|
||||
button_bake->connect("pressed",this,"_bake_pressed");
|
||||
button_reset->connect("pressed",this,"_clear_pressed");
|
||||
button_make_lightmaps->connect("pressed",this,"_bake_lightmaps");
|
||||
button_reset->hide();
|
||||
button_reset->set_tooltip(TTR("Reset the lightmap octree baking process (start over)."));
|
||||
|
||||
|
||||
update_timeout=0;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
BakedLightEditor::~BakedLightEditor() {
|
||||
|
||||
memdelete(baker);
|
||||
}
|
||||
|
||||
void BakedLightEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
baked_light_editor->edit(Object::cast_to<BakedLightInstance>(p_object));
|
||||
}
|
||||
|
||||
bool BakedLightEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("BakedLightInstance");
|
||||
}
|
||||
|
||||
void BakedLightEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
baked_light_editor->show();
|
||||
baked_light_editor->bake_hbox->show();
|
||||
} else {
|
||||
|
||||
baked_light_editor->hide();
|
||||
baked_light_editor->bake_hbox->hide();
|
||||
baked_light_editor->edit(NULL);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
BakedLightEditorPlugin::BakedLightEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
baked_light_editor = memnew( BakedLightEditor );
|
||||
editor->get_viewport()->add_child(baked_light_editor);
|
||||
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU,baked_light_editor->bake_hbox);
|
||||
baked_light_editor->hide();
|
||||
baked_light_editor->bake_hbox->hide();
|
||||
}
|
||||
|
||||
|
||||
BakedLightEditorPlugin::~BakedLightEditorPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,118 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* baked_light_editor_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef BAKED_LIGHT_EDITOR_PLUGIN_H
|
||||
#define BAKED_LIGHT_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/plugins/baked_light_baker.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#if 0
|
||||
|
||||
class MeshInstance;
|
||||
|
||||
class BakedLightEditor : public Control {
|
||||
|
||||
GDCLASS(BakedLightEditor, Control );
|
||||
|
||||
|
||||
float update_timeout;
|
||||
PoolVector<uint8_t> octree_texture;
|
||||
PoolVector<uint8_t> light_texture;
|
||||
PoolVector<int> octree_sampler;
|
||||
|
||||
BakedLightBaker *baker;
|
||||
AcceptDialog *err_dialog;
|
||||
|
||||
HBoxContainer *bake_hbox;
|
||||
Button *button_bake;
|
||||
Button *button_reset;
|
||||
Button *button_make_lightmaps;
|
||||
Label *bake_info;
|
||||
|
||||
uint64_t last_rays_time;
|
||||
|
||||
|
||||
|
||||
BakedLightInstance *node;
|
||||
|
||||
enum Menu {
|
||||
|
||||
MENU_OPTION_BAKE,
|
||||
MENU_OPTION_CLEAR
|
||||
};
|
||||
|
||||
void _bake_lightmaps();
|
||||
|
||||
void _bake_pressed();
|
||||
void _clear_pressed();
|
||||
|
||||
void _end_baking();
|
||||
void _menu_option(int);
|
||||
|
||||
friend class BakedLightEditorPlugin;
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
public:
|
||||
|
||||
void edit(BakedLightInstance *p_baked_light);
|
||||
BakedLightEditor();
|
||||
~BakedLightEditor();
|
||||
};
|
||||
|
||||
class BakedLightEditorPlugin : public EditorPlugin {
|
||||
|
||||
GDCLASS( BakedLightEditorPlugin, EditorPlugin );
|
||||
|
||||
BakedLightEditor *baked_light_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "BakedLight"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
BakedLightEditorPlugin(EditorNode *p_node);
|
||||
~BakedLightEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // MULTIMESH_EDITOR_PLUGIN_H
|
||||
#endif
|
|
@ -382,54 +382,15 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
|
|||
void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
|
||||
|
||||
editor_selection->add_node(p_canvas_item);
|
||||
#if 0
|
||||
if (canvas_items.has(p_canvas_item))
|
||||
return;
|
||||
|
||||
canvas_items.insert(p_canvas_item,p_info);
|
||||
p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_id()),CONNECT_ONESHOT);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) {
|
||||
|
||||
editor_selection->remove_node(p_canvas_item);
|
||||
#if 0
|
||||
p_canvas_item->disconnect("hide",this,"_visibility_changed");
|
||||
canvas_items.erase(p_canvas_item);
|
||||
#endif
|
||||
}
|
||||
void CanvasItemEditor::_clear_canvas_items() {
