Merge pull request #51294 from aaronfranke/double-time

This commit is contained in:
Rémi Verschelde 2021-08-09 23:02:43 +02:00 committed by GitHub
commit 7bcfc66fb4
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GPG Key ID: 4AEE18F83AFDEB23
61 changed files with 440 additions and 437 deletions

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@ -46,14 +46,14 @@ int Engine::get_iterations_per_second() const {
return ips;
}
void Engine::set_physics_jitter_fix(float p_threshold) {
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
}
physics_jitter_fix = p_threshold;
}
float Engine::get_physics_jitter_fix() const {
double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
@ -77,11 +77,11 @@ uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(float p_scale) {
void Engine::set_time_scale(double p_scale) {
_time_scale = p_scale;
}
float Engine::get_time_scale() const {
double Engine::get_time_scale() const {
return _time_scale;
}

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@ -51,15 +51,15 @@ private:
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
float _process_step = 0;
double _process_step = 0;
int ips = 60;
float physics_jitter_fix = 0.5;
float _fps = 1;
double physics_jitter_fix = 0.5;
double _fps = 1;
int _target_fps = 0;
float _time_scale = 1.0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
float _physics_interpolation_fraction = 0.0f;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
@ -81,13 +81,13 @@ public:
virtual void set_iterations_per_second(int p_ips);
virtual int get_iterations_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
virtual void set_target_fps(int p_fps);
virtual int get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; }
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
@ -95,11 +95,11 @@ public:
uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_frame_ticks() const { return _frame_ticks; }
float get_process_step() const { return _process_step; }
float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
double get_process_step() const { return _process_step; }
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(float p_scale);
float get_time_scale() const;
void set_time_scale(double p_scale);
double get_time_scale() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;

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@ -2085,15 +2085,15 @@ int _Engine::get_iterations_per_second() const {
return Engine::get_singleton()->get_iterations_per_second();
}
void _Engine::set_physics_jitter_fix(float p_threshold) {
void _Engine::set_physics_jitter_fix(double p_threshold) {
Engine::get_singleton()->set_physics_jitter_fix(p_threshold);
}
float _Engine::get_physics_jitter_fix() const {
double _Engine::get_physics_jitter_fix() const {
return Engine::get_singleton()->get_physics_jitter_fix();
}
float _Engine::get_physics_interpolation_fraction() const {
double _Engine::get_physics_interpolation_fraction() const {
return Engine::get_singleton()->get_physics_interpolation_fraction();
}
@ -2105,7 +2105,7 @@ int _Engine::get_target_fps() const {
return Engine::get_singleton()->get_target_fps();
}
float _Engine::get_frames_per_second() const {
double _Engine::get_frames_per_second() const {
return Engine::get_singleton()->get_frames_per_second();
}
@ -2117,11 +2117,11 @@ uint64_t _Engine::get_process_frames() const {
return Engine::get_singleton()->get_process_frames();
}
void _Engine::set_time_scale(float p_scale) {
void _Engine::set_time_scale(double p_scale) {
Engine::get_singleton()->set_time_scale(p_scale);
}
float _Engine::get_time_scale() {
double _Engine::get_time_scale() {
return Engine::get_singleton()->get_time_scale();
}
@ -2342,7 +2342,7 @@ void _EngineDebugger::call_add(void *p_user, const Array &p_data) {
ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err));
}
void _EngineDebugger::call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void _EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
Callable &tick = ((ProfilerCallable *)p_user)->callable_tick;
if (tick.is_null()) {
return;

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@ -626,21 +626,21 @@ public:
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
float get_physics_interpolation_fraction() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;
void set_target_fps(int p_fps);
int get_target_fps() const;
float get_frames_per_second() const;
double get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_process_frames() const;
int get_frames_drawn();
void set_time_scale(float p_scale);
float get_time_scale();
void set_time_scale(double p_scale);
double get_time_scale();
MainLoop *get_main_loop() const;
@ -712,7 +712,7 @@ public:
static void call_toggle(void *p_user, bool p_enable, const Array &p_opts);
static void call_add(void *p_user, const Array &p_data);
static void call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
_EngineDebugger() { singleton = this; }

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@ -83,14 +83,14 @@ struct DebuggerMarshalls {
StringName name;
int sig_id = -1;
int call_count = 0;
float self_time = 0;
float total_time = 0;
double self_time = 0;
double total_time = 0;
};
// Servers profiler
struct ServerFunctionInfo {
StringName name;
float time = 0;
double time = 0;
};
struct ServerInfo {
@ -100,11 +100,11 @@ struct DebuggerMarshalls {
struct ServersProfilerFrame {
int frame_number = 0;
float frame_time = 0;
float idle_time = 0;
float physics_time = 0;
float physics_frame_time = 0;
float script_time = 0;
double frame_time = 0;
double idle_time = 0;
double physics_time = 0;
double physics_frame_time = 0;
double script_time = 0;
List<ServerInfo> servers;
Vector<ScriptFunctionInfo> script_functions;

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@ -117,7 +117,7 @@ void EngineDebugger::line_poll() {
poll_every++;
}
void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time) {
frame_time = USEC_TO_SEC(p_frame_ticks);
process_time = USEC_TO_SEC(p_process_ticks);
physics_time = USEC_TO_SEC(p_physics_ticks);

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@ -44,7 +44,7 @@ class ScriptDebugger;
class EngineDebugger {
public:
typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time);
typedef void (*ProfilingTick)(void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
@ -85,10 +85,10 @@ public:
};
private:
float frame_time = 0.0;
float process_time = 0.0;
float physics_time = 0.0;
float physics_frame_time = 0.0;
double frame_time = 0.0;
double process_time = 0.0;
double physics_time = 0.0;
double physics_frame_time = 0.0;
uint32_t poll_every = 0;
@ -120,7 +120,7 @@ public:
static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);

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@ -41,7 +41,7 @@ struct LocalDebugger::ScriptsProfiler {
}
};
float frame_time = 0;
double frame_time = 0;
uint64_t idle_accum = 0;
Vector<ScriptLanguage::ProfilingInfo> pinfo;
@ -61,7 +61,7 @@ struct LocalDebugger::ScriptsProfiler {
}
}
void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
frame_time = p_frame_time;
_print_frame_data(false);
}
@ -92,8 +92,8 @@ struct LocalDebugger::ScriptsProfiler {
for (int i = 0; i < ofs; i++) {
script_time_us += pinfo[i].self_time;
}
float script_time = USEC_TO_SEC(script_time_us);
float total_time = p_accumulated ? script_time : frame_time;
double script_time = USEC_TO_SEC(script_time_us);
double total_time = p_accumulated ? script_time : frame_time;
if (!p_accumulated) {
print_line("FRAME: total: " + rtos(total_time) + " script: " + rtos(script_time) + "/" + itos(script_time * 100 / total_time) + " %");
@ -103,8 +103,8 @@ struct LocalDebugger::ScriptsProfiler {
for (int i = 0; i < ofs; i++) {
print_line(itos(i) + ":" + pinfo[i].signature);
float tt = USEC_TO_SEC(pinfo[i].total_time);
float st = USEC_TO_SEC(pinfo[i].self_time);
double tt = USEC_TO_SEC(pinfo[i].total_time);
double st = USEC_TO_SEC(pinfo[i].self_time);
print_line("\ttotal: " + rtos(tt) + "/" + itos(tt * 100 / total_time) + " % \tself: " + rtos(st) + "/" + itos(st * 100 / total_time) + " % tcalls: " + itos(pinfo[i].call_count));
}
}
@ -373,7 +373,7 @@ LocalDebugger::LocalDebugger() {
((ScriptsProfiler *)p_user)->toggle(p_enable, p_opts);
},
nullptr,
[](void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
[](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
((ScriptsProfiler *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
});
register_profiler("scripts", scr_prof);

