Merge pull request #60309 from The-O-King/oct
This commit is contained in:
commit
7b4927bb5f
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@ -117,6 +117,22 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
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return n.normalized();
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}
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Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
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Vector2 res = this->octahedron_encode();
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res.y = res.y * 0.5f + 0.5f;
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res.y = sign >= 0.0f ? res.y : 1 - res.y;
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return res;
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}
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Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *sign) {
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Vector2 oct_compressed = p_oct;
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oct_compressed.y = oct_compressed.y * 2 - 1;
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*sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f;
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oct_compressed.y = Math::abs(oct_compressed.y);
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Vector3 res = Vector3::octahedron_decode(oct_compressed);
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return res;
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}
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Basis Vector3::outer(const Vector3 &p_with) const {
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Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
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Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
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@ -112,6 +112,8 @@ struct _NO_DISCARD_ Vector3 {
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Vector2 octahedron_encode() const;
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static Vector3 octahedron_decode(const Vector2 &p_oct);
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Vector2 octahedron_tangent_encode(const float sign) const;
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static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
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_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
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@ -35,8 +35,8 @@ USE_RADIANCE_MAP = true
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/*
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from RenderingServer:
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ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
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ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored.
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ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal.
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ARRAY_NORMAL = 1, // RG16 octahedral compression
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ARRAY_TANGENT = 2, // RG16 octahedral compression, sign stored in sign of G
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ARRAY_COLOR = 3, // RGBA8
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ARRAY_TEX_UV = 4, // RG32F
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ARRAY_TEX_UV2 = 5, // RG32F
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@ -54,11 +54,11 @@ layout(location = 0) in highp vec3 vertex_attrib;
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/* clang-format on */
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#ifdef NORMAL_USED
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layout(location = 1) in vec3 normal_attrib;
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layout(location = 1) in vec2 normal_attrib;
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#endif
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#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
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layout(location = 2) in vec4 tangent_attrib;
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layout(location = 2) in vec2 tangent_attrib;
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#endif
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#if defined(COLOR_USED)
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@ -97,6 +97,13 @@ layout(location = 10) in uvec4 bone_attrib;
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layout(location = 11) in vec4 weight_attrib;
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#endif
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vec3 oct_to_vec3(vec2 e) {
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vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
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float t = max(-v.z, 0.0);
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v.xy += t * -sign(v.xy);
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return v;
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}
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#ifdef USE_INSTANCING
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layout(location = 12) in highp vec4 instance_xform0;
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layout(location = 13) in highp vec4 instance_xform1;
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@ -209,13 +216,14 @@ void main() {
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#endif
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#ifdef NORMAL_USED
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vec3 normal = normal_attrib * 2.0 - 1.0;
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vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
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#endif
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highp mat3 model_normal_matrix = mat3(model_matrix);
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#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
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vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
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float binormalf = tangent_attrib.a * 2.0 - 1.0;
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vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
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vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
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float binormalf = sign(signed_tangent_attrib.y);
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vec3 binormal = normalize(cross(normal, tangent) * binormalf);
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#endif
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@ -124,11 +124,11 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
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} break;
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case RS::ARRAY_NORMAL: {
