diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index b3fe452b122..052b23a7ab4 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -189,7 +189,7 @@ The [Environment] to use for this camera. - + The distance to the far culling boundary for this camera relative to its local Z axis. diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 08407078868..e88f27c857d 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -549,9 +549,15 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { _initial_set("editors/3d/grid_xy_plane", false); _initial_set("editors/3d/grid_yz_plane", false); + // Use a lower default FOV for the 3D camera compared to the + // Camera3D node as the 3D viewport doesn't span the whole screen. + // This means it's technically viewed from a further distance, which warrants a narrower FOV. _initial_set("editors/3d/default_fov", 70.0); + hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1"); _initial_set("editors/3d/default_z_near", 0.05); - _initial_set("editors/3d/default_z_far", 500.0); + hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater"); + _initial_set("editors/3d/default_z_far", 4000.0); + hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater"); // 3D: Navigation _initial_set("editors/3d/navigation/navigation_scheme", 0); diff --git a/editor/import/collada.h b/editor/import/collada.h index 3b6b508b282..29d49d4aa7f 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -96,8 +96,8 @@ public: }; float aspect = 1; - float z_near = 0.1; - float z_far = 100; + float z_near = 0.05; + float z_far = 4000; CameraData() {} }; diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 6390f465242..e6163a46bed 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -205,9 +205,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { struct GLTFCamera { bool perspective = true; - float fov_size = 64; - float zfar = 500; - float znear = 0.1; + float fov_size = 75; + float zfar = 4000; + float znear = 0.05; }; struct GLTFLight { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f0d512e4b24..082537582ec 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6181,9 +6181,9 @@ void Node3DEditor::_bind_methods() { } void Node3DEditor::clear() { - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0)); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->reset(); @@ -6475,22 +6475,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { settings_fov = memnew(SpinBox); settings_fov->set_max(MAX_FOV); settings_fov->set_min(MIN_FOV); - settings_fov->set_step(0.01); - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); + settings_fov->set_step(0.1); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov); settings_znear = memnew(SpinBox); settings_znear->set_max(MAX_Z); settings_znear->set_min(MIN_Z); settings_znear->set_step(0.01); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear); settings_zfar = memnew(SpinBox); settings_zfar->set_max(MAX_Z); settings_zfar->set_min(MIN_Z); - settings_zfar->set_step(0.01); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500)); + settings_zfar->set_step(0.1); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 191159448a4..178c5c8ff8f 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -519,8 +519,8 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); @@ -662,7 +662,7 @@ Camera3D::Camera3D() { viewport = nullptr; force_change = false; mode = PROJECTION_PERSPECTIVE; - set_perspective(75.0, 0.05, 100.0); + set_perspective(75.0, 0.05, 4000.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 3bbe16e4e84..4d82d873cc4 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -89,7 +89,7 @@ public: fov = 75; type = PERSPECTIVE; znear = 0.05; - zfar = 100; + zfar = 4000; size = 1.0; offset = Vector2(); vaspect = false;