|
||||
|
||||
editor_selection->clear();
|
||||
#if 0
|
||||
while(canvas_items.size())
|
||||
_remove_canvas_item(canvas_items.front()->key());
|
||||
#endif
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) {
|
||||
#if 0
|
||||
Object *c = ObjectDB::get_instance(p_canvas_item);
|
||||
if (!c)
|
||||
return;
|
||||
CanvasItem *ct = Object::cast_to<CanvasItem>(c);
|
||||
if (!ct)
|
||||
return;
|
||||
canvas_items.erase(ct);
|
||||
//_remove_canvas_item(ct);
|
||||
update();
|
||||
#endif
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_node_removed(Node *p_node) {
|
||||
#if 0
|
||||
CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe
|
||||
if (canvas_items.has(canvas_item))
|
||||
_remove_canvas_item(canvas_item);
|
||||
|
||||
update();
|
||||
#endif
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_keying_changed() {
|
||||
|
@ -993,11 +954,6 @@ void CanvasItemEditor::_selection_menu_hide() {
|
|||
selection_menu->set_size(Vector2(0, 0));
|
||||
}
|
||||
|
||||
bool CanvasItemEditor::get_remove_list(List<Node *> *p_list) {
|
||||
|
||||
return false; //!p_list->empty();
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
|
||||
|
||||
Point2 click = b->get_position();
|
||||
|
@ -2392,14 +2348,6 @@ void CanvasItemEditor::_notification(int p_what) {
|
|||
AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed");
|
||||
_keying_changed();
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_READY) {
|
||||
|
||||
get_tree()->connect("node_removed", this, "_node_removed");
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_DRAW) {
|
||||
}
|
||||
}
|
||||
|
||||
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
|
||||
|
@ -2774,50 +2722,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
viewport->update();
|
||||
|
||||
} break;
|
||||
|
||||
case ALIGN_VERTICAL: {
|
||||
#if 0
|
||||
if ( ref_item && canvas_items.size() > 1 ) {
|
||||
Vector2 ref_pos = ref_item->get_global_transform().elements[2];
|
||||
Rect2 ref_r = ref_item->get_item_rect();
|
||||
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
|
||||
CanvasItem *it_curr = E->key();
|
||||
if ( it_curr == ref_item ) continue;
|
||||
Vector2 v = it_curr->get_global_transform().elements[2];
|
||||
Rect2 r = it_curr->get_item_rect();
|
||||
r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 );
|
||||
it_curr->edit_set_rect( r );
|
||||
}
|
||||
viewport->update();
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
|
||||
case ALIGN_HORIZONTAL: {
|
||||
#if 0
|
||||
if ( ref_item && canvas_items.size() > 1 ) {
|
||||
Vector2 ref_pos = ref_item->get_global_transform().elements[2];
|
||||
Rect2 ref_r = ref_item->get_item_rect();
|
||||
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
|
||||
CanvasItem *it_curr = E->key();
|
||||
if ( it_curr == ref_item ) continue;
|
||||
Vector2 v = it_curr->get_global_transform().elements[2];
|
||||
Rect2 r = it_curr->get_item_rect();
|
||||
r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 );
|
||||
it_curr->edit_set_rect( r );
|
||||
}
|
||||
viewport->update();
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
|
||||
case SPACE_HORIZONTAL: {
|
||||
//space_selected_items< proj_vector2_x, compare_items_x >();
|
||||
} break;
|
||||
|
||||
case SPACE_VERTICAL: {
|
||||
//space_selected_items< proj_vector2_y, compare_items_y >();
|
||||
} break;
|
||||
case ANCHOR_ALIGN_TOP_LEFT: {
|
||||
_set_anchors_preset(PRESET_TOP_LEFT);
|
||||
} break;
|
||||
|
@ -3154,34 +3058,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
} break;
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
template< class P, class C > void CanvasItemEditor::space_selected_items() {
|
||||
P p;
|
||||
if ( canvas_items.size() > 2 ) {
|
||||
Vector< CanvasItem * > items;
|
||||
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
|
||||
CanvasItem *it_curr = E->key();
|
||||
items.push_back( it_curr );
|
||||
}
|
||||
items.sort_custom< C >();
|
||||
|
||||
float width_s = p.get( items[0]->get_item_rect().size );
|
||||
float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size );
|
||||
float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 );
|
||||
float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 );
|
||||
float sp = ( end_x - start_x ) / ( items.size() - 1 );