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@ -50,7 +50,7 @@ void RemoteDebugger::_bind_profiler(const String &p_name, T *p_prof) {
[](void *p_user, const Array &p_data) {
((T *)p_user)->add(p_data);
},
[](void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
[](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
((T *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
});
EngineDebugger::register_profiler(p_name, prof);
@ -164,7 +164,7 @@ public:
}
}
void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_bandwidth_time > 200) {
last_bandwidth_time = pt;
@ -278,10 +278,10 @@ struct RemoteDebugger::ServersProfiler {
Map<StringName, ServerInfo> server_data;
ScriptsProfiler scripts_profiler;
float frame_time = 0;
float idle_time = 0;
float physics_time = 0;
float physics_frame_time = 0;
double frame_time = 0;
double idle_time = 0;
double physics_time = 0;
double physics_frame_time = 0;
void toggle(bool p_enable, const Array &p_opts) {
skip_profile_frame = false;
@ -308,7 +308,7 @@ struct RemoteDebugger::ServersProfiler {
srv.functions.push_back(fi);
}
void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
frame_time = p_frame_time;
idle_time = p_idle_time;
physics_time = p_physics_time;
@ -358,7 +358,7 @@ struct RemoteDebugger::VisualProfiler {
void add(const Array &p_data) {}
void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile();
DebuggerMarshalls::VisualProfilerFrame frame;
if (!profile_areas.size()) {
@ -378,7 +378,7 @@ struct RemoteDebugger::PerformanceProfiler {
void toggle(bool p_enable, const Array &p_opts) {}
void add(const Array &p_data) {}
void tick(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
if (!performance) {
return;
}

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@ -4073,7 +4073,7 @@ void CanvasItemEditor::_popup_warning_depop(Control *p_control) {
info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const float p_duration) {
void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const double p_duration) {
Timer *timer;
if (!popup_temporarily_timers.has(p_control)) {
timer = memnew(Timer);

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@ -540,7 +540,7 @@ private:
VSplitContainer *bottom_split;
void _update_context_menu_stylebox();
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_temporarily(Control *p_control, const double p_duration);
void _popup_warning_depop(Control *p_control);
void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);

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@ -60,7 +60,7 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
float gen_time = particles->get_lifetime();
double gen_time = particles->get_lifetime();
if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
} else {
@ -100,7 +100,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
}
void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
float time = generate_seconds->get_value();
double time = generate_seconds->get_value();
float running = 0.0;

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@ -282,9 +282,9 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
}
void GPUParticles3DEditor::_generate_aabb() {
float time = generate_seconds->get_value();
double time = generate_seconds->get_value();
float running = 0.0;
double running = 0.0;
EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));

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@ -2735,7 +2735,7 @@ void Node3DEditorViewport::_notification(int p_what) {
if (show_fps) {
cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
float cpu_time = 0.0;
double cpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
cpu_time += cpu_time_history[i];
}
@ -2745,7 +2745,7 @@ void Node3DEditorViewport::_notification(int p_what) {
gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
float gpu_time = 0.0;
double gpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
gpu_time += gpu_time_history[i];
}
@ -2769,7 +2769,7 @@ void Node3DEditorViewport::_notification(int p_what) {
frame_time_gradient->get_color_at_offset(
Math::range_lerp(gpu_time, 0, 30, 0, 1)));
const float fps = 1000.0 / gpu_time;
const double fps = 1000.0 / gpu_time;
fps_label->set_text(vformat(TTR("FPS: %d"), fps));
// Middle point is at 60 FPS.
fps_label->add_theme_color_override(

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@ -166,9 +166,9 @@ public:
};
private:
float cpu_time_history[FRAME_TIME_HISTORY];
double cpu_time_history[FRAME_TIME_HISTORY];
int cpu_time_history_index;
float gpu_time_history[FRAME_TIME_HISTORY];
double gpu_time_history[FRAME_TIME_HISTORY];
int gpu_time_history_index;
int index;
@ -336,7 +336,7 @@ private:
String last_message;
String message;
float message_time;
double message_time;
void set_message(String p_message, float p_time = 5);

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@ -93,7 +93,7 @@ String VisualScriptYield::get_text() const {
class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
public:
VisualScriptYield::YieldMode mode;
float wait_time;
double wait_time;
virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@ -159,7 +159,7 @@ VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
return yield_mode;
}
void VisualScriptYield::set_wait_time(float p_time) {
void VisualScriptYield::set_wait_time(double p_time) {
if (wait_time == p_time) {
return;
}
@ -167,7 +167,7 @@ void VisualScriptYield::set_wait_time(float p_time) {
ports_changed_notify();
}
float VisualScriptYield::get_wait_time() {
double VisualScriptYield::get_wait_time() {
return wait_time;
}

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@ -47,7 +47,7 @@ public:
private:
YieldMode yield_mode;
float wait_time;
double wait_time;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
@ -73,8 +73,8 @@ public:
void set_yield_mode(YieldMode p_mode);
YieldMode get_yield_mode();
void set_wait_time(float p_time);
float get_wait_time();
void set_wait_time(double p_time);
double get_wait_time();
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;

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@ -159,12 +159,12 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
float speed = frames->get_animation_speed(animation) * speed_scale;
double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0) {
return; //do nothing
}
float remaining = get_process_delta_time();
double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@ -205,7 +205,7 @@ void AnimatedSprite2D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
float to_process = MIN(timeout, remaining);
double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
@ -310,8 +310,8 @@ int AnimatedSprite2D::get_frame() const {
return frame;
}
void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
float elapsed = _get_frame_duration() - timeout;
void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
double elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@ -320,7 +320,7 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
timeout -= elapsed;
}
float AnimatedSprite2D::get_speed_scale() const {
double AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
@ -402,9 +402,9 @@ bool AnimatedSprite2D::is_playing() const {
return playing;
}
float AnimatedSprite2D::_get_frame_duration() {
double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation) * speed_scale;
double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
return 1.0 / speed;
}

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@ -56,7 +56,7 @@ class AnimatedSprite2D : public Node2D {
void _res_changed();
float _get_frame_duration();
double _get_frame_duration();
void _reset_timeout();
void _set_playing(bool p_playing);
bool _is_playing() const;
@ -94,8 +94,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
void set_speed_scale(double p_speed_scale);
double get_speed_scale() const;
void set_centered(bool p_center);
bool is_centered() const;

