Prevent crash when accessing `Node` Multiplayer from thread
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@ -645,7 +645,8 @@ int Node::get_multiplayer_authority() const {
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bool Node::is_multiplayer_authority() const {
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ERR_FAIL_COND_V(!is_inside_tree(), false);
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return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
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Ref<MultiplayerAPI> api = get_multiplayer();
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return api.is_valid() && (api->get_unique_id() == data.multiplayer_authority);
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}
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/***** RPC CONFIG ********/
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@ -724,7 +725,12 @@ Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallE
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Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
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return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
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Ref<MultiplayerAPI> api = get_multiplayer();
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if (api.is_null()) {
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return ERR_UNCONFIGURED;
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}
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return api->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
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}
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Ref<MultiplayerAPI> Node::get_multiplayer() const {
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