|
||||
|
||||
for ( int i = 0; i < items.size(); i++ ) {
|
||||
CanvasItem *it_curr = items[i];
|
||||
Vector2 v = it_curr->get_global_transform().elements[2];
|
||||
Rect2 r = it_curr->get_item_rect();
|
||||
p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) );
|
||||
it_curr->edit_set_rect( r );
|
||||
}
|
||||
viewport->update();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CanvasItemEditor::_focus_selection(int p_op) {
|
||||
Vector2 center(0.f, 0.f);
|
||||
|
@ -3238,10 +3114,8 @@ void CanvasItemEditor::_focus_selection(int p_op) {
|
|||
|
||||
void CanvasItemEditor::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method("_node_removed", &CanvasItemEditor::_node_removed);
|
||||
ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
|
||||
ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
|
||||
ClassDB::bind_method("_visibility_changed", &CanvasItemEditor::_visibility_changed);
|
||||
ClassDB::bind_method("_dialog_value_changed", &CanvasItemEditor::_dialog_value_changed);
|
||||
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
|
||||
ClassDB::bind_method("_tool_select", &CanvasItemEditor::_tool_select);
|
||||
|
@ -3257,74 +3131,6 @@ void CanvasItemEditor::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
|
||||
}
|
||||
|
||||
#if 0
|
||||
void CanvasItemEditor::end_drag() {
|
||||
print_line( "end drag" );
|
||||
|
||||
if (undo_redo) {
|
||||
|
||||
undo_redo->create_action("Edit CanvasItem");
|
||||
for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) {
|
||||
CanvasItem *canvas_item = E->key();
|
||||
Variant state=canvas_item->edit_get_state();
|
||||
undo_redo->add_do_method(canvas_item,"edit_set_state",state);
|
||||
undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state);
|
||||
}
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
drag=DRAG_NONE;
|
||||
viewport->update();
|
||||
}
|
||||
|
||||
void CanvasItemEditor::box_selection_start( Point2 &click ) {
|
||||
print_line( "box selection start" );
|
||||
|
||||
drag_from=transform.affine_inverse().xform(click);
|
||||
|
||||
box_selecting=true;
|
||||
box_selecting_to=drag_from;
|
||||
viewport->update();
|
||||
}
|
||||
|
||||
bool CanvasItemEditor::box_selection_end() {
|
||||
print_line( "box selection end" );
|
||||
|
||||
Node* scene = Object::cast_to<EditorNode>(get_scene()->get_root_node())->get_edited_scene();
|
||||
if (scene) {
|
||||
|
||||
List<CanvasItem*> selitems;
|
||||
|
||||
Point2 bsfrom = transform.xform(drag_from);
|
||||
Point2 bsto= transform.xform(box_selecting_to);
|
||||
if (bsfrom.x>bsto.x)
|
||||
SWAP(bsfrom.x,bsto.x);
|
||||
if (bsfrom.y>bsto.y)
|
||||
SWAP(bsfrom.y,bsto.y);
|
||||
|
||||
if ( bsfrom.distance_to( bsto ) < 3 ) {
|
||||
print_line( "box selection too small" );
|
||||
box_selecting=false;
|
||||
viewport->update();
|
||||
return false;
|
||||
}
|
||||
|
||||
_find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems);
|
||||
|
||||
for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) {
|
||||
|
||||
_append_canvas_item(E->get());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
box_selecting=false;
|
||||
viewport->update();
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
|
||||
|
||||
hb->add_child(p_control);
|
||||
|
@ -3495,12 +3301,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
|
|||
skeleton_menu->set_hide_on_checkable_item_selection(false);
|
||||
skeleton_menu->connect("id_pressed", this, "_popup_callback");
|
||||
|
||||
/*
|
||||
p->add_item("Align Horizontal",ALIGN_HORIZONTAL);
|
||||
p->add_item("Align Vertical",ALIGN_VERTICAL);
|
||||
p->add_item("Space Horizontal",SPACE_HORIZONTAL);
|
||||
p->add_item("Space Vertical",SPACE_VERTICAL);*/
|
||||
|
||||
view_menu = memnew(MenuButton);
|
||||
view_menu->set_text(TTR("View"));
|
||||
hb->add_child(view_menu);
|
||||
|
|
|
@ -94,8 +94,6 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
UNLOCK_SELECTED,
|
||||
GROUP_SELECTED,
|
||||
UNGROUP_SELECTED,
|
||||
ALIGN_HORIZONTAL,
|
||||
ALIGN_VERTICAL,
|
||||
ANCHOR_ALIGN_TOP_LEFT,
|
||||
ANCHOR_ALIGN_TOP_RIGHT,
|
||||
ANCHOR_ALIGN_BOTTOM_LEFT,
|
||||
|
@ -113,9 +111,6 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
ANCHOR_ALIGN_HCENTER_WIDE,
|
||||
ANCHOR_ALIGN_WIDE,
|
||||
ANCHOR_ALIGN_WIDE_FIT,
|
