Remove deprecated Color::gray
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@ -508,13 +508,6 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
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return Color(m + r, m + g, m + b, p_a);
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}
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// FIXME: Remove once Godot 3.1 has been released
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float Color::gray() const {
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WARN_DEPRECATED_MSG("'Color.gray()' is deprecated and will be removed in a future version. Use 'Color.v' for a better grayscale approximation.");
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return (r + g + b) / 3.0;
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}
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Color::operator String() const {
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return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
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@ -56,7 +56,6 @@ struct Color {
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uint64_t to_rgba64() const;
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uint64_t to_argb64() const;
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uint64_t to_abgr64() const;
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float gray() const;
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float get_h() const;
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float get_s() const;
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float get_v() const;
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@ -1715,7 +1715,7 @@ Error Image::generate_mipmap_roughness(RoughnessChannel p_roughness_channel, con
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roughness = c.b;
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} break;
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case ROUGHNESS_CHANNEL_L: {
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roughness = c.gray();
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roughness = c.get_v();
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} break;
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case ROUGHNESS_CHANNEL_A: {
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roughness = c.a;
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@ -488,7 +488,6 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Color, to_argb64);
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VCALL_LOCALMEM0R(Color, to_abgr64);
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VCALL_LOCALMEM0R(Color, to_rgba64);
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VCALL_LOCALMEM0R(Color, gray);
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VCALL_LOCALMEM0R(Color, inverted);
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VCALL_LOCALMEM0R(Color, contrasted);
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VCALL_LOCALMEM2R(Color, linear_interpolate);
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@ -1737,7 +1736,6 @@ void register_variant_methods() {
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ADDFUNC0R(COLOR, INT, Color, to_argb64, varray());
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ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray());
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ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray());
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ADDFUNC0R(COLOR, REAL, Color, gray, varray());
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ADDFUNC0R(COLOR, COLOR, Color, inverted, varray());
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ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
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ADDFUNC2R(COLOR, COLOR, Color, linear_interpolate, COLOR, "b", REAL, "t", varray());
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@ -128,18 +128,6 @@
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[/codeblock]
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</description>
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</method>
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<method name="gray">
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<return type="float">
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</return>
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<description>
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Returns the color's grayscale representation.
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The gray value is calculated as [code](r + g + b) / 3[/code].
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[codeblock]
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var c = Color(0.2, 0.45, 0.82)
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var gray = c.gray() # A value of 0.466667
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[/codeblock]
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</description>
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</method>
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<method name="inverted">
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<return type="Color">
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</return>
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@ -141,11 +141,6 @@ godot_int GDAPI godot_color_to_argb32(const godot_color *p_self) {
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return self->to_argb32();
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}
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godot_real GDAPI godot_color_gray(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->gray();
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}
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godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
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godot_color dest;
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const Color *self = (const Color *)p_self;
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@ -578,13 +578,6 @@
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["const godot_color *", "p_self"]
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]
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},
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{
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"name": "godot_color_gray",
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"return_type": "godot_real",
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"arguments": [
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["const godot_color *", "p_self"]
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]
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},
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{
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"name": "godot_color_inverted",
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"return_type": "godot_color",
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@ -91,8 +91,6 @@ godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
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godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
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godot_real GDAPI godot_color_gray(const godot_color *p_self);
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godot_color GDAPI godot_color_inverted(const godot_color *p_self);
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godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
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