Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty. Don't allow to read from empty Vector (NULL pointer).
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@ -7018,6 +7018,10 @@ void RasterizerGLES2::_process_glow_bloom() {
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void RasterizerGLES2::_process_hdr() {
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if (framebuffer.luminance.empty()) {
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return;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[0].fbo);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, framebuffer.color );
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