||||
|
||||
SPACE_HORIZONTAL,
|
||||
SPACE_VERTICAL,
|
||||
ANIM_INSERT_KEY,
|
||||
ANIM_INSERT_KEY_EXISTING,
|
||||
ANIM_INSERT_POS,
|
||||
|
@ -289,20 +284,7 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
bool updating_value_dialog;
|
||||
Point2 display_rotate_from;
|
||||
Point2 display_rotate_to;
|
||||
#if 0
|
||||
struct EditInfo {
|
||||
|
||||
Variant undo_state;
|
||||
|
||||
Matrix32 prev_xform;
|
||||
float prev_rot;
|
||||
Rect2 prev_rect;
|
||||
EditInfo() { prev_rot=0; }
|
||||
};
|
||||
|
||||
typedef Map<CanvasItem*,EditInfo> CanvasItemMap;
|
||||
CanvasItemMap canvas_items;
|
||||
#endif
|
||||
Ref<StyleBoxTexture> select_sb;
|
||||
Ref<Texture> select_handle;
|
||||
Ref<Texture> anchor_handle;
|
||||
|
@ -327,7 +309,6 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
void _add_canvas_item(CanvasItem *p_canvas_item);
|
||||
void _remove_canvas_item(CanvasItem *p_canvas_item);
|
||||
void _clear_canvas_items();
|
||||
void _visibility_changed(ObjectID p_canvas_item);
|
||||
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
|
||||
void _list_select(const Ref<InputEventMouseButton> &b);
|
||||
|
||||
|
@ -384,7 +365,6 @@ class CanvasItemEditor : public VBoxContainer {
|
|||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
void end_drag();
|
||||
void box_selection_start(Point2 &click);
|
||||
|
@ -436,7 +416,6 @@ public:
|
|||
|
||||
Control *get_viewport_control() { return viewport; }
|
||||
|
||||
bool get_remove_list(List<Node *> *p_list);
|
||||
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
|
||||
void edit(CanvasItem *p_canvas_item);
|
||||
|
||||
|
@ -458,7 +437,6 @@ public:
|
|||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
virtual bool get_remove_list(List<Node *> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
|
||||
virtual Dictionary get_state() const;
|
||||
virtual void set_state(const Dictionary &p_state);
|
||||
|
||||
|
|
|
@ -386,17 +386,6 @@ CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
|
|||
button_edit->set_toggle_mode(true);
|
||||
button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."));
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active = false;
|
||||
}
|
||||
|
|
|
@ -510,17 +510,6 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
|
|||
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
|
||||
button_edit->set_toggle_mode(true);
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active = false;
|
||||
imgeom = memnew(ImmediateGeometry);
|
||||
|
|
|
@ -424,17 +424,6 @@ LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
|
|||
add_child(create_poly);
|
||||
create_poly->get_ok()->set_text(TTR("Create"));
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active = false;
|
||||
}
|
||||
|
|
|
@ -144,22 +144,7 @@ void MultiMeshEditor::_populate() {
|
|||
}
|
||||
|
||||
w = PoolVector<Face3>::Write();
|
||||
#if 0
|
||||
node->get_multimesh()->set_instance_count(populate_amount->get_val());
|
||||
node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_val(),populate_scale->get_val());
|
||||
|
||||
|
||||
ERR_EXPLAIN("Parent is not of type VisualInstance.");
|
||||
ERR_FAIL_COND(!get_parent() || !get_parent()->is_type("VisualInstance"));
|
||||
|
||||
ERR_EXPLAIN("Multimesh not present.");
|
||||
ERR_FAIL_COND(multimesh.is_null());
|
||||
|
||||
VisualInstance *vi = Object::cast_to<VisualInstance>(get_parent());
|
||||
ERR_EXPLAIN("Parent is not of type VisualInstance, can't be populated.");
|
||||
ERR_FAIL_COND(!vi);
|
||||
|
||||
#endif
|
||||
PoolVector<Face3> faces = geometry;
|
||||
ERR_EXPLAIN(TTR("Parent has no solid faces to populate."));
|
||||
int facecount = faces.size();
|
||||
|
|
|
@ -468,17 +468,6 @@ NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {
|
|||
add_child(create_nav);
|
||||
create_nav->get_ok()->set_text(TTR("Create"));
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active = false;
|
||||
edited_outline = -1;
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "editor/editor_settings.h"
|
||||
#include "os/file_access.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
void Path2DEditor::_notification(int p_what) {
|
||||
|
||||
switch (p_what) {
|
||||
|
@ -228,200 +229,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
switch(mode) {
