Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
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@ -2214,6 +2214,26 @@ void Tree::_gui_input(InputEvent p_event) {
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if (b.button_index == BUTTON_LEFT) {
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Ref<StyleBox> bg = cache.bg;
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Point2 pos = Point2(b.x, b.y) - bg->get_offset();
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if (show_column_titles) {
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pos.y -= _get_title_button_height();
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if (pos.y < 0) {
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pos.x += cache.offset.x;
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int len = 0;
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for (int i = 0; i < columns.size(); i++) {
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len += get_column_width(i);
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if (pos.x < len) {
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emit_signal("column_title_pressed", i);
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break;
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}
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}
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}
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}
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if (single_select_defer) {
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select_single_item(single_select_defer, root, single_select_defer_column);
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single_select_defer = NULL;
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@ -3456,6 +3476,7 @@ void Tree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
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ADD_SIGNAL(MethodInfo("item_activated"));
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ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
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BIND_CONSTANT(SELECT_SINGLE);
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BIND_CONSTANT(SELECT_ROW);
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