Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
(cherry picked from commit a01ba4523b
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@ -277,7 +277,27 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
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Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
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Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
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Ref<Image> image = texture->get_data();
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Ref<Image> image;
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Ref<AtlasTexture> atlasTexture = texture;
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if (atlasTexture.is_null()) {
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image = texture->get_data();
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} else {
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ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
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image = atlasTexture->get_atlas()->get_data();
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Rect2 region = atlasTexture->get_region();
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Rect2 margin = atlasTexture->get_margin();
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q -= margin.position;
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if ((q.x > region.size.width) || (q.y > region.size.height)) {
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return false;
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}
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q += region.position;
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}
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ERR_FAIL_COND_V(image.is_null(), false);
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ERR_FAIL_COND_V(image.is_null(), false);
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image->lock();
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image->lock();
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