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@ -65,7 +65,7 @@ void CPUParticles2D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
void CPUParticles2D::set_lifetime(float p_lifetime) {
void CPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@ -74,7 +74,7 @@ void CPUParticles2D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
void CPUParticles2D::set_pre_process_time(float p_time) {
void CPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
}
@ -86,7 +86,7 @@ void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
void CPUParticles2D::set_lifetime_randomness(float p_random) {
void CPUParticles2D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
void CPUParticles2D::set_speed_scale(real_t p_scale) {
void CPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
}
@ -107,7 +107,7 @@ int CPUParticles2D::get_amount() const {
return particles.size();
}
float CPUParticles2D::get_lifetime() const {
double CPUParticles2D::get_lifetime() const {
return lifetime;
}
@ -115,7 +115,7 @@ bool CPUParticles2D::get_one_shot() const {
return one_shot;
}
float CPUParticles2D::get_pre_process_time() const {
double CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
@ -127,7 +127,7 @@ real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
float CPUParticles2D::get_lifetime_randomness() const {
double CPUParticles2D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
real_t CPUParticles2D::get_speed_scale() const {
double CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@ -516,7 +516,7 @@ void CPUParticles2D::_update_internal() {
return;
}
float delta = get_process_delta_time();
double delta = get_process_delta_time();
if (emitting) {
inactive_time = 0;
} else {
@ -536,14 +536,14 @@ void CPUParticles2D::_update_internal() {
_set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
float frame_time;
double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
float todo = pre_process_time;
double todo = pre_process_time;
while (todo >= 0) {
_particles_process(frame_time);
@ -552,16 +552,16 @@ void CPUParticles2D::_update_internal() {
}
if (fixed_fps > 0) {
float frame_time = 1.0 / fixed_fps;
float decr = frame_time;
double frame_time = 1.0 / fixed_fps;
double decr = frame_time;
float ldelta = delta;
double ldelta = delta;
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
ldelta = 0.1;
} else if (ldelta <= 0.0) { //unlikely but..
ldelta = 0.001;
}
float todo = frame_remainder + ldelta;
double todo = frame_remainder + ldelta;
while (todo >= frame_time) {
_particles_process(frame_time);
@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() {
_update_particle_data_buffer();
}
void CPUParticles2D::_particles_process(float p_delta) {
void CPUParticles2D::_particles_process(double p_delta) {
p_delta *= speed_scale;
int pcount = particles.size();
@ -585,7 +585,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
Particle *parray = w;
float prev_time = time;
double prev_time = time;
time += p_delta;
if (time > lifetime) {
time = Math::fmod(time, lifetime);
@ -604,7 +604,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
velocity_xform[2] = Vector2();
}
float system_phase = time / lifetime;
double system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@ -613,12 +613,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
continue;
}
float local_delta = p_delta;
double local_delta = p_delta;
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
real_t restart_phase = real_t(i) / real_t(pcount);
double restart_phase = double(i) / double(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@ -627,12 +627,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
restart_phase += randomness_ratio * random * 1.0 / pcount;
double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
restart_phase += randomness_ratio * random * 1.0 / double(pcount);
}
restart_phase *= (1.0 - explosiveness_ratio);
float restart_time = restart_phase * lifetime;
double restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {

View File

@ -91,16 +91,16 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
uint32_t seed = 0;
};
float time = 0.0;
float inactive_time = 0.0;
float frame_remainder = 0.0;
double time = 0.0;
double inactive_time = 0.0;
double frame_remainder = 0.0;
int cycle = 0;
bool redraw = false;
@ -131,12 +131,12 @@ private:
bool one_shot = false;
float lifetime = 1.0;
float pre_process_time = 0.0;
double lifetime = 1.0;
double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
real_t randomness_ratio = 0.0;
real_t lifetime_randomness = 0.0;
real_t speed_scale = 1.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@ -172,7 +172,7 @@ private:
Vector2 gravity = Vector2(0, 980);
void _update_internal();
void _particles_process(float p_delta);
void _particles_process(double p_delta);
void _update_particle_data_buffer();
Mutex update_mutex;
@ -193,27 +193,27 @@ protected:
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_lifetime_randomness(double p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(real_t p_scale);
void set_speed_scale(double p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
double get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
double get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
real_t get_speed_scale() const;
double get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;

View File

@ -54,7 +54,7 @@ void GPUParticles2D::set_amount(int p_amount) {
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles2D::set_lifetime(float p_lifetime) {
void GPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
@ -76,7 +76,7 @@ void GPUParticles2D::set_one_shot(bool p_enable) {
}
}
void GPUParticles2D::set_pre_process_time(float p_time) {
void GPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
@ -148,7 +148,8 @@ void GPUParticles2D::set_trail_enabled(bool p_enabled) {
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
void GPUParticles2D::set_trail_length(float p_seconds) {
void GPUParticles2D::set_trail_length(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
trail_length = p_seconds;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
@ -162,6 +163,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
trail_sections = p_sections;
update();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
ERR_FAIL_COND(trail_section_subdivisions < 1);
ERR_FAIL_COND(trail_section_subdivisions > 1024);
@ -173,12 +175,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
bool GPUParticles2D::is_trail_enabled() const {
return trail_enabled;
}
float GPUParticles2D::get_trail_length() const {
real_t GPUParticles2D::get_trail_length() const {
return trail_length;
}
void GPUParticles2D::_update_collision_size() {
float csize = collision_base_size;
real_t csize = collision_base_size;
if (texture.is_valid()) {
csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
@ -187,16 +190,16 @@ void GPUParticles2D::_update_collision_size() {
RS::get_singleton()->particles_set_collision_base_size(particles, csize);
}
void GPUParticles2D::set_collision_base_size(float p_size) {
void GPUParticles2D::set_collision_base_size(real_t p_size) {
collision_base_size = p_size;
_update_collision_size();
}
float GPUParticles2D::get_collision_base_size() const {
real_t GPUParticles2D::get_collision_base_size() const {
return collision_base_size;
}
void GPUParticles2D::set_speed_scale(float p_scale) {
void GPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
@ -209,7 +212,7 @@ int GPUParticles2D::get_amount() const {
return amount;
}
float GPUParticles2D::get_lifetime() const {
double GPUParticles2D::get_lifetime() const {
return lifetime;
}
@ -224,7 +227,7 @@ bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
float GPUParticles2D::get_pre_process_time() const {
double GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
@ -248,7 +251,7 @@ Ref<Material> GPUParticles2D::get_process_material() const {
return process_material;
}
float GPUParticles2D::get_speed_scale() const {
double GPUParticles2D::get_speed_scale() const {
return speed_scale;
}

View File

@ -51,11 +51,11 @@ private:
bool one_shot;
int amount;
float lifetime;
float pre_process_time;
double lifetime;
double pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
double speed_scale;
Rect2 visibility_rect;
bool local_coords;
int fixed_fps;
@ -89,32 +89,32 @@ protected:
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
void set_pre_process_time(float p_time);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
void set_speed_scale(double p_scale);
void set_collision_base_size(real_t p_ratio);
void set_trail_enabled(bool p_enabled);
void set_trail_length(float p_seconds);
void set_trail_length(double p_seconds);
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
double get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
double get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
double get_speed_scale() const;
float get_collision_base_size() const;
bool is_trail_enabled() const;

