Fix selection of Sprites using AtlasTexture in the editor.

Fixes #16261.

(cherry picked from commit a01ba4523b)
This commit is contained in:
Andreas Loew 2018-03-02 18:19:24 +01:00 committed by Hein-Pieter van Braam
parent 8018dc6599
commit 7ad6a9aeea
1 changed files with 21 additions and 1 deletions

View File

@ -277,7 +277,27 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position; Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
Ref<Image> image = texture->get_data(); Ref<Image> image;
Ref<AtlasTexture> atlasTexture = texture;
if (atlasTexture.is_null()) {
image = texture->get_data();
} else {
ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
image = atlasTexture->get_atlas()->get_data();
Rect2 region = atlasTexture->get_region();
Rect2 margin = atlasTexture->get_margin();
q -= margin.position;
if ((q.x > region.size.width) || (q.y > region.size.height)) {
return false;
}
q += region.position;
}
ERR_FAIL_COND_V(image.is_null(), false); ERR_FAIL_COND_V(image.is_null(), false);
image->lock(); image->lock();