Merge pull request #27820 from ForLoveOfCats/master

Mono: Convert all items to string before printing
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Ignacio Roldán Etcheverry 2019-04-20 04:12:22 +02:00 committed by GitHub
commit 7be498499b
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1 changed files with 5 additions and 5 deletions

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@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what) public static void Print(params object[] what)
{ {
godot_icall_GD_print(what); godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintStack() public static void PrintStack()
@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what) public static void PrintErr(params object[] what)
{ {
godot_icall_GD_printerr(what); godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintRaw(params object[] what) public static void PrintRaw(params object[] what)
{ {
godot_icall_GD_printraw(what); godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintS(params object[] what) public static void PrintS(params object[] what)
{ {
godot_icall_GD_prints(what); godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintT(params object[] what) public static void PrintT(params object[] what)
{ {
godot_icall_GD_printt(what); godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
} }
public static double Randf() public static double Randf()