View File

@ -78,7 +78,7 @@ void CPUParticles3D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
void CPUParticles3D::set_lifetime(float p_lifetime) {
void CPUParticles3D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@ -87,7 +87,7 @@ void CPUParticles3D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
void CPUParticles3D::set_pre_process_time(float p_time) {
void CPUParticles3D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
}
@ -99,7 +99,7 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
void CPUParticles3D::set_lifetime_randomness(float p_random) {
void CPUParticles3D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@ -107,7 +107,7 @@ void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
}
void CPUParticles3D::set_speed_scale(real_t p_scale) {
void CPUParticles3D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
}
@ -119,7 +119,7 @@ int CPUParticles3D::get_amount() const {
return particles.size();
}
float CPUParticles3D::get_lifetime() const {
double CPUParticles3D::get_lifetime() const {
return lifetime;
}
@ -127,7 +127,7 @@ bool CPUParticles3D::get_one_shot() const {
return one_shot;
}
float CPUParticles3D::get_pre_process_time() const {
double CPUParticles3D::get_pre_process_time() const {
return pre_process_time;
}
@ -139,7 +139,7 @@ real_t CPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}
float CPUParticles3D::get_lifetime_randomness() const {
double CPUParticles3D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@ -147,7 +147,7 @@ bool CPUParticles3D::get_use_local_coordinates() const {
return local_coords;
}
real_t CPUParticles3D::get_speed_scale() const {
double CPUParticles3D::get_speed_scale() const {
return speed_scale;
}
@ -519,7 +519,7 @@ void CPUParticles3D::_update_internal() {
return;
}
float delta = get_process_delta_time();
double delta = get_process_delta_time();
if (emitting) {
inactive_time = 0;
} else {
@ -541,14 +541,14 @@ void CPUParticles3D::_update_internal() {
bool processed = false;
if (time == 0 && pre_process_time > 0.0) {
float frame_time;
double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
float todo = pre_process_time;
double todo = pre_process_time;
while (todo >= 0) {
_particles_process(frame_time);
@ -558,16 +558,16 @@ void CPUParticles3D::_update_internal() {
}
if (fixed_fps > 0) {
float frame_time = 1.0 / fixed_fps;
float decr = frame_time;
double frame_time = 1.0 / fixed_fps;
double decr = frame_time;
float ldelta = delta;
double ldelta = delta;
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
ldelta = 0.1;
} else if (ldelta <= 0.0) { //unlikely but..
ldelta = 0.001;
}
float todo = frame_remainder + ldelta;
double todo = frame_remainder + ldelta;
while (todo >= frame_time) {
_particles_process(frame_time);
@ -587,7 +587,7 @@ void CPUParticles3D::_update_internal() {
}
}
void CPUParticles3D::_particles_process(float p_delta) {
void CPUParticles3D::_particles_process(double p_delta) {
p_delta *= speed_scale;
int pcount = particles.size();
@ -595,7 +595,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Particle *parray = w;
float prev_time = time;
double prev_time = time;
time += p_delta;
if (time > lifetime) {
time = Math::fmod(time, lifetime);
@ -613,7 +613,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
velocity_xform = emission_xform.basis;
}
float system_phase = time / lifetime;
double system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@ -622,12 +622,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
continue;
}
float local_delta = p_delta;
double local_delta = p_delta;
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
real_t restart_phase = real_t(i) / real_t(pcount);
double restart_phase = double(i) / double(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@ -636,12 +636,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
real_t random = (idhash(seed) % uint32_t(65536)) / real_t(65536.0);
restart_phase += randomness_ratio * random * 1.0 / pcount;
double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
restart_phase += randomness_ratio * random * 1.0 / double(pcount);
}
restart_phase *= (1.0 - explosiveness_ratio);
float restart_time = restart_phase * lifetime;
double restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {

View File

@ -93,16 +93,16 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
uint32_t seed = 0;
};
float time = 0.0;
float inactive_time = 0.0;
float frame_remainder = 0.0;
double time = 0.0;
double inactive_time = 0.0;
double frame_remainder = 0.0;
int cycle = 0;
bool redraw = false;
@ -132,12 +132,12 @@ private:
bool one_shot = false;
float lifetime = 1.0;
float pre_process_time = 0.0;
double lifetime = 1.0;
double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
real_t randomness_ratio = 0.0;
float lifetime_randomness = 0.0;
float speed_scale = 1.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
bool local_coords = true;
int fixed_fps = 0;
bool fractional_delta = true;
@ -180,7 +180,7 @@ private:
Vector3 gravity = Vector3(0, -9.8, 0);
void _update_internal();
void _particles_process(float p_delta);
void _particles_process(double p_delta);
void _update_particle_data_buffer();
Mutex update_mutex;
@ -200,27 +200,27 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_lifetime_randomness(double p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(real_t p_scale);
void set_speed_scale(double p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
double get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
double get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
real_t get_speed_scale() const;
double get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;

View File

@ -59,7 +59,7 @@ void GPUParticles3D::set_amount(int p_amount) {
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles3D::set_lifetime(float p_lifetime) {
void GPUParticles3D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
@ -81,7 +81,7 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
}
}
void GPUParticles3D::set_pre_process_time(float p_time) {
void GPUParticles3D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
@ -118,7 +118,7 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
update_configuration_warnings();
}
void GPUParticles3D::set_speed_scale(float p_scale) {
void GPUParticles3D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
@ -136,7 +136,7 @@ int GPUParticles3D::get_amount() const {
return amount;
}
float GPUParticles3D::get_lifetime() const {
double GPUParticles3D::get_lifetime() const {
return lifetime;
}
@ -144,7 +144,7 @@ bool GPUParticles3D::get_one_shot() const {
return one_shot;
}
float GPUParticles3D::get_pre_process_time() const {
double GPUParticles3D::get_pre_process_time() const {
return pre_process_time;
}
@ -168,7 +168,7 @@ Ref<Material> GPUParticles3D::get_process_material() const {
return process_material;
}
float GPUParticles3D::get_speed_scale() const {
double GPUParticles3D::get_speed_scale() const {
return speed_scale;
}

View File

@ -64,11 +64,11 @@ private:
bool one_shot;
int amount;
float lifetime;
float pre_process_time;
double lifetime;
double pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
double speed_scale;
AABB visibility_aabb;
bool local_coords;
int fixed_fps;
@ -104,30 +104,30 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_speed_scale(double p_scale);
void set_collision_base_size(float p_ratio);
void set_trail_enabled(bool p_enabled);
void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
double get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
double get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
double get_speed_scale() const;
float get_collision_base_size() const;
bool is_trail_enabled() const;
float get_trail_length() const;

View File

@ -1037,7 +1037,7 @@ void AnimatedSprite3D::_notification(int p_what) {
return; //do nothing
}
float remaining = get_process_delta_time();
double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@ -1059,7 +1059,7 @@ void AnimatedSprite3D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
float to_process = MIN(timeout, remaining);
double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}

View File

@ -213,7 +213,7 @@ class AnimatedSprite3D : public SpriteBase3D {
bool centered = false;
float timeout = 0;
double timeout = 0.0;
void _res_changed();

View File

@ -61,16 +61,16 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
Vector3 linear_velocity;
float max_time = 1 / 5.0; //maximum time to interpolate a velocity
double max_time = 1 / 5.0; //maximum time to interpolate a velocity
Vector3 distance_accum;
float time_accum = 0.0;
float base_time = 0.0;
double time_accum = 0.0;
double base_time = 0.0;
if (position_history_len) {
if (physics_step) {
uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
base_time = double(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
uint64_t base = Engine::get_singleton()->get_frame_ticks();
base_time = double(base - position_history[0].frame) / 1000000.0;
@ -78,12 +78,12 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
}
for (int i = 0; i < position_history_len - 1; i++) {
float delta = 0.0;
double delta = 0.0;
uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
Vector3 distance = position_history[i].position - position_history[i + 1].position;
if (physics_step) {
delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
delta = double(diff) / Engine::get_singleton()->get_iterations_per_second();
} else {
delta = double(diff) / 1000000.0;
}

