Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
This commit is contained in:
commit
7b2ac28326
|
@ -1603,13 +1603,13 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
|
|||
return OK;
|
||||
}
|
||||
|
||||
Error GDScriptCompiler::_parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
|
||||
Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
|
||||
|
||||
Vector<int> bytecode;
|
||||
CodeGen codegen;
|
||||
|
||||
codegen.class_node = p_class;
|
||||
codegen.script = p_script.ptr();
|
||||
codegen.script = p_script;
|
||||
codegen.function_node = p_func;
|
||||
codegen.stack_max = 0;
|
||||
codegen.current_line = 0;
|
||||
|
@ -1853,7 +1853,7 @@ Error GDScriptCompiler::_parse_function(Ref<GDScript> p_script, const GDScriptPa
|
|||
return OK;
|
||||
}
|
||||
|
||||
Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
|
||||
if (p_class->owner && p_class->owner->owner) {
|
||||
// Owner is not root
|
||||
|
@ -1887,7 +1887,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
|
|||
p_script->initializer = NULL;
|
||||
|
||||
p_script->subclasses.clear();
|
||||
p_script->_owner = p_owner.ptr();
|
||||
p_script->_owner = p_owner;
|
||||
p_script->tool = p_class->tool;
|
||||
p_script->name = p_class->name;
|
||||
|
||||
|
@ -1994,7 +1994,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
|
|||
|
||||
StringName name = p_class->_signals[i].name;
|
||||
|
||||
GDScript *c = p_script.ptr();
|
||||
GDScript *c = p_script;
|
||||
|
||||
while (c) {
|
||||
|
||||
|
@ -2054,7 +2054,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
|
|||
return OK;
|
||||
}
|
||||
|
||||
Error GDScriptCompiler::_parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
//parse methods
|
||||
|
||||
bool has_initializer = false;
|
||||
|
@ -2159,7 +2159,7 @@ Error GDScriptCompiler::_parse_class_blocks(Ref<GDScript> p_script, const GDScri
|
|||
return OK;
|
||||
}
|
||||
|
||||
void GDScriptCompiler::_make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
|
||||
|
||||
Map<StringName, Ref<GDScript> > old_subclasses;
|
||||
|
||||
|
@ -2178,20 +2178,20 @@ void GDScriptCompiler::_make_scripts(const Ref<GDScript> p_script, const GDScrip
|
|||
subclass.instance();
|
||||
}
|
||||
|
||||
subclass->_owner = const_cast<GDScript *>(p_script.ptr());
|
||||
subclass->_owner = const_cast<GDScript *>(p_script);
|
||||
class_map.insert(name, subclass);
|
||||
|
||||
_make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state);
|
||||
}
|
||||
}
|
||||
|
||||
Error GDScriptCompiler::compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state) {
|
||||
Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state) {
|
||||
|
||||
err_line = -1;
|
||||
err_column = -1;
|
||||
error = "";
|
||||
parser = p_parser;
|
||||
main_script = p_script.ptr();
|
||||
main_script = p_script;
|
||||
const GDScriptParser::Node *root = parser->get_parse_tree();
|
||||
ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, ERR_INVALID_DATA);
|
||||
|
||||
|
|
|
@ -148,17 +148,17 @@ class GDScriptCompiler {
|
|||
int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
|
||||
int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
|
||||
Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
|
||||
Error _parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
|
||||
Error _parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
Error _parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
void _make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
|
||||
Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
|
||||
int err_line;
|
||||
int err_column;
|
||||
StringName source;
|
||||
String error;
|
||||
|
||||
public:
|
||||
Error compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state = false);
|
||||
Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
|
||||
|
||||
String get_error() const;
|
||||
int get_error_line() const;
|
||||
|
|
|
@ -370,7 +370,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
}
|
||||
script = p_instance->script.ptr();
|
||||
} else {
|
||||
script = this->_script.ptr();
|
||||
script = _script;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1182,7 +1182,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
|
||||
GET_VARIANT_PTR(dst, argc + 3);
|
||||
|
||||
const GDScript *gds = _script.ptr();
|
||||
const GDScript *gds = _script;
|
||||
|
||||
const Map<StringName, GDScriptFunction *>::Element *E = NULL;
|
||||
while (gds->base.ptr()) {
|
||||
|
@ -1253,7 +1253,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
gdfs->state.stack_size = _stack_size;
|
||||
gdfs->state.self = self;
|
||||
gdfs->state.alloca_size = alloca_size;
|
||||
gdfs->state.script = _script;
|
||||
gdfs->state.script = Ref<GDScript>(_script);
|
||||
gdfs->state.ip = ip + ipofs;
|
||||
gdfs->state.line = line;
|
||||
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
|
||||
|
@ -1760,22 +1760,14 @@ GDScriptFunction::~GDScriptFunction() {
|
|||
|
||||
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
// Checking this first since it's faster
|
||||
if (!state.script.is_valid()) {
|
||||
ERR_EXPLAIN("Resumed after yield, but script is gone");
|
||||
ERR_FAIL_V(Variant());
|
||||
}
|
||||
|
||||
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
|
||||
ERR_FAIL_V(Variant());
|
||||
}
|
||||
#else
|
||||
if (!is_valid()) {
|
||||
return Variant();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Variant arg;
|
||||
r_error.error = Variant::CallError::CALL_OK;
|
||||
|
@ -1842,9 +1834,6 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
|
|||
return false;
|
||||
|
||||
if (p_extended_check) {
|
||||
//script gone? (checking this first since it's faster)
|
||||
if (!state.script.is_valid())
|
||||
return false;
|
||||
//class instance gone?
|
||||
if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
|
||||
return false;
|
||||
|
@ -1856,18 +1845,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
|
|||
Variant GDScriptFunctionState::resume(const Variant &p_arg) {
|
||||
|
||||
ERR_FAIL_COND_V(!function, Variant());
|
||||
#ifdef DEBUG_ENABLED
|
||||
// Checking this first since it's faster
|
||||
if (!state.script.is_valid()) {
|
||||
ERR_EXPLAIN("Resumed after yield, but script is gone");
|
||||
ERR_FAIL_V(Variant());
|
||||
}
|
||||
|
||||
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
|
||||
ERR_FAIL_V(Variant());
|
||||
}
|
||||
#else
|
||||
return Variant();
|
||||
#endif
|
||||
}
|
||||
|
||||
state.result = p_arg;
|
||||
Variant::CallError err;
|
||||
|
|
|
@ -225,7 +225,7 @@ private:
|
|||
bool _static;
|
||||
MultiplayerAPI::RPCMode rpc_mode;
|
||||
|
||||
Ref<GDScript> _script;
|
||||
GDScript *_script;
|
||||
|
||||
StringName name;
|
||||
Vector<Variant> constants;
|
||||
|
@ -297,7 +297,7 @@ public:
|
|||
int get_default_argument_addr(int p_idx) const;
|
||||
GDScriptDataType get_return_type() const;
|
||||
GDScriptDataType get_argument_type(int p_idx) const;
|
||||
GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
|
||||
GDScript *get_script() const { return _script; }
|
||||
StringName get_source() const { return source; }
|
||||
|
||||
void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
|
||||
|
|
Loading…
Reference in New Issue