|
||||
|
||||
|
||||
case MODE_CREATE: {
|
||||
|
||||
if (mb->get_button_index()==BUTTON_LEFT && mb->is_pressed()) {
|
||||
|
||||
|
||||
if (!wip_active) {
|
||||
|
||||
wip.clear();
|
||||
wip.push_back( canvas_item_editor->snap_point(cpoint) );
|
||||
wip_active=true;
|
||||
edited_point_pos=canvas_item_editor->snap_point(cpoint);
|
||||
canvas_item_editor->update();
|
||||
edited_point=1;
|
||||
return true;
|
||||
} else {
|
||||
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_threshold) {
|
||||
//wip closed
|
||||
_wip_close();
|
||||
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
||||
wip.push_back( canvas_item_editor->snap_point(cpoint) );
|
||||
edited_point=wip.size();
|
||||
canvas_item_editor->update();
|
||||
return true;
|
||||
|
||||
//add wip point
|
||||
}
|
||||
}
|
||||
} else if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && wip_active) {
|
||||
_wip_close();
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
case MODE_EDIT: {
|
||||
|
||||
if (mb->get_button_index()==BUTTON_LEFT) {
|
||||
if (mb->is_pressed()) {
|
||||
|
||||
if (mb->get_control()) {
|
||||
|
||||
|
||||
if (poly.size() < 3) {
|
||||
|
||||
undo_redo->create_action(TTR("Edit Poly"));
|
||||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.push_back(cpoint);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
||||
//search edges
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
|
||||
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
|
||||
continue; //not valid to reuse point
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
pre_move_edit=poly;
|
||||
poly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)));
|
||||
edited_point=closest_idx+1;
|
||||
edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos));
|
||||
node->set_polygon(poly);
|
||||
canvas_item_editor->update();
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
Vector2 cp =xform.xform(poly[i]);
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
pre_move_edit=poly;
|
||||
edited_point=closest_idx;
|
||||
edited_point_pos=xform.affine_inverse().xform(closest_pos);
|
||||
canvas_item_editor->update();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
if (edited_point!=-1) {
|
||||
|
||||
//apply
|
||||
|
||||
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
|
||||
poly[edited_point]=edited_point_pos;
|
||||
undo_redo->create_action(TTR("Edit Poly"));
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
edited_point=-1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && edited_point==-1) {
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
int closest_idx=-1;
|
||||
Vector2 closest_pos;
|
||||
real_t closest_dist=1e10;
|
||||
for(int i=0;i<poly.size();i++) {
|
||||
|
||||
Vector2 cp =xform.xform(poly[i]);
|
||||
|
||||
real_t d = cp.distance_to(gpoint);
|
||||
if (d<closest_dist && d<grab_threshold) {
|
||||
closest_dist=d;
|
||||
closest_pos=cp;
|
||||
closest_idx=i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (closest_idx>=0) {
|
||||
|
||||
|
||||
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
|
||||
undo_redo->add_undo_method(node,"set_polygon",poly);
|
||||
poly.remove(closest_idx);
|
||||
undo_redo->add_do_method(node,"set_polygon",poly);
|
||||
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||
undo_redo->commit_action();
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Ref<InputEventMouseMotion> mm = p_event;
|
||||
|
@ -463,19 +270,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
|||
canvas_item_editor->get_viewport_control()->update();
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (edited_point!=-1 && (wip_active || mm->get_button_mask()&BUTTON_MASK_LEFT)) {
|
||||
|
||||
|
||||
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
|
||||
Vector2 gpoint = Point2(mm.x,mm.y);
|
||||
edited_point_pos = canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint));
|
||||
canvas_item_editor->update();
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -619,16 +413,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
|
|||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
mode = MODE_EDIT;
|
||||
|
||||
action = ACTION_NONE;
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
base_hb = memnew(HBoxContainer);
