Fix wrong default target for sampler2DArray
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10e9221c49
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@ -1268,7 +1268,14 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
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case ShaderLanguage::TYPE_USAMPLER2DARRAY:
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case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
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target = GL_TEXTURE_2D_ARRAY;
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tex = storage->resources.white_tex_array;
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//switch (texture_hints[i]) {
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// TODO
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//}
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} break;
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default: {}
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@ -7753,6 +7753,14 @@ void RasterizerStorageGLES3::initialize() {
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
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glGenTextures(1, &resources.white_tex_array);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
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@ -131,6 +131,7 @@ public:
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GLuint aniso_tex;
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GLuint white_tex_3d;
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GLuint white_tex_array;
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GLuint quadie;
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GLuint quadie_array;
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