Add GDScript cache singleton
This commit is contained in:
parent
886732ac2b
commit
7adb0d77cc
|
@ -40,6 +40,7 @@
|
|||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "gdscript_analyzer.h"
|
||||
#include "gdscript_cache.h"
|
||||
#include "gdscript_compiler.h"
|
||||
#include "gdscript_parser.h"
|
||||
|
||||
|
@ -1040,6 +1041,8 @@ GDScript::~GDScript() {
|
|||
memdelete(E->get());
|
||||
}
|
||||
|
||||
GDScriptCache::remove_script(get_path());
|
||||
|
||||
_save_orphaned_subclasses();
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
|
|
@ -0,0 +1,228 @@
|
|||
/*************************************************************************/
|
||||
/* gdscript_cache.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "gdscript_cache.h"
|
||||
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/vector.h"
|
||||
#include "gdscript.h"
|
||||
#include "gdscript_analyzer.h"
|
||||
#include "gdscript_parser.h"
|
||||
|
||||
bool GDScriptParserRef::is_valid() const {
|
||||
return parser != nullptr;
|
||||
}
|
||||
|
||||
GDScriptParserRef::Status GDScriptParserRef::get_status() const {
|
||||
return status;
|
||||
}
|
||||
|
||||
GDScriptParser *GDScriptParserRef::get_parser() const {
|
||||
return parser;
|
||||
}
|
||||
|
||||
Error GDScriptParserRef::raise_status(Status p_new_status) {
|
||||
ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA);
|
||||
|
||||
Error result = OK;
|
||||
|
||||
while (p_new_status > status) {
|
||||
switch (status) {
|
||||
case EMPTY:
|
||||
result = parser->parse(GDScriptCache::get_source_code(path), path, false);
|
||||
status = PARSED;
|
||||
break;
|
||||
case PARSED: {
|
||||
analyzer = memnew(GDScriptAnalyzer(parser));
|
||||
Error inheritance_result = analyzer->resolve_inheritance();
|
||||
status = INHERITANCE_SOLVED;
|
||||
if (result == OK) {
|
||||
result = inheritance_result;
|
||||
}
|
||||
} break;
|
||||
case INHERITANCE_SOLVED: {
|
||||
Error interface_result = analyzer->resolve_interface();
|
||||
status = INTERFACE_SOLVED;
|
||||
if (result == OK) {
|
||||
result = interface_result;
|
||||
}
|
||||
} break;
|
||||
case INTERFACE_SOLVED: {
|
||||
Error body_result = analyzer->resolve_body();
|
||||
status = FULLY_SOLVED;
|
||||
if (result == OK) {
|
||||
result = body_result;
|
||||
}
|
||||
} break;
|
||||
case FULLY_SOLVED: {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GDScriptParserRef::~GDScriptParserRef() {
|
||||
if (parser != nullptr) {
|
||||
memdelete(parser);
|
||||
}
|
||||
if (analyzer != nullptr) {
|
||||
memdelete(analyzer);
|
||||
}
|
||||
MutexLock(GDScriptCache::singleton->lock);
|
||||
GDScriptCache::singleton->parser_map.erase(path);
|
||||
}
|
||||
|
||||
GDScriptCache *GDScriptCache::singleton = nullptr;
|
||||
|
||||
void GDScriptCache::remove_script(const String &p_path) {
|
||||
MutexLock(singleton->lock);
|
||||
singleton->shallow_gdscript_cache.erase(p_path);
|
||||
singleton->full_gdscript_cache.erase(p_path);
|
||||
}
|
||||
|
||||
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error) {
|
||||
MutexLock(singleton->lock);
|
||||
Ref<GDScriptParserRef> ref;
|
||||
if (singleton->parser_map.has(p_path)) {
|
||||
ref = singleton->parser_map[p_path];
|
||||
} else {
|
||||
GDScriptParser *parser = memnew(GDScriptParser);
|
||||
ref.instance();
|
||||
ref->parser = parser;
|
||||
ref->path = p_path;
|
||||
singleton->parser_map[p_path] = ref;
|
||||
ref.unref();
|
||||
}
|
||||
|
||||
r_error = ref->raise_status(p_status);
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
String GDScriptCache::get_source_code(const String &p_path) {
|
||||
Vector<uint8_t> source_file;
|
||||
Error err;
|
||||
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
|
||||
if (err) {
|
||||
ERR_FAIL_COND_V(err, "");
|
||||
}
|
||||
|
||||
int len = f->get_len();
|
||||
source_file.resize(len + 1);
|
||||
int r = f->get_buffer(source_file.ptrw(), len);
|
||||
f->close();
|
||||
ERR_FAIL_COND_V(r != len, "");
|
||||
source_file.write[len] = 0;
|
||||
|
||||
String source;
|
||||
if (source.parse_utf8((const char *)source_file.ptr())) {
|
||||
ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
|
||||
MutexLock(singleton->lock);
|
||||
if (p_owner != String()) {
|
||||
singleton->dependencies[p_owner].insert(p_path);
|
||||
}
|
||||
if (singleton->full_gdscript_cache.has(p_path)) {
|
||||
return singleton->full_gdscript_cache[p_path];
|
||||
}
|
||||
if (singleton->shallow_gdscript_cache.has(p_path)) {
|
||||
return singleton->shallow_gdscript_cache[p_path];
|
||||
}
|
||||
|
||||
Ref<GDScript> script;
|
||||
script.instance();
|
||||
script->set_path(p_path);
|
||||
script->set_script_path(p_path);
|
||||
script->load_source_code(p_path);
|
||||
|
||||
singleton->shallow_gdscript_cache[p_path] = script;
|
||||
// The one in cache is not a hard reference: if the script dies somewhere else it's fine.