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(base_hb);
|
||||
|
|
|
@ -770,17 +770,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
|
|||
add_child(button_uv);
|
||||
button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
|
||||
|
||||
//add_constant_override("separation",0);
|
||||
|
||||
#if 0
|
||||
options = memnew( MenuButton );
|
||||
add_child(options);
|
||||
options->set_area_as_parent_rect();
|
||||
options->set_text("Polygon");
|
||||
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
||||
options->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
#endif
|
||||
|
||||
mode = MODE_EDIT;
|
||||
wip_active = false;
|
||||
|
||||
|
|
|
@ -1192,117 +1192,6 @@ static const Node *_find_node_with_script(const Node *p_node, const RefPtr &p_sc
|
|||
return NULL;
|
||||
}
|
||||
|
||||
Dictionary ScriptEditor::get_state() const {
|
||||
|
||||
//apply_scripts();
|
||||
|
||||
Dictionary state;
|
||||
#if 0
|
||||
Array paths;
|
||||
int open=-1;
|
||||
|
||||
for(int i=0;i<tab_container->get_child_count();i++) {
|
||||
|
||||
ScriptTextEditor *se = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i));
|
||||
if (!se)
|
||||
continue;
|
||||
|
||||
|
||||
Ref<Script> script = se->get_edited_script();
|
||||
if (script->get_path()!="" && script->get_path().find("local://")==-1 && script->get_path().find("::")==-1) {
|
||||
|
||||
paths.push_back(script->get_path());
|
||||
} else {
|
||||
|
||||
|
||||
const Node *owner = _find_node_with_script(get_tree()->get_root(),script.get_ref_ptr());
|
||||
if (owner)
|
||||
paths.push_back(owner->get_path());
|
||||
|
||||
}
|
||||
|
||||
if (i==tab_container->get_current_tab())
|
||||
open=i;
|
||||
}
|
||||
|
||||
if (paths.size())
|
||||
state["sources"]=paths;
|
||||
if (open!=-1)
|
||||
state["current"]=open;
|
||||
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
void ScriptEditor::set_state(const Dictionary &p_state) {
|
||||
|
||||
#if 0
|
||||
print_line("attempt set state: "+String(Variant(p_state)));
|
||||
|
||||
if (!p_state.has("sources"))
|
||||
return; //bleh
|
||||
|
||||
Array sources = p_state["sources"];
|
||||
for(int i=0;i<sources.size();i++) {
|
||||
|
||||
Variant source=sources[i];
|
||||
|
||||
Ref<Script> script;
|
||||
|
||||
if (source.get_type()==Variant::NODE_PATH) {
|
||||
|
||||
|
||||
Node *owner=get_tree()->get_root()->get_node(source);
|
||||
if (!owner)
|
||||
continue;
|
||||
|
||||
script = owner->get_script();
|
||||
} else if (source.get_type()==Variant::STRING) {
|
||||
|
||||
|
||||
script = ResourceLoader::load(source,"Script");
|
||||
}
|
||||
|
||||
|
||||
if (script.is_null()) //ah well..
|
||||
continue;
|
||||
|
||||
editor->call("_resource_selected",script);
|
||||
}
|
||||
|
||||
if (p_state.has("current")) {
|
||||
tab_container->set_current_tab(p_state["current"]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void ScriptEditor::clear() {
|
||||
#if 0
|
||||
List<ScriptTextEditor*> stes;
|
||||
for(int i=0;i<tab_container->get_child_count();i++) {
|
||||
|
||||
ScriptTextEditor *se = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i));
|
||||
if (!se)
|
||||
continue;
|
||||
stes.push_back(se);
|
||||
|
||||
}
|
||||
|
||||
while(stes.size()) {
|
||||
|
||||
memdelete(stes.front()->get());
|
||||
stes.pop_front();
|
||||
}
|
||||
|
||||
int idx = tab_container->get_current_tab();
|
||||
if (idx>=tab_container->get_child_count())
|
||||
idx=tab_container->get_child_count()-1;
|
||||
if (idx>=0) {
|
||||
tab_container->set_current_tab(idx);
|
||||
script_list->select( script_list->find_metadata(idx) );
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
|
||||
|
||||
for (int i = 0; i < tab_container->get_child_count(); i++) {
|
||||
|
@ -2361,19 +2250,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
|
|||
debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true);
|
||||
debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
|
||||
|
||||
#if 0
|
||||
window_menu = memnew( MenuButton );
|
||||
menu_hb->add_child(window_menu);
|
||||
window_menu->set_text(TTR("Window"));
|
||||
window_menu->get_popup()->add_item(TTR("Close"),WINDOW_CLOSE,KEY_MASK_CMD|KEY_W);
|
||||
window_menu->get_popup()->add_separator();
|
||||
window_menu->get_popup()->add_item(TTR("Move Left"),WINDOW_MOVE_LEFT,KEY_MASK_CMD|KEY_LEFT);
