-Fix particles with size==0, closes #13931
-Fixed material previews (dont show sphere unless for spatial)
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e334b0c4b2
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@ -235,6 +235,8 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) {
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Ref<Material> material = p_from;
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Ref<Material> material = p_from;
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ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
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ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
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if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
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@ -258,6 +260,9 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) {
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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ptex->create_from_image(img, 0);
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return ptex;
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return ptex;
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}
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return Ref<Texture>();
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}
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}
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const {
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return shader_map[current_key].shader;
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return shader_map[current_key].shader;
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}
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}
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Shader::Mode CanvasItemMaterial::get_shader_mode() const {
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return Shader::MODE_CANVAS_ITEM;
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}
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void CanvasItemMaterial::_bind_methods() {
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void CanvasItemMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
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ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
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@ -123,6 +123,8 @@ public:
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RID get_shader_rid() const;
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RID get_shader_rid() const;
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virtual Shader::Mode get_shader_mode() const;
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CanvasItemMaterial();
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CanvasItemMaterial();
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virtual ~CanvasItemMaterial();
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virtual ~CanvasItemMaterial();
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};
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};
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@ -869,6 +869,7 @@ void ParticlesMaterial::_update_shader() {
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}
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}
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//scale by scale
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//scale by scale
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code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
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code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
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code += " if (base_scale==0.0) base_scale=0.000001;\n";
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if (trail_size_modifier.is_valid()) {
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if (trail_size_modifier.is_valid()) {
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code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
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code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
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}
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}
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@ -1360,6 +1361,11 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
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}
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}
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}
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}
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Shader::Mode ParticlesMaterial::get_shader_mode() const {
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return Shader::MODE_PARTICLES;
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}
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void ParticlesMaterial::_bind_methods() {
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void ParticlesMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
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ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
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@ -390,6 +390,8 @@ public:
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RID get_shader_rid() const;
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RID get_shader_rid() const;
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virtual Shader::Mode get_shader_mode() const;
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ParticlesMaterial();
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ParticlesMaterial();
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~ParticlesMaterial();
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~ParticlesMaterial();
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};
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};
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@ -215,6 +215,13 @@ bool ShaderMaterial::_can_do_next_pass() const {
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return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
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return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
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}
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}
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Shader::Mode ShaderMaterial::get_shader_mode() const {
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if (shader.is_valid())
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return shader->get_mode();
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else
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return Shader::MODE_SPATIAL;
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}
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ShaderMaterial::ShaderMaterial() {
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ShaderMaterial::ShaderMaterial() {
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}
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}
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@ -1662,6 +1669,11 @@ RID SpatialMaterial::get_shader_rid() const {
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return shader_map[current_key].shader;
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return shader_map[current_key].shader;
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}
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}
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Shader::Mode SpatialMaterial::get_shader_mode() const {
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return Shader::MODE_SPATIAL;
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}
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void SpatialMaterial::_bind_methods() {
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void SpatialMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
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ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
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@ -69,6 +69,8 @@ public:
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int get_render_priority() const;
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int get_render_priority() const;
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virtual RID get_rid() const;
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virtual RID get_rid() const;
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virtual Shader::Mode get_shader_mode() const = 0;
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Material();
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Material();
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virtual ~Material();
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virtual ~Material();
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};
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};
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@ -96,6 +98,8 @@ public:
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void set_shader_param(const StringName &p_param, const Variant &p_value);
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void set_shader_param(const StringName &p_param, const Variant &p_value);
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Variant get_shader_param(const StringName &p_param) const;
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Variant get_shader_param(const StringName &p_param) const;
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virtual Shader::Mode get_shader_mode() const;
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ShaderMaterial();
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ShaderMaterial();
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~ShaderMaterial();
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~ShaderMaterial();
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};
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};
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@ -600,6 +604,8 @@ public:
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RID get_shader_rid() const;
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RID get_shader_rid() const;
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virtual Shader::Mode get_shader_mode() const;
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SpatialMaterial();
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SpatialMaterial();
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virtual ~SpatialMaterial();
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virtual ~SpatialMaterial();
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};
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};
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