View File

@ -219,7 +219,7 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
}
float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
@ -229,7 +229,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
float blend_pos = get_parameter(blend_position);
double blend_pos = get_parameter(blend_position);
float weights[MAX_BLEND_POINTS] = {};

View File

@ -93,7 +93,7 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
float process(float p_time, bool p_seek) override;
double process(double p_time, bool p_seek) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;

View File

@ -431,12 +431,12 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
int closest = get_parameter(this->closest);
float length_internal = get_parameter(this->length_internal);
double length_internal = get_parameter(this->length_internal);
float mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {

View File

@ -126,7 +126,7 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);

View File

@ -63,11 +63,11 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
double AnimationNodeAnimation::process(double p_time, bool p_seek) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
float time = get_parameter(this->time);
double time = get_parameter(this->time);
if (!ap->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
@ -84,7 +84,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
float step;
double step;
if (p_seek) {
time = p_time;
@ -94,7 +94,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
step = p_time;
}
float anim_size = anim->get_length();
double anim_size = anim->get_length();
if (anim->has_loop()) {
if (anim_size) {
@ -202,12 +202,12 @@ bool AnimationNodeOneShot::has_filter() const {
return true;
}
float AnimationNodeOneShot::process(float p_time, bool p_seek) {
double AnimationNodeOneShot::process(double p_time, bool p_seek) {
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
float remaining = get_parameter(this->remaining);
float time_to_restart = get_parameter(this->time_to_restart);
double time = get_parameter(this->time);
double remaining = get_parameter(this->remaining);
double time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
@ -370,9 +370,9 @@ bool AnimationNodeAdd2::has_filter() const {
return true;
}
float AnimationNodeAdd2::process(float p_time, bool p_seek) {
float amount = get_parameter(add_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
double AnimationNodeAdd2::process(double p_time, bool p_seek) {
double amount = get_parameter(add_amount);
double rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return rem0;
@ -416,10 +416,10 @@ bool AnimationNodeAdd3::has_filter() const {
return true;
}
float AnimationNodeAdd3::process(float p_time, bool p_seek) {
float amount = get_parameter(add_amount);
double AnimationNodeAdd3::process(double p_time, bool p_seek) {
double amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
double rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
return rem0;
@ -452,11 +452,11 @@ String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
float AnimationNodeBlend2::process(float p_time, bool p_seek) {
float amount = get_parameter(blend_amount);
double AnimationNodeBlend2::process(double p_time, bool p_seek) {
double amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
double rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
double rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
@ -507,11 +507,11 @@ bool AnimationNodeBlend3::is_using_sync() const {
return sync;
}
float AnimationNodeBlend3::process(float p_time, bool p_seek) {
float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
double AnimationNodeBlend3::process(double p_time, bool p_seek) {
double amount = get_parameter(blend_amount);
double rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
double rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
double rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
@ -545,8 +545,8 @@ String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
float scale = get_parameter(this->scale);
double AnimationNodeTimeScale::process(double p_time, bool p_seek) {
double scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else {
@ -575,12 +575,12 @@ String AnimationNodeTimeSeek::get_caption() const {
return "Seek";
}
float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
float seek_pos = get_parameter(this->seek_pos);
double AnimationNodeTimeSeek::process(double p_time, bool p_seek) {
double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
double ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
set_parameter(this->seek_pos, -1.0); //reset
return ret;
} else {
@ -676,13 +676,13 @@ float AnimationNodeTransition::get_cross_fade_time() const {
return xfade;
}
float AnimationNodeTransition::process(float p_time, bool p_seek) {
double AnimationNodeTransition::process(double p_time, bool p_seek) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
float time = get_parameter(this->time);
float prev_xfading = get_parameter(this->prev_xfading);
double time = get_parameter(this->time);
double prev_xfading = get_parameter(this->prev_xfading);
bool switched = current != prev_current;
@ -794,7 +794,7 @@ String AnimationNodeOutput::get_caption() const {
return "Output";
}
float AnimationNodeOutput::process(float p_time, bool p_seek) {
double AnimationNodeOutput::process(double p_time, bool p_seek) {
return blend_input(0, p_time, p_seek, 1.0);
}
@ -1007,7 +1007,7 @@ String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
double AnimationNodeBlendTree::process(double p_time, bool p_seek) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}

View File

@ -53,7 +53,7 @@ public:
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@ -122,7 +122,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
AnimationNodeOneShot();
};
@ -148,7 +148,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd2();
};
@ -172,7 +172,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd3();
};
@ -191,7 +191,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual String get_caption() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@ -218,7 +218,7 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
float process(float p_time, bool p_seek) override;
double process(double p_time, bool p_seek) override;
AnimationNodeBlend3();
};
@ -236,7 +236,7 @@ public:
virtual String get_caption() const override;
float process(float p_time, bool p_seek) override;
double process(double p_time, bool p_seek) override;
AnimationNodeTimeScale();
};
@ -255,7 +255,7 @@ public:
virtual String get_caption() const override;
float process(float p_time, bool p_seek) override;
double process(double p_time, bool p_seek) override;
AnimationNodeTimeSeek();
};
@ -313,7 +313,7 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
float process(float p_time, bool p_seek) override;
double process(double p_time, bool p_seek) override;
AnimationNodeTransition();
};
@ -323,7 +323,7 @@ class AnimationNodeOutput : public AnimationNode {
public:
virtual String get_caption() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
AnimationNodeOutput();
};
@ -390,7 +390,7 @@ public:
void get_node_connections(List<NodeConnection> *r_connections) const;
virtual String get_caption() const override;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
void get_node_list(List<StringName> *r_list);

View File

@ -286,7 +286,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true;
}
float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) {
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@ -790,7 +790,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
double AnimationNodeStateMachine::process(double p_time, bool p_seek) {
Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
ERR_FAIL_COND_V(playback.is_null(), 0.0);

View File

@ -114,7 +114,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
float process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek);
double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
protected:
static void _bind_methods();
@ -210,7 +210,7 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
virtual float process(float p_time, bool p_seek) override;
virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;

View File

@ -341,7 +341,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@ -723,7 +723,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue;
}
float pos = a->track_get_key_time(i, idx);
double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
@ -732,12 +732,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Ref<Animation> anim = player->get_animation(anim_name);
float at_anim_pos;
double at_anim_pos;
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@ -776,9 +776,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
}
void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
float delta = p_delta * speed_scale * cd.speed_scale;
float next_pos = cd.pos + delta;
void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
double delta = p_delta * speed_scale * cd.speed_scale;
double next_pos = cd.pos + delta;
float len = cd.from->animation->get_length();
bool loop = cd.from->animation->has_loop();
@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
}
} else {
float looped_next_pos = Math::fposmod(next_pos, len);
double looped_next_pos = Math::fposmod(next_pos, (double)len);
if (looped_next_pos == 0 && next_pos != 0) {
// Loop multiples of the length to it, rather than 0
// so state at time=length is previewable in the editor
@ -823,7 +823,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
@ -927,7 +927,7 @@ void AnimationPlayer::_animation_update_transforms() {
cache_update_bezier_size = 0;
}
void AnimationPlayer::_animation_process(float p_delta) {
void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
@ -1283,7 +1283,7 @@ float AnimationPlayer::get_playing_speed() const {
return speed_scale * playback.current.speed_scale;
}
void AnimationPlayer::seek(float p_time, bool p_update) {
void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));
@ -1299,7 +1299,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
}
void AnimationPlayer::seek_delta(float p_time, float p_delta) {
void AnimationPlayer::seek_delta(double p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));

