set StartupWMClass in linux `.desktop` file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
This commit is contained in:
parent
1508fe1393
commit
7b346258a9
|
@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
|
|||
Type=Application
|
||||
MimeType=application/x-godot-project;
|
||||
Categories=Development;IDE;
|
||||
StartupWMClass=Godot
|
||||
|
|
Loading…
Reference in New Issue