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stride += sizeof(int32_t);
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stride += sizeof(uint16_t) * 2;
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} break;
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case RS::ARRAY_TANGENT: {
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stride += sizeof(int32_t);
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stride += sizeof(uint16_t) * 2;
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} break;
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case RS::ARRAY_COLOR: {
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@ -604,17 +604,16 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
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} break;
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case RS::ARRAY_NORMAL: {
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attribs[i].offset = vertex_stride;
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// Will need to change to accommodate octahedral compression
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attribs[i].size = 4;
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attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
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vertex_stride += sizeof(float);
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attribs[i].size = 2;
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attribs[i].type = GL_UNSIGNED_SHORT;
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vertex_stride += sizeof(uint16_t) * 2;
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attribs[i].normalized = GL_TRUE;
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} break;
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case RS::ARRAY_TANGENT: {
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attribs[i].offset = vertex_stride;
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attribs[i].size = 4;
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attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
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vertex_stride += sizeof(float);
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attribs[i].size = 2;
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attribs[i].type = GL_UNSIGNED_SHORT;
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vertex_stride += sizeof(uint16_t) * 2;
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attribs[i].normalized = GL_TRUE;
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} break;
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case RS::ARRAY_COLOR: {
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@ -88,10 +88,10 @@ void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const vo
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memcpy(&n, p_vector3, sizeof(Vector3));
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n *= Vector3(0.5, 0.5, 0.5);
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n += Vector3(0.5, 0.5, 0.5);
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Vector2 res = n.octahedron_encode();
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uint32_t value = 0;
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value |= CLAMP(int(n.x * 1023.0), 0, 1023);
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value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t));
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}
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@ -562,23 +562,21 @@ void Sprite3D::_draw() {
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{
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Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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Vector2 res = n.octahedron_encode();
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uint32_t value = 0;
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value |= CLAMP(int(n.x * 1023.0), 0, 1023);
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value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_normal = value;
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}
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uint32_t v_tangent;
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{
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Plane t = tangent;
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Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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uint32_t value = 0;
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value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
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value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
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if (t.d > 0) {
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value |= 3UL << 30;
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}
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_tangent = value;
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}
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@ -929,23 +927,20 @@ void AnimatedSprite3D::_draw() {
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{
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Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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Vector2 res = n.octahedron_encode();
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uint32_t value = 0;
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value |= CLAMP(int(n.x * 1023.0), 0, 1023);
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value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_normal = value;
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}
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uint32_t v_tangent;
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{
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Plane t = tangent;
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Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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uint32_t value = 0;
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value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
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value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
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if (t.d > 0) {
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value |= 3UL << 30;
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}
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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v_tangent = value;
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}
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@ -865,27 +865,6 @@ static Mesh::PrimitiveType _old_primitives[7] = {
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};
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#endif // DISABLE_DEPRECATED
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// Convert Octahedron-mapped normalized vector back to Cartesian
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// Assumes normalized format (elements of v within range [-1, 1])