View File

@ -215,13 +215,13 @@ private:
NodePath root;
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
void _animation_process2(float p_delta, bool p_started);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
void _animation_process2(double p_delta, bool p_started);
void _animation_update_transforms();
void _animation_process(float p_delta);
void _animation_process(double p_delta);
void _node_removed(Node *p_node);
void _stop_playing_caches();
@ -306,8 +306,8 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
void seek(float p_time, bool p_update = false);
void seek_delta(float p_time, float p_delta);
void seek(double p_time, bool p_update = false);
void seek_delta(double p_time, float p_delta);
float get_current_animation_position() const;
float get_current_animation_length() const;

View File

@ -328,7 +328,7 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
float AnimationNode::process(float p_time, bool p_seek) {
double AnimationNode::process(double p_time, bool p_seek) {
if (get_script_instance()) {
return get_script_instance()->call("_process", p_time, p_seek);
}
@ -818,8 +818,8 @@ void AnimationTree::_process_graph(float p_delta) {
for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
float time = as.time;
float delta = as.delta;
double time = as.time;
double delta = as.delta;
float weight = as.blend;
bool seeked = as.seeked;
@ -1132,7 +1132,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
}
float pos = a->track_get_key_time(i, idx);
double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
@ -1144,7 +1144,7 @@ void AnimationTree::_process_graph(float p_delta) {
float at_anim_pos;
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}

View File

@ -63,8 +63,8 @@ public:
struct AnimationState {
Ref<Animation> animation;
float time = 0.0;
float delta = 0.0;
double time = 0.0;
double delta = 0.0;
const Vector<float> *track_blends = nullptr;
float blend = 0.0;
bool seeked = false;
@ -126,7 +126,7 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
virtual float process(float p_time, bool p_seek);
virtual double process(double p_time, bool p_seek);
virtual String get_caption() const;
int get_input_count() const;

View File

@ -59,7 +59,7 @@ public:
bool outline = false;
Point2 offset;
Color color;
float elapsed_time = 0.0f;
double elapsed_time = 0.0f;
Dictionary environment;
uint32_t glpyh_index = 0;
RID font;
@ -69,8 +69,8 @@ public:
Vector2i get_range() { return range; }
void set_range(const Vector2i &p_range) { range = p_range; }
float get_elapsed_time() { return elapsed_time; }
void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; }
double get_elapsed_time() { return elapsed_time; }
void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
bool is_visible() { return visibility; }
void set_visibility(bool p_visibility) { visibility = p_visibility; }
bool is_outline() { return outline; }

View File

@ -1323,7 +1323,7 @@ void RichTextLabel::_update_scroll() {
}
}
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) {
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) {
Item *it = p_frame;
while (it) {
ItemFX *ifx = nullptr;
@ -1441,7 +1441,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_visible_in_tree()) {
float dt = get_process_delta_time();
double dt = get_process_delta_time();
_update_fx(main, dt);
update();
}

View File

@ -260,7 +260,7 @@ private:
};
struct ItemFX : public Item {
float elapsed_time = 0.f;
double elapsed_time = 0.f;
};
struct ItemShake : public ItemFX {
@ -440,7 +440,7 @@ private:
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _update_fx(ItemFrame *p_frame, double p_delta_time);
void _scroll_changed(double);
void _gui_input(Ref<InputEvent> p_event);

View File

@ -712,7 +712,7 @@ bool Node::is_enabled() const {
return _is_enabled();
}
float Node::get_physics_process_delta_time() const {
double Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
} else {
@ -720,7 +720,7 @@ float Node::get_physics_process_delta_time() const {
}
}
float Node::get_process_delta_time() const {
double Node::get_process_delta_time() const {
if (data.tree) {
return data.tree->get_process_time();
} else {

View File

@ -340,11 +340,11 @@ public:
/* PROCESSING */
void set_physics_process(bool p_process);
float get_physics_process_delta_time() const;
double get_physics_process_delta_time() const;
bool is_physics_processing() const;
void set_process(bool p_process);
float get_process_delta_time() const;
double get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);

View File

@ -375,7 +375,7 @@ private:
Variant drag_data;
ObjectID drag_preview_id;
Ref<SceneTreeTimer> tooltip_timer;
float tooltip_delay = 0.0;
double tooltip_delay = 0.0;
Transform2D focus_inv_xform;
bool roots_order_dirty = false;
List<Control *> roots;

View File

@ -722,7 +722,7 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const {
// transform
/*
template<class T>
int Animation::_insert_pos(float p_time, T& p_keys) {
int Animation::_insert_pos(double p_time, T& p_keys) {
// simple, linear time inset that should be fast enough in reality.
int idx=p_keys.size();
@ -745,12 +745,12 @@ int Animation::_insert_pos(float p_time, T& p_keys) {
*/
template <class T, class V>
int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
int Animation::_insert(double p_time, T &p_keys, const V &p_value) {
int idx = p_keys.size();
while (true) {
// Condition for replacement.
if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
if (idx > 0 && Math::is_equal_approx((double)p_keys[idx - 1].time, p_time)) {
float transition = p_keys[idx - 1].transition;
p_keys.write[idx - 1] = p_value;
p_keys.write[idx - 1].transition = transition;
@ -794,7 +794,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc,
return OK;
}
int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) {
int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1);
@ -812,7 +812,7 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto
return ret;
}
void Animation::track_remove_key_at_time(int p_track, float p_time) {
void Animation::track_remove_key_at_time(int p_track, double p_time) {
int idx = track_find_key(p_track, p_time, true);
ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
@ -864,7 +864,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
emit_changed();
}
int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@ -946,7 +946,7 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
return -1;
}
void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) {
void Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, float p_transition) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@ -1151,7 +1151,7 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_V(Variant());
}
float Animation::track_get_key_time(int p_track, int p_key_idx) const {
double Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@ -1196,7 +1196,7 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_V(-1);
}
void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@ -1412,7 +1412,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
}
template <class K>
int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int Animation::_find(const Vector<K> &p_keys, double p_time) const {
int len = p_keys.size();
if (len == 0) {
return -2;
@ -1433,7 +1433,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
while (low <= high) {
middle = (low + high) / 2;
if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
if (Math::is_equal_approx(p_time, (double)keys[middle].time)) { //match
return middle;
} else if (p_time < keys[middle].time) {
high = middle - 1; //search low end of array
@ -1584,7 +1584,7 @@ float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, cons
}
template <class T>
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
@ -1728,7 +1728,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola
// do a barrel roll
}
Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER);
@ -1758,7 +1758,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3
return OK;
}
Variant Animation::value_track_interpolate(int p_track, float p_time) const {
Variant Animation::value_track_interpolate(int p_track, double p_time) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
@ -1775,7 +1775,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
return Variant();
}
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.001; //include a little more if at the end
}
@ -1812,15 +1812,15 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, floa
}
}
void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
ValueTrack *vt = static_cast<ValueTrack *>(t);
float from_time = p_time - p_delta;
float to_time = p_time;
double from_time = p_time - p_delta;
double to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
@ -1875,7 +1875,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
}
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const {
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.01; //include a little more if at the end
}
@ -1908,12 +1908,12 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float
}
}
void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
float from_time = p_time - p_delta;
float to_time = p_time;
double from_time = p_time - p_delta;
double to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
@ -2021,7 +2021,7 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float
}
}
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const {
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.01; //include a little more if at the end
}
@ -2054,15 +2054,15 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, fl
}
}
void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
MethodTrack *mt = static_cast<MethodTrack *>(t);
float from_time = p_time - p_delta;
float to_time = p_time;
double from_time = p_time - p_delta;
double to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
@ -2128,7 +2128,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
int Animation::bezier_track_insert_key(int p_track, double p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
@ -2246,7 +2246,7 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, con
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
float Animation::bezier_track_interpolate(int p_track, float p_time) const {
float Animation::bezier_track_interpolate(int p_track, double p_time) const {
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *track = tracks[p_track];
@ -2277,14 +2277,14 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
return bt->values[bt->values.size() - 1].value.value;
}
float t = p_time - bt->values[idx].time;
double t = p_time - bt->values[idx].time;
int iterations = 10;
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0.0; // 0% of the current animation segment
float high = 1.0; // 100% of the current animation segment
float middle;
real_t duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
real_t low = 0.0; // 0% of the current animation segment
real_t high = 1.0; // 100% of the current animation segment
real_t middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
@ -2307,12 +2307,12 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
//interpolate the result:
Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end);
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
real_t c = (t - low_pos.x) / (high_pos.x - low_pos.x);
return low_pos.lerp(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
@ -2426,7 +2426,7 @@ float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
//
int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) {
int Animation::animation_track_insert_key(int p_track, double p_time, const StringName &p_animation) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1);
@ -2727,9 +2727,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
} else {
Vector3 pd = (v2 - v0);
float d0 = pd.dot(v0);
float d1 = pd.dot(v1);
float d2 = pd.dot(v2);
real_t d0 = pd.dot(v0);
real_t d1 = pd.dot(v1);
real_t d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false;
}
@ -2817,9 +2817,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
} else {
Vector3 pd = (v2 - v0);
float d0 = pd.dot(v0);
float d1 = pd.dot(v1);
float d2 = pd.dot(v2);
real_t d0 = pd.dot(v0);
real_t d1 = pd.dot(v1);
real_t d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false; //beyond segment range
}

