iOS Export: use relative path for res:// files
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@ -892,6 +892,8 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
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Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
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DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String binary_name = p_out_dir.get_file().get_basename();
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ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
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for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
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String asset = p_assets[f_idx];
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@ -917,32 +919,35 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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String destination_dir;
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String destination;
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String asset_path;
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bool create_framework = false;
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if (p_is_framework && asset.ends_with(".dylib")) {
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// For iOS we need to turn .dylib into .framework
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// to be able to send application to AppStore
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destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir);
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asset_path = String("dylibs").plus_file(base_dir);
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String file_name = asset.get_basename().get_file();
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String framework_name = file_name + ".framework";
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destination_dir = destination_dir.plus_file(framework_name);
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asset_path = asset_path.plus_file(framework_name);
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destination_dir = p_out_dir.plus_file(asset_path);
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destination = destination_dir.plus_file(file_name);
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asset_path = destination_dir;
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create_framework = true;
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} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
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destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir);
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asset_path = String("dylibs").plus_file(base_dir);
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String file_name = asset.get_file();
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destination = destination_dir.plus_file(file_name);
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asset_path = destination;
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asset_path = asset_path.plus_file(file_name);
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destination_dir = p_out_dir.plus_file(asset_path);
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destination = destination_dir;
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} else {
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destination_dir = p_out_dir.plus_file(base_dir);
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asset_path = base_dir;
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String file_name = asset.get_file();
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destination = destination_dir.plus_file(file_name);
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asset_path = destination;
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destination_dir = p_out_dir.plus_file(asset_path);
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asset_path = asset_path.plus_file(file_name);
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destination = p_out_dir.plus_file(asset_path);
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}
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if (!filesystem_da->dir_exists(destination_dir)) {
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@ -960,7 +965,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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memdelete(filesystem_da);
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return err;
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}
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IOSExportAsset exported_asset = { asset_path, p_is_framework };
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IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework };
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r_exported_assets.push_back(exported_asset);
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if (create_framework) {
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@ -1006,7 +1011,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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String info_plist = info_plist_format.replace("$name", file_name);
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FileAccess *f = FileAccess::open(asset_path.plus_file("Info.plist"), FileAccess::WRITE);
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FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
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if (f) {
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f->store_string(info_plist);
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f->close();
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