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Vector3 _oct_to_norm(const Vector2 v) {
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Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
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float t = MAX(-res.z, 0.0f);
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res.x += t * -SIGN(res.x);
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res.y += t * -SIGN(res.y);
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return res.normalized();
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}
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// Convert Octahedron-mapped normalized tangent vector back to Cartesian
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// out_sign provides the direction for the original cartesian tangent
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// Assumes normalized format (elements of v within range [-1, 1])
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Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
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Vector2 v_decompressed = v;
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v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
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Vector3 res = _oct_to_norm(v_decompressed);
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*out_sign = SIGN(v[1]);
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return res;
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}
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void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
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uint32_t dst_vertex_stride;
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uint32_t dst_attribute_stride;
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@ -956,127 +935,93 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
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if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
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for (uint32_t i = 0; i < p_elements; i++) {
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const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
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int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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*dst = 0;
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*dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
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*dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
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*dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
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dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
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dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
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}
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src_offset += sizeof(int8_t) * 2;
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src_offset += sizeof(int16_t) * 2;
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} else {
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for (uint32_t i = 0; i < p_elements; i++) {
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const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
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int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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*dst = 0;
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*dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
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*dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
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*dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
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dst[0] = src[0];
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dst[1] = src[1];
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}
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src_offset += sizeof(int16_t) * 2;
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}
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} else { // No Octahedral compression
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if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
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const float multiplier = 1.f / 127.f * 1023.0f;
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for (uint32_t i = 0; i < p_elements; i++) {
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const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector3 original_normal(src[0], src[1], src[2]);
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Vector2 res = original_normal.octahedron_encode();
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*dst = 0;
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*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
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*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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}
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src_offset += sizeof(uint32_t);
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src_offset += sizeof(uint16_t) * 2;
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} else {
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for (uint32_t i = 0; i < p_elements; i++) {
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const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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const Vector3 original_normal(src[0], src[1], src[2]);
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Vector2 res = original_normal.octahedron_encode();
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*dst = 0;
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*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
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*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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}
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src_offset += sizeof(float) * 3;
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src_offset += sizeof(uint16_t) * 2;
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}
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}
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} break;
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case OLD_ARRAY_TANGENT: {
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if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
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if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
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if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 SNORM -> uint16 UNORM
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for (uint32_t i = 0; i < p_elements; i++) {
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const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