View File

@ -172,16 +172,16 @@ private:
/*
template<class T>
int _insert_pos(float p_time, T& p_keys);*/
int _insert_pos(double p_time, T& p_keys);*/
template <class T>
void _clear(T &p_keys);
template <class T, class V>
int _insert(float p_time, T &p_keys, const V &p_value);
int _insert(double p_time, T &p_keys, const V &p_value);
template <class K>
inline int _find(const Vector<K> &p_keys, float p_time) const;
inline int _find(const Vector<K> &p_keys, double p_time) const;
_FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const;
@ -197,21 +197,21 @@ private:
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const;
float length = 1.0;
double length = 1.0;
float step = 0.1;
bool loop = false;
// bind helpers
private:
Array _transform_track_interpolate(int p_track, float p_time) const {
Array _transform_track_interpolate(int p_track, double p_time) const {
Vector3 loc;
Quaternion rot;
Vector3 scale;
@ -223,7 +223,7 @@ private:
return ret;
}
Vector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const {
Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const {
List<int> idxs;
value_track_get_key_indices(p_track, p_time, p_delta, &idxs);
Vector<int> idxr;
@ -233,7 +233,7 @@ private:
}
return idxr;
}
Vector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const {
Vector<int> _method_track_get_key_indices(int p_track, double p_time, double p_delta) const {
List<int> idxs;
method_track_get_key_indices(p_track, p_time, p_delta, &idxs);
Vector<int> idxr;
@ -279,24 +279,24 @@ public:
void track_set_enabled(int p_track, bool p_enabled);
bool track_is_enabled(int p_track) const;
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_insert_key(int p_track, double p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
void track_set_key_time(int p_track, int p_key_idx, float p_time);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_set_key_time(int p_track, int p_key_idx, double p_time);
int track_find_key(int p_track, double p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
void track_remove_key_at_time(int p_track, float p_time);
void track_remove_key_at_time(int p_track, double p_time);
int track_get_key_count(int p_track) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
float track_get_key_time(int p_track, int p_key_idx) const;
double track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3());
int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3());
Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
int bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
int bezier_track_insert_key(int p_track, double p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
void bezier_track_set_key_value(int p_track, int p_index, float p_value);
void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle);
void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle);
@ -304,9 +304,9 @@ public:
Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
float bezier_track_interpolate(int p_track, float p_time) const;
float bezier_track_interpolate(int p_track, double p_time) const;
int audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0);
int audio_track_insert_key(int p_track, double p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0);
void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream);
void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset);
void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset);
@ -314,27 +314,27 @@ public:
float audio_track_get_key_start_offset(int p_track, int p_key) const;
float audio_track_get_key_end_offset(int p_track, int p_key) const;
int animation_track_insert_key(int p_track, float p_time, const StringName &p_animation);
int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation);
void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);
StringName animation_track_get_key_animation(int p_track, int p_key) const;
void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
bool track_get_interpolation_loop_wrap(int p_track) const;
Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
Error transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
Variant value_track_interpolate(int p_track, float p_time) const;
void value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
Variant value_track_interpolate(int p_track, double p_time) const;
void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
void value_track_set_update_mode(int p_track, UpdateMode p_mode);
UpdateMode value_track_get_update_mode(int p_track) const;
void method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
void copy_track(int p_track, Ref<Animation> p_to_animation);
void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
void set_length(float p_length);
float get_length() const;

View File

@ -122,14 +122,14 @@ Vector<String> SpriteFrames::get_animation_names() const {
return names;
}
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().speed = p_fps;
}
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().speed;

View File

@ -37,7 +37,7 @@ class SpriteFrames : public Resource {
GDCLASS(SpriteFrames, Resource);
struct Anim {
float speed = 5.0;
double speed = 5.0;
bool loop = true;
Vector<Ref<Texture2D>> frames;
};
@ -64,8 +64,8 @@ public:
void get_animation_list(List<StringName> *r_animations) const;
Vector<String> get_animation_names() const;
void set_animation_speed(const StringName &p_anim, float p_fps);
float get_animation_speed(const StringName &p_anim) const;
void set_animation_speed(const StringName &p_anim, double p_fps);
double get_animation_speed(const StringName &p_anim) const;
void set_animation_loop(const StringName &p_anim, bool p_loop);
bool get_animation_loop(const StringName &p_anim) const;

View File

@ -540,13 +540,13 @@ public:
void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
void particles_set_emitting(RID p_particles, bool p_emitting) override {}
void particles_set_amount(RID p_particles, int p_amount) override {}
void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
void particles_set_pre_process_time(RID p_particles, float p_time) override {}
void particles_set_pre_process_time(RID p_particles, double p_time) override {}
void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
void particles_set_speed_scale(RID p_particles, float p_scale) override {}
void particles_set_speed_scale(RID p_particles, double p_scale) override {}
void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
void particles_set_process_material(RID p_particles, RID p_material) override {}
void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
@ -724,7 +724,7 @@ public:
class RasterizerDummy : public RendererCompositor {
private:
uint64_t frame = 1;
float delta = 0;
double delta = 0;
protected:
RasterizerCanvasDummy canvas;
@ -765,7 +765,7 @@ public:
bool is_low_end() const override { return true; }
uint64_t get_frame_number() const override { return frame; }
float get_frame_delta_time() const override { return delta; }
double get_frame_delta_time() const override { return delta; }
RasterizerDummy() {}
~RasterizerDummy() {}