|
||||
// Scripts remove themselves from cache when they die.
|
||||
script->unreference();
|
||||
return script;
|
||||
}
|
||||
|
||||
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
|
||||
MutexLock(singleton->lock);
|
||||
|
||||
if (p_owner != String()) {
|
||||
singleton->dependencies[p_owner].insert(p_path);
|
||||
}
|
||||
|
||||
r_error = OK;
|
||||
if (singleton->full_gdscript_cache.has(p_path)) {
|
||||
return singleton->full_gdscript_cache[p_path];
|
||||
}
|
||||
Ref<GDScript> script = get_shallow_script(p_path);
|
||||
|
||||
r_error = script->reload();
|
||||
if (r_error) {
|
||||
return Ref<GDScript>();
|
||||
}
|
||||
|
||||
singleton->full_gdscript_cache[p_path] = script;
|
||||
singleton->shallow_gdscript_cache.erase(p_path);
|
||||
|
||||
return script;
|
||||
}
|
||||
|
||||
Error GDScriptCache::finish_compiling(const String &p_owner) {
|
||||
Set<String> depends = singleton->dependencies[p_owner];
|
||||
|
||||
Error err = OK;
|
||||
for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
|
||||
Error this_err = OK;
|
||||
// No need to save the script. We assume it's already referenced in the owner.
|
||||
get_full_script(E->get(), this_err);
|
||||
|
||||
if (this_err != OK) {
|
||||
err = this_err;
|
||||
}
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
GDScriptCache::GDScriptCache() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
GDScriptCache::~GDScriptCache() {
|
||||
parser_map.clear();
|
||||
shallow_gdscript_cache.clear();
|
||||
full_gdscript_cache.clear();
|
||||
singleton = nullptr;
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
/*************************************************************************/
|
||||
/* gdscript_cache.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GDSCRIPT_CACHE_H
|
||||
#define GDSCRIPT_CACHE_H
|
||||
|
||||
#include "core/hash_map.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/set.h"
|
||||
#include "gdscript.h"
|
||||
|
||||
class GDScriptAnalyzer;
|
||||
class GDScriptParser;
|
||||
|
||||
class GDScriptParserRef : public Reference {
|
||||
public:
|
||||
enum Status {
|
||||
EMPTY,
|
||||
PARSED,
|
||||
INHERITANCE_SOLVED,
|
||||
INTERFACE_SOLVED,
|
||||
FULLY_SOLVED,
|
||||
};
|
||||
|
||||
private:
|
||||
GDScriptParser *parser = nullptr;
|
||||
GDScriptAnalyzer *analyzer = nullptr;
|
||||
Status status = EMPTY;
|
||||
String path;
|
||||
|
||||
friend class GDScriptCache;
|
||||
|
||||
public:
|
||||
bool is_valid() const;
|
||||
Status get_status() const;
|
||||
GDScriptParser *get_parser() const;
|
||||
Error raise_status(Status p_new_status);
|
||||
|
||||
GDScriptParserRef() {}
|
||||
~GDScriptParserRef();
|
||||
};
|
||||
|
||||
class GDScriptCache {
|
||||
// String key is full path.
|
||||
HashMap<String, Ref<GDScriptParserRef>> parser_map;
|
||||
HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
|
||||
HashMap<String, Ref<GDScript>> full_gdscript_cache;
|
||||
HashMap<String, Set<String>> dependencies;
|
||||
|
||||
friend class GDScript;
|
||||
friend class GDScriptParserRef;
|
||||
|
||||
static GDScriptCache *singleton;
|
||||
|
||||
Mutex lock;
|
||||
static void remove_script(const String &p_path);
|
||||
|
||||
public:
|
||||
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error);
|
||||
static String get_source_code(const String &p_path);
|
||||
static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
|
||||
static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
|
||||
static Error finish_compiling(const String &p_owner);
|
||||
|
||||
GDScriptCache();
|
||||
~GDScriptCache();
|
||||
};
|
||||
|
||||
#endif // GDSCRIPT_CACHE_H
|
|
@ -35,11 +35,13 @@
|
|||
#include "core/os/dir_access.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "gdscript.h"
|
||||
#include "gdscript_cache.h"
|
||||
#include "gdscript_tokenizer.h"
|
||||
|
||||
GDScriptLanguage *script_language_gd = nullptr;
|
||||
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
|
||||
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
|
||||
GDScriptCache *gdscript_cache = nullptr;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
|
@ -121,6 +123,8 @@ void register_gdscript_types() {
|
|||
resource_saver_gd.instance();
|
||||
ResourceSaver::add_resource_format_saver(resource_saver_gd);
|
||||
|
||||
gdscript_cache = memnew(GDScriptCache);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorNode::add_init_callback(_editor_init);
|
||||
|
||||
|
@ -132,6 +136,10 @@ void register_gdscript_types() {
|
|||
void unregister_gdscript_types() {
|
||||
ScriptServer::unregister_language(script_language_gd);
|
||||
|
||||
if (gdscript_cache) {
|
||||
memdelete(gdscript_cache);
|
||||
}
|
||||
|
||||
if (script_language_gd) {
|
||||
memdelete(script_language_gd);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue