diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index d0e5e8b7aef..73e72370589 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1287,14 +1287,13 @@ void Control::set_anchor(Margin p_margin,AnchorType p_anchor, bool p_keep_margin void Control::_set_anchor(Margin p_margin,AnchorType p_anchor) { #ifdef TOOLS_ENABLED - SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to(); - if (st && st->is_editor_hint()) { + if (is_inside_tree() && get_tree()->is_editor_hint()) { set_anchor(p_margin, p_anchor, EDITOR_DEF("2d_editor/keep_margins_when_changing_anchors", false)); } else { - set_anchor(p_margin, p_anchor); + set_anchor(p_margin, p_anchor, false); } #else - set_anchor(p_margin, p_anchor); + set_anchor(p_margin, p_anchor, false); #endif } diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 475bef8b37f..b9b6dc5616d 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -463,6 +463,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { set("2d_editor/bone_color2",Color(0.75,0.75,0.75,0.9)); set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9)); set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9)); + + set("2d_editor/keep_margins_when_changing_anchors", false); set("game_window_placement/rect",0); hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");