View File

@ -85,7 +85,7 @@ public:
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
virtual uint64_t get_frame_number() const = 0;
virtual float get_frame_delta_time() const = 0;
virtual double get_frame_delta_time() const = 0;
virtual bool is_low_end() const = 0;
virtual bool is_xr_enabled() const;

View File

@ -80,7 +80,7 @@ protected:
Map<RID, RID> render_target_descriptors;
double time;
float delta;
double delta;
static uint64_t frame;
@ -100,7 +100,7 @@ public:
void finalize();
_ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
_ALWAYS_INLINE_ float get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_total_time() const { return time; }
static Error is_viable() {

View File

@ -4091,7 +4091,7 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->lifetime = p_lifetime;
@ -4103,7 +4103,7 @@ void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot)
particles->one_shot = p_one_shot;
}
void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->pre_process_time = p_time;
@ -4126,7 +4126,7 @@ void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@ -4442,7 +4442,7 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool
particles->sdf_collision_texture = p_texture;
}
void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
@ -4491,7 +4491,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
}
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
//move back history (if there is any)
for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
@ -5131,14 +5131,14 @@ void RendererStorageRD::update_particles() {
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
float todo = particles->pre_process_time;
double todo = particles->pre_process_time;
while (todo >= 0) {
_particles_process(particles, frame_time);
@ -5147,8 +5147,8 @@ void RendererStorageRD::update_particles() {
}
if (fixed_fps > 0) {
float frame_time;
float decr;
double frame_time;
double decr;
if (zero_time_scale) {
frame_time = 0.0;
decr = 1.0 / fixed_fps;
@ -5156,13 +5156,13 @@ void RendererStorageRD::update_particles() {
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
double delta = RendererCompositorRD::singleton->get_frame_delta_time();
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
} else if (delta <= 0.0) { //unlikely but..
delta = 0.001;
}
float todo = particles->frame_remainder + delta;
double todo = particles->frame_remainder + delta;
while (todo >= frame_time) {
_particles_process(particles, frame_time);

View File

@ -715,12 +715,12 @@ private:
struct Particles {
RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
bool inactive = true;
float inactive_time = 0.0;
double inactive_time = 0.0;
bool emitting = false;
bool one_shot = false;
int amount = 0;
float lifetime = 1.0;
float pre_process_time = 0.0;
double lifetime = 1.0;
double pre_process_time = 0.0;
float explosiveness = 0.0;
float randomness = 0.0;
bool restart_request = false;
@ -773,12 +773,12 @@ private:
uint32_t cycle_number = 0;
float speed_scale = 1.0;
double speed_scale = 1.0;
int fixed_fps = 30;
bool interpolate = true;
bool fractional_delta = false;
float frame_remainder = 0;
double frame_remainder = 0;
float collision_base_size = 0.01;
bool clear = true;
@ -805,14 +805,14 @@ private:
}
};
void _particles_process(Particles *p_particles, float p_delta);
void _particles_process(Particles *p_particles, double p_delta);
void _particles_allocate_emission_buffer(Particles *particles);
void _particles_free_data(Particles *particles);
void _particles_update_buffers(Particles *particles);
struct ParticlesShader {
struct PushConstant {
float lifetime;
double lifetime;
uint32_t clear;
uint32_t total_particles;
uint32_t trail_size;
@ -2144,13 +2144,13 @@ public:
void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode);
void particles_set_emitting(RID p_particles, bool p_emitting);
void particles_set_amount(RID p_particles, int p_amount);
void particles_set_lifetime(RID p_particles, float p_lifetime);
void particles_set_lifetime(RID p_particles, double p_lifetime);
void particles_set_one_shot(RID p_particles, bool p_one_shot);
void particles_set_pre_process_time(RID p_particles, float p_time);
void particles_set_pre_process_time(RID p_particles, double p_time);
void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
void particles_set_randomness_ratio(RID p_particles, float p_ratio);
void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
void particles_set_speed_scale(RID p_particles, float p_scale);
void particles_set_speed_scale(RID p_particles, double p_scale);
void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
void particles_set_process_material(RID p_particles, RID p_material);
void particles_set_fixed_fps(RID p_particles, int p_fps);

View File

@ -468,13 +468,13 @@ public:
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;

View File

@ -134,8 +134,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
}
if (RSG::storage->capturing_timestamps) {
new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
}
}
@ -149,7 +149,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
if (print_frame_profile_ticks_from == 0) {
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
}
float total_time = 0.0;
double total_time = 0.0;
for (int i = 0; i < frame_profile.size() - 1; i++) {
String name = frame_profile[i].name;
@ -157,7 +157,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
continue;
}
float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
if (name[0] != '<' && name[0] != '>') {
if (print_gpu_profile_task_time.has(name)) {
@ -179,7 +179,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
float print_threshold = 0.01;
for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
float time = E.value() / float(print_frame_profile_frame_count);
double time = E.value() / double(print_frame_profile_frame_count);
if (time > print_threshold) {
print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
}
@ -193,7 +193,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::storage->update_memory_info();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
double RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}

View File

@ -71,7 +71,7 @@ class RenderingServerDefault : public RenderingServer {
uint64_t frame_profile_frame;
Vector<FrameProfileArea> frame_profile;
float frame_setup_time = 0;
double frame_setup_time = 0;
//for printing
bool print_gpu_profile = false;
@ -440,13 +440,13 @@ public:
FUNC2(particles_set_emitting, RID, bool)
FUNC1R(bool, particles_get_emitting, RID)
FUNC2(particles_set_amount, RID, int)
FUNC2(particles_set_lifetime, RID, float)
FUNC2(particles_set_lifetime, RID, double)
FUNC2(particles_set_one_shot, RID, bool)
FUNC2(particles_set_pre_process_time, RID, float)
FUNC2(particles_set_pre_process_time, RID, double)
FUNC2(particles_set_explosiveness_ratio, RID, float)
FUNC2(particles_set_randomness_ratio, RID, float)
FUNC2(particles_set_custom_aabb, RID, const AABB &)
FUNC2(particles_set_speed_scale, RID, float)
FUNC2(particles_set_speed_scale, RID, double)
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
@ -574,8 +574,8 @@ public:
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
FUNC2(viewport_set_measure_render_time, RID, bool)
FUNC1RC(float, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(float, viewport_get_measured_render_time_gpu, RID)
FUNC1RC(double, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(double, viewport_get_measured_render_time_gpu, RID)
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
@ -890,7 +890,7 @@ public:
/* TESTING */
virtual float get_frame_setup_time_cpu() const override;
virtual double get_frame_setup_time_cpu() const override;
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
virtual void set_default_clear_color(const Color &p_color) override;

View File

@ -613,13 +613,13 @@ public:
virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
@ -900,8 +900,8 @@ public:
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0;
virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
virtual double viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual double viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
/* SKY API */
@ -1436,15 +1436,15 @@ public:
struct FrameProfileArea {
String name;
float gpu_msec;
float cpu_msec;
double gpu_msec;
double cpu_msec;
};
virtual void set_frame_profiling_enabled(bool p_enable) = 0;
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
virtual float get_frame_setup_time_cpu() const = 0;
virtual double get_frame_setup_time_cpu() const = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;