Clear color was not correctly being set, fixes #4939
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c752c26427
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@ -225,7 +225,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) {
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if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
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//handle pending clear request, if the framebuffer was not cleared
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glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
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print_line("unbind clear of: " + storage->frame.clear_request_color);
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glClearColor(
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storage->frame.clear_request_color.r,
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storage->frame.clear_request_color.g,
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@ -803,7 +803,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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switch (p_tool) {
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case TOOL_CREATE_2D_SCENE: new_node = memnew(Node2D); break;
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case TOOL_CREATE_3D_SCENE: new_node = memnew(Spatial); break;
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case TOOL_CREATE_USER_INTERFACE: new_node = memnew(Control); break;
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case TOOL_CREATE_USER_INTERFACE: {
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Control *node = memnew(Control);
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node->set_anchors_and_margins_preset(PRESET_WIDE); //more useful for resizable UIs.
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new_node = node;
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} break;
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}
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editor_data->get_undo_redo().create_action("New Scene Root");
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@ -161,6 +161,7 @@ void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &
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VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
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}
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void VisualServerRaster::set_default_clear_color(const Color &p_color) {
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VSG::viewport->set_default_clear_color(p_color);
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}
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bool VisualServerRaster::has_feature(Features p_feature) const {
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@ -252,7 +252,9 @@ void VisualServerViewport::draw_viewports() {
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// process all our active interfaces
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ARVRServer::get_singleton()->_process();
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if (Engine::get_singleton()->is_editor_hint()) {
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clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
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}
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//sort viewports
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active_viewports.sort_custom<ViewportSort>();
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@ -660,5 +662,9 @@ bool VisualServerViewport::free(RID p_rid) {
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return false;
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}
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void VisualServerViewport::set_default_clear_color(const Color &p_color) {
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clear_color = p_color;
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}
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VisualServerViewport::VisualServerViewport() {
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}
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@ -188,6 +188,7 @@ public:
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virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info);
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virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw);
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void set_default_clear_color(const Color &p_color);
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void draw_viewports();
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bool free(RID p_rid);
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