Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
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commit
7b35fc4549
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@ -326,7 +326,7 @@
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<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
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The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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</member>
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<member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="true">
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<member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="false">
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If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time.
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If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time.
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</member>
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</member>
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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@ -80,7 +80,7 @@ private:
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CollisionObject2D *collision_parent;
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CollisionObject2D *collision_parent;
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bool use_kinematic;
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bool use_kinematic;
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Navigation2D *navigation;
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Navigation2D *navigation;
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bool show_collision = true;
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bool show_collision = false;
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union PosKey {
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union PosKey {
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