-Fix particles with size==0, closes #13931

-Fixed material previews (dont show sphere unless for spatial)
This commit is contained in:
Juan Linietsky 2017-12-06 19:43:22 -03:00
parent e334b0c4b2
commit 7b7ba58493
7 changed files with 56 additions and 18 deletions

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@ -235,29 +235,34 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) {
Ref<Material> material = p_from; Ref<Material> material = p_from;
ERR_FAIL_COND_V(material.is_null(), Ref<Texture>()); ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid()); if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
preview_done = false; VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
while (!preview_done) { preview_done = false;
OS::get_singleton()->delay_usec(10); VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
while (!preview_done) {
OS::get_singleton()->delay_usec(10);
}
Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
img->convert(Image::FORMAT_RGBA8);
img->resize(thumbnail_size, thumbnail_size);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
ptex->create_from_image(img, 0);
return ptex;
} }
Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture); return Ref<Texture>();
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
img->convert(Image::FORMAT_RGBA8);
img->resize(thumbnail_size, thumbnail_size);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
ptex->create_from_image(img, 0);
return ptex;
} }
EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {

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@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const {
return shader_map[current_key].shader; return shader_map[current_key].shader;
} }
Shader::Mode CanvasItemMaterial::get_shader_mode() const {
return Shader::MODE_CANVAS_ITEM;
}
void CanvasItemMaterial::_bind_methods() { void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);

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@ -123,6 +123,8 @@ public:
RID get_shader_rid() const; RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const;
CanvasItemMaterial(); CanvasItemMaterial();
virtual ~CanvasItemMaterial(); virtual ~CanvasItemMaterial();
}; };

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@ -869,6 +869,7 @@ void ParticlesMaterial::_update_shader() {
} }
//scale by scale //scale by scale
code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
code += " if (base_scale==0.0) base_scale=0.000001;\n";
if (trail_size_modifier.is_valid()) { if (trail_size_modifier.is_valid()) {
code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
} }
@ -1360,6 +1361,11 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
} }
} }
Shader::Mode ParticlesMaterial::get_shader_mode() const {
return Shader::MODE_PARTICLES;
}
void ParticlesMaterial::_bind_methods() { void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);

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@ -390,6 +390,8 @@ public:
RID get_shader_rid() const; RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const;
ParticlesMaterial(); ParticlesMaterial();
~ParticlesMaterial(); ~ParticlesMaterial();
}; };

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@ -215,6 +215,13 @@ bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
} }
Shader::Mode ShaderMaterial::get_shader_mode() const {
if (shader.is_valid())
return shader->get_mode();
else
return Shader::MODE_SPATIAL;
}
ShaderMaterial::ShaderMaterial() { ShaderMaterial::ShaderMaterial() {
} }
@ -1662,6 +1669,11 @@ RID SpatialMaterial::get_shader_rid() const {
return shader_map[current_key].shader; return shader_map[current_key].shader;
} }
Shader::Mode SpatialMaterial::get_shader_mode() const {
return Shader::MODE_SPATIAL;
}
void SpatialMaterial::_bind_methods() { void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);

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@ -69,6 +69,8 @@ public:
int get_render_priority() const; int get_render_priority() const;
virtual RID get_rid() const; virtual RID get_rid() const;
virtual Shader::Mode get_shader_mode() const = 0;
Material(); Material();
virtual ~Material(); virtual ~Material();
}; };
@ -96,6 +98,8 @@ public:
void set_shader_param(const StringName &p_param, const Variant &p_value); void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const; Variant get_shader_param(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const;
ShaderMaterial(); ShaderMaterial();
~ShaderMaterial(); ~ShaderMaterial();
}; };
@ -600,6 +604,8 @@ public:
RID get_shader_rid() const; RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const;
SpatialMaterial(); SpatialMaterial();
virtual ~SpatialMaterial(); virtual ~SpatialMaterial();
}; };