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const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
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float out_sign;
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const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
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*dst = 0;
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*dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
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*dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
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*dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
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if (out_sign > 0) {
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*dst |= 3 << 30;
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}
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dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
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}
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src_offset += sizeof(int8_t) * 2;
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} else { // int16
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src_offset += sizeof(uint16_t) * 2;
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} else { // int16 SNORM -> uint16 UNORM
|
||||
for (uint32_t i = 0; i < p_elements; i++) {
|
||||
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
|
||||
const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
|
||||
float out_sign;
|
||||
Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
|
||||
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
|
||||
|
||||
*dst = 0;
|
||||
*dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
|
||||
*dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
|
||||
*dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
|
||||
if (out_sign > 0) {
|
||||
*dst |= 3 << 30;
|
||||
}
|
||||
dst[0] = (uint16_t)CLAMP((src[0] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
|
||||
dst[1] = (uint16_t)CLAMP((src[1] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
|
||||
}
|
||||
src_offset += sizeof(int16_t) * 2;
|
||||
src_offset += sizeof(uint16_t) * 2;
|
||||
}
|
||||
} else { // No Octahedral compression
|
||||
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
|
||||
const float multiplier = 1.f / 127.f * 1023.0f;
|
||||
|
||||
for (uint32_t i = 0; i < p_elements; i++) {
|
||||
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
|
||||
const Vector3 original_tangent(src[0], src[1], src[2]);
|
||||
Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
|
||||
|
||||
*dst = 0;
|
||||
*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
|
||||
*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
|
||||
*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
|
||||
if (src[3] > 0) {
|
||||
*dst |= 3 << 30;
|
||||
}
|
||||
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
|
||||
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
|
||||
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
|
||||
}
|
||||
src_offset += sizeof(uint32_t);
|
||||
src_offset += sizeof(uint16_t) * 2;
|
||||
} else {
|
||||
for (uint32_t i = 0; i < p_elements; i++) {
|
||||
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
|
||||
const Vector3 original_tangent(src[0], src[1], src[2]);
|
||||
Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
|
||||
|
||||
*dst = 0;
|
||||
*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
|
||||
*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
|
||||
*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
|
||||
if (src[3] > 0) {
|
||||
*dst |= 3 << 30;
|
||||
}
|
||||
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
|
||||
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
|
||||
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
|
||||
}
|
||||
src_offset += sizeof(float) * 4;
|
||||
src_offset += sizeof(uint16_t) * 2;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
|
|
@ -15,11 +15,11 @@ layout(location = 0) in vec3 vertex_attrib;
|
|||
//only for pure render depth when normal is not used
|
||||
|
||||
#ifdef NORMAL_USED
|
||||
layout(location = 1) in vec3 normal_attrib;
|
||||
layout(location = 1) in vec2 normal_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
layout(location = 2) in vec4 tangent_attrib;
|
||||
layout(location = 2) in vec2 tangent_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(COLOR_USED)
|
||||
|
@ -58,6 +58,13 @@ layout(location = 10) in uvec4 bone_attrib;
|
|||
layout(location = 11) in vec4 weight_attrib;
|
||||
#endif
|
||||
|
||||
vec3 oct_to_vec3(vec2 e) {
|
||||
vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
|
||||
float t = max(-v.z, 0.0);
|
||||
v.xy += t * -sign(v.xy);
|
||||
return v;
|
||||
}
|
||||
|
||||
/* Varyings */
|
||||
|
||||
layout(location = 0) out vec3 vertex_interp;
|
||||
|
@ -231,12 +238,13 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
|
|||
|
||||
vec3 vertex = vertex_attrib;
|
||||
#ifdef NORMAL_USED
|
||||
vec3 normal = normal_attrib * 2.0 - 1.0;
|
||||
vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
|
||||
float binormalf = tangent_attrib.a * 2.0 - 1.0;
|
||||
vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
|
||||
vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
|
||||
float binormalf = sign(signed_tangent_attrib.y);
|
||||
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -16,11 +16,11 @@ layout(location = 0) in vec3 vertex_attrib;
|
|||
//only for pure render depth when normal is not used
|
||||
|
||||
#ifdef NORMAL_USED
|
||||
layout(location = 1) in vec3 normal_attrib;
|
||||
layout(location = 1) in vec2 normal_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
layout(location = 2) in vec4 tangent_attrib;
|
||||
layout(location = 2) in vec2 tangent_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(COLOR_USED)
|
||||
|
@ -59,6 +59,13 @@ layout(location = 10) in uvec4 bone_attrib;
|
|||
layout(location = 11) in vec4 weight_attrib;
|
||||
#endif
|
||||
|
||||
vec3 oct_to_vec3(vec2 e) {
|
||||
vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
|
||||
float t = max(-v.z, 0.0);
|
||||
v.xy += t * -sign(v.xy);
|
||||
return v;
|
||||
}
|
||||
|
||||
/* Varyings */
|
||||
|
||||
layout(location = 0) highp out vec3 vertex_interp;
|
||||
|
@ -229,12 +236,13 @@ void main() {
|
|||
|
||||
vec3 vertex = vertex_attrib;
|
||||
#ifdef NORMAL_USED
|
||||
vec3 normal = normal_attrib * 2.0 - 1.0;
|
||||
vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
|
||||
float binormalf = tangent_attrib.a * 2.0 - 1.0;
|
||||
vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
|
||||
vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
|
||||
float binormalf = sign(signed_tangent_attrib.y);
|
||||
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -54,14 +54,54 @@ layout(push_constant, std430) uniform Params {
|
|||
}
|
||||
params;
|
||||
|
||||
vec4 decode_abgr_2_10_10_10(uint base) {
|
||||
uvec4 abgr_2_10_10_10 = (uvec4(base) >> uvec4(0, 10, 20, 30)) & uvec4(0x3FF, 0x3FF, 0x3FF, 0x3);
|
||||
return vec4(abgr_2_10_10_10) / vec4(1023.0, 1023.0, 1023.0, 3.0) * 2.0 - 1.0;
|
||||
vec2 uint_to_vec2(uint base) {
|
||||
uvec2 decode = (uvec2(base) >> uvec2(0, 16)) & uvec2(0xFFFF, 0xFFFF);
|
||||
return vec2(decode) / vec2(65535.0, 65535.0) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
uint encode_abgr_2_10_10_10(vec4 base) {
|
||||
uvec4 abgr_2_10_10_10 = uvec4(clamp(ivec4((base * 0.5 + 0.5) * vec4(1023.0, 1023.0, 1023.0, 3.0)), ivec4(0), ivec4(0x3FF, 0x3FF, 0x3FF, 0x3))) << uvec4(0, 10, 20, 30);
|
||||
return abgr_2_10_10_10.x | abgr_2_10_10_10.y | abgr_2_10_10_10.z | abgr_2_10_10_10.w;
|
||||
vec3 oct_to_vec3(vec2 oct) {
|
||||
vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));
|
||||
float t = max(-v.z, 0.0);
|
||||
v.xy += t * -sign(v.xy);
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3 decode_uint_oct_to_norm(uint base) {
|
||||
return oct_to_vec3(uint_to_vec2(base));
|
||||
}
|
||||
|
||||
vec4 decode_uint_oct_to_tang(uint base) {
|
||||
vec2 oct_sign_encoded = uint_to_vec2(base);
|
||||
// Binormal sign encoded in y component
|
||||
vec2 oct = vec2(oct_sign_encoded.x, abs(oct_sign_encoded.y) * 2.0 - 1.0);
|
||||
return vec4(oct_to_vec3(oct), sign(oct_sign_encoded.y));
|
||||
}
|
||||
|
||||
vec2 signNotZero(vec2 v) {
|
||||
return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
|
||||
}
|
||||
|
||||
uint vec2_to_uint(vec2 base) {
|
||||
uvec2 enc = uvec2(clamp(ivec2(base * vec2(65535, 65535)), ivec2(0), ivec2(0xFFFF, 0xFFFF))) << uvec2(0, 16);
|
||||
return enc.x | enc.y;
|
||||
}
|
||||
|
||||
vec2 vec3_to_oct(vec3 e) {
|
||||
e /= abs(e.x) + abs(e.y) + abs(e.z);
|
||||
vec2 oct = e.z >= 0.0f ? e.xy : (vec2(1.0f) - abs(e.yx)) * signNotZero(e.xy);
|
||||
return oct * 0.5f + 0.5f;
|
||||
}
|
||||
|
||||
uint encode_norm_to_uint_oct(vec3 base) {
|
||||
return vec2_to_uint(vec3_to_oct(base));
|
||||
}
|
||||
|
||||
uint encode_tang_to_uint_oct(vec4 base) {
|
||||
vec2 oct = vec3_to_oct(base.xyz);
|
||||
// Encode binormal sign in y component
|
||||
oct.y = oct.y * 0.5f + 0.5f;
|
||||
oct.y = base.w >= 0.0f ? oct.y : 1 - oct.y;
|
||||
return vec2_to_uint(oct);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
@ -131,12 +171,12 @@ void main() {
|
|||
src_offset += 3;
|
||||
|
||||
if (params.has_normal) {
|
||||
normal = decode_abgr_2_10_10_10(src_vertices.data[src_offset]).rgb;
|
||||
normal = decode_uint_oct_to_norm(src_vertices.data[src_offset]);
|
||||
src_offset++;
|
||||
}
|
||||
|
||||
if (params.has_tangent) {
|
||||
tangent = decode_abgr_2_10_10_10(src_vertices.data[src_offset]);
|
||||
tangent = decode_uint_oct_to_tang(src_vertices.data[src_offset]);
|
||||
}
|
||||
|
||||
if (params.has_blend_shape) {
|
||||
|
@ -155,12 +195,12 @@ void main() {
|
|||
base_offset += 3;
|
||||
|
||||
if (params.has_normal) {
|
||||
blend_normal += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
|
||||
blend_normal += decode_uint_oct_to_norm(src_blend_shapes.data[base_offset]) * w;
|
||||
base_offset++;
|
||||
}
|
||||
|
||||
if (params.has_tangent) {
|
||||
blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
|
||||
blend_tangent += decode_uint_oct_to_tang(src_blend_shapes.data[base_offset]).rgb * w;
|
||||
}
|
||||
|
||||
blend_total += w;
|
||||
|
@ -234,12 +274,12 @@ void main() {
|
|||
dst_offset += 3;
|
||||
|
||||
if (params.has_normal) {
|
||||
dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(vec4(normal, 0.0));
|
||||
dst_vertices.data[dst_offset] = encode_norm_to_uint_oct(normal);
|
||||
dst_offset++;
|
||||
}
|
||||
|
||||
if (params.has_tangent) {
|
||||
dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(tangent);
|
||||
dst_vertices.data[dst_offset] = encode_tang_to_uint_oct(tangent);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1073,10 +1073,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
|
|||
} break;
|
||||
case RS::ARRAY_NORMAL: {
|
||||
vd.offset = stride;
|
||||
vd.format = RD::DATA_FORMAT_R16G16_UNORM;
|
||||
stride += sizeof(uint16_t) * 2;
|
||||
|
||||
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
|
||||
|
||||
stride += sizeof(uint32_t);
|
||||
if (mis) {
|
||||
buffer = mis->vertex_buffer;
|
||||
} else {
|
||||
|
@ -1085,9 +1084,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
|
|||
} break;
|
||||
case RS::ARRAY_TANGENT: {
|
||||
vd.offset = stride;
|
||||
vd.format = RD::DATA_FORMAT_R16G16_UNORM;
|
||||
stride += sizeof(uint16_t) * 2;
|
||||
|
||||
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
|
||||
stride += sizeof(uint32_t);
|
||||
if (mis) {
|
||||
buffer = mis->vertex_buffer;
|
||||
} else {
|
||||
|
|
|
@ -398,16 +398,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
|
|||
|
||||
const Vector3 *src = array.ptr();
|
||||
for (int i = 0; i < p_vertex_array_len; i++) {
|
||||
Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
|
||||
Vector2 res = src[i].octahedron_encode();
|
||||
int16_t vector[2] = {
|
||||
(int16_t)CLAMP(res.x * 65535, 0, 65535),
|
||||
(int16_t)CLAMP(res.y * 65535, 0, 65535),
|
||||
};
|
||||
|
||||
uint32_t value = 0;
|
||||
value |= CLAMP(int(n.x * 1023.0), 0, 1023);
|
||||
value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
|
||||
value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
|
||||
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
case RS::ARRAY_TANGENT: {
|
||||
|
@ -416,33 +414,32 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
|
|||
if (type == Variant::PACKED_FLOAT32_ARRAY) {
|
||||
Vector<float> array = p_arrays[ai];
|
||||
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
|
||||
const float *src = array.ptr();
|
||||
const float *src_ptr = array.ptr();
|
||||
|
||||
for (int i = 0; i < p_vertex_array_len; i++) {
|
||||
uint32_t value = 0;
|
||||
value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
|
||||
value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
|
||||
value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
|
||||
if (src[i * 4 + 3] > 0) {
|
||||
value |= 3UL << 30;
|
||||
}
|
||||
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
|
||||
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
|
||||
int16_t vector[2] = {
|
||||
(int16_t)CLAMP(res.x * 65535, 0, 65535),
|
||||
(int16_t)CLAMP(res.y * 65535, 0, 65535),
|
||||
};
|
||||
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
|
||||
}
|
||||
} else { // PACKED_FLOAT64_ARRAY
|
||||
Vector<double> array = p_arrays[ai];
|
||||
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
|
||||
const double *src = array.ptr();
|
||||
const double *src_ptr = array.ptr();
|
||||
|
||||
for (int i = 0; i < p_vertex_array_len; i++) {
|
||||
uint32_t value = 0;
|
||||
value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
|
||||
value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
|
||||
value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
|
||||
if (src[i * 4 + 3] > 0) {
|
||||
value |= 3UL << 30;
|
||||
}
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
|
||||
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
|
||||
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
|
||||
int16_t vector[2] = {
|
||||
(int16_t)CLAMP(res.x * 65535, 0, 65535),
|
||||
(int16_t)CLAMP(res.y * 65535, 0, 65535),
|
||||
};
|
||||
|
||||
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
|
Loading…
Reference in New Issue