|
||||
window_menu->get_popup()->add_item(TTR("Move Right"),WINDOW_MOVE_RIGHT,KEY_MASK_CMD|KEY_RIGHT);
|
||||
window_menu->get_popup()->add_separator();
|
||||
window_menu->get_popup()->connect("id_pressed", this,"_menu_option");
|
||||
|
||||
#endif
|
||||
|
||||
menu_hb->add_spacer();
|
||||
|
||||
script_icon = memnew(TextureRect);
|
||||
|
@ -2542,20 +2418,6 @@ void ScriptEditorPlugin::selected_notify() {
|
|||
script_editor->ensure_select_current();
|
||||
}
|
||||
|
||||
Dictionary ScriptEditorPlugin::get_state() const {
|
||||
|
||||
return script_editor->get_state();
|
||||
}
|
||||
|
||||
void ScriptEditorPlugin::set_state(const Dictionary &p_state) {
|
||||
|
||||
script_editor->set_state(p_state);
|
||||
}
|
||||
void ScriptEditorPlugin::clear() {
|
||||
|
||||
script_editor->clear();
|
||||
}
|
||||
|
||||
void ScriptEditorPlugin::save_external_data() {
|
||||
|
||||
script_editor->save_all_scripts();
|
||||
|
|
|
@ -344,14 +344,8 @@ public:
|
|||
_FORCE_INLINE_ bool edit(const Ref<Script> &p_script, bool p_grab_focus = true) { return edit(p_script, -1, 0, p_grab_focus); }
|
||||
bool edit(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus = true);
|
||||
|
||||
Dictionary get_state() const;
|
||||
void set_state(const Dictionary &p_state);
|
||||
void clear();
|
||||
|
||||
void get_breakpoints(List<String> *p_breakpoints);
|
||||
|
||||
//void swap_lines(TextEdit *tx, int line1, int line2);
|
||||
|
||||
void save_all_scripts();
|
||||
|
||||
void set_window_layout(Ref<ConfigFile> p_layout);
|
||||
|
@ -398,10 +392,6 @@ public:
|
|||
virtual void make_visible(bool p_visible);
|
||||
virtual void selected_notify();
|
||||
|
||||
Dictionary get_state() const;
|
||||
virtual void set_state(const Dictionary &p_state);
|
||||
virtual void clear();
|
||||
|
||||
virtual void save_external_data();
|
||||
virtual void apply_changes();
|
||||
|
||||
|
|
|
@ -252,9 +252,6 @@ void ShaderEditor::_menu_option(int p_option) {
|
|||
|
||||
current->get_find_replace_bar()->popup_replace();
|
||||
} break;
|
||||
//case SEARCH_LOCATE_SYMBOL: {
|
||||
|
||||
//} break;
|
||||
case SEARCH_GOTO_LINE: {
|
||||
|
||||
goto_line_dialog->popup_find_line(current->get_text_edit());
|
||||
|
@ -274,90 +271,6 @@ void ShaderEditor::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
|
||||
Dictionary ShaderEditor::get_state() const {
|
||||
#if 0
|
||||
apply_shaders();
|
||||
|
||||
Dictionary state;
|
||||
|
||||
Array paths;
|
||||
int open=-1;
|
||||
|
||||
for(int i=0;i<tab_container->get_child_count();i++) {
|
||||
|
||||
ShaderTextEditor *ste = tab_container->Object::cast_to<ShaderTextEditor>(get_child(i));
|
||||
if (!ste)
|
||||
continue;
|
||||
|
||||
|
||||
Ref<Shader> shader = ste->get_edited_shader();
|
||||
if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) {
|
||||
|
||||
paths.push_back(shader->get_path());
|
||||
} else {
|
||||
|
||||
|
||||
const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr());
|
||||
if (owner)
|
||||
paths.push_back(owner->get_path());
|
||||
|
||||
}
|
||||
|
||||
if (i==tab_container->get_current_tab())
|
||||
open=i;
|
||||
}
|
||||
|
||||
if (paths.size())
|
||||
state["sources"]=paths;
|
||||
if (open!=-1)
|
||||
state["current"]=open;
|
||||
|
||||
|
||||
return state;
|
||||
#endif
|
||||
return Dictionary();
|
||||
}
|
||||
void ShaderEditor::set_state(const Dictionary &p_state) {
|
||||
#if 0
|
||||
print_line("setting state..");
|
||||
if (!p_state.has("sources"))
|
||||
return; //bleh
|
||||
|
||||
Array sources = p_state["sources"];
|
||||
for(int i=0;i<sources.size();i++) {
|
||||
|
||||
Variant source=sources[i];
|
||||
|
||||
Ref<Shader> shader;
|
||||
|
||||
if (source.get_type()==Variant::NODE_PATH) {
|
||||
|
||||
print_line("cain find owner at path "+String(source));
|
||||
Node *owner=get_root_node()->get_node(source);
|
||||
if (!owner)
|
||||
continue;
|
||||
|
||||
shader = owner->get_shader();
|
||||
} else if (source.get_type()==Variant::STRING) {
|
||||
|
||||
print_line("loading at path "+String(source));
|
||||
shader = ResourceLoader::load(source,"Shader");
|
||||
}
|
||||
|
||||
print_line("found shader at "+String(source)+"? - "+itos(shader.is_null()));
|
||||
if (shader.is_null()) //ah well..
|
||||
continue;
|
||||
|
||||
get_scene()->get_root_node()->call("_resource_selected",shader);
|
||||
}
|
||||
|
||||
if (p_state.has("current"))
|
||||
tab_container->set_current_tab(p_state["current"]);
|
||||
#endif
|
||||
}
|
||||
void ShaderEditor::clear() {
|
||||
}
|
||||
|
||||
void ShaderEditor::_params_changed() {
|
||||
|
||||
shader_editor->_validate_script();
|
||||
|
@ -519,20 +432,6 @@ void ShaderEditorPlugin::selected_notify() {
|
|||
shader_editor->ensure_select_current();
|
||||
}
|
||||
|
||||
Dictionary ShaderEditorPlugin::get_state() const {
|
||||
|
||||
return shader_editor->get_state();
|
||||
}
|
||||
|
||||
void ShaderEditorPlugin::set_state(const Dictionary &p_state) {
|
||||
|
||||
shader_editor->set_state(p_state);
|
||||
}
|
||||
void ShaderEditorPlugin::clear() {
|
||||
|
||||
shader_editor->clear();
|
||||
}
|
||||
|
||||
void ShaderEditorPlugin::save_external_data() {
|
||||
|
||||
shader_editor->save_external_data();
|
||||
|
|
|
@ -77,7 +77,6 @@ class ShaderEditor : public VBoxContainer {
|
|||
SEARCH_FIND_NEXT,
|
||||
SEARCH_FIND_PREV,
|
||||
SEARCH_REPLACE,
|
||||
//SEARCH_LOCATE_SYMBOL,
|
||||
SEARCH_GOTO_LINE,
|
||||
|
||||
};
|
||||
|
@ -108,10 +107,6 @@ public:
|
|||
void ensure_select_current();
|
||||
void edit(const Ref<Shader> &p_shader);
|
||||
|
||||
Dictionary get_state() const;
|
||||
void set_state(const Dictionary &p_state);
|
||||
void clear();
|
||||
|
||||
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
|
||||
void save_external_data();
|
||||
|
||||
|
@ -135,10 +130,6 @@ public:
|
|||
virtual void make_visible(bool p_visible);
|
||||
virtual void selected_notify();
|
||||
|
||||
Dictionary get_state() const;
|
||||
virtual void set_state(const Dictionary &p_state);
|
||||
virtual void clear();
|
||||
|
||||
virtual void save_external_data();
|
||||
virtual void apply_changes();
|
||||
|
||||
|
|
|
@ -541,22 +541,7 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
|
|||
newy = CLAMP ((Math::round (y)), 0, ymax);
|
||||
|
||||
/* if this point is different than the last one...then draw it */
|
||||
if ((lastx != newx) || (lasty != newy))
|
||||
{
|
||||
#if 0
|
||||
if(fix255)
|
||||
{
|
||||
/* use fixed array size (for the curve graph) */
|
||||
cd->curve[cd->outline][newx] = newy;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* use dynamic allocated curve_ptr (for the real curve) */
|
||||
cd->curve_ptr[cd->outline][newx] = newy;
|
||||
|
||||
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
|
||||
}
|
||||
#endif
|
||||
if ((lastx != newx) || (lasty != newy)) {
|
||||
draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -3585,21 +3585,6 @@ void SpatialEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
|
|||
if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
|
||||
return;
|
||||
|
||||
#if 0
|
||||
//i don't remember this being used, why was it here?
|
||||
{
|
||||
|
||||
EditorNode *en = editor;
|
||||
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
|
||||
|
||||
if (!over_plugin_list->empty() && over_plugin_list->forward_gui_input(p_event)) {
|
||||
|
||||
return; //ate the over input event
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
Ref<InputEventKey> k = p_event;
|
||||
|
||||
if (k.is_valid()) {
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue