diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index 4d67cd930eb..03537dbeb10 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -48,7 +48,7 @@ void UndoRedo::Operation::delete_reference() { } } -void UndoRedo::_discard_redo() { +void UndoRedo::discard_redo() { if (current_action == actions.size() - 1) { return; } @@ -89,7 +89,7 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode, bool p_back uint64_t ticks = OS::get_singleton()->get_ticks_msec(); if (action_level == 0) { - _discard_redo(); + discard_redo(); // Check if the merge operation is valid if (p_mode != MERGE_DISABLE && actions.size() && actions[actions.size() - 1].name == p_name && actions[actions.size() - 1].backward_undo_ops == p_backward_undo_ops && actions[actions.size() - 1].last_tick + 800 > ticks) { @@ -288,7 +288,7 @@ void UndoRedo::end_force_keep_in_merge_ends() { } void UndoRedo::_pop_history_tail() { - _discard_redo(); + discard_redo(); if (!actions.size()) { return; @@ -455,7 +455,7 @@ String UndoRedo::get_action_name(int p_id) { void UndoRedo::clear_history(bool p_increase_version) { ERR_FAIL_COND(action_level > 0); - _discard_redo(); + discard_redo(); while (actions.size()) { _pop_history_tail(); diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index 19d178635c5..ded962670c4 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -129,6 +129,7 @@ public: int get_current_action(); String get_action_name(int p_id); void clear_history(bool p_increase_version = true); + void discard_redo(); bool has_undo() const; bool has_redo() const; diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp index 2e96ae82fc3..57e55e7bacb 100644 --- a/editor/editor_undo_redo_manager.cpp +++ b/editor/editor_undo_redo_manager.cpp @@ -264,6 +264,22 @@ void EditorUndoRedoManager::commit_action(bool p_execute) { history.undo_stack.push_back(pending_action); } + if (history.id != GLOBAL_HISTORY) { + // Clear global redo, to avoid unexpected actions when redoing. + History &global = get_or_create_history(GLOBAL_HISTORY); + global.redo_stack.clear(); + global.undo_redo->discard_redo(); + } else { + // On global actions, clear redo of all scenes instead. + for (KeyValue &E : history_map) { + if (E.key == GLOBAL_HISTORY) { + continue; + } + E.value.redo_stack.clear(); + E.value.undo_redo->discard_redo(); + } + } + pending_action = Action(); is_committing = false; emit_signal